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/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file DNA_mesh_types.h
 *  \ingroup DNA
 */

#ifndef __DNA_MESH_TYPES_H__
#define __DNA_MESH_TYPES_H__

#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "DNA_ID.h"
#include "DNA_customdata_types.h"

struct AnimData;
struct DerivedMesh;
struct Ipo;
struct Key;
struct MCol;
struct MEdge;
struct MFace;
struct MLoop;
struct MLoopCol;
struct MLoopUV;
struct MPoly;
struct MSticky;
struct MTexPoly;
struct MVert;
struct Material;
struct Mesh;
struct Multires;
struct OcInfo;

typedef struct Mesh {
	ID id;
	struct AnimData *adt;		/* animation data (must be immediately after id for utilities to use it) */

	struct BoundBox *bb;
	
	struct Ipo *ipo  DNA_DEPRECATED;  /* old animation system, deprecated for 2.5 */
	struct Key *key;
	struct Material **mat;
	struct MSelect *mselect;

/* BMESH ONLY */
	/*new face structures*/
	struct MPoly *mpoly;
	struct MTexPoly *mtpoly;
	struct MLoop *mloop;
	struct MLoopUV *mloopuv;
	struct MLoopCol *mloopcol;
/* END BMESH ONLY */

	/* mface stores the tessellation (triangulation) of the mesh,
	 * real faces are now stored in nface.*/
	struct MFace *mface;	/* array of mesh object mode faces for tessellation */
	struct MTFace *mtface;	/* store tessellation face UV's and texture here */
	struct TFace *tface;	/* depecrated, use mtface */
	struct MVert *mvert;	/* array of verts */
	struct MEdge *medge;	/* array of edges */
	struct MDeformVert *dvert;	/* deformgroup vertices */

	/* array of colors for the tessellated faces, must be number of tessellated
	 * faces * 4 in length */
	struct MCol *mcol;
	struct Mesh *texcomesh;

	/* When the object is available, the preferred access method is: BMEdit_FromObject(ob) */
	struct BMEditMesh *edit_btmesh;	/* not saved in file! */

	struct CustomData vdata, edata, fdata;

/* BMESH ONLY */
	struct CustomData pdata, ldata;
/* END BMESH ONLY */

	int totvert, totedge, totface, totselect;

/* BMESH ONLY */
	int totpoly, totloop;
/* END BMESH ONLY */

	/* the last selected vertex/edge/face are used for the active face however
	 * this means the active face must always be selected, this is to keep track
	 * of the last selected face and is similar to the old active face flag where
	 * the face does not need to be selected, -1 is inactive */
	int act_face; 

	/* texture space, copied as one block in editobject.c */
	float loc[3];
	float size[3];
	float rot[3];

	short texflag, drawflag;
	short smoothresh, flag;

	short subdiv  DNA_DEPRECATED, subdivr  DNA_DEPRECATED;
	char subsurftype  DNA_DEPRECATED; /* only kept for backwards compat, not used anymore */
	char editflag;

	short totcol;

	struct Multires *mr DNA_DEPRECATED; /* deprecated multiresolution modeling data, only keep for loading old files */
} Mesh;

/* deprecated by MTFace, only here for file reading */
typedef struct TFace {
	void *tpage;	/* the faces image for the active UVLayer */
	float uv[4][2];
	unsigned int col[4];
	char flag, transp;
	short mode, tile, unwrap;
} TFace;

/* **************** MESH ********************* */

/* texflag */
#define ME_AUTOSPACE	1

/* me->editflag */
#define ME_EDIT_MIRROR_X (1 << 0)
#define ME_EDIT_MIRROR_Y (1 << 1) // unused so far
#define ME_EDIT_MIRROR_Z (1 << 2) // unused so far

#define ME_EDIT_PAINT_MASK (1 << 3)
#define ME_EDIT_MIRROR_TOPO (1 << 4)
#define ME_EDIT_VERT_SEL (1 << 5)

/* we cant have both flags enabled at once,
 * flags defined in DNA_scene_types.h */
#define ME_EDIT_PAINT_SEL_MODE(_me)  (                                        \
	(_me->editflag & ME_EDIT_PAINT_MASK) ? SCE_SELECT_FACE :                  \
		(_me->editflag & ME_EDIT_VERT_SEL) ? SCE_SELECT_VERTEX :              \
			0                                                                 \
	)

/* me->flag */
/* #define ME_ISDONE		1 */
#define ME_DEPRECATED	2
#define ME_TWOSIDED		4
#define ME_UVEFFECT		8
#define ME_VCOLEFFECT	16
#define ME_AUTOSMOOTH	32
#define ME_SMESH		64
#define ME_SUBSURF		128
#define ME_OPT_EDGES	256
#define ME_DS_EXPAND	512

/* me->drawflag, short */
#define ME_DRAWEDGES	(1 << 0)
#define ME_DRAWFACES	(1 << 1)
#define ME_DRAWNORMALS	(1 << 2)
#define ME_DRAW_VNORMALS (1 << 3)

#define ME_ALLEDGES		(1 << 4)
#define ME_HIDDENEDGES  (1 << 5)

#define ME_DRAWCREASES	(1 << 6)
#define ME_DRAWSEAMS    (1 << 7)
#define ME_DRAWSHARP    (1 << 8)
#define ME_DRAWBWEIGHTS	(1 << 9)

#define ME_DRAWEXTRA_EDGELEN  (1 << 10)
#define ME_DRAWEXTRA_FACEAREA (1 << 11)
#define ME_DRAWEXTRA_FACEANG  (1 << 12)

/* debug only option */
#define ME_DRAWEXTRA_INDICES (1 << 13)

/* Subsurf Type */
#define ME_CC_SUBSURF 		0
#define ME_SIMPLE_SUBSURF 	1

#define MESH_MAX_VERTS 2000000000L

/* this is so we can save bmesh files that load in trunk, ignoring NGons
 * will eventually be removed */

#define USE_BMESH_SAVE_AS_COMPAT
#define USE_BMESH_SAVE_WITHOUT_MFACE

/* enable this to calculate mpoly normal layer and face origindex mapping */
// #define USE_BMESH_MPOLY_NORMALS

/* enable this so meshes get tessfaces calculated by default */
// #define USE_TESSFACE_DEFAULT

#endif