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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to build a Node Tree designed to be displayed from a set of strokes structure.
*/
#include "Stroke.h"
#include "../scene_graph/LineRep.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class StrokeTesselator {
public:
inline StrokeTesselator()
{
_FrsMaterial.setDiffuse(0, 0, 0, 1);
_overloadFrsMaterial = false;
}
virtual ~StrokeTesselator()
{
}
/** Builds a line rep contained from a Stroke */
LineRep *Tesselate(Stroke *iStroke);
/** Builds a set of lines rep contained under a NodeShape, itself contained under a NodeGroup
* from a set of strokes.
*/
template<class StrokeIterator> NodeGroup *Tesselate(StrokeIterator begin, StrokeIterator end);
inline void setFrsMaterial(const FrsMaterial &iMaterial)
{
_FrsMaterial = iMaterial;
_overloadFrsMaterial = true;
}
inline const FrsMaterial &frs_material() const
{
return _FrsMaterial;
}
private:
FrsMaterial _FrsMaterial;
bool _overloadFrsMaterial;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeTesselator")
#endif
};
} /* namespace Freestyle */
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