Welcome to mirror list, hosted at ThFree Co, Russian Federation.

arrow3d_manipulator.c « manipulator_types « manipulator_library « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 3bbcafb925a730af305250df390865ad704e3c9b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2014 Blender Foundation.
 * All rights reserved.
 *
 * Contributor(s): Blender Foundation
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file arrow3d_manipulator.c
 *  \ingroup wm
 *
 * \name Arrow Manipulator
 *
 * 3D Manipulator
 *
 * \brief Simple arrow manipulator which is dragged into a certain direction.
 * The arrow head can have varying shapes, e.g. cone, box, etc.
 *
 * - `matrix[0]` is derived from Y and Z.
 * - `matrix[1]` is 'up' for manipulator types that have an up.
 * - `matrix[2]` is the arrow direction (for all arrowes).
 */

#include "BIF_gl.h"

#include "BKE_context.h"

#include "BLI_math.h"

#include "DNA_view3d_types.h"

#include "ED_view3d.h"
#include "ED_screen.h"
#include "ED_manipulator_library.h"

#include "GPU_draw.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
#include "GPU_select.h"

#include "MEM_guardedalloc.h"

#include "RNA_access.h"
#include "RNA_define.h"

#include "WM_types.h"
#include "WM_api.h"

/* own includes */
#include "../manipulator_geometry.h"
#include "../manipulator_library_intern.h"

/* to use custom arrows exported to geom_arrow_manipulator.c */
//#define USE_MANIPULATOR_CUSTOM_ARROWS

typedef struct ArrowManipulator3D {
	wmManipulator manipulator;
	ManipulatorCommonData data;
} ArrowManipulator3D;


/* -------------------------------------------------------------------- */

static void manipulator_arrow_matrix_basis_get(const wmManipulator *mpr, float r_matrix[4][4])
{
	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;

	copy_m4_m4(r_matrix, arrow->manipulator.matrix_basis);
	madd_v3_v3fl(r_matrix[3], arrow->manipulator.matrix_basis[2], arrow->data.offset);
}

static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select, const float color[4])
{
	uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
	bool unbind_shader = true;
	const int draw_style = RNA_enum_get(arrow->manipulator.ptr, "draw_style");

	immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);

	if (draw_style == ED_MANIPULATOR_ARROW_STYLE_CROSS) {
		immUniformColor4fv(color);

		immBegin(GWN_PRIM_LINES, 4);
		immVertex3f(pos, -1.0f,  0.0f, 0.0f);
		immVertex3f(pos,  1.0f,  0.0f, 0.0f);
		immVertex3f(pos,  0.0f, -1.0f, 0.0f);
		immVertex3f(pos,  0.0f,  1.0f, 0.0f);
		immEnd();
	}
	else if (draw_style == ED_MANIPULATOR_ARROW_STYLE_CONE) {
		float aspect[2];
		RNA_float_get_array(arrow->manipulator.ptr, "aspect", aspect);
		const float unitx = aspect[0];
		const float unity = aspect[1];
		const float vec[4][3] = {
			{-unitx, -unity, 0},
			{ unitx, -unity, 0},
			{ unitx,  unity, 0},
			{-unitx,  unity, 0},
		};

		glLineWidth(arrow->manipulator.line_width);
		wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_LOOP);
	}
	else {
#ifdef USE_MANIPULATOR_CUSTOM_ARROWS
		wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_arrow, select, color);
#else
		const float arrow_length = RNA_float_get(arrow->manipulator.ptr, "length");

		const float vec[2][3] = {
			{0.0f, 0.0f, 0.0f},
			{0.0f, 0.0f, arrow_length},
		};

		glLineWidth(arrow->manipulator.line_width);
		wm_manipulator_vec_draw(color, vec, ARRAY_SIZE(vec), pos, GWN_PRIM_LINE_STRIP);


		/* *** draw arrow head *** */

		gpuPushMatrix();

		if (draw_style == ED_MANIPULATOR_ARROW_STYLE_BOX) {
			const float size = 0.05f;

			/* translate to line end with some extra offset so box starts exactly where line ends */
			gpuTranslate3f(0.0f, 0.0f, arrow_length + size);
			/* scale down to box size */
			gpuScale3f(size, size, size);

			/* draw cube */
			immUnbindProgram();
			unbind_shader = false;
			wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_cube, select, color);
		}
		else {
			BLI_assert(draw_style == ED_MANIPULATOR_ARROW_STYLE_NORMAL);

			const float len = 0.25f;
			const float width = 0.06f;
			const bool use_lighting = (!select && ((U.manipulator_flag & USER_MANIPULATOR_SHADED) != 0));

			/* translate to line end */
			gpuTranslate3f(0.0f, 0.0f, arrow_length);

			if (use_lighting) {
				immUnbindProgram();
				immBindBuiltinProgram(GPU_SHADER_3D_SMOOTH_COLOR);
			}

			imm_draw_circle_fill_3d(pos, 0.0, 0.0, width, 8);
			imm_draw_cylinder_fill_3d(pos, width, 0.0, len, 8, 1);
		}

		gpuPopMatrix();
#endif  /* USE_MANIPULATOR_CUSTOM_ARROWS */
	}

	if (unbind_shader) {
		immUnbindProgram();
	}
}

static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, const bool highlight)
{
	wmManipulator *mpr = &arrow->manipulator;
	float color[4];
	float matrix_final[4][4];

	manipulator_color_get(mpr, highlight, color);

	WM_manipulator_calc_matrix_final(mpr, matrix_final);

	gpuPushMatrix();
	gpuMultMatrix(matrix_final);
	glEnable(GL_BLEND);
	arrow_draw_geom(arrow, select, color);
	glDisable(GL_BLEND);

	gpuPopMatrix();

	if (mpr->interaction_data) {
		ManipulatorInteraction *inter = mpr->interaction_data;

		gpuPushMatrix();
		gpuMultMatrix(inter->init_matrix_final);


		glEnable(GL_BLEND);
		arrow_draw_geom(arrow, select, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f});
		glDisable(GL_BLEND);

		gpuPopMatrix();
	}
}

static void manipulator_arrow_draw_select(
        const bContext *UNUSED(C), wmManipulator *mpr,
        int select_id)
{
	GPU_select_load_id(select_id);
	arrow_draw_intern((ArrowManipulator3D *)mpr, true, false);
}

static void manipulator_arrow_draw(const bContext *UNUSED(C), wmManipulator *mpr)
{
	arrow_draw_intern((ArrowManipulator3D *)mpr, false, (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0);
}

/**
 * Calculate arrow offset independent from prop min value,
 * meaning the range will not be offset by min value first.
 */
static int manipulator_arrow_modal(
        bContext *C, wmManipulator *mpr, const wmEvent *event,
        eWM_ManipulatorTweak tweak_flag)
{
	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
	ManipulatorInteraction *inter = mpr->interaction_data;
	ARegion *ar = CTX_wm_region(C);
	RegionView3D *rv3d = ar->regiondata;

	float orig_origin[4];
	float viewvec[3], tangent[3], plane[3];
	float offset[4];
	float m_diff[2];
	float dir_2d[2], dir2d_final[2];
	float facdir = 1.0f;
	bool use_vertical = false;


	copy_v3_v3(orig_origin, inter->init_matrix_basis[3]);
	orig_origin[3] = 1.0f;
	add_v3_v3v3(offset, orig_origin, arrow->manipulator.matrix_basis[2]);
	offset[3] = 1.0f;

	/* calculate view vector */
	if (rv3d->is_persp) {
		sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
	}
	else {
		copy_v3_v3(viewvec, rv3d->viewinv[2]);
	}
	normalize_v3(viewvec);

	/* first determine if view vector is really close to the direction. If it is, we use
	 * vertical movement to determine offset, just like transform system does */
	if (RAD2DEGF(acosf(dot_v3v3(viewvec, arrow->manipulator.matrix_basis[2]))) > 5.0f) {
		/* multiply to projection space */
		mul_m4_v4(rv3d->persmat, orig_origin);
		mul_v4_fl(orig_origin, 1.0f / orig_origin[3]);
		mul_m4_v4(rv3d->persmat, offset);
		mul_v4_fl(offset, 1.0f / offset[3]);

		sub_v2_v2v2(dir_2d, offset, orig_origin);
		dir_2d[0] *= ar->winx;
		dir_2d[1] *= ar->winy;
		normalize_v2(dir_2d);
	}
	else {
		dir_2d[0] = 0.0f;
		dir_2d[1] = 1.0f;
		use_vertical = true;
	}

	/* find mouse difference */
	m_diff[0] = event->mval[0] - inter->init_mval[0];
	m_diff[1] = event->mval[1] - inter->init_mval[1];

	/* project the displacement on the screen space arrow direction */
	project_v2_v2v2(dir2d_final, m_diff, dir_2d);

	float zfac = ED_view3d_calc_zfac(rv3d, orig_origin, NULL);
	ED_view3d_win_to_delta(ar, dir2d_final, offset, zfac);

	add_v3_v3v3(orig_origin, offset, inter->init_matrix_basis[3]);

	/* calculate view vector for the new position */
	if (rv3d->is_persp) {
		sub_v3_v3v3(viewvec, orig_origin, rv3d->viewinv[3]);
	}
	else {
		copy_v3_v3(viewvec, rv3d->viewinv[2]);
	}

	normalize_v3(viewvec);
	if (!use_vertical) {
		/* now find a plane parallel to the view vector so we can intersect with the arrow direction */
		cross_v3_v3v3(tangent, viewvec, offset);
		cross_v3_v3v3(plane, tangent, viewvec);

		const float plane_offset = dot_v3v3(plane, offset);
		const float plane_dir = dot_v3v3(plane, arrow->manipulator.matrix_basis[2]);
		const float fac = (plane_dir != 0.0f) ? (plane_offset / plane_dir) : 0.0f;
		facdir = (fac < 0.0f) ? -1.0f : 1.0f;
		if (isfinite(fac)) {
			mul_v3_v3fl(offset, arrow->manipulator.matrix_basis[2], fac);
		}
	}
	else {
		facdir = (m_diff[1] < 0.0f) ? -1.0f : 1.0f;
	}


	ManipulatorCommonData *data = &arrow->data;
	const float ofs_new = facdir * len_v3(offset);

	wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");

	/* set the property for the operator and call its modal function */
	if (WM_manipulator_target_property_is_valid(mpr_prop)) {
		const int draw_options = RNA_enum_get(arrow->manipulator.ptr, "draw_options");
		const bool constrained = (draw_options & ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED) != 0;
		const bool inverted = (draw_options & ED_MANIPULATOR_ARROW_STYLE_INVERTED) != 0;
		const bool use_precision = (tweak_flag & WM_MANIPULATOR_TWEAK_PRECISE) != 0;
		float value = manipulator_value_from_offset(data, inter, ofs_new, constrained, inverted, use_precision);

		WM_manipulator_target_property_value_set(C, mpr, mpr_prop, value);
		/* get clamped value */
		value = WM_manipulator_target_property_value_get(mpr, mpr_prop);

		data->offset = manipulator_offset_from_value(data, value, constrained, inverted);
	}
	else {
		data->offset = ofs_new;
	}

	/* tag the region for redraw */
	ED_region_tag_redraw(ar);
	WM_event_add_mousemove(C);

	return OPERATOR_RUNNING_MODAL;
}

static void manipulator_arrow_setup(wmManipulator *mpr)
{
	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;

	arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_MODAL;

	arrow->data.range_fac = 1.0f;
}

static int manipulator_arrow_invoke(
        bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event)
{
	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
	ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
	wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");

	/* Some manipulators don't use properties. */
	if (WM_manipulator_target_property_is_valid(mpr_prop)) {
		inter->init_value = WM_manipulator_target_property_value_get(mpr, mpr_prop);
	}

	inter->init_offset = arrow->data.offset;

	inter->init_mval[0] = event->mval[0];
	inter->init_mval[1] = event->mval[1];

	manipulator_arrow_matrix_basis_get(mpr, inter->init_matrix_basis);
	WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);

	mpr->interaction_data = inter;

	return OPERATOR_RUNNING_MODAL;
}

static void manipulator_arrow_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
{
	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
	const int draw_options = RNA_enum_get(arrow->manipulator.ptr, "draw_options");
	const bool constrained = (draw_options & ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED) != 0;
	const bool inverted = (draw_options & ED_MANIPULATOR_ARROW_STYLE_INVERTED) != 0;
	manipulator_property_data_update(mpr, &arrow->data, mpr_prop, constrained, inverted);
}

static void manipulator_arrow_exit(bContext *C, wmManipulator *mpr, const bool cancel)
{
	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
	ManipulatorCommonData *data = &arrow->data;
	wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
	const bool is_prop_valid = WM_manipulator_target_property_is_valid(mpr_prop);

	if (!cancel) {
		/* Assign incase applying the opetration needs an updated offset
		 * editmesh bisect needs this. */
		if (is_prop_valid) {
			data->offset = WM_manipulator_target_property_value_get(mpr, mpr_prop);
		}
		return;
	}

	ManipulatorInteraction *inter = mpr->interaction_data;
	if (is_prop_valid) {
		manipulator_property_value_reset(C, mpr, inter, mpr_prop);
	}
	data->offset = inter->init_offset;
}


/* -------------------------------------------------------------------- */
/** \name Arrow Manipulator API
 *
 * \{ */

/**
 * Define a custom property UI range
 *
 * \note Needs to be called before WM_manipulator_target_property_def_rna!
 */
void ED_manipulator_arrow3d_set_ui_range(wmManipulator *mpr, const float min, const float max)
{
	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;

	BLI_assert(min < max);
	BLI_assert(!(WM_manipulator_target_property_is_valid(WM_manipulator_target_property_find(mpr, "offset")) &&
	             "Make sure this function is called before WM_manipulator_target_property_def_rna"));

	arrow->data.range = max - min;
	arrow->data.min = min;
	arrow->data.flag |= MANIPULATOR_CUSTOM_RANGE_SET;
}

/**
 * Define a custom factor for arrow min/max distance
 *
 * \note Needs to be called before WM_manipulator_target_property_def_rna!
 */
void ED_manipulator_arrow3d_set_range_fac(wmManipulator *mpr, const float range_fac)
{
	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
	BLI_assert(!(WM_manipulator_target_property_is_valid(WM_manipulator_target_property_find(mpr, "offset")) &&
	             "Make sure this function is called before WM_manipulator_target_property_def_rna"));

	arrow->data.range_fac = range_fac;
}

static void MANIPULATOR_WT_arrow_3d(wmManipulatorType *wt)
{
	/* identifiers */
	wt->idname = "MANIPULATOR_WT_arrow_3d";

	/* api callbacks */
	wt->draw = manipulator_arrow_draw;
	wt->draw_select = manipulator_arrow_draw_select;
	wt->matrix_basis_get = manipulator_arrow_matrix_basis_get;
	wt->modal = manipulator_arrow_modal;
	wt->setup = manipulator_arrow_setup;
	wt->invoke = manipulator_arrow_invoke;
	wt->property_update = manipulator_arrow_property_update;
	wt->exit = manipulator_arrow_exit;

	wt->struct_size = sizeof(ArrowManipulator3D);

	/* rna */
	static EnumPropertyItem rna_enum_draw_style[] = {
		{ED_MANIPULATOR_ARROW_STYLE_NORMAL, "NORMAL", 0, "Normal", ""},
		{ED_MANIPULATOR_ARROW_STYLE_CROSS, "CROSS", 0, "Cross", ""},
		{ED_MANIPULATOR_ARROW_STYLE_BOX, "BOX", 0, "Box", ""},
		{ED_MANIPULATOR_ARROW_STYLE_CONE, "CONE", 0, "Cone", ""},
		{0, NULL, 0, NULL, NULL}
	};
	static EnumPropertyItem rna_enum_draw_options[] = {
		{ED_MANIPULATOR_ARROW_STYLE_INVERTED, "INVERT", 0, "Inverted", ""},
		{ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED, "CONSTRAIN", 0, "Constrained", ""},
		{0, NULL, 0, NULL, NULL}
	};

	RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_ARROW_STYLE_NORMAL, "Draw Style", "");
	RNA_def_enum_flag(wt->srna, "draw_options", rna_enum_draw_options, 0, "Draw Options", "");

	RNA_def_float(wt->srna, "length", 1.0f, 0.0f, FLT_MAX, "Arrow Line Length", "", 0.0f, FLT_MAX);
	RNA_def_float_vector(wt->srna, "aspect", 2, NULL, 0, FLT_MAX, "Aspect", "Cone/box style only", 0.0f, FLT_MAX);

	WM_manipulatortype_target_property_def(wt, "offset", PROP_FLOAT, 1);
}

void ED_manipulatortypes_arrow_3d(void)
{
	WM_manipulatortype_append(MANIPULATOR_WT_arrow_3d);
}

/** \} */