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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_desaturate_color)
.additional_info("gpu_shader_2D_image_common")
.push_constant(Type::VEC4, "color")
.push_constant(Type::FLOAT, "factor")
.fragment_source("gpu_shader_image_desaturate_frag.glsl")
.do_static_compilation(true);
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