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/* To be compile with common_subdiv_lib.glsl */
struct SculptData {
uint face_set_color;
float mask;
};
layout(std430, binding = 0) readonly restrict buffer sculptMask
{
float sculpt_mask[];
};
layout(std430, binding = 1) readonly restrict buffer faceSetColor
{
uint face_set_color[];
};
layout(std430, binding = 2) writeonly restrict buffer sculptData
{
SculptData sculpt_data[];
};
void main()
{
/* We execute for each quad. */
uint quad_index = get_global_invocation_index();
if (quad_index >= total_dispatch_size) {
return;
}
uint start_loop_index = quad_index * 4;
for (uint loop_index = start_loop_index; loop_index < start_loop_index + 4; loop_index++) {
SculptData data;
data.face_set_color = face_set_color[loop_index];
if (has_sculpt_mask) {
data.mask = sculpt_mask[loop_index];
}
else {
data.mask = 0.0;
}
sculpt_data[loop_index] = data;
}
}
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