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compositor_morphological_distance_feather_info.hh « infos « shaders « realtime_compositor « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

#include "gpu_shader_create_info.hh"

GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_shared)
    .local_group_size(16, 16)
    .sampler(0, ImageType::FLOAT_2D, "input_tx")
    .sampler(1, ImageType::FLOAT_1D, "weights_tx")
    .sampler(2, ImageType::FLOAT_1D, "falloffs_tx")
    .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
    .compute_source("compositor_morphological_distance_feather.glsl");

GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_dilate)
    .additional_info("compositor_morphological_distance_feather_shared")
    .define("COMPARE(x, y)", "x > y")
    .do_static_compilation(true);

GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_erode)
    .additional_info("compositor_morphological_distance_feather_shared")
    .define("COMPARE(x, y)", "x < y")
    .do_static_compilation(true);