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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "GPU_compute.h"
#include "gpu_backend.hh"
void GPU_compute_dispatch(GPUShader *shader,
uint groups_x_len,
uint groups_y_len,
uint groups_z_len)
{
blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
GPU_shader_bind(shader);
gpu_backend.compute_dispatch(groups_x_len, groups_y_len, groups_z_len);
}
void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf_)
{
blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
blender::gpu::StorageBuf *indirect_buf = reinterpret_cast<blender::gpu::StorageBuf *>(
indirect_buf_);
GPU_shader_bind(shader);
gpu_backend.compute_dispatch_indirect(indirect_buf);
}
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