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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "gpu_interface_info.hh"
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(gpu_shader_instance_varying_color_varying_size)
.vertex_in(0, Type::VEC3, "pos")
.vertex_in(1, Type::VEC4, "color")
.vertex_in(2, Type::FLOAT, "size")
.vertex_in(3, Type::MAT4, "InstanceModelMatrix")
.vertex_out(flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.push_constant(Type::MAT4, "ViewProjectionMatrix")
.vertex_source("gpu_shader_instance_variying_size_variying_color_vert.glsl")
.fragment_source("gpu_shader_flat_color_frag.glsl")
.additional_info("gpu_srgb_to_framebuffer_space")
.do_static_compilation(true);
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