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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Generate shader code from the intermediate node graph.
*/
#pragma once
#include "GPU_material.h"
#include "GPU_shader.h"
#ifdef __cplusplus
extern "C" {
#endif
struct GPUNodeGraph;
typedef struct GPUPass GPUPass;
/* Pass */
GPUPass *GPU_generate_pass(GPUMaterial *material,
struct GPUNodeGraph *graph,
GPUCodegenCallbackFn finalize_source_cb,
void *thunk);
GPUShader *GPU_pass_shader_get(GPUPass *pass);
bool GPU_pass_compile(GPUPass *pass, const char *shname);
void GPU_pass_release(GPUPass *pass);
/* Module */
void gpu_codegen_init(void);
void gpu_codegen_exit(void);
#ifdef __cplusplus
}
#endif
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