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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/eval/deg_eval_runtime_backup_sound.h"
#include "BLI_utildefines.h"
#include "DNA_sound_types.h"
namespace blender::deg {
SoundBackup::SoundBackup(const Depsgraph * /*depsgraph*/)
{
reset();
}
void SoundBackup::reset()
{
cache = nullptr;
waveform = nullptr;
playback_handle = nullptr;
}
void SoundBackup::init_from_sound(bSound *sound)
{
cache = sound->cache;
waveform = sound->waveform;
playback_handle = sound->playback_handle;
sound->cache = nullptr;
sound->waveform = nullptr;
sound->playback_handle = nullptr;
}
void SoundBackup::restore_to_sound(bSound *sound)
{
sound->cache = cache;
sound->waveform = waveform;
sound->playback_handle = playback_handle;
reset();
}
} // namespace blender::deg
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