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sculpt.c « sculpt_paint « editors « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software  Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2006 by Nicholas Bishop
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Jason Wilkins, Tom Musgrove.
 *
 * ***** END GPL LICENSE BLOCK *****
 *
 * Implements the Sculpt Mode tools
 *
 */

/** \file blender/editors/sculpt_paint/sculpt.c
 *  \ingroup edsculpt
 */


#include "MEM_guardedalloc.h"

#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_dynstr.h"
#include "BLI_ghash.h"
#include "BLI_pbvh.h"
#include "BLI_threads.h"
#include "BLI_editVert.h"
#include "BLI_rand.h"

#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"

#include "BKE_brush.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_lattice.h" /* for armature_deform_verts */
#include "BKE_node.h"

#include "BIF_glutil.h"

#include "WM_api.h"
#include "WM_types.h"

#include "ED_sculpt.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_util.h" /* for crazyspace correction */
#include "paint_intern.h"
#include "sculpt_intern.h"

#include "RNA_access.h"
#include "RNA_define.h"

#include "RE_render_ext.h"

#include "GPU_buffers.h"

#include <math.h>
#include <stdlib.h>
#include <string.h>

#ifdef _OPENMP
#include <omp.h>
#endif

void ED_sculpt_force_update(bContext *C)
{
	Object *ob= CTX_data_active_object(C);

	if(ob && (ob->mode & OB_MODE_SCULPT))
		multires_force_update(ob);
}

void ED_sculpt_modifiers_changed(Object *ob)
{
	SculptSession *ss= ob->sculpt;

	if(!ss->cache) {
		/* we free pbvh on changes, except during sculpt since it can't deal with
		   changing PVBH node organization, we hope topology does not change in
		   the meantime .. weak */
		if(ss->pbvh) {
				BLI_pbvh_free(ss->pbvh);
				ss->pbvh= NULL;
		}

		sculpt_free_deformMats(ob->sculpt);
	} else {
		PBVHNode **nodes;
		int n, totnode;

		BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);

		for(n = 0; n < totnode; n++)
			BLI_pbvh_node_mark_update(nodes[n]);

		MEM_freeN(nodes);
	}
}

/* Sculpt mode handles multires differently from regular meshes, but only if
   it's the last modifier on the stack and it is not on the first level */
struct MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob)
{
	Mesh *me= (Mesh*)ob->data;
	ModifierData *md;

	if(!CustomData_get_layer(&me->fdata, CD_MDISPS)) {
		/* multires can't work without displacement layer */
		return NULL;
	}

	for(md= modifiers_getVirtualModifierList(ob); md; md= md->next) {
		if(md->type == eModifierType_Multires) {
			MultiresModifierData *mmd= (MultiresModifierData*)md;

			if(!modifier_isEnabled(scene, md, eModifierMode_Realtime))
				continue;

			if(mmd->sculptlvl > 0) return mmd;
			else return NULL;
		}
	}

	return NULL;
}

/* Check if there are any active modifiers in stack (used for flushing updates at enter/exit sculpt mode) */
static int sculpt_has_active_modifiers(Scene *scene, Object *ob)
{
	ModifierData *md;

	md= modifiers_getVirtualModifierList(ob);

	/* exception for shape keys because we can edit those */
	for(; md; md= md->next) {
		if(modifier_isEnabled(scene, md, eModifierMode_Realtime))
			return 1;
	}

	return 0;
}

/* Checks if there are any supported deformation modifiers active */
int sculpt_modifiers_active(Scene *scene, Object *ob)
{
	ModifierData *md;
	MultiresModifierData *mmd= sculpt_multires_active(scene, ob);

	if(mmd) return 0;

	md= modifiers_getVirtualModifierList(ob);

	/* exception for shape keys because we can edit those */
	for(; md; md= md->next) {
		ModifierTypeInfo *mti = modifierType_getInfo(md->type);

		if(!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue;
		if(md->type==eModifierType_ShapeKey) continue;

		if(mti->type==eModifierTypeType_OnlyDeform)
			return 1;
	}

	return 0;
}

typedef enum StrokeFlags {
	CLIP_X = 1,
	CLIP_Y = 2,
	CLIP_Z = 4
} StrokeFlags;

/* Cache stroke properties. Used because
   RNA property lookup isn't particularly fast.

   For descriptions of these settings, check the operator properties.
*/
typedef struct StrokeCache {
	/* Invariants */
	float initial_radius;
	float scale[3];
	int flag;
	float clip_tolerance[3];
	float initial_mouse[2];

	/* Variants */
	float radius;
	float radius_squared;
	//float traced_location[3];
	float true_location[3];
	float location[3];

	float pen_flip;
	float invert;
	float pressure;
	float mouse[2];
	float bstrength;
	float tex_mouse[2];

	/* The rest is temporary storage that isn't saved as a property */

	int first_time; /* Beginning of stroke may do some things special */

	bglMats *mats;

	/* Clean this up! */
	ViewContext *vc;
	Brush *brush;

	float (*face_norms)[3]; /* Copy of the mesh faces' normals */
	float special_rotation; /* Texture rotation (radians) for anchored and rake modes */
	int pixel_radius, previous_pixel_radius;
	float grab_delta[3], grab_delta_symmetry[3];
	float old_grab_location[3], orig_grab_location[3];

	int symmetry; /* Symmetry index between 0 and 7 bit combo 0 is Brush only;
		1 is X mirror; 2 is Y mirror; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
	int mirror_symmetry_pass; /* the symmetry pass we are currently on between 0 and 7*/
	float true_view_normal[3];
	float view_normal[3];
	float last_area_normal[3];
	float last_center[3];
	int radial_symmetry_pass;
	float symm_rot_mat[4][4];
	float symm_rot_mat_inv[4][4];
	float last_rake[2]; /* Last location of updating rake rotation */
	int original;

	float vertex_rotation;

	char saved_active_brush_name[24];
	int alt_smooth;

	float plane_trim_squared;

	rcti previous_r; /* previous redraw rectangle */
} StrokeCache;

/*** BVH Tree ***/

/* Get a screen-space rectangle of the modified area */
static int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
				Object *ob, rcti *rect)
{
	PBVH *pbvh= ob->sculpt->pbvh;
	float bb_min[3], bb_max[3], pmat[4][4];
	int i, j, k;

	view3d_get_object_project_mat(rv3d, ob, pmat);

	if(!pbvh)
		return 0;

	BLI_pbvh_redraw_BB(pbvh, bb_min, bb_max);

	rect->xmin = rect->ymin = INT_MAX;
	rect->xmax = rect->ymax = INT_MIN;

	if(bb_min[0] > bb_max[0] || bb_min[1] > bb_max[1] || bb_min[2] > bb_max[2])
		return 0;

	for(i = 0; i < 2; ++i) {
		for(j = 0; j < 2; ++j) {
			for(k = 0; k < 2; ++k) {
				float vec[3], proj[2];
				vec[0] = i ? bb_min[0] : bb_max[0];
				vec[1] = j ? bb_min[1] : bb_max[1];
				vec[2] = k ? bb_min[2] : bb_max[2];
				view3d_project_float(ar, vec, proj, pmat);
				rect->xmin = MIN2(rect->xmin, proj[0]);
				rect->xmax = MAX2(rect->xmax, proj[0]);
				rect->ymin = MIN2(rect->ymin, proj[1]);
				rect->ymax = MAX2(rect->ymax, proj[1]);
			}
		}
	}
	
	if (rect->xmin < rect->xmax && rect->ymin < rect->ymax) {
		/* expand redraw rect with redraw rect from previous step to prevent
		   partial-redraw issues caused by fast strokes. This is needed here (not in sculpt_flush_update)
		   as it was before because redraw rectangle should be the same in both of
		   optimized PBVH draw function and 3d view redraw (if not -- some mesh parts could
		   disapper from screen (sergey) */
		SculptSession *ss = ob->sculpt;

		if (ss->cache) {
			if (!BLI_rcti_is_empty(&ss->cache->previous_r))
				BLI_union_rcti(rect, &ss->cache->previous_r);
		}

		return 1;
	}

	return 0;
}

void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
				  RegionView3D *rv3d, Object *ob)
{
	PBVH *pbvh= ob->sculpt->pbvh;
	BoundBox bb;
	bglMats mats;
	rcti rect;

	memset(&bb, 0, sizeof(BoundBox));

	view3d_get_transformation(ar, rv3d, ob, &mats);
	sculpt_get_redraw_rect(ar, rv3d,ob, &rect);

#if 1
	/* use some extra space just in case */
	rect.xmin -= 2;
	rect.xmax += 2;
	rect.ymin -= 2;
	rect.ymax += 2;
#else
	/* it was doing this before, allows to redraw a smaller
	   part of the screen but also gives artifaces .. */
	rect.xmin += 2;
	rect.xmax -= 2;
	rect.ymin += 2;
	rect.ymax -= 2;
#endif

	view3d_calculate_clipping(&bb, planes, &mats, &rect);
	mul_m4_fl(planes, -1.0f);

	/* clear redraw flag from nodes */
	if(pbvh)
		BLI_pbvh_update(pbvh, PBVH_UpdateRedraw, NULL);
}

/************************ Brush Testing *******************/

typedef struct SculptBrushTest {
	float radius_squared;
	float location[3];
	float dist;
} SculptBrushTest;

static void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test)
{
	test->radius_squared= ss->cache->radius_squared;
	copy_v3_v3(test->location, ss->cache->location);
	test->dist= 0.0f;	/* just for initialize */
}

static int sculpt_brush_test(SculptBrushTest *test, float co[3])
{
	float distsq = len_squared_v3v3(co, test->location);

	if(distsq <= test->radius_squared) {
		test->dist = sqrt(distsq);
		return 1;
	}
	else {
		return 0;
	}
}

static int sculpt_brush_test_sq(SculptBrushTest *test, float co[3])
{
	float distsq = len_squared_v3v3(co, test->location);

	if(distsq <= test->radius_squared) {
		test->dist = distsq;
		return 1;
	}
	else {
		return 0;
	}
}

static int sculpt_brush_test_fast(SculptBrushTest *test, float co[3])
{
	return len_squared_v3v3(co, test->location) <= test->radius_squared;
}

static int sculpt_brush_test_cube(SculptBrushTest *test, float co[3], float local[4][4])
{
	static const float side = 0.70710678118654752440084436210485; // sqrt(.5);

	float local_co[3];

	mul_v3_m4v3(local_co, local, co);

	local_co[0] = fabs(local_co[0]);
	local_co[1] = fabs(local_co[1]);
	local_co[2] = fabs(local_co[2]);

	if (local_co[0] <= side && local_co[1] <= side && local_co[2] <= side) {
		test->dist = MAX3(local_co[0], local_co[1], local_co[2]) / side;

		return 1;
	}
	else {
		return 0;
	}
}

static float frontface(Brush *brush, float sculpt_normal[3], short no[3], float fno[3])
{
	if (brush->flag & BRUSH_FRONTFACE) {
		float dot;

		if (no) {
			float tmp[3];

			normal_short_to_float_v3(tmp, no);
			dot= dot_v3v3(tmp, sculpt_normal);
		}
		else {
			dot= dot_v3v3(fno, sculpt_normal);
		}
		return dot > 0 ? dot : 0;
	}
	else {
		return 1;
	}
}

#if 0

static int sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float location[3], float an[3])
{
	if (sculpt_brush_test_fast(test, co)) {
		float t1[3], t2[3], t3[3], dist;

		sub_v3_v3v3(t1, location, co);
		sub_v3_v3v3(t2, x2, location);

		cross_v3_v3v3(t3, an, t1);

		dist = len_v3(t3)/len_v3(t2);

		test->dist = dist;

		return 1;
	}

	return 0;
}

#endif

/* ===== Sculpting =====
 *
 */
  

static float overlapped_curve(Brush* br, float x)
{
	int i;
	const int n = 100 / br->spacing;
	const float h = br->spacing / 50.0f;
	const float x0 = x-1;

	float sum;

	sum = 0;
	for (i= 0; i < n; i++) {
		float xx;

		xx = fabs(x0 + i*h);

		if (xx < 1.0f)
			sum += brush_curve_strength(br, xx, 1);
	}

	return sum;
}

static float integrate_overlap(Brush* br)
{
	int i;
	int m= 10;
	float g = 1.0f/m;
	float overlap;
	float max;

	overlap= 0;
	max= 0;
	for(i= 0; i < m; i++) {
		overlap = overlapped_curve(br, i*g);

		if (overlap > max)
			max = overlap;
	}

	return max;
}

/* Uses symm to selectively flip any axis of a coordinate. */
static void flip_coord(float out[3], float in[3], const char symm)
{
	if(symm & SCULPT_SYMM_X)
		out[0]= -in[0];
	else
		out[0]= in[0];
	if(symm & SCULPT_SYMM_Y)
		out[1]= -in[1];
	else
		out[1]= in[1];
	if(symm & SCULPT_SYMM_Z)
		out[2]= -in[2];
	else
		out[2]= in[2];
}

static float calc_overlap(StrokeCache *cache, const char symm, const char axis, const float angle)
{
	float mirror[3];
	float distsq;
	
	//flip_coord(mirror, cache->traced_location, symm);
	flip_coord(mirror, cache->true_location, symm);

	if(axis != 0) {
		float mat[4][4]= MAT4_UNITY;
		rotate_m4(mat, axis, angle);
		mul_m4_v3(mat, mirror);
	}

	//distsq = len_squared_v3v3(mirror, cache->traced_location);
	distsq = len_squared_v3v3(mirror, cache->true_location);

	if (distsq <= 4.0f*(cache->radius_squared))
		return (2.0f*(cache->radius) - sqrtf(distsq))  /  (2.0f*(cache->radius));
	else
		return 0;
}

static float calc_radial_symmetry_feather(Sculpt *sd, StrokeCache *cache, const char symm, const char axis)
{
	int i;
	float overlap;

	overlap = 0;
	for(i = 1; i < sd->radial_symm[axis-'X']; ++i) {
		const float angle = 2*M_PI*i/sd->radial_symm[axis-'X'];
		overlap += calc_overlap(cache, symm, axis, angle);
	}

	return overlap;
}

static float calc_symmetry_feather(Sculpt *sd, StrokeCache* cache)
{
	if (sd->flags & SCULPT_SYMMETRY_FEATHER) {
		float overlap;
		int symm = cache->symmetry;
		int i;

		overlap = 0;
		for (i = 0; i <= symm; i++) {
			if(i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) {

				overlap += calc_overlap(cache, i, 0, 0);

				overlap += calc_radial_symmetry_feather(sd, cache, i, 'X');
				overlap += calc_radial_symmetry_feather(sd, cache, i, 'Y');
				overlap += calc_radial_symmetry_feather(sd, cache, i, 'Z');
			}
		}

		return 1/overlap;
	}
	else {
		return 1;
	}
}

/* Return modified brush strength. Includes the direction of the brush, positive
   values pull vertices, negative values push. Uses tablet pressure and a
   special multiplier found experimentally to scale the strength factor. */
static float brush_strength(Sculpt *sd, StrokeCache *cache, float feather)
{
	Brush *brush = paint_brush(&sd->paint);

	/* Primary strength input; square it to make lower values more sensitive */
	const float root_alpha = brush_alpha(brush);
	float alpha        = root_alpha*root_alpha;
	float dir          = brush->flag & BRUSH_DIR_IN ? -1 : 1;
	float pressure     = brush_use_alpha_pressure(brush) ? cache->pressure : 1;
	float pen_flip     = cache->pen_flip ? -1 : 1;
	float invert       = cache->invert ? -1 : 1;
	float accum        = integrate_overlap(brush);
	float overlap      = (brush->flag & BRUSH_SPACE_ATTEN && brush->flag & BRUSH_SPACE && !(brush->flag & BRUSH_ANCHORED)) && (brush->spacing < 100) ? 1.0f/accum : 1; // spacing is integer percentage of radius, divide by 50 to get normalized diameter
	float flip         = dir * invert * pen_flip;

	switch(brush->sculpt_tool){
		case SCULPT_TOOL_CLAY:
		case SCULPT_TOOL_CLAY_TUBES:
		case SCULPT_TOOL_DRAW:
		case SCULPT_TOOL_LAYER:
			return alpha * flip * pressure * overlap * feather;

		case SCULPT_TOOL_CREASE:
		case SCULPT_TOOL_BLOB:
			return alpha * flip * pressure * overlap * feather;

		case SCULPT_TOOL_INFLATE:
			if (flip > 0) {
				return 0.250f * alpha * flip * pressure * overlap * feather;
			}
			else {
				return 0.125f * alpha * flip * pressure * overlap * feather;
			}

		case SCULPT_TOOL_FILL:
		case SCULPT_TOOL_SCRAPE:
		case SCULPT_TOOL_FLATTEN:
			if (flip > 0) {
				overlap = (1+overlap) / 2;
				return alpha * flip * pressure * overlap * feather;
			}
			else {
				/* reduce strength for DEEPEN, PEAKS, and CONTRAST */
				return 0.5f * alpha * flip * pressure * overlap * feather; 
			}

		case SCULPT_TOOL_SMOOTH:
			return alpha * pressure * feather;

		case SCULPT_TOOL_PINCH:
			if (flip > 0) {
				return alpha * flip * pressure * overlap * feather;
			}
			else {
				return 0.25f * alpha * flip * pressure * overlap * feather;
			}

		case SCULPT_TOOL_NUDGE:
			overlap = (1+overlap) / 2;
			return alpha * pressure * overlap * feather;

		case SCULPT_TOOL_THUMB:
			return alpha*pressure*feather;

		case SCULPT_TOOL_SNAKE_HOOK:
			return feather;

		case SCULPT_TOOL_GRAB:
		case SCULPT_TOOL_ROTATE:
			return feather;

		default:
			return 0;
	}
}

/* Return a multiplier for brush strength on a particular vertex. */
static float tex_strength(SculptSession *ss, Brush *br, float *point, const float len)
{
	MTex *mtex = &br->mtex;
	float avg= 1;

	if(!mtex->tex) {
		avg= 1;
	}
	else if(mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
		float jnk;

		/* Get strength by feeding the vertex 
		   location directly into a texture */
		externtex(mtex, point, &avg,
			  &jnk, &jnk, &jnk, &jnk, 0);
	}
	else if(ss->texcache) {
		float rotation = -mtex->rot;
		float x, y, point_2d[3];
		float radius;

		/* if the active area is being applied for symmetry, flip it
		   across the symmetry axis and rotate it back to the orignal
		   position in order to project it. This insures that the 
		   brush texture will be oriented correctly. */

		flip_coord(point_2d, point, ss->cache->mirror_symmetry_pass);

		if (ss->cache->radial_symmetry_pass)
			mul_m4_v3(ss->cache->symm_rot_mat_inv, point_2d);

		projectf(ss->cache->mats, point_2d, point_2d);

		/* if fixed mode, keep coordinates relative to mouse */
		if(mtex->brush_map_mode == MTEX_MAP_MODE_FIXED) {
			rotation += ss->cache->special_rotation;

			point_2d[0] -= ss->cache->tex_mouse[0];
			point_2d[1] -= ss->cache->tex_mouse[1];

			radius = ss->cache->pixel_radius; // use pressure adjusted size for fixed mode

			x = point_2d[0];
			y = point_2d[1];
		}
		else /* else (mtex->brush_map_mode == MTEX_MAP_MODE_TILED),
		        leave the coordinates relative to the screen */
		{
			radius = brush_size(br); // use unadjusted size for tiled mode
		
			x = point_2d[0] - ss->cache->vc->ar->winrct.xmin;
			y = point_2d[1] - ss->cache->vc->ar->winrct.ymin;
		}

		x /= ss->cache->vc->ar->winx;
		y /= ss->cache->vc->ar->winy;

		if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
			x -= 0.5f;
			y -= 0.5f;
		}
		
		x *= ss->cache->vc->ar->winx / radius;
		y *= ss->cache->vc->ar->winy / radius;

		/* it is probably worth optimizing for those cases where 
		   the texture is not rotated by skipping the calls to
		   atan2, sqrtf, sin, and cos. */
		if (rotation > 0.001f || rotation < -0.001f) {
			const float angle    = atan2f(y, x) + rotation;
			const float flen     = sqrtf(x*x + y*y);

			x = flen * cosf(angle);
			y = flen * sinf(angle);
		}

		x *= br->mtex.size[0];
		y *= br->mtex.size[1];

		x += br->mtex.ofs[0];
		y += br->mtex.ofs[1];

		avg = paint_get_tex_pixel(br, x, y);
	}

	avg += br->texture_sample_bias;

	avg *= brush_curve_strength(br, len, ss->cache->radius); /* Falloff curve */

	return avg;
}

typedef struct {
	Sculpt *sd;
	SculptSession *ss;
	float radius_squared;
	int original;
} SculptSearchSphereData;

/* Test AABB against sphere */
static int sculpt_search_sphere_cb(PBVHNode *node, void *data_v)
{
	SculptSearchSphereData *data = data_v;
	float *center = data->ss->cache->location, nearest[3];
	float t[3], bb_min[3], bb_max[3];
	int i;

	if(data->original)
		BLI_pbvh_node_get_original_BB(node, bb_min, bb_max);
	else
		BLI_pbvh_node_get_BB(node, bb_min, bb_max);
	
	for(i = 0; i < 3; ++i) {
		if(bb_min[i] > center[i])
			nearest[i] = bb_min[i];
		else if(bb_max[i] < center[i])
			nearest[i] = bb_max[i];
		else
			nearest[i] = center[i]; 
	}
	
	sub_v3_v3v3(t, center, nearest);

	return dot_v3v3(t, t) < data->radius_squared;
}

/* Handles clipping against a mirror modifier and SCULPT_LOCK axis flags */
static void sculpt_clip(Sculpt *sd, SculptSession *ss, float *co, const float val[3])
{
	int i;

	for(i=0; i<3; ++i) {
		if(sd->flags & (SCULPT_LOCK_X << i))
			continue;

		if((ss->cache->flag & (CLIP_X << i)) && (fabsf(co[i]) <= ss->cache->clip_tolerance[i]))
			co[i]= 0.0f;
		else
			co[i]= val[i];
	}
}

static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], float fno[3])
{
	if((dot_v3v3(view_vec, fno)) > 0) {
		add_v3_v3(out, fno);
	} else {
		add_v3_v3(out_flip, fno); /* out_flip is used when out is {0,0,0} */
	}
}

static void calc_area_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	int n;

	float out_flip[3] = {0.0f, 0.0f, 0.0f};

	(void)sd; /* unused w/o openmp */
	
	zero_v3(an);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		SculptUndoNode *unode;
		float private_an[3] = {0.0f, 0.0f, 0.0f};
		float private_out_flip[3] = {0.0f, 0.0f, 0.0f};

		unode = sculpt_undo_push_node(ob, nodes[n]);
		sculpt_brush_test_init(ss, &test);

		if(ss->cache->original) {
			BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
				if(sculpt_brush_test_fast(&test, unode->co[vd.i])) {
					float fno[3];

					normal_short_to_float_v3(fno, unode->no[vd.i]);
					add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno);
				}
			}
			BLI_pbvh_vertex_iter_end;
		}
		else {
			BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
				if(sculpt_brush_test_fast(&test, vd.co)) {
					if(vd.no) {
						float fno[3];

						normal_short_to_float_v3(fno, vd.no);
						add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno);
					}
					else {
						add_norm_if(ss->cache->view_normal, private_an, private_out_flip, vd.fno);
					}
				}
			}
			BLI_pbvh_vertex_iter_end;
		}

		#pragma omp critical
		{
			add_v3_v3(an, private_an);
			add_v3_v3(out_flip, private_out_flip);
		}
	}

	if (is_zero_v3(an))
		copy_v3_v3(an, out_flip);

	normalize_v3(an);
}

/* This initializes the faces to be moved for this sculpt for draw/layer/flatten; then it
 finds average normal for all active vertices - note that this is called once for each mirroring direction */
static void calc_sculpt_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);

	if (ss->cache->mirror_symmetry_pass == 0 &&
	    ss->cache->radial_symmetry_pass == 0 &&
	   (ss->cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL)))
	{
		switch (brush->sculpt_plane) {
			case SCULPT_DISP_DIR_VIEW:
				viewvector(ss->cache->vc->rv3d, ss->cache->vc->rv3d->twmat[3], an);
				break;

			case SCULPT_DISP_DIR_X:
				an[1] = 0.0;
				an[2] = 0.0;
				an[0] = 1.0;
				break;

			case SCULPT_DISP_DIR_Y:
				an[0] = 0.0;
				an[2] = 0.0;
				an[1] = 1.0;
				break;

			case SCULPT_DISP_DIR_Z:
				an[0] = 0.0;
				an[1] = 0.0;
				an[2] = 1.0;
				break;

			case SCULPT_DISP_DIR_AREA:
				calc_area_normal(sd, ob, an, nodes, totnode);

			default:
				break;
		}

		copy_v3_v3(ss->cache->last_area_normal, an);
	}
	else {
		copy_v3_v3(an, ss->cache->last_area_normal);
		flip_coord(an, an, ss->cache->mirror_symmetry_pass);
		mul_m4_v3(ss->cache->symm_rot_mat, an);
	}
}

/* For the smooth brush, uses the neighboring vertices around vert to calculate
   a smoothed location for vert. Skips corner vertices (used by only one
   polygon.) */
static void neighbor_average(SculptSession *ss, float avg[3], const unsigned vert)
{
	int i, skip= -1, total=0;
	IndexNode *node= ss->fmap[vert].first;
	char ncount= BLI_countlist(&ss->fmap[vert]);
	MFace *f;

	avg[0] = avg[1] = avg[2] = 0;
		
	/* Don't modify corner vertices */
	if(ncount==1) {
		if(ss->deform_cos) copy_v3_v3(avg, ss->deform_cos[vert]);
		else copy_v3_v3(avg, ss->mvert[vert].co);

		return;
	}

	while(node){
		f= &ss->mface[node->index];
		
		if(f->v4) {
			skip= (f->v1==vert?2:
				   f->v2==vert?3:
				   f->v3==vert?0:
				   f->v4==vert?1:-1);
		}

		for(i=0; i<(f->v4?4:3); ++i) {
			if(i != skip && (ncount!=2 || BLI_countlist(&ss->fmap[(&f->v1)[i]]) <= 2)) {
				if(ss->deform_cos) add_v3_v3(avg, ss->deform_cos[(&f->v1)[i]]);
				else add_v3_v3(avg, ss->mvert[(&f->v1)[i]].co);
				++total;
			}
		}

		node= node->next;
	}

	if(total>0)
		mul_v3_fl(avg, 1.0f / total);
	else {
		if(ss->deform_cos) copy_v3_v3(avg, ss->deform_cos[vert]);
		else copy_v3_v3(avg, ss->mvert[vert].co);
	}
}

static void do_mesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node, float bstrength)
{
	Brush *brush = paint_brush(&sd->paint);
	PBVHVertexIter vd;
	SculptBrushTest test;
	
	CLAMP(bstrength, 0.0f, 1.0f);

	sculpt_brush_test_init(ss, &test);

	BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
		if(sculpt_brush_test(&test, vd.co)) {
			const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, ss->cache->view_normal, vd.no, vd.fno);
			float avg[3], val[3];

			neighbor_average(ss, avg, vd.vert_indices[vd.i]);
			sub_v3_v3v3(val, avg, vd.co);
			mul_v3_fl(val, fade);

			add_v3_v3(val, vd.co);

			sculpt_clip(sd, ss, vd.co, val);

			if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
		}
	}
	BLI_pbvh_vertex_iter_end;
}

static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node, float bstrength)
{
	Brush *brush = paint_brush(&sd->paint);
	SculptBrushTest test;
	DMGridData **griddata, *data;
	DMGridAdjacency *gridadj, *adj;
	float (*tmpgrid)[3], (*tmprow)[3];
	int v1, v2, v3, v4;
	int *grid_indices, totgrid, gridsize, i, x, y;

	sculpt_brush_test_init(ss, &test);

	CLAMP(bstrength, 0.0f, 1.0f);

	BLI_pbvh_node_get_grids(ss->pbvh, node, &grid_indices, &totgrid,
		NULL, &gridsize, &griddata, &gridadj);

	#pragma omp critical
	{
		tmpgrid= MEM_mallocN(sizeof(float)*3*gridsize*gridsize, "tmpgrid");
		tmprow=  MEM_mallocN(sizeof(float)*3*gridsize, "tmprow");
	}

	for(i = 0; i < totgrid; ++i) {
		data = griddata[grid_indices[i]];
		adj = &gridadj[grid_indices[i]];

		memset(tmpgrid, 0, sizeof(float)*3*gridsize*gridsize);

		for (y= 0; y < gridsize-1; y++) {
			float tmp[3];

			v1 = y*gridsize;
			add_v3_v3v3(tmprow[0], data[v1].co, data[v1+gridsize].co);

			for (x= 0; x < gridsize-1; x++) {
				v1 = x + y*gridsize;
				v2 = v1 + 1;
				v3 = v1 + gridsize;
				v4 = v3 + 1;

				add_v3_v3v3(tmprow[x+1], data[v2].co, data[v4].co);
				add_v3_v3v3(tmp, tmprow[x+1], tmprow[x]);

				add_v3_v3(tmpgrid[v1], tmp);
				add_v3_v3(tmpgrid[v2], tmp);
				add_v3_v3(tmpgrid[v3], tmp);
				add_v3_v3(tmpgrid[v4], tmp);
			}
		}

		/* blend with existing coordinates */
		for(y = 0; y < gridsize; ++y)  {
			for(x = 0; x < gridsize; ++x)  {
				float *co;
				float *fno;
				int index;

				if(x == 0 && adj->index[0] == -1)
					continue;

				if(x == gridsize - 1 && adj->index[2] == -1)
					continue;

				if(y == 0 && adj->index[3] == -1)
					continue;

				if(y == gridsize - 1 && adj->index[1] == -1)
					continue;

				index = x + y*gridsize;
				co=  data[index].co;
				fno= data[index].no;

				if(sculpt_brush_test(&test, co)) {
					const float fade = bstrength*tex_strength(ss, brush, co, test.dist)*frontface(brush, ss->cache->view_normal, NULL, fno);
					float *avg, val[3];
					float n;

					avg = tmpgrid[x + y*gridsize];

					n = 1/16.0f;

					if(x == 0 || x == gridsize - 1)
						n *= 2;

					if(y == 0 || y == gridsize - 1)
						n *= 2;

					mul_v3_fl(avg, n);

					sub_v3_v3v3(val, avg, co);
					mul_v3_fl(val, fade);

					add_v3_v3(val, co);

					sculpt_clip(sd, ss, co, val);
				}
			}
		}
	}

	#pragma omp critical
	{
		MEM_freeN(tmpgrid);
		MEM_freeN(tmprow);
	}
}

static void smooth(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength)
{
	SculptSession *ss = ob->sculpt;
	const int max_iterations = 4;
	const float fract = 1.0f/max_iterations;
	int iteration, n, count;
	float last;

	CLAMP(bstrength, 0, 1);

	count = (int)(bstrength*max_iterations);
	last  = max_iterations*(bstrength - count*fract);

	for(iteration = 0; iteration <= count; ++iteration) {
		#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
		for(n=0; n<totnode; n++) {
			if(ss->multires) {
				do_multires_smooth_brush(sd, ss, nodes[n], iteration != count ? 1.0f : last);
			}
			else if(ss->fmap)
				do_mesh_smooth_brush(sd, ss, nodes[n], iteration != count ? 1.0f : last);
		}

		if(ss->multires)
			multires_stitch_grids(ob);
	}
}

static void do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	smooth(sd, ob, nodes, totnode, ss->cache->bstrength);
}

static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	float offset[3], area_normal[3];
	float bstrength= ss->cache->bstrength;
	int n;

	calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
	
	/* offset with as much as possible factored in already */
	mul_v3_v3fl(offset, area_normal, ss->cache->radius);
	mul_v3_v3(offset, ss->cache->scale);
	mul_v3_fl(offset, bstrength);

	/* threaded loop over nodes */
	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if (sculpt_brush_test(&test, vd.co)) {
			//if(sculpt_brush_test_cyl(&test, vd.co, ss->cache->location, area_normal)) {
				/* offset vertex */
				float fade = tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, area_normal, vd.no, vd.fno);

				mul_v3_v3fl(proxy[vd.i], offset, fade);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	float offset[3], area_normal[3];
	float bstrength= ss->cache->bstrength;
	float flippedbstrength, crease_correction;
	int n;

	calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
	
	/* offset with as much as possible factored in already */
	mul_v3_v3fl(offset, area_normal, ss->cache->radius);
	mul_v3_v3(offset, ss->cache->scale);
	mul_v3_fl(offset, bstrength);
	
	/* we divide out the squared alpha and multiply by the squared crease to give us the pinch strength */
	
	if(brush_alpha(brush) > 0.0f)
		crease_correction = brush->crease_pinch_factor*brush->crease_pinch_factor/(brush_alpha(brush)*brush_alpha(brush));
	else
		crease_correction = brush->crease_pinch_factor*brush->crease_pinch_factor;

	/* we always want crease to pinch or blob to relax even when draw is negative */
	flippedbstrength = (bstrength < 0) ? -crease_correction*bstrength : crease_correction*bstrength;

	if(brush->sculpt_tool == SCULPT_TOOL_BLOB) flippedbstrength *= -1.0f;

	/* threaded loop over nodes */
	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, vd.co)) {
				/* offset vertex */
				const float fade = tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, area_normal, vd.no, vd.fno);
				float val1[3];
				float val2[3];

				/* first we pinch */
				sub_v3_v3v3(val1, test.location, vd.co);
				//mul_v3_v3(val1, ss->cache->scale);
				mul_v3_fl(val1, fade*flippedbstrength);

				/* then we draw */
				mul_v3_v3fl(val2, offset, fade);

				add_v3_v3v3(proxy[vd.i], val1, val2);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_pinch_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	float bstrength= ss->cache->bstrength;
	int n;

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, vd.co)) {
				float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, ss->cache->view_normal, vd.no, vd.fno);
				float val[3];

				sub_v3_v3v3(val, test.location, vd.co);
				mul_v3_v3fl(proxy[vd.i], val, fade);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush= paint_brush(&sd->paint);
	float bstrength= ss->cache->bstrength;
	float grab_delta[3], an[3];
	int n;
	float len;

	if (brush->normal_weight > 0 || brush->flag & BRUSH_FRONTFACE) {
		int cache= 1;
		/* grab brush requires to test on original data */
		SWAP(int, ss->cache->original, cache);
		calc_sculpt_normal(sd, ob, an, nodes, totnode);
		SWAP(int, ss->cache->original, cache);
	}
	
	copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);

	len = len_v3(grab_delta);

	if (brush->normal_weight > 0) {
		mul_v3_fl(an, len*brush->normal_weight);
		mul_v3_fl(grab_delta, 1.0f - brush->normal_weight);
		add_v3_v3(grab_delta, an);
	}

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptUndoNode* unode;
		SculptBrushTest test;
		float (*origco)[3];
		short (*origno)[3];
		float (*proxy)[3];

		unode=  sculpt_undo_push_node(ob, nodes[n]);
		origco= unode->co;
		origno= unode->no;

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, origco[vd.i])) {
				const float fade = bstrength*tex_strength(ss, brush, origco[vd.i], test.dist)*frontface(brush, an, origno[vd.i], NULL);

				mul_v3_v3fl(proxy[vd.i], grab_delta, fade);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_nudge_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	float bstrength = ss->cache->bstrength;
	float grab_delta[3];
	int n;
	float an[3];
	float tmp[3], cono[3];

	copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);

	calc_sculpt_normal(sd, ob, an, nodes, totnode);

	cross_v3_v3v3(tmp, an, grab_delta);
	cross_v3_v3v3(cono, tmp, an);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n = 0; n < totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, vd.co)) {
				const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, an, vd.no, vd.fno);

				mul_v3_v3fl(proxy[vd.i], cono, fade);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	float bstrength = ss->cache->bstrength;
	float grab_delta[3], an[3];
	int n;
	float len;

	if (brush->normal_weight > 0 || brush->flag & BRUSH_FRONTFACE)
		calc_sculpt_normal(sd, ob, an, nodes, totnode);

	copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);

	len = len_v3(grab_delta);

	if (bstrength < 0)
		negate_v3(grab_delta);

	if (brush->normal_weight > 0) {
		mul_v3_fl(an, len*brush->normal_weight);
		mul_v3_fl(grab_delta, 1.0f - brush->normal_weight);
		add_v3_v3(grab_delta, an);
	}

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n = 0; n < totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, vd.co)) {
				const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, an, vd.no, vd.fno);

				mul_v3_v3fl(proxy[vd.i], grab_delta, fade);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	float bstrength = ss->cache->bstrength;
	float grab_delta[3];
	int n;
	float an[3];
	float tmp[3], cono[3];

	copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);

	calc_sculpt_normal(sd, ob, an, nodes, totnode);

	cross_v3_v3v3(tmp, an, grab_delta);
	cross_v3_v3v3(cono, tmp, an);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n = 0; n < totnode; n++) {
		PBVHVertexIter vd;
		SculptUndoNode* unode;
		SculptBrushTest test;
		float (*origco)[3];
		short (*origno)[3];
		float (*proxy)[3];

		unode=  sculpt_undo_push_node(ob, nodes[n]);
		origco= unode->co;
		origno= unode->no;

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, origco[vd.i])) {
				const float fade = bstrength*tex_strength(ss, brush, origco[vd.i], test.dist)*frontface(brush, an, origno[vd.i], NULL);

				mul_v3_v3fl(proxy[vd.i], cono, fade);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush= paint_brush(&sd->paint);
	float bstrength= ss->cache->bstrength;
	float an[3];
	int n;
	float m[3][3];
	static const int flip[8] = { 1, -1, -1, 1, -1, 1, 1, -1 };
	float angle = ss->cache->vertex_rotation * flip[ss->cache->mirror_symmetry_pass];

	calc_sculpt_normal(sd, ob, an, nodes, totnode);

	axis_angle_to_mat3(m, an, angle);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptUndoNode* unode;
		SculptBrushTest test;
		float (*origco)[3];
		short (*origno)[3];
		float (*proxy)[3];

		unode=  sculpt_undo_push_node(ob, nodes[n]);
		origco= unode->co;
		origno= unode->no;

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, origco[vd.i])) {
				const float fade = bstrength*tex_strength(ss, brush, origco[vd.i], test.dist)*frontface(brush, an, origno[vd.i], NULL);

				mul_v3_m3v3(proxy[vd.i], m, origco[vd.i]);
				sub_v3_v3(proxy[vd.i], origco[vd.i]);
				mul_v3_fl(proxy[vd.i], fade);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	float bstrength= ss->cache->bstrength;
	float area_normal[3], offset[3];
	float lim= brush->height;
	int n;

	if(bstrength < 0)
		lim = -lim;

	calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);

	mul_v3_v3v3(offset, ss->cache->scale, area_normal);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		SculptUndoNode *unode;
		float (*origco)[3], *layer_disp;
		//float (*proxy)[3]; // XXX layer brush needs conversion to proxy but its more complicated

		//proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;
		
		unode= sculpt_undo_push_node(ob, nodes[n]);
		origco=unode->co;
		if(!unode->layer_disp)
			{
				#pragma omp critical 
				unode->layer_disp= MEM_callocN(sizeof(float)*unode->totvert, "layer disp");
			}

		layer_disp= unode->layer_disp;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, origco[vd.i])) {
				const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, area_normal, vd.no, vd.fno);
				float *disp= &layer_disp[vd.i];
				float val[3];

				*disp+= fade;

				/* Don't let the displacement go past the limit */
				if((lim < 0 && *disp < lim) || (lim >= 0 && *disp > lim))
					*disp = lim;

				mul_v3_v3fl(val, offset, *disp);

				if(ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) {
					int index= vd.vert_indices[vd.i];

					/* persistent base */
					add_v3_v3(val, ss->layer_co[index]);
				}
				else {
					add_v3_v3(val, origco[vd.i]);
				}

				sculpt_clip(sd, ss, vd.co, val);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_inflate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	float bstrength= ss->cache->bstrength;
	int n;

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if(sculpt_brush_test(&test, vd.co)) {
				const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, ss->cache->view_normal, vd.no, vd.fno);
				float val[3];

				if(vd.fno) copy_v3_v3(val, vd.fno);
				else normal_short_to_float_v3(val, vd.no);
				
				mul_v3_fl(val, fade * ss->cache->radius);
				mul_v3_v3v3(proxy[vd.i], val, ss->cache->scale);

				if(vd.mvert)
					vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void calc_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float fc[3])
{
	SculptSession *ss = ob->sculpt;
	int n;

	float count = 0;

	(void)sd; /* unused w/o openmp */

	zero_v3(fc);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		SculptUndoNode *unode;
		float private_fc[3] = {0.0f, 0.0f, 0.0f};
		int private_count = 0;

		unode = sculpt_undo_push_node(ob, nodes[n]);
		sculpt_brush_test_init(ss, &test);

		if(ss->cache->original) {
			BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
				if(sculpt_brush_test_fast(&test, unode->co[vd.i])) {
					add_v3_v3(private_fc, vd.co);
					private_count++;
				}
			}
			BLI_pbvh_vertex_iter_end;
		}
		else {
			BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
				if(sculpt_brush_test_fast(&test, vd.co)) {
					add_v3_v3(private_fc, vd.co);
					private_count++;
				}
			}
			BLI_pbvh_vertex_iter_end;
		}

		#pragma omp critical
		{
			add_v3_v3(fc, private_fc);
			count += private_count;
		}
	}

	mul_v3_fl(fc, 1.0f / count);
}

/* this calculates flatten center and area normal together, 
amortizing the memory bandwidth and loop overhead to calculate both at the same time */
static void calc_area_normal_and_flatten_center(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float an[3], float fc[3])
{
	SculptSession *ss = ob->sculpt;
	int n;

	// an
	float out_flip[3] = {0.0f, 0.0f, 0.0f};

	// fc
	float count = 0;

	(void)sd; /* unused w/o openmp */
	
	// an
	zero_v3(an);

	// fc
	zero_v3(fc);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n=0; n<totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		SculptUndoNode *unode;
		float private_an[3] = {0.0f, 0.0f, 0.0f};
		float private_out_flip[3] = {0.0f, 0.0f, 0.0f};
		float private_fc[3] = {0.0f, 0.0f, 0.0f};
		int private_count = 0;

		unode = sculpt_undo_push_node(ob, nodes[n]);
		sculpt_brush_test_init(ss, &test);

		if(ss->cache->original) {
			BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
				if(sculpt_brush_test_fast(&test, unode->co[vd.i])) {
					// an
					float fno[3];

					normal_short_to_float_v3(fno, unode->no[vd.i]);
					add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno);

					// fc
					add_v3_v3(private_fc, vd.co);
					private_count++;
				}
			}
			BLI_pbvh_vertex_iter_end;
		}
		else {
			BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
				if(sculpt_brush_test_fast(&test, vd.co)) {
					// an
					if(vd.no) {
						float fno[3];

						normal_short_to_float_v3(fno, vd.no);
						add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno);
					}
					else {
						add_norm_if(ss->cache->view_normal, private_an, private_out_flip, vd.fno);
					}

					// fc
					add_v3_v3(private_fc, vd.co);
					private_count++;
				}
			}
			BLI_pbvh_vertex_iter_end;
		}

		#pragma omp critical
		{
			// an
			add_v3_v3(an, private_an);
			add_v3_v3(out_flip, private_out_flip);

			// fc
			add_v3_v3(fc, private_fc);
			count += private_count;
		}
	}

	// an
	if (is_zero_v3(an))
		copy_v3_v3(an, out_flip);

	normalize_v3(an);

	// fc
	if (count != 0) {
		mul_v3_fl(fc, 1.0f / count);
	}
	else {
		zero_v3(fc);
	}
}

static void calc_sculpt_plane(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float an[3], float fc[3])
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);

	if (ss->cache->mirror_symmetry_pass == 0 &&
	    ss->cache->radial_symmetry_pass == 0 &&
	   (ss->cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL)))
	{
		switch (brush->sculpt_plane) {
			case SCULPT_DISP_DIR_VIEW:
				viewvector(ss->cache->vc->rv3d, ss->cache->vc->rv3d->twmat[3], an);
				break;

			case SCULPT_DISP_DIR_X:
				an[1] = 0.0;
				an[2] = 0.0;
				an[0] = 1.0;
				break;

			case SCULPT_DISP_DIR_Y:
				an[0] = 0.0;
				an[2] = 0.0;
				an[1] = 1.0;
				break;

			case SCULPT_DISP_DIR_Z:
				an[0] = 0.0;
				an[1] = 0.0;
				an[2] = 1.0;
				break;

			case SCULPT_DISP_DIR_AREA:
				calc_area_normal_and_flatten_center(sd, ob, nodes, totnode, an, fc);

			default:
				break;
		}

		// fc
		/* flatten center has not been calculated yet if we are not using the area normal */
		if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA)
			calc_flatten_center(sd, ob, nodes, totnode, fc);

		// an
		copy_v3_v3(ss->cache->last_area_normal, an);

		// fc
		copy_v3_v3(ss->cache->last_center, fc);
	}
	else {
		// an
		copy_v3_v3(an, ss->cache->last_area_normal);

		// fc
		copy_v3_v3(fc, ss->cache->last_center);

		// an
		flip_coord(an, an, ss->cache->mirror_symmetry_pass);

		// fc
		flip_coord(fc, fc, ss->cache->mirror_symmetry_pass);

		// an
		mul_m4_v3(ss->cache->symm_rot_mat, an);

		// fc
		mul_m4_v3(ss->cache->symm_rot_mat, fc);
	}
}

/* Projects a point onto a plane along the plane's normal */
static void point_plane_project(float intr[3], float co[3], float plane_normal[3], float plane_center[3])
{
	sub_v3_v3v3(intr, co, plane_center);
	mul_v3_v3fl(intr, plane_normal, dot_v3v3(plane_normal, intr));
	sub_v3_v3v3(intr, co, intr);
}

static int plane_trim(StrokeCache *cache, Brush *brush, float val[3])
{
	return !(brush->flag & BRUSH_PLANE_TRIM) || (dot_v3v3(val, val) <= cache->radius_squared*cache->plane_trim_squared);
}

static int plane_point_side_flip(float co[3], float plane_normal[3], float plane_center[3], int flip)
{
	float delta[3];
	float d;

	sub_v3_v3v3(delta, co, plane_center);
	d = dot_v3v3(plane_normal, delta);

	if (flip) d = -d;

	return d <= 0.0f;
}

static int plane_point_side(float co[3], float plane_normal[3], float plane_center[3])
{
	float delta[3];

	sub_v3_v3v3(delta, co, plane_center);
	return  dot_v3v3(plane_normal, delta) <= 0.0f;
}

static float get_offset(Sculpt *sd, SculptSession *ss)
{
	Brush* brush = paint_brush(&sd->paint);

	float rv = brush->plane_offset;

	if (brush->flag & BRUSH_OFFSET_PRESSURE) {
		rv *= ss->cache->pressure;
	}

	return rv;
}

static void do_flatten_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);

	float bstrength = ss->cache->bstrength;
	const float radius = ss->cache->radius;

	float an[3];
	float fc[3];

	float offset = get_offset(sd, ss);

	float displace;

	int n;

	float temp[3];

	calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);

	displace = radius*offset;

	mul_v3_v3v3(temp, an, ss->cache->scale);
	mul_v3_fl(temp, displace);
	add_v3_v3(fc, temp);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for(n = 0; n < totnode; n++) {
		PBVHVertexIter  vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if (sculpt_brush_test_sq(&test, vd.co)) {
				float intr[3];
				float val[3];

				point_plane_project(intr, vd.co, an, fc);

				sub_v3_v3v3(val, intr, vd.co);

				if (plane_trim(ss->cache, brush, val)) {
					const float fade = bstrength*tex_strength(ss, brush, vd.co, sqrt(test.dist))*frontface(brush, an, vd.no, vd.fno);

					mul_v3_v3fl(proxy[vd.i], val, fade);

					if(vd.mvert)
						vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
				}
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_clay_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);

	float bstrength = ss->cache->bstrength;
	float radius    = ss->cache->radius;
	float offset    = get_offset(sd, ss);
	
	float displace;

	float an[3]; // area normal
	float fc[3]; // flatten center

	int n;

	float temp[3];
	//float p[3];

	int flip;

	calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);

	flip = bstrength < 0;

	if (flip) {
		bstrength = -bstrength;
		radius    = -radius;
	}

	displace = radius * (0.25f+offset);

	mul_v3_v3v3(temp, an, ss->cache->scale);
	mul_v3_fl(temp, displace);
	add_v3_v3(fc, temp);

	//add_v3_v3v3(p, ss->cache->location, an);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for (n = 0; n < totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if (sculpt_brush_test_sq(&test, vd.co)) {
				if (plane_point_side_flip(vd.co, an, fc, flip)) {
				//if (sculpt_brush_test_cyl(&test, vd.co, ss->cache->location, p)) {
					float intr[3];
					float val[3];

					point_plane_project(intr, vd.co, an, fc);

					sub_v3_v3v3(val, intr, vd.co);

					if (plane_trim(ss->cache, brush, val)) {
						const float fade = bstrength*tex_strength(ss, brush, vd.co, sqrt(test.dist))*frontface(brush, an, vd.no, vd.fno);

						mul_v3_v3fl(proxy[vd.i], val, fade);

						if(vd.mvert)
							vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
					}
				}
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_clay_tubes_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);

	float bstrength = ss->cache->bstrength;
	float radius    = ss->cache->radius;
	float offset    = get_offset(sd, ss);
	
	float displace;

	float sn[3]; // sculpt normal
	float an[3]; // area normal
	float fc[3]; // flatten center

	int n;

	float temp[3];
	float mat[4][4];
	float scale[4][4];
	float tmat[4][4];

	int flip;

	calc_sculpt_plane(sd, ob, nodes, totnode, sn, fc);

	if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL))
		calc_area_normal(sd, ob, an, nodes, totnode);
	else
		copy_v3_v3(an, sn);

	if (ss->cache->first_time)
		return; // delay the first daub because grab delta is not setup

	flip = bstrength < 0;

	if (flip) {
		bstrength = -bstrength;
		radius    = -radius;
	}

	displace = radius * (0.25f+offset);

	mul_v3_v3v3(temp, sn, ss->cache->scale);
	mul_v3_fl(temp, displace);
	add_v3_v3(fc, temp);

	cross_v3_v3v3(mat[0], an, ss->cache->grab_delta_symmetry); mat[0][3] = 0;
	cross_v3_v3v3(mat[1], an, mat[0]); mat[1][3] = 0;
	copy_v3_v3(mat[2], an); mat[2][3] = 0;
	copy_v3_v3(mat[3], ss->cache->location);  mat[3][3] = 1;
	normalize_m4(mat);
	scale_m4_fl(scale, ss->cache->radius);
	mul_m4_m4m4(tmat, scale, mat);
	invert_m4_m4(mat, tmat);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for (n = 0; n < totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if (sculpt_brush_test_cube(&test, vd.co, mat)) {
				if (plane_point_side_flip(vd.co, sn, fc, flip)) {
					float intr[3];
					float val[3];

					point_plane_project(intr, vd.co, sn, fc);

					sub_v3_v3v3(val, intr, vd.co);

					if (plane_trim(ss->cache, brush, val)) {
						const float fade = bstrength*tex_strength(ss, brush, vd.co, ss->cache->radius*test.dist)*frontface(brush, an, vd.no, vd.fno);

						mul_v3_v3fl(proxy[vd.i], val, fade);

						if(vd.mvert)
							vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
					}
				}
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_fill_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);

	float bstrength = ss->cache->bstrength;
	const float radius = ss->cache->radius;

	float an[3];
	float fc[3];
	float offset = get_offset(sd, ss);

	float displace;

	int n;

	float temp[3];

	calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);

	displace = radius*offset;

	mul_v3_v3v3(temp, an, ss->cache->scale);
	mul_v3_fl(temp, displace);
	add_v3_v3(fc, temp);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for (n = 0; n < totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if (sculpt_brush_test_sq(&test, vd.co)) {
				if (plane_point_side(vd.co, an, fc)) {
					float intr[3];
					float val[3];

					point_plane_project(intr, vd.co, an, fc);

					sub_v3_v3v3(val, intr, vd.co);

					if (plane_trim(ss->cache, brush, val)) {
						const float fade = bstrength*tex_strength(ss, brush, vd.co, sqrt(test.dist))*frontface(brush, an, vd.no, vd.fno);

						mul_v3_v3fl(proxy[vd.i], val, fade);

						if(vd.mvert)
							vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
					}
				}
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

static void do_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);

	float bstrength = ss->cache->bstrength;
	const float radius = ss->cache->radius;

	float an[3];
	float fc[3];
	float offset = get_offset(sd, ss);

	float displace;

	int n;

	float temp[3];

	calc_sculpt_plane(sd, ob, nodes, totnode, an, fc);

	displace = -radius*offset;

	mul_v3_v3v3(temp, an, ss->cache->scale);
	mul_v3_fl(temp, displace);
	add_v3_v3(fc, temp);

	#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
	for (n = 0; n < totnode; n++) {
		PBVHVertexIter vd;
		SculptBrushTest test;
		float (*proxy)[3];

		proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co;

		sculpt_brush_test_init(ss, &test);

		BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
			if (sculpt_brush_test_sq(&test, vd.co)) {
				if (!plane_point_side(vd.co, an, fc)) {
					float intr[3];
					float val[3];

					point_plane_project(intr, vd.co, an, fc);

					sub_v3_v3v3(val, intr, vd.co);

					if (plane_trim(ss->cache, brush, val)) {
						const float fade = bstrength*tex_strength(ss, brush, vd.co, sqrt(test.dist))*frontface(brush, an, vd.no, vd.fno);

						mul_v3_v3fl(proxy[vd.i], val, fade);

						if(vd.mvert)
							vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
					}
				}
			}
		}
		BLI_pbvh_vertex_iter_end;
	}
}

void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
{
	Mesh *me= (Mesh*)ob->data;
	float (*ofs)[3]= NULL;
	int a, is_basis= 0;
	KeyBlock *currkey;

	/* for relative keys editing of base should update other keys */
	if (me->key->type == KEY_RELATIVE)
		for (currkey = me->key->block.first; currkey; currkey= currkey->next)
			if(ob->shapenr-1 == currkey->relative) {
				is_basis= 1;
				break;
			}

	if (is_basis) {
		ofs= key_to_vertcos(ob, kb);

		/* calculate key coord offsets (from previous location) */
		for (a= 0; a < me->totvert; a++)
			VECSUB(ofs[a], vertCos[a], ofs[a]);

		/* apply offsets on other keys */
		currkey = me->key->block.first;
		while (currkey) {
			int apply_offset = ((currkey != kb) && (ob->shapenr-1 == currkey->relative));

			if (apply_offset)
				offset_to_key(ob, currkey, ofs);

			currkey= currkey->next;
		}

		MEM_freeN(ofs);
	}

	/* modifying of basis key should update mesh */
	if (kb == me->key->refkey) {
		MVert *mvert= me->mvert;

		for (a= 0; a < me->totvert; a++, mvert++)
			VECCOPY(mvert->co, vertCos[a]);

		mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
	}

	/* apply new coords on active key block */
	vertcos_to_key(ob, kb, vertCos);
}

static void do_brush_action(Sculpt *sd, Object *ob, Brush *brush)
{
	SculptSession *ss = ob->sculpt;
	SculptSearchSphereData data;
	PBVHNode **nodes = NULL;
	int n, totnode;

	/* Build a list of all nodes that are potentially within the brush's area of influence */
	data.ss = ss;
	data.sd = sd;
	data.radius_squared = ss->cache->radius_squared;
	data.original = ELEM4(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB, SCULPT_TOOL_LAYER);
	BLI_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, &totnode);

	/* Only act if some verts are inside the brush area */
	if (totnode) {
		#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
		for (n= 0; n < totnode; n++) {
			sculpt_undo_push_node(ob, nodes[n]);
			BLI_pbvh_node_mark_update(nodes[n]);
		}

		/* Apply one type of brush action */
		switch(brush->sculpt_tool){
		case SCULPT_TOOL_DRAW:
			do_draw_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_SMOOTH:
			do_smooth_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_CREASE:
			do_crease_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_BLOB:
			do_crease_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_PINCH:
			do_pinch_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_INFLATE:
			do_inflate_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_GRAB:
			do_grab_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_ROTATE:
			do_rotate_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_SNAKE_HOOK:
			do_snake_hook_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_NUDGE:
			do_nudge_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_THUMB:
			do_thumb_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_LAYER:
			do_layer_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_FLATTEN:
			do_flatten_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_CLAY:
			do_clay_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_CLAY_TUBES:
			do_clay_tubes_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_FILL:
			do_fill_brush(sd, ob, nodes, totnode);
			break;
		case SCULPT_TOOL_SCRAPE:
			do_scrape_brush(sd, ob, nodes, totnode);
			break;
		}

		if (brush->sculpt_tool != SCULPT_TOOL_SMOOTH && brush->autosmooth_factor > 0) {
			if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) {
				smooth(sd, ob, nodes, totnode, brush->autosmooth_factor*(1-ss->cache->pressure));
			}
			else {
				smooth(sd, ob, nodes, totnode, brush->autosmooth_factor);
			}
		}

		MEM_freeN(nodes);
	}
}

/* flush displacement from deformed PBVH vertex to original mesh */
static void sculpt_flush_pbvhvert_deform(Object *ob, PBVHVertexIter *vd)
{
	SculptSession *ss = ob->sculpt;
	Mesh *me= ob->data;
	float disp[3], newco[3];
	int index= vd->vert_indices[vd->i];

	sub_v3_v3v3(disp, vd->co, ss->deform_cos[index]);
	mul_m3_v3(ss->deform_imats[index], disp);
	add_v3_v3v3(newco, disp, ss->orig_cos[index]);

	copy_v3_v3(ss->deform_cos[index], vd->co);
	copy_v3_v3(ss->orig_cos[index], newco);

	if(!ss->kb)
		copy_v3_v3(me->mvert[index].co, newco);
}

static void sculpt_combine_proxies(Sculpt *sd, Object *ob)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush= paint_brush(&sd->paint);
	PBVHNode** nodes;
	int totnode, n;

	BLI_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode);

	if(!ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_LAYER)) {
		/* these brushes start from original coordinates */
		const int use_orco = (ELEM3(brush->sculpt_tool, SCULPT_TOOL_GRAB,
				  SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB));

		#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
		for (n= 0; n < totnode; n++) {
			PBVHVertexIter vd;
			PBVHProxyNode* proxies;
			int proxy_count;
			float (*orco)[3];

			if(use_orco)
				orco= sculpt_undo_push_node(ob, nodes[n])->co;

			BLI_pbvh_node_get_proxies(nodes[n], &proxies, &proxy_count);

			BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
				float val[3];
				int p;

				if(use_orco)
					copy_v3_v3(val, orco[vd.i]);
				else
					copy_v3_v3(val, vd.co);

				for (p= 0; p < proxy_count; p++)
					add_v3_v3(val, proxies[p].co[vd.i]);

				sculpt_clip(sd, ss, vd.co, val);

				if(ss->modifiers_active)
					sculpt_flush_pbvhvert_deform(ob, &vd);
			}
			BLI_pbvh_vertex_iter_end;

			BLI_pbvh_node_free_proxies(nodes[n]);
		}
	}

	if (nodes)
		MEM_freeN(nodes);
}

/* copy the modified vertices from bvh to the active key */
static void sculpt_update_keyblock(Object *ob)
{
	SculptSession *ss = ob->sculpt;
	float (*vertCos)[3];

	/* Keyblock update happens after hadning deformation caused by modifiers,
	   so ss->orig_cos would be updated with new stroke */
	if(ss->orig_cos) vertCos = ss->orig_cos;
	else vertCos = BLI_pbvh_get_vertCos(ss->pbvh);

	if (vertCos) {
		sculpt_vertcos_to_key(ob, ss->kb, vertCos);

		if(vertCos != ss->orig_cos)
			MEM_freeN(vertCos);
	}
}

/* flush displacement from deformed PBVH to original layer */
static void sculpt_flush_stroke_deform(Sculpt *sd, Object *ob)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush= paint_brush(&sd->paint);

	if(ELEM(brush->sculpt_tool, SCULPT_TOOL_SMOOTH, SCULPT_TOOL_LAYER)) {
		/* this brushes aren't using proxies, so sculpt_combine_proxies() wouldn't
		   propagate needed deformation to original base */

		int n, totnode;
		Mesh *me= (Mesh*)ob->data;
		PBVHNode** nodes;
		float (*vertCos)[3]= NULL;

		if(ss->kb)
			vertCos= MEM_callocN(sizeof(*vertCos)*me->totvert, "flushStrokeDeofrm keyVerts");

		BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);

		#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
		for (n= 0; n < totnode; n++) {
			PBVHVertexIter vd;

			BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
				sculpt_flush_pbvhvert_deform(ob, &vd);

				if(vertCos) {
					int index= vd.vert_indices[vd.i];
					copy_v3_v3(vertCos[index], ss->orig_cos[index]);
				}
			}
			BLI_pbvh_vertex_iter_end;
		}

		if(vertCos) {
			sculpt_vertcos_to_key(ob, ss->kb, vertCos);
			MEM_freeN(vertCos);
		}

		MEM_freeN(nodes);

		/* Modifiers could depend on mesh normals, so we should update them/
		   Note, then if sculpting happens on locked key, normals should be re-calculated
		   after applying coords from keyblock on base mesh */
		mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
	} else if (ss->kb)
		sculpt_update_keyblock(ob);
}

//static int max_overlap_count(Sculpt *sd)
//{
//	int count[3];
//	int i, j;
//
//	for (i= 0; i < 3; i++) {
//		count[i] = sd->radial_symm[i];
//
//		for (j= 0; j < 3; j++) {
//			if (i != j && sd->flags & (SCULPT_SYMM_X<<i))
//				count[i] *= 2;
//		}
//	}
//
//	return MAX3(count[0], count[1], count[2]);
//}

/* Flip all the editdata across the axis/axes specified by symm. Used to
   calculate multiple modifications to the mesh when symmetry is enabled. */
static void calc_brushdata_symm(Sculpt *sd, StrokeCache *cache, const char symm, const char axis, const float angle, const float UNUSED(feather))
{
	(void)sd; /* unused */

	flip_coord(cache->location, cache->true_location, symm);
	flip_coord(cache->grab_delta_symmetry, cache->grab_delta, symm);
	flip_coord(cache->view_normal, cache->true_view_normal, symm);

	// XXX This reduces the length of the grab delta if it approaches the line of symmetry
	// XXX However, a different approach appears to be needed
	//if (sd->flags & SCULPT_SYMMETRY_FEATHER) {
	//	float frac = 1.0f/max_overlap_count(sd);
	//	float reduce = (feather-frac)/(1-frac);

	//	printf("feather: %f frac: %f reduce: %f\n", feather, frac, reduce);

	//	if (frac < 1)
	//		mul_v3_fl(cache->grab_delta_symmetry, reduce);
	//}

	unit_m4(cache->symm_rot_mat);
	unit_m4(cache->symm_rot_mat_inv);

	if(axis) { /* expects XYZ */
		rotate_m4(cache->symm_rot_mat, axis, angle);
		rotate_m4(cache->symm_rot_mat_inv, axis, -angle);
	}

	mul_m4_v3(cache->symm_rot_mat, cache->location);
	mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry);
}

static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush, const char symm, const int axis, const float feather)
{
	SculptSession *ss = ob->sculpt;
	int i;

	for(i = 1; i < sd->radial_symm[axis-'X']; ++i) {
		const float angle = 2*M_PI*i/sd->radial_symm[axis-'X'];
		ss->cache->radial_symmetry_pass= i;
		calc_brushdata_symm(sd, ss->cache, symm, axis, angle, feather);
		do_brush_action(sd, ob, brush);
	}
}

/* noise texture gives different values for the same input coord; this
   can tear a multires mesh during sculpting so do a stitch in this
   case */
static void sculpt_fix_noise_tear(Sculpt *sd, Object *ob)
{
	SculptSession *ss = ob->sculpt;
	Brush *brush = paint_brush(&sd->paint);
	MTex *mtex = &brush->mtex;

	if(ss->multires && mtex->tex && mtex->tex->type == TEX_NOISE)
		multires_stitch_grids(ob);
}

static void do_symmetrical_brush_actions(Sculpt *sd, Object *ob)
{
	Brush *brush = paint_brush(&sd->paint);
	SculptSession *ss = ob->sculpt;
	StrokeCache *cache = ss->cache;
	const char symm = sd->flags & 7;
	int i;

	float feather = calc_symmetry_feather(sd, ss->cache);

	cache->bstrength= brush_strength(sd, cache, feather);

	cache->symmetry= symm;

	/* symm is a bit combination of XYZ - 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */ 
	for(i = 0; i <= symm; ++i) {
		if(i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) {
			cache->mirror_symmetry_pass= i;
			cache->radial_symmetry_pass= 0;

			calc_brushdata_symm(sd, cache, i, 0, 0, feather);
			do_brush_action(sd, ob, brush);

			do_radial_symmetry(sd, ob, brush, i, 'X', feather);
			do_radial_symmetry(sd, ob, brush, i, 'Y', feather);
			do_radial_symmetry(sd, ob, brush, i, 'Z', feather);
		}
	}

	sculpt_combine_proxies(sd, ob);

	/* hack to fix noise texture tearing mesh */
	sculpt_fix_noise_tear(sd, ob);

	if (ss->modifiers_active)
		sculpt_flush_stroke_deform(sd, ob);

	cache->first_time= 0;
}

static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
{
	Brush *brush = paint_brush(&sd->paint);
	const int radius= brush_size(brush);

	if(ss->texcache) {
		MEM_freeN(ss->texcache);
		ss->texcache= NULL;
	}

	/* Need to allocate a bigger buffer for bigger brush size */
	ss->texcache_side = 2*radius;
	if(!ss->texcache || ss->texcache_side > ss->texcache_actual) {
		ss->texcache = brush_gen_texture_cache(brush, radius);
		ss->texcache_actual = ss->texcache_side;
	}
}

void sculpt_free_deformMats(SculptSession *ss)
{
	if(ss->orig_cos) MEM_freeN(ss->orig_cos);
	if(ss->deform_cos) MEM_freeN(ss->deform_cos);
	if(ss->deform_imats) MEM_freeN(ss->deform_imats);

	ss->orig_cos = NULL;
	ss->deform_cos = NULL;
	ss->deform_imats = NULL;
}

void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
{
	DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
	SculptSession *ss = ob->sculpt;
	MultiresModifierData *mmd= sculpt_multires_active(scene, ob);

	ss->modifiers_active= sculpt_modifiers_active(scene, ob);

	if((ob->shapeflag & OB_SHAPE_LOCK) && !mmd) ss->kb= ob_get_keyblock(ob);
	else ss->kb= NULL;

	if(mmd) {
		ss->multires = mmd;
		ss->totvert = dm->getNumVerts(dm);
		ss->totface = dm->getNumFaces(dm);
		ss->mvert= NULL;
		ss->mface= NULL;
		ss->face_normals= NULL;
	}
	else {
		Mesh *me = get_mesh(ob);
		ss->totvert = me->totvert;
		ss->totface = me->totface;
		ss->mvert = me->mvert;
		ss->mface = me->mface;
		ss->face_normals = NULL;
		ss->multires = NULL;
	}

	ss->pbvh = dm->getPBVH(ob, dm);
	ss->fmap = (need_fmap && dm->getFaceMap)? dm->getFaceMap(ob, dm): NULL;

	if(ss->modifiers_active) {
		if(!ss->orig_cos) {
			int a;

			sculpt_free_deformMats(ss);

			if(ss->kb) ss->orig_cos = key_to_vertcos(ob, ss->kb);
			else ss->orig_cos = mesh_getVertexCos(ob->data, NULL);

			crazyspace_build_sculpt(scene, ob, &ss->deform_imats, &ss->deform_cos);
			BLI_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos);

			for(a = 0; a < ((Mesh*)ob->data)->totvert; ++a)
				invert_m3(ss->deform_imats[a]);
		}
	} else sculpt_free_deformMats(ss);

	/* if pbvh is deformed, key block is already applied to it */
	if (ss->kb && !BLI_pbvh_isDeformed(ss->pbvh)) {
		float (*vertCos)[3]= key_to_vertcos(ob, ss->kb);

		if (vertCos) {
			/* apply shape keys coordinates to PBVH */
			BLI_pbvh_apply_vertCos(ss->pbvh, vertCos);
			MEM_freeN(vertCos);
		}
	}
}

static int sculpt_mode_poll(bContext *C)
{
	Object *ob = CTX_data_active_object(C);
	return ob && ob->mode & OB_MODE_SCULPT;
}

int sculpt_poll(bContext *C)
{
	return sculpt_mode_poll(C) && paint_poll(C);
}

static const char *sculpt_tool_name(Sculpt *sd)
{
	Brush *brush = paint_brush(&sd->paint);

	switch(brush->sculpt_tool) {
	case SCULPT_TOOL_DRAW:
		return "Draw Brush"; break;
	case SCULPT_TOOL_SMOOTH:
		return "Smooth Brush"; break;
	case SCULPT_TOOL_CREASE:
		return "Crease Brush"; break;
	case SCULPT_TOOL_BLOB:
		return "Blob Brush"; break;
	case SCULPT_TOOL_PINCH:
		return "Pinch Brush"; break;
	case SCULPT_TOOL_INFLATE:
		return "Inflate Brush"; break;
	case SCULPT_TOOL_GRAB:
		return "Grab Brush"; break;
	case SCULPT_TOOL_NUDGE:
		return "Nudge Brush"; break;
	case SCULPT_TOOL_THUMB:
		return "Thumb Brush"; break;
	case SCULPT_TOOL_LAYER:
		return "Layer Brush"; break;
	case SCULPT_TOOL_FLATTEN:
		return "Flatten Brush"; break;
	case SCULPT_TOOL_CLAY:
		return "Clay Brush"; break;
	case SCULPT_TOOL_CLAY_TUBES:
		return "Clay Tubes Brush"; break;
	case SCULPT_TOOL_FILL:
		return "Fill Brush"; break;
	case SCULPT_TOOL_SCRAPE:
		return "Scrape Brush"; break;
	default:
		return "Sculpting"; break;
	}
}

/**** Radial control ****/
static int sculpt_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
	Paint *p = paint_get_active(CTX_data_scene(C));
	Brush *brush = paint_brush(p);
	float col[4], tex_col[4];

	WM_paint_cursor_end(CTX_wm_manager(C), p->paint_cursor);
	p->paint_cursor = NULL;
	brush_radial_control_invoke(op, brush, 1);

	if((brush->flag & BRUSH_DIR_IN) && ELEM4(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_PINCH))
		copy_v3_v3(col, brush->sub_col);
	else
		copy_v3_v3(col, brush->add_col);
	col[3]= 0.5f;
									    
	copy_v3_v3(tex_col, U.sculpt_paint_overlay_col);
	tex_col[3]= (brush->texture_overlay_alpha / 100.0f);

	RNA_float_set_array(op->ptr, "color", col);
	RNA_float_set_array(op->ptr, "texture_color", tex_col);

	return WM_radial_control_invoke(C, op, event);
}

static int sculpt_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
{
	int ret = WM_radial_control_modal(C, op, event);
	if(ret != OPERATOR_RUNNING_MODAL)
		paint_cursor_start(C, sculpt_poll);
	return ret;
}

static int sculpt_radial_control_exec(bContext *C, wmOperator *op)
{
	Brush *brush = paint_brush(&CTX_data_tool_settings(C)->sculpt->paint);
	int ret = brush_radial_control_exec(op, brush, 1);

	WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush);

	return ret;
}

static void SCULPT_OT_radial_control(wmOperatorType *ot)
{
	WM_OT_radial_control_partial(ot);

	ot->name= "Sculpt Radial Control";
	ot->idname= "SCULPT_OT_radial_control";

	ot->invoke= sculpt_radial_control_invoke;
	ot->modal= sculpt_radial_control_modal;
	ot->exec= sculpt_radial_control_exec;
	ot->poll= sculpt_poll;

	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
}

/**** Operator for applying a stroke (various attributes including mouse path)
	  using the current brush. ****/

static void sculpt_cache_free(StrokeCache *cache)
{
	if(cache->face_norms)
		MEM_freeN(cache->face_norms);
	if(cache->mats)
		MEM_freeN(cache->mats);
	MEM_freeN(cache);
}

/* Initialize mirror modifier clipping */
static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss)
{
	ModifierData *md;
	int i;

	for(md= ob->modifiers.first; md; md= md->next) {
		if(md->type==eModifierType_Mirror &&
		   (md->mode & eModifierMode_Realtime)) {
			MirrorModifierData *mmd = (MirrorModifierData*)md;
			
			if(mmd->flag & MOD_MIR_CLIPPING) {
				/* check each axis for mirroring */
				for(i = 0; i < 3; ++i) {
					if(mmd->flag & (MOD_MIR_AXIS_X << i)) {
						/* enable sculpt clipping */
						ss->cache->flag |= CLIP_X << i;
						
						/* update the clip tolerance */
						if(mmd->tolerance >
						   ss->cache->clip_tolerance[i])
							ss->cache->clip_tolerance[i] =
								mmd->tolerance;
					}
				}
			}
		}
	}
}

/* Initialize the stroke cache invariants from operator properties */
static void sculpt_update_cache_invariants(bContext* C, Sculpt *sd, SculptSession *ss, wmOperator *op, wmEvent *event)
{
	StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
	Brush *brush = paint_brush(&sd->paint);
	ViewContext *vc = paint_stroke_view_context(op->customdata);
	Object *ob= CTX_data_active_object(C);
	int i;
	int mode;

	ss->cache = cache;

	/* Set scaling adjustment */
	ss->cache->scale[0] = 1.0f / ob->size[0];
	ss->cache->scale[1] = 1.0f / ob->size[1];
	ss->cache->scale[2] = 1.0f / ob->size[2];

	ss->cache->plane_trim_squared = brush->plane_trim * brush->plane_trim;

	ss->cache->flag = 0;

	sculpt_init_mirror_clipping(ob, ss);

	/* Initial mouse location */
	if (event) {
		ss->cache->initial_mouse[0] = event->x;
		ss->cache->initial_mouse[1] = event->y;
	}
	else {
		ss->cache->initial_mouse[0] = 0;
		ss->cache->initial_mouse[1] = 0;
	}

	mode = RNA_enum_get(op->ptr, "mode");
	cache->invert = mode == BRUSH_STROKE_INVERT;
	cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;

	/* not very nice, but with current events system implementation
	   we can't handle brush appearance inversion hotkey separately (sergey) */
	if(cache->invert) brush->flag |= BRUSH_INVERTED;
	else brush->flag &= ~BRUSH_INVERTED;

	/* Alt-Smooth */
	if (ss->cache->alt_smooth) {
		Paint *p= &sd->paint;
		Brush *br;
		
		BLI_strncpy(cache->saved_active_brush_name, brush->id.name+2, sizeof(cache->saved_active_brush_name));

		br= (Brush *)find_id("BR", "Smooth");
		if(br) {
			paint_brush_set(p, br);
			brush = br;
		}
	}

	copy_v2_v2(cache->mouse, cache->initial_mouse);
	copy_v2_v2(cache->tex_mouse, cache->initial_mouse);

	/* Truly temporary data that isn't stored in properties */

	cache->vc = vc;

	cache->brush = brush;

	cache->mats = MEM_callocN(sizeof(bglMats), "sculpt bglMats");
	view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, cache->mats);

	viewvector(cache->vc->rv3d, cache->vc->rv3d->twmat[3], cache->true_view_normal);
	/* Initialize layer brush displacements and persistent coords */
	if(brush->sculpt_tool == SCULPT_TOOL_LAYER) {
		/* not supported yet for multires */
		if(!ss->multires && !ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) {
			if(!ss->layer_co)
				ss->layer_co= MEM_mallocN(sizeof(float) * 3 * ss->totvert,
									   "sculpt mesh vertices copy");

			if(ss->deform_cos) memcpy(ss->layer_co, ss->deform_cos, ss->totvert);
			else {
				for(i = 0; i < ss->totvert; ++i) {
					copy_v3_v3(ss->layer_co[i], ss->mvert[i].co);
				}
			}
		}
	}

	/* Make copies of the mesh vertex locations and normals for some tools */
	if(brush->flag & BRUSH_ANCHORED) {
		if(ss->face_normals) {
			float *fn = ss->face_normals;
			cache->face_norms= MEM_mallocN(sizeof(float) * 3 * ss->totface, "Sculpt face norms");
			for(i = 0; i < ss->totface; ++i, fn += 3)
				copy_v3_v3(cache->face_norms[i], fn);
		}

		cache->original = 1;
	}

	if(ELEM8(brush->sculpt_tool, SCULPT_TOOL_DRAW,  SCULPT_TOOL_CREASE, SCULPT_TOOL_BLOB, SCULPT_TOOL_LAYER, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_CLAY_TUBES, SCULPT_TOOL_ROTATE))
		if(!(brush->flag & BRUSH_ACCUMULATE))
			cache->original = 1;

	cache->special_rotation = (brush->flag & BRUSH_RAKE) ? sd->last_angle : 0;
	//cache->last_rake[0] = sd->last_x;
	//cache->last_rake[1] = sd->last_y;

	cache->first_time= 1;

	cache->vertex_rotation= 0;
}

static void sculpt_update_brush_delta(Sculpt *sd, Object *ob, Brush *brush)
{
	SculptSession *ss = ob->sculpt;
	StrokeCache *cache = ss->cache;
	int tool = brush->sculpt_tool;

	if(ELEM5(tool,
		 SCULPT_TOOL_GRAB, SCULPT_TOOL_NUDGE,
		 SCULPT_TOOL_CLAY_TUBES, SCULPT_TOOL_SNAKE_HOOK,
		 SCULPT_TOOL_THUMB)) {
		float grab_location[3], imat[4][4], delta[3];

		if(cache->first_time) {
			copy_v3_v3(cache->orig_grab_location,
				   cache->true_location);
		}
		else if(tool == SCULPT_TOOL_SNAKE_HOOK)
			add_v3_v3(cache->true_location, cache->grab_delta);

		/* compute 3d coordinate at same z from original location + mouse */
		initgrabz(cache->vc->rv3d,
			  cache->orig_grab_location[0],
			  cache->orig_grab_location[1],
			  cache->orig_grab_location[2]);

		window_to_3d_delta(cache->vc->ar, grab_location,
				   cache->mouse[0], cache->mouse[1]);

		/* compute delta to move verts by */
		if(!cache->first_time) {
			switch(tool) {
			case SCULPT_TOOL_GRAB:
			case SCULPT_TOOL_THUMB:
				sub_v3_v3v3(delta, grab_location, cache->old_grab_location);
				invert_m4_m4(imat, ob->obmat);
				mul_mat3_m4_v3(imat, delta);
				add_v3_v3(cache->grab_delta, delta);
				break;
			case SCULPT_TOOL_CLAY_TUBES:
			case SCULPT_TOOL_NUDGE:
				sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
				invert_m4_m4(imat, ob->obmat);
				mul_mat3_m4_v3(imat, cache->grab_delta);
				break;
			case SCULPT_TOOL_SNAKE_HOOK:
				sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location);
				invert_m4_m4(imat, ob->obmat);
				mul_mat3_m4_v3(imat, cache->grab_delta);
				break;
			}
		}
		else {
			zero_v3(cache->grab_delta);
		}

		copy_v3_v3(cache->old_grab_location, grab_location);

		if(tool == SCULPT_TOOL_GRAB)
			copy_v3_v3(sd->anchored_location, cache->true_location);
		else if(tool == SCULPT_TOOL_THUMB)
			copy_v3_v3(sd->anchored_location, cache->orig_grab_location);			

		if(ELEM(tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB)) {
			/* location stays the same for finding vertices in brush radius */
			copy_v3_v3(cache->true_location, cache->orig_grab_location);

			sd->draw_anchored = 1;
			copy_v3_v3(sd->anchored_initial_mouse, cache->initial_mouse);
			sd->anchored_size = cache->pixel_radius;
		}
	}
}

/* Initialize the stroke cache variants from operator properties */
static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob, struct PaintStroke *stroke, PointerRNA *ptr)
{
	SculptSession *ss = ob->sculpt;
	StrokeCache *cache = ss->cache;
	Brush *brush = paint_brush(&sd->paint);

	int dx, dy;

	//RNA_float_get_array(ptr, "location", cache->traced_location);

	if (cache->first_time ||
	    !((brush->flag & BRUSH_ANCHORED)||
	      (brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK)||
	      (brush->sculpt_tool == SCULPT_TOOL_ROTATE))
		 )
	{
		RNA_float_get_array(ptr, "location", cache->true_location);
	}

	cache->pen_flip = RNA_boolean_get(ptr, "pen_flip");
	RNA_float_get_array(ptr, "mouse", cache->mouse);

	/* XXX: Use preassure value from first brush step for brushes which don't
	        support strokes (grab, thumb). They depends on initial state and
	        brush coord/pressure/etc.
	        It's more an events design issue, which doesn't split coordinate/pressure/angle
	        changing events. We should avoid this after events system re-design */
	if(paint_space_stroke_enabled(brush) || cache->first_time)
		cache->pressure = RNA_float_get(ptr, "pressure");

	/* Truly temporary data that isn't stored in properties */

	sd->draw_pressure=  1;
	sd->pressure_value= cache->pressure;

	cache->previous_pixel_radius = cache->pixel_radius;
	cache->pixel_radius = brush_size(brush);

	if(cache->first_time) {
		if (!brush_use_locked_size(brush)) {
			cache->initial_radius= paint_calc_object_space_radius(cache->vc, cache->true_location, brush_size(brush));
			brush_set_unprojected_radius(brush, cache->initial_radius);
		}
		else {
			cache->initial_radius= brush_unprojected_radius(brush);
		}

		if (ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_SNAKE_HOOK))
			cache->initial_radius *= 2.0f;
	}

	if(brush_use_size_pressure(brush)) {
		cache->pixel_radius *= cache->pressure;
		cache->radius= cache->initial_radius * cache->pressure;
	}
	else
		cache->radius= cache->initial_radius;

	cache->radius_squared = cache->radius*cache->radius;

	if(!(brush->flag & BRUSH_ANCHORED || ELEM4(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_SNAKE_HOOK, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE))) {
		copy_v2_v2(cache->tex_mouse, cache->mouse);

		if  ( (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) &&
			  (brush->flag & BRUSH_RANDOM_ROTATION) &&
			 !(brush->flag & BRUSH_RAKE))
		{
			cache->special_rotation = 2.0f*(float)M_PI*BLI_frand();
		}
	}

	if(brush->flag & BRUSH_ANCHORED) {
		int hit = 0;

		dx = cache->mouse[0] - cache->initial_mouse[0];
		dy = cache->mouse[1] - cache->initial_mouse[1];

		sd->anchored_size = cache->pixel_radius = sqrt(dx*dx + dy*dy);

		cache->special_rotation = atan2(dx, dy) + M_PI;

		if (brush->flag & BRUSH_EDGE_TO_EDGE) {
			float halfway[2];
			float out[3];

			halfway[0] = (float)dx * 0.5f + cache->initial_mouse[0];
			halfway[1] = (float)dy * 0.5f + cache->initial_mouse[1];

			if (sculpt_stroke_get_location(C, stroke, out, halfway)) {
				copy_v3_v3(sd->anchored_location, out);
				copy_v2_v2(sd->anchored_initial_mouse, halfway);
				copy_v2_v2(cache->tex_mouse, halfway);
				copy_v3_v3(cache->true_location, sd->anchored_location);
				sd->anchored_size /= 2.0f;
				cache->pixel_radius  /= 2.0f;
				hit = 1;
			}
		}

		if (!hit)
			copy_v2_v2(sd->anchored_initial_mouse, cache->initial_mouse);

		cache->radius= paint_calc_object_space_radius(paint_stroke_view_context(stroke), cache->true_location, cache->pixel_radius);
		cache->radius_squared = cache->radius*cache->radius;

		copy_v3_v3(sd->anchored_location, cache->true_location);

		sd->draw_anchored = 1;
	}
	else if(brush->flag & BRUSH_RAKE) {
		const float u = 0.5f;
		const float v = 1 - u;
		const float r = 20;

		const float dx = cache->last_rake[0] - cache->mouse[0];
		const float dy = cache->last_rake[1] - cache->mouse[1];

		if (cache->first_time) {
			copy_v2_v2(cache->last_rake, cache->mouse);
		}
		else if (dx*dx + dy*dy >= r*r) {
			cache->special_rotation = atan2(dx, dy);

			cache->last_rake[0] = u*cache->last_rake[0] + v*cache->mouse[0];
			cache->last_rake[1] = u*cache->last_rake[1] + v*cache->mouse[1];
		}
	}

	sculpt_update_brush_delta(sd, ob, brush);

	if(brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
		dx = cache->mouse[0] - cache->initial_mouse[0];
		dy = cache->mouse[1] - cache->initial_mouse[1];

		cache->vertex_rotation = -atan2(dx, dy);

		sd->draw_anchored = 1;
		copy_v2_v2(sd->anchored_initial_mouse, cache->initial_mouse);
		copy_v3_v3(sd->anchored_location, cache->true_location);
		sd->anchored_size = cache->pixel_radius;
	}

	sd->special_rotation = cache->special_rotation;
}

static void sculpt_stroke_modifiers_check(bContext *C, Object *ob)
{
	SculptSession *ss = ob->sculpt;

	if(ss->modifiers_active) {
		Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
		Brush *brush = paint_brush(&sd->paint);

		sculpt_update_mesh_elements(CTX_data_scene(C), ob, brush->sculpt_tool == SCULPT_TOOL_SMOOTH);
	}
}

typedef struct {
	SculptSession *ss;
	float *ray_start, *ray_normal;
	int hit;
	float dist;
	int original;
} SculptRaycastData;

static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float* tmin)
{
	if (BLI_pbvh_node_get_tmin(node) < *tmin) {
		SculptRaycastData *srd = data_v;
		float (*origco)[3]= NULL;

		if(srd->original && srd->ss->cache) {
			/* intersect with coordinates from before we started stroke */
			SculptUndoNode *unode= sculpt_undo_get_node(node);
			origco= (unode)? unode->co: NULL;
		}

		if (BLI_pbvh_node_raycast(srd->ss->pbvh, node, origco, srd->ray_start, srd->ray_normal, &srd->dist)) {
			srd->hit = 1;
			*tmin = srd->dist;
		}
	}
}

/* Do a raycast in the tree to find the 3d brush location
   (This allows us to ignore the GL depth buffer)
   Returns 0 if the ray doesn't hit the mesh, non-zero otherwise
 */
int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float out[3], float mouse[2])
{
	ViewContext *vc = paint_stroke_view_context(stroke);
	Object *ob = vc->obact;
	SculptSession *ss= ob->sculpt;
	StrokeCache *cache= ss->cache;
	float ray_start[3], ray_end[3], ray_normal[3], dist;
	float obimat[4][4];
	float mval[2];
	SculptRaycastData srd;

	mval[0] = mouse[0] - vc->ar->winrct.xmin;
	mval[1] = mouse[1] - vc->ar->winrct.ymin;

	sculpt_stroke_modifiers_check(C, ob);

	viewline(vc->ar, vc->v3d, mval, ray_start, ray_end);

	invert_m4_m4(obimat, ob->obmat);
	mul_m4_v3(obimat, ray_start);
	mul_m4_v3(obimat, ray_end);

	sub_v3_v3v3(ray_normal, ray_end, ray_start);
	dist= normalize_v3(ray_normal);

	srd.ss = vc->obact->sculpt;
	srd.ray_start = ray_start;
	srd.ray_normal = ray_normal;
	srd.dist = dist;
	srd.hit = 0;
	srd.original = (cache)? cache->original: 0;
	BLI_pbvh_raycast(ss->pbvh, sculpt_raycast_cb, &srd,
			 ray_start, ray_normal, srd.original);
	
	copy_v3_v3(out, ray_normal);
	mul_v3_fl(out, srd.dist);
	add_v3_v3(out, ray_start);

	return srd.hit;
}

static void sculpt_brush_init_tex(Sculpt *sd, SculptSession *ss)
{
	Brush *brush = paint_brush(&sd->paint);
	MTex *mtex= &brush->mtex;

	/* init mtex nodes */
	if(mtex->tex && mtex->tex->nodetree)
		ntreeBeginExecTree(mtex->tex->nodetree); /* has internal flag to detect it only does it once */

	/* TODO: Shouldn't really have to do this at the start of every
	   stroke, but sculpt would need some sort of notification when
	   changes are made to the texture. */
	sculpt_update_tex(sd, ss);
}

static int sculpt_brush_stroke_init(bContext *C, ReportList *reports)
{
	Scene *scene= CTX_data_scene(C);
	Object *ob= CTX_data_active_object(C);
	Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
	SculptSession *ss = CTX_data_active_object(C)->sculpt;
	Brush *brush = paint_brush(&sd->paint);

	if(ob_get_key(ob) && !(ob->shapeflag & OB_SHAPE_LOCK)) {
		BKE_report(reports, RPT_ERROR, "Shape key sculpting requires a locked shape.");
		return 0;
	}

	view3d_operator_needs_opengl(C);
	sculpt_brush_init_tex(sd, ss);

	sculpt_update_mesh_elements(scene, ob, brush->sculpt_tool == SCULPT_TOOL_SMOOTH);

	return 1;
}

static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
{
	Brush *brush = paint_brush(&sd->paint);

	/* Restore the mesh before continuing with anchored stroke */
	if((brush->flag & BRUSH_ANCHORED) ||
	   (brush->sculpt_tool == SCULPT_TOOL_GRAB && brush_use_size_pressure(brush)) ||
	   (brush->flag & BRUSH_RESTORE_MESH))
	{
		StrokeCache *cache = ss->cache;
		int i;

		PBVHNode **nodes;
		int n, totnode;

		BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);

		#pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP)
		for(n=0; n<totnode; n++) {
			SculptUndoNode *unode;
			
			unode= sculpt_undo_get_node(nodes[n]);
			if(unode) {
				PBVHVertexIter vd;

				BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) {
					copy_v3_v3(vd.co, unode->co[vd.i]);
					if(vd.no) VECCOPY(vd.no, unode->no[vd.i])
					else normal_short_to_float_v3(vd.fno, unode->no[vd.i]);

					if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
				}
				BLI_pbvh_vertex_iter_end;

				BLI_pbvh_node_mark_update(nodes[n]);
			}
		}

		if(ss->face_normals) {
			float *fn = ss->face_normals;
			for(i = 0; i < ss->totface; ++i, fn += 3)
				copy_v3_v3(fn, cache->face_norms[i]);
		}

		if(nodes)
			MEM_freeN(nodes);
	}
}

static void sculpt_flush_update(bContext *C)
{
	Object *ob = CTX_data_active_object(C);
	SculptSession *ss = ob->sculpt;
	ARegion *ar = CTX_wm_region(C);
	MultiresModifierData *mmd = ss->multires;

	if(mmd)
		multires_mark_as_modified(ob);
	if(ob->derivedFinal) /* VBO no longer valid */
		GPU_drawobject_free(ob->derivedFinal);

	if(ss->modifiers_active) {
		DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
		ED_region_tag_redraw(ar);
	}
	else {
		rcti r;

		BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB, NULL);
		if (sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r)) {
			if (ss->cache)
				ss->cache->previous_r= r;

			r.xmin += ar->winrct.xmin + 1;
			r.xmax += ar->winrct.xmin - 1;
			r.ymin += ar->winrct.ymin + 1;
			r.ymax += ar->winrct.ymin - 1;

			ss->partial_redraw = 1;
			ED_region_tag_redraw_partial(ar, &r);
		}
	}
}

/* Returns whether the mouse/stylus is over the mesh (1)
   or over the background (0) */
static int over_mesh(bContext *C, struct wmOperator *op, float x, float y)
{
	float mouse[2], co[3];

	mouse[0] = x;
	mouse[1] = y;

	return sculpt_stroke_get_location(C, op->customdata, co, mouse);
}

static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op,
					wmEvent *event)
{
	/* Don't start the stroke until mouse goes over the mesh */
	if(over_mesh(C, op, event->x, event->y)) {
		Object *ob = CTX_data_active_object(C);
		SculptSession *ss = ob->sculpt;
		Sculpt *sd = CTX_data_tool_settings(C)->sculpt;

		ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C));

		sculpt_update_cache_invariants(C, sd, ss, op, event);

		sculpt_undo_push_begin(sculpt_tool_name(sd));

#ifdef _OPENMP
		/* If using OpenMP then create a number of threads two times the
		   number of processor cores.
		   Justification: Empirically I've found that two threads per
		   processor gives higher throughput. */
		if (sd->flags & SCULPT_USE_OPENMP) {
			int num_procs;

			num_procs = omp_get_num_procs();
			omp_set_num_threads(2*num_procs);
		}
#endif

		return 1;
	}
	else
		return 0;
}

static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
	Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
	Object *ob = CTX_data_active_object(C);
	SculptSession *ss = ob->sculpt;
	
	sculpt_stroke_modifiers_check(C, ob);
	sculpt_update_cache_variants(C, sd, ob, stroke, itemptr);
	sculpt_restore_mesh(sd, ss);
	do_symmetrical_brush_actions(sd, ob);

	/* Cleanup */
	sculpt_flush_update(C);
}

static void sculpt_brush_exit_tex(Sculpt *sd)
{
	Brush *brush= paint_brush(&sd->paint);
	MTex *mtex= &brush->mtex;

	if(mtex->tex && mtex->tex->nodetree)
		ntreeEndExecTree(mtex->tex->nodetree);
}

static void sculpt_stroke_done(bContext *C, struct PaintStroke *unused)
{
	Object *ob= CTX_data_active_object(C);
	SculptSession *ss = ob->sculpt;
	Sculpt *sd = CTX_data_tool_settings(C)->sculpt;

	(void)unused;

	// reset values used to draw brush after completing the stroke
	sd->draw_anchored= 0;
	sd->draw_pressure= 0;
	sd->special_rotation= 0;

	/* Finished */
	if(ss->cache) {
		Brush *brush= paint_brush(&sd->paint);
		brush->flag &= ~BRUSH_INVERTED;

		sculpt_stroke_modifiers_check(C, ob);

		/* Alt-Smooth */
		if (ss->cache->alt_smooth) {
			Paint *p= &sd->paint;
			brush= (Brush *)find_id("BR", ss->cache->saved_active_brush_name);
			if(brush) {
				paint_brush_set(p, brush);
			}
		}

		sculpt_cache_free(ss->cache);
		ss->cache = NULL;

		sculpt_undo_push_end();

		BLI_pbvh_update(ss->pbvh, PBVH_UpdateOriginalBB, NULL);

		/* optimization: if there is locked key and active modifiers present in */
		/* the stack, keyblock is updating at each step. otherwise we could update */
		/* keyblock only when stroke is finished */
		if(ss->kb && !ss->modifiers_active) sculpt_update_keyblock(ob);

		ss->partial_redraw = 0;

		/* try to avoid calling this, only for e.g. linked duplicates now */
		if(((Mesh*)ob->data)->id.us > 1)
			DAG_id_tag_update(&ob->id, OB_RECALC_DATA);

		WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob);
	}

	sculpt_brush_exit_tex(sd);
}

static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
	struct PaintStroke *stroke;
	int ignore_background_click;

	if(!sculpt_brush_stroke_init(C, op->reports))
		return OPERATOR_CANCELLED;

	stroke = paint_stroke_new(C, sculpt_stroke_get_location,
				  sculpt_stroke_test_start,
				  sculpt_stroke_update_step,
				  sculpt_stroke_done, event->type);

	op->customdata = stroke;

	/* For tablet rotation */
	ignore_background_click = RNA_boolean_get(op->ptr,
						  "ignore_background_click"); 

	if(ignore_background_click && !over_mesh(C, op, event->x, event->y)) {
		paint_stroke_free(stroke);
		return OPERATOR_PASS_THROUGH;
	}
	
	/* add modal handler */
	WM_event_add_modal_handler(C, op);

	op->type->modal(C, op, event);
	
	return OPERATOR_RUNNING_MODAL;
}

static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
{
	Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
	SculptSession *ss = CTX_data_active_object(C)->sculpt;

	if(!sculpt_brush_stroke_init(C, op->reports))
		return OPERATOR_CANCELLED;

	op->customdata = paint_stroke_new(C, sculpt_stroke_get_location, sculpt_stroke_test_start,
					  sculpt_stroke_update_step, sculpt_stroke_done, 0);

	sculpt_update_cache_invariants(C, sd, ss, op, NULL);

	paint_stroke_exec(C, op);

	sculpt_flush_update(C);
	sculpt_cache_free(ss->cache);

	return OPERATOR_FINISHED;
}

static void SCULPT_OT_brush_stroke(wmOperatorType *ot)
{
	static EnumPropertyItem stroke_mode_items[] = {
		{BRUSH_STROKE_NORMAL, "NORMAL", 0, "Normal", "Apply brush normally"},
		{BRUSH_STROKE_INVERT, "INVERT", 0, "Invert", "Invert action of brush for duration of stroke"},
		{BRUSH_STROKE_SMOOTH, "SMOOTH", 0, "Smooth", "Switch brush to smooth mode for duration of stroke"},
		{0}
	};

	/* identifiers */
	ot->name= "Sculpt Mode";
	ot->idname= "SCULPT_OT_brush_stroke";
	
	/* api callbacks */
	ot->invoke= sculpt_brush_stroke_invoke;
	ot->modal= paint_stroke_modal;
	ot->exec= sculpt_brush_stroke_exec;
	ot->poll= sculpt_poll;

	/* flags (sculpt does own undo? (ton) */
	ot->flag= OPTYPE_BLOCKING;

	/* properties */

	RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement,
			"Stroke", "");

	RNA_def_enum(ot->srna, "mode", stroke_mode_items, BRUSH_STROKE_NORMAL, 
			"Sculpt Stroke Mode",
			"Action taken when a sculpt stroke is made");

	RNA_def_boolean(ot->srna, "ignore_background_click", 0,
			"Ignore Background Click",
			"Clicks on the background do not start the stroke");
}

/**** Reset the copy of the mesh that is being sculpted on (currently just for the layer brush) ****/

static int sculpt_set_persistent_base(bContext *C, wmOperator *unused)
{
	SculptSession *ss = CTX_data_active_object(C)->sculpt;

	(void)unused;

	if(ss) {
		if(ss->layer_co)
			MEM_freeN(ss->layer_co);
		ss->layer_co = NULL;
	}

	return OPERATOR_FINISHED;
}

static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
{
	/* identifiers */
	ot->name= "Set Persistent Base";
	ot->idname= "SCULPT_OT_set_persistent_base";
	
	/* api callbacks */
	ot->exec= sculpt_set_persistent_base;
	ot->poll= sculpt_mode_poll;
	
	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}

/**** Toggle operator for turning sculpt mode on or off ****/

static void sculpt_init_session(Scene *scene, Object *ob)
{
	ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");

	sculpt_update_mesh_elements(scene, ob, 0);
}

static int sculpt_toggle_mode(bContext *C, wmOperator *unused)
{
	Scene *scene = CTX_data_scene(C);
	ToolSettings *ts = CTX_data_tool_settings(C);
	Object *ob = CTX_data_active_object(C);
	MultiresModifierData *mmd= sculpt_multires_active(scene, ob);
	int flush_recalc= 0;

	(void)unused;

	/* multires in sculpt mode could have different from object mode subdivision level */
	flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
	/* if object has got active modifiers, it's dm could be different in sculpt mode  */
	flush_recalc |= sculpt_has_active_modifiers(scene, ob);

	if(ob->mode & OB_MODE_SCULPT) {
		if(mmd)
			multires_force_update(ob);

		if(flush_recalc)
			DAG_id_tag_update(&ob->id, OB_RECALC_DATA);

		/* Leave sculptmode */
		ob->mode &= ~OB_MODE_SCULPT;

		free_sculptsession(ob);
	}
	else {
		/* Enter sculptmode */
		ob->mode |= OB_MODE_SCULPT;

		if(flush_recalc)
			DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
		
		/* Create persistent sculpt mode data */
		if(!ts->sculpt) {
			ts->sculpt = MEM_callocN(sizeof(Sculpt), "sculpt mode data");

			/* Turn on X plane mirror symmetry by default */
			ts->sculpt->flags |= SCULPT_SYMM_X;
		}

		/* Create sculpt mode session data */
		if(ob->sculpt)
			free_sculptsession(ob);

		sculpt_init_session(scene, ob);

		paint_init(&ts->sculpt->paint, PAINT_CURSOR_SCULPT);
		
		paint_cursor_start(C, sculpt_poll);
	}

	WM_event_add_notifier(C, NC_SCENE|ND_MODE, CTX_data_scene(C));

	return OPERATOR_FINISHED;
}

static void SCULPT_OT_sculptmode_toggle(wmOperatorType *ot)
{
	/* identifiers */
	ot->name= "Sculpt Mode";
	ot->idname= "SCULPT_OT_sculptmode_toggle";
	
	/* api callbacks */
	ot->exec= sculpt_toggle_mode;
	ot->poll= ED_operator_object_active_editable_mesh;
	
	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}

void ED_operatortypes_sculpt(void)
{
	WM_operatortype_append(SCULPT_OT_radial_control);
	WM_operatortype_append(SCULPT_OT_brush_stroke);
	WM_operatortype_append(SCULPT_OT_sculptmode_toggle);
	WM_operatortype_append(SCULPT_OT_set_persistent_base);
}