Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_ChannelMatteOperation.cc « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 40fcd90ec7b50cff6b607050e59970a334aa04f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2012 Blender Foundation. */

#include "COM_ChannelMatteOperation.h"

namespace blender::compositor {

ChannelMatteOperation::ChannelMatteOperation()
{
  add_input_socket(DataType::Color);
  add_output_socket(DataType::Value);

  input_image_program_ = nullptr;
  flags_.can_be_constant = true;
}

void ChannelMatteOperation::init_execution()
{
  input_image_program_ = this->get_input_socket_reader(0);

  limit_range_ = limit_max_ - limit_min_;

  switch (limit_method_) {
    /* SINGLE */
    case 0: {
      /* 123 / RGB / HSV / YUV / YCC */
      const int matte_channel = matte_channel_ - 1;
      const int limit_channel = limit_channel_ - 1;
      ids_[0] = matte_channel;
      ids_[1] = limit_channel;
      ids_[2] = limit_channel;
      break;
    }
    /* MAX */
    case 1: {
      switch (matte_channel_) {
        case 1: {
          ids_[0] = 0;
          ids_[1] = 1;
          ids_[2] = 2;
          break;
        }
        case 2: {
          ids_[0] = 1;
          ids_[1] = 0;
          ids_[2] = 2;
          break;
        }
        case 3: {
          ids_[0] = 2;
          ids_[1] = 0;
          ids_[2] = 1;
          break;
        }
        default:
          break;
      }
      break;
    }
    default:
      break;
  }
}

void ChannelMatteOperation::deinit_execution()
{
  input_image_program_ = nullptr;
}

void ChannelMatteOperation::execute_pixel_sampled(float output[4],
                                                  float x,
                                                  float y,
                                                  PixelSampler sampler)
{
  float in_color[4];
  float alpha;

  const float limit_max = limit_max_;
  const float limit_min = limit_min_;
  const float limit_range = limit_range_;

  input_image_program_->read_sampled(in_color, x, y, sampler);

  /* matte operation */
  alpha = in_color[ids_[0]] - MAX2(in_color[ids_[1]], in_color[ids_[2]]);

  /* flip because 0.0 is transparent, not 1.0 */
  alpha = 1.0f - alpha;

  /* test range */
  if (alpha > limit_max) {
    alpha = in_color[3]; /* Whatever it was prior. */
  }
  else if (alpha < limit_min) {
    alpha = 0.0f;
  }
  else { /* Blend. */
    alpha = (alpha - limit_min) / limit_range;
  }

  /* Store matte(alpha) value in [0] to go with
   * COM_SetAlphaMultiplyOperation and the Value output.
   */

  /* Don't make something that was more transparent less transparent. */
  output[0] = MIN2(alpha, in_color[3]);
}

void ChannelMatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
                                                         const rcti &area,
                                                         Span<MemoryBuffer *> inputs)
{
  for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
    const float *color = it.in(0);

    /* Matte operation. */
    float alpha = color[ids_[0]] - MAX2(color[ids_[1]], color[ids_[2]]);

    /* Flip because 0.0 is transparent, not 1.0. */
    alpha = 1.0f - alpha;

    /* Test range. */
    if (alpha > limit_max_) {
      alpha = color[3]; /* Whatever it was prior. */
    }
    else if (alpha < limit_min_) {
      alpha = 0.0f;
    }
    else { /* Blend. */
      alpha = (alpha - limit_min_) / limit_range_;
    }

    /* Store matte(alpha) value in [0] to go with
     * COM_SetAlphaMultiplyOperation and the Value output.
     */

    /* Don't make something that was more transparent less transparent. */
    *it.out = MIN2(alpha, color[3]);
  }
}

}  // namespace blender::compositor