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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "gpu_shader_create_info.hh"
GPU_SHADER_INTERFACE_INFO(nodelink_iface, "")
.smooth(Type::VEC4, "finalColor")
.smooth(Type::FLOAT, "colorGradient")
.smooth(Type::FLOAT, "lineU")
.flat(Type::FLOAT, "lineLength")
.flat(Type::FLOAT, "dashFactor")
.flat(Type::FLOAT, "dashAlpha")
.flat(Type::INT, "isMainLine");
GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink)
.vertex_in(0, Type::VEC2, "uv")
.vertex_in(1, Type::VEC2, "pos")
.vertex_in(2, Type::VEC2, "expand")
.vertex_out(nodelink_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS)
.push_constant(Type::MAT4, "ModelViewProjectionMatrix")
.vertex_source("gpu_shader_2D_nodelink_vert.glsl")
.fragment_source("gpu_shader_2D_nodelink_frag.glsl")
.typedef_source("GPU_shader_shared.h")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink_inst)
.vertex_in(0, Type::VEC2, "uv")
.vertex_in(1, Type::VEC2, "pos")
.vertex_in(2, Type::VEC2, "expand")
.vertex_in(3, Type::VEC2, "P0")
.vertex_in(4, Type::VEC2, "P1")
.vertex_in(5, Type::VEC2, "P2")
.vertex_in(6, Type::VEC2, "P3")
.vertex_in(7, Type::IVEC4, "colid_doarrow")
.vertex_in(8, Type::VEC4, "start_color")
.vertex_in(9, Type::VEC4, "end_color")
.vertex_in(10, Type::IVEC2, "domuted")
.vertex_in(11, Type::FLOAT, "dim_factor")
.vertex_in(12, Type::FLOAT, "thickness")
.vertex_in(13, Type::FLOAT, "dash_factor")
.vertex_in(14, Type::FLOAT, "dash_alpha")
.vertex_out(nodelink_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.uniform_buf(0, "NodeLinkInstanceData", "node_link_data", Frequency::PASS)
.push_constant(Type::MAT4, "ModelViewProjectionMatrix")
.vertex_source("gpu_shader_2D_nodelink_vert.glsl")
.fragment_source("gpu_shader_2D_nodelink_frag.glsl")
.typedef_source("GPU_shader_shared.h")
.define("USE_INSTANCE")
.do_static_compilation(true);
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