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edit_curve_overlay_handle_vert.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* Draw Curve Handles */
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;

in vec3 pos;
in int data;

flat out int vertFlag;

void main()
{
	vec4 pos_4d = vec4(pos, 1.0);
	gl_Position = ModelViewProjectionMatrix * pos_4d;
	vertFlag = data;

#ifdef USE_WORLD_CLIP_PLANES
	world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
#endif
}