Welcome to mirror list, hosted at ThFree Co, Russian Federation.

object_loose_points_frag.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 66b3091a41cfe2d64c3ee8c665fab284bebafb56 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

uniform vec4 color;
uniform vec4 innerColor;

out vec4 fragColor;

void main()
{
	vec2 centered = abs(gl_PointCoord - vec2(0.5));
	float dist = max(centered.x, centered.y);

	float fac = dist * dist * 4.0;
	fragColor = mix(innerColor, color, 0.45 + fac * 0.65);

	/* Make the effect more like a fresnel by offsetting
	 * the depth and creating mini-spheres.
	 * Disabled as it has performance impact. */
	// gl_FragDepth = gl_FragCoord.z + 1e-6 * fac;
}