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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_context_private.h"
#include "glew-mx.h"
#include <iostream>
#include <mutex>
#include <unordered_set>
#include <vector>
// TODO(fclem) this requires too much refactor for now.
// namespace blender {
// namespace gpu {
class GLContext : public GPUContext {
public:
GLContext(void *ghost_window);
~GLContext();
private:
/** Default framebuffer object for some GL implementation. */
GLuint default_framebuffer_;
};
// } // namespace gpu
// } // namespace blender
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