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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#pragma once
#include "../BPy_StrokeShader.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
extern PyTypeObject SmoothingShader_Type;
#define BPy_SmoothingShader_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&SmoothingShader_Type))
/*---------------------------Python BPy_SmoothingShader structure definition----------*/
typedef struct {
BPy_StrokeShader py_ss;
} BPy_SmoothingShader;
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif
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