blob: 4a45d03175e9e4844f2ae9508f040a14b7862b5e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
|
in vec2 texCoord_interp;
out vec4 fragColor;
uniform sampler2D image;
uniform vec4 color;
void main()
{
fragColor.a = texture(image, texCoord_interp).a * color.a;
fragColor.rgb = color.rgb;
}
|