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BIK_api.h « ikplugin « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2001-2002 NaN Holding BV. All rights reserved. */

/** \file
 * \ingroup ikplugin
 */

#pragma once

#ifdef __cplusplus
extern "C" {
#endif

struct Depsgraph;
struct Object;
struct Scene;
struct bConstraint;
struct bPose;
struct bPoseChannel;

void BIK_init_tree(struct Depsgraph *depsgraph,
                   struct Scene *scene,
                   struct Object *ob,
                   float ctime);
void BIK_execute_tree(struct Depsgraph *depsgraph,
                      struct Scene *scene,
                      struct Object *ob,
                      struct bPoseChannel *pchan,
                      float ctime);
void BIK_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void BIK_clear_data(struct bPose *pose);
void BIK_clear_cache(struct bPose *pose);
void BIK_update_param(struct bPose *pose);
void BIK_test_constraint(struct Object *ob, struct bConstraint *cons);

#ifdef __cplusplus
}
#endif