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SConscript « object « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#!/usr/bin/python
Import ('env')

sources = env.Glob('*.c')

incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc ../../blenloader'
incs += ' ../../makesrna ../../python ../../ikplugin ../../bmesh'
incs += ' ../../render/extern/include ../../gpu' # for object_bake.c
incs += ' #extern/recastnavigation'

defs = []

if env['OURPLATFORM'] == 'linux':
    cflags='-pthread'
    incs += ' ../../../extern/binreloc/include'

if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
    incs += ' ' + env['BF_PTHREADS_INC']

if env['WITH_BF_PYTHON']:
    defs.append('WITH_PYTHON')
  
if env['WITH_BF_GAMEENGINE']:
    defs.append('WITH_GAMEENGINE')

env.BlenderLib ( 'bf_editors_object', sources, Split(incs), defs, libtype=['core'], priority=[35] )