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particle_strand_frag.glsl « shaders « modes « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 ModelViewProjectionMatrix;

in vec4 finalColor;
#ifdef USE_POINTS
in vec2 radii;
#endif

out vec4 fragColor;

void main()
{
	fragColor = finalColor;

#ifdef USE_POINTS
	float dist = length(gl_PointCoord - vec2(0.5));

	fragColor.a = mix(finalColor.a, 0.0, smoothstep(radii[1], radii[0], dist));

	if (fragColor.a == 0.0) {
		discard;
	}
#endif
}