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paint_face_vert.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;

in vec3 pos;
in vec4 nor; /* select flag on the 4th component */

void main()
{
  gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
  /* Don't draw faces that are selected. */
  if (nor.w > 0.0) {
    gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
  }
  else {
#ifdef USE_WORLD_CLIP_PLANES
    world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
  }
}