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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <iomanip>
#include <sstream>
#include "BLI_math_vec_types.hh"
#include "BKE_geometry_set.hh"
#include "spreadsheet_column_values.hh"
#include "spreadsheet_layout.hh"
#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "DNA_userdef_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "BLF_api.h"
namespace blender::ed::spreadsheet {
class SpreadsheetLayoutDrawer : public SpreadsheetDrawer {
private:
const SpreadsheetLayout &spreadsheet_layout_;
public:
SpreadsheetLayoutDrawer(const SpreadsheetLayout &spreadsheet_layout)
: spreadsheet_layout_(spreadsheet_layout)
{
tot_columns = spreadsheet_layout.columns.size();
tot_rows = spreadsheet_layout.row_indices.size();
left_column_width = spreadsheet_layout.index_column_width;
}
void draw_top_row_cell(int column_index, const CellDrawParams ¶ms) const final
{
const StringRefNull name = spreadsheet_layout_.columns[column_index].values->name();
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
name.c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Center-align column headers. */
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
UI_but_drawflag_disable(but, UI_BUT_TEXT_RIGHT);
}
void draw_left_column_cell(int row_index, const CellDrawParams ¶ms) const final
{
const int real_index = spreadsheet_layout_.row_indices[row_index];
std::string index_str = std::to_string(real_index);
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
index_str.c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Right-align indices. */
UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
}
void draw_content_cell(int row_index, int column_index, const CellDrawParams ¶ms) const final
{
const int real_index = spreadsheet_layout_.row_indices[row_index];
const ColumnValues &column = *spreadsheet_layout_.columns[column_index].values;
if (real_index > column.size()) {
return;
}
const fn::GVArray &data = column.data();
if (data.type().is<int>()) {
const int value = data.get<int>(real_index);
const std::string value_str = std::to_string(value);
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
value_str.c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Right-align Integers. */
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
}
else if (data.type().is<float>()) {
const float value = data.get<float>(real_index);
std::stringstream ss;
ss << std::fixed << std::setprecision(3) << value;
const std::string value_str = ss.str();
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
value_str.c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Right-align Floats. */
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
}
else if (data.type().is<bool>()) {
const bool value = data.get<bool>(real_index);
const int icon = value ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT;
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
icon,
"",
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
UI_but_drawflag_disable(but, UI_BUT_ICON_LEFT);
}
else if (data.type().is<float2>()) {
const float2 value = data.get<float2>(real_index);
this->draw_float_vector(params, Span(&value.x, 2));
}
else if (data.type().is<float3>()) {
const float3 value = data.get<float3>(real_index);
this->draw_float_vector(params, Span(&value.x, 3));
}
else if (data.type().is<ColorGeometry4f>()) {
const ColorGeometry4f value = data.get<ColorGeometry4f>(real_index);
this->draw_float_vector(params, Span(&value.r, 4));
}
else if (data.type().is<InstanceReference>()) {
const InstanceReference value = data.get<InstanceReference>(real_index);
switch (value.type()) {
case InstanceReference::Type::Object: {
const Object &object = value.object();
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_OBJECT_DATA,
object.id.name + 2,
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
break;
}
case InstanceReference::Type::Collection: {
Collection &collection = value.collection();
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_OUTLINER_COLLECTION,
collection.id.name + 2,
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
break;
}
case InstanceReference::Type::GeometrySet: {
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_MESH_DATA,
"Geometry",
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
break;
}
case InstanceReference::Type::None: {
break;
}
}
}
else if (data.type().is<std::string>()) {
uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
data.get<std::string>(real_index).c_str(),
params.xmin,
params.ymin,
params.width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
}
}
void draw_float_vector(const CellDrawParams ¶ms, const Span<float> values) const
{
BLI_assert(!values.is_empty());
const float segment_width = (float)params.width / values.size();
for (const int i : values.index_range()) {
std::stringstream ss;
const float value = values[i];
ss << std::fixed << std::setprecision(3) << value;
const std::string value_str = ss.str();
uiBut *but = uiDefIconTextBut(params.block,
UI_BTYPE_LABEL,
0,
ICON_NONE,
value_str.c_str(),
params.xmin + i * segment_width,
params.ymin,
segment_width,
params.height,
nullptr,
0,
0,
0,
0,
nullptr);
/* Right-align Floats. */
UI_but_drawflag_disable(but, UI_BUT_TEXT_LEFT);
UI_but_drawflag_enable(but, UI_BUT_TEXT_RIGHT);
}
}
int column_width(int column_index) const final
{
return spreadsheet_layout_.columns[column_index].width;
}
};
std::unique_ptr<SpreadsheetDrawer> spreadsheet_drawer_from_layout(
const SpreadsheetLayout &spreadsheet_layout)
{
return std::make_unique<SpreadsheetLayoutDrawer>(spreadsheet_layout);
}
} // namespace blender::ed::spreadsheet
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