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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <Python.h>
#include <compile.h>
#include <eval.h>
#include "DNA_text_types.h"
#include "BKE_text.h"
#include "BKE_utildefines.h"
#include "api2_2x/Node.h"
#include "api2_2x/gen_utils.h"
#include "BPY_extern.h"
#include "../SHD_util.h"
static void node_dynamic_setup(bNode *node);
static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNodeStack **out);
static PyObject *init_dynamicdict(void) {
PyObject *newscriptdict= PyDict_New();
PyDict_SetItemString(newscriptdict, "__builtins__", PyEval_GetBuiltins());
EXPP_dict_set_item_str(newscriptdict, "__name__", PyString_FromString("__main__"));
return newscriptdict;
}
/* unused for now
static void free_dynamicdict(PyObject *dict) {
if (dict!=NULL) {
Py_DECREF(dict);
}
}
*/
static bNodeType *node_dynamic_find_typeinfo(ListBase *list, ID *id)
{
bNodeType *ntype = list->first;
while(ntype) {
if (ntype->type == NODE_DYNAMIC && ntype->id == id)
break;
ntype = ntype->next;
}
return ntype; /* NULL if doesn't exist */
}
static void node_dynamic_free_typeinfo_sockets(bNodeType *tinfo)
{
bNodeSocketType *sock;
if (!tinfo) return;
if (tinfo->inputs) {
sock = tinfo->inputs;
while (sock->type != -1) {
MEM_freeN(sock->name);
sock++;
}
MEM_freeN(tinfo->inputs);
tinfo->inputs = NULL;
}
if (tinfo->outputs) {
sock = tinfo->outputs;
while (sock->type != -1) {
MEM_freeN(sock->name);
sock++;
}
MEM_freeN(tinfo->outputs);
tinfo->outputs = NULL;
}
}
static void node_dynamic_free_typeinfo(bNodeType *tinfo)
{
if (!tinfo) return;
node_dynamic_free_typeinfo_sockets(tinfo);
if (tinfo->name) { MEM_freeN(tinfo->name); }
MEM_freeN(tinfo);
}
static void node_dynamic_free_sockets(bNode *node)
{
BLI_freelistN(&node->inputs);
BLI_freelistN(&node->outputs);
}
/* For now we just remove the socket links. It's the safest
* route, since an update in the script may change completely the
* inputs and outputs. Trying to recreate the node links would be
* nicer for pynode authors, though. */
static void node_dynamic_update_socket_links(bNode *node, bNodeTree *ntree)
{
if (ntree) {
nodeVerifyType(ntree, node);
}
else {
Material *ma;
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
if (ma->nodetree) {
bNode *nd;
for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
if (nd == node) nodeVerifyType(ma->nodetree, node);
}
}
}
}
}
static void node_dynamic_free_storage_cb(bNode *node)
{
NodeScriptDict *nsd;
PyObject *pydict;
BPy_Node *pynode;
if (!node->storage) return;
nsd = (NodeScriptDict *)(node->storage);
pydict = nsd->dict;
if (pydict) {
Py_DECREF(pydict);
}
pynode = nsd->node;
if (pynode) {
Py_DECREF(pynode);
}
MEM_freeN(node->storage);
node->storage = NULL;
}
/* Disable pynode when its script fails */
static void node_dynamic_disable(bNode *node)
{
node->custom1 = 0;
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ERROR);
}
/* Disable all pynodes using the given text (script) id */
static void node_dynamic_disable_all_by_id(ID *id)
{
Material *ma; /* XXX hardcoded for shaders */
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
if (ma->nodetree) {
bNode *nd;
bNodeTree *ntree = ma->nodetree;
for (nd= ntree->nodes.first; nd; nd= nd->next) {
if (nd->id == id) {
nd->custom1 = 0;
nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_ERROR);
}
}
}
}
}
static void node_rem_socklist_links(bNodeTree *ntree, ListBase *lb)
{
bNodeLink *link, *next;
bNodeSocket *sock;
if (!lb) return;
for (sock= lb->first; sock; sock= sock->next) {
for (link= ntree->links.first; link; link= next) {
next= link->next;
if (link->fromsock==sock || link->tosock==sock) {
nodeRemLink(ntree, link);
}
}
}
}
/* XXX hardcoded for shaders */
static void node_dynamic_rem_all_links(bNodeType *tinfo)
{
Material *ma;
int in, out;
in = tinfo->inputs ? 1 : 0;
out = tinfo->outputs ? 1 : 0;
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
if (ma->nodetree) {
bNode *nd;
bNodeTree *ntree = ma->nodetree;
for (nd= ntree->nodes.first; nd; nd= nd->next) {
if (nd->typeinfo == tinfo) {
if (in)
node_rem_socklist_links(ntree, &nd->inputs);
if (out)
node_rem_socklist_links(ntree, &nd->outputs);
}
}
}
}
}
/* node_dynamic_reset: clean a pynode, getting rid of all
* data dynamically created for it.
* ntree is used only in a special case: for working pynodes
* that were saved on a .blend but fail for some reason when
* the file is opened. We need it because pynodes are initialized
* before G.main. */
static void node_dynamic_reset(bNode *node, bNodeTree *ntree)
{
bNodeType *tinfo, *tinfo_default;
Material *ma;
tinfo = node->typeinfo;
tinfo_default = node_dynamic_find_typeinfo(&node_all_shaders, NULL);
node_dynamic_rem_all_links(tinfo);
node_dynamic_free_typeinfo_sockets(tinfo);
if (!ntree) { node_dynamic_free_sockets(node); }
//wnode_dynamic_update_socket_links(node, ntree);
node_dynamic_free_storage_cb(node);
/* XXX hardcoded for shaders: */
if (node->typeinfo->id) { BLI_remlink(&node_all_shaders, tinfo); }
node->typeinfo = tinfo_default;
/* reset all other XXX shader nodes sharing this typeinfo */
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
if (ma->nodetree) {
bNode *nd;
for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
if (nd->typeinfo == tinfo) {
node_dynamic_free_storage_cb(nd);
node_dynamic_free_sockets(nd);
nd->typeinfo = tinfo_default;
}
}
}
}
node_dynamic_free_typeinfo(tinfo);
}
int nodeDynamicUnlinkText(ID *txtid) {
Material *ma;
int unlinked= 0;
for (ma= G.main->mat.first; ma; ma= ma->id.next) {
if (ma->nodetree) {
bNode *nd, *nd2 = NULL;
for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) {
if ((nd->type == NODE_DYNAMIC) && (nd->id == txtid)) {
nd->id = NULL;
nd->custom1 = 0;
nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_NEW);
BLI_strncpy(nd->name, "Dynamic", 8);
nd2 = nd; /* so we have a ptr to one of them */
unlinked++;
}
}
/* clean uneeded dynamic data from all nodes that shared
* this text: */
if (nd2) node_dynamic_reset(nd2, NULL);
}
}
return unlinked;
}
static void node_dynamic_pyerror_print(bNode *node)
{
fprintf(stderr, "\nError in dynamic node script \"%s\":\n", node->name);
if (PyErr_Occurred()) { PyErr_Print(); }
else { fprintf(stderr, "Not a valid dynamic node Python script.\n"); }
}
static int node_dynamic_parse(struct bNode *node)
{
PyObject *dict= NULL;
PyObject *key= NULL;
PyObject *value= NULL;
PyObject *pynode= NULL;
PyObject *args= NULL;
NodeScriptDict *nsd = NULL;
PyObject *pyresult = NULL;
char *buf = NULL;
Py_ssize_t pos = 0;
int is_valid_script = 0;
if (!node->id || !node->storage)
return 0;
/* READY, no need to be here */
if (BTST(node->custom1, NODE_DYNAMIC_READY))
return 0;
nsd = (NodeScriptDict *)node->storage;
dict = (PyObject *)(nsd->dict);
buf = txt_to_buf((Text *)node->id);
pyresult = PyRun_String(buf, Py_file_input, dict, dict);
MEM_freeN(buf);
if (!pyresult) {
node_dynamic_disable(node);
node_dynamic_pyerror_print(node);
return -1;
}
Py_DECREF(pyresult);
while (PyDict_Next( (PyObject *)(nsd->dict), &pos, &key, &value)) {
/* look for the node object */
if (PyObject_TypeCheck(value, &PyType_Type)==1) {
BPy_NodeSockets *sockets = Node_CreateSockets(node);
args = Py_BuildValue("(O)", sockets);
/* init it to get the input and output sockets */
pynode = PyObject_Call(value, args, NULL);
Py_DECREF(sockets);
Py_DECREF(args);
if (!PyErr_Occurred() && pynode && pytype_is_pynode(pynode)) {
InitNode((BPy_Node *)(pynode), node);
nsd->node = pynode;
node->typeinfo->execfunc = node_dynamic_exec_cb;
is_valid_script = 1;
/* for NEW, LOADED, REPARSE */
if (BNTST(node->custom1, NODE_DYNAMIC_ADDEXIST)) {
node->typeinfo->pydict = dict;
node->typeinfo->pynode = pynode;
node->typeinfo->id = node->id;
nodeAddSockets(node, node->typeinfo);
if (BNTST(node->custom1, NODE_DYNAMIC_REPARSE)) {
nodeRegisterType(&node_all_shaders, node->typeinfo);
/* nodeRegisterType copied it to a new one, so we
* free the typeinfo itself, but not what it
* points to: */
MEM_freeN(node->typeinfo);
node->typeinfo = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
MEM_freeN(node->typeinfo->name);
node->typeinfo->name = BLI_strdup(node->name);
}
}
node->custom1 = 0;
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_READY);
break;
}
break;
}
}
if (!is_valid_script) { /* not a valid pynode script */
node_dynamic_disable(node);
node_dynamic_pyerror_print(node);
return -1;
}
return 0;
}
/* node_dynamic_setup: prepare for execution (state: NODE_DYNAMIC_READY)
* pynodes already linked to a script (node->id != NULL). */
static void node_dynamic_setup(bNode *node)
{
NodeScriptDict *nsd = NULL;
bNodeTree *nodetree = NULL;
bNodeType *ntype = NULL;
/* Possible cases:
* NEW
* ADDEXIST
* LOADED
* REPARSE
* ERROR
* READY
*/
/* NEW, but not linked to a script: link default (empty) typeinfo */
if (!node->id) {
node->typeinfo = node_dynamic_find_typeinfo(&node_all_shaders,
NULL);
return;
}
/* READY, no need to be here */
if (BTST(node->custom1, NODE_DYNAMIC_READY))
return;
/* ERROR, reset to (empty) defaults */
if (BCLR(node->custom1, NODE_DYNAMIC_ERROR) == 0) {
node_dynamic_reset(node, NULL);
return;
}
/* User asked to update this pynode, prepare it for reparsing */
if (BTST(node->custom1, NODE_DYNAMIC_REPARSE)) {
int needs_parsing = 1;
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_NEW);
if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_REPARSE);
ntype = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
if (ntype) {
node->typeinfo = ntype;
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_ERROR);
needs_parsing = 0;
}
else { nodeMakeDynamicType(node); }
} else {
node_dynamic_free_typeinfo_sockets(node->typeinfo);
node_dynamic_update_socket_links(node, NULL);
node_dynamic_free_storage_cb(node);
}
if (needs_parsing) {
nsd = MEM_callocN(sizeof(NodeScriptDict), "node script dictionary");
nsd->dict = init_dynamicdict();
node->storage = nsd;
/* prepared, now reparse: */
node_dynamic_parse(node);
return;
}
}
else if (BTST(node->custom1, NODE_DYNAMIC_LOADED)) {
/* when loading from a .blend we don't have G.main yet, so we
* quickly abuse node->storage in ntreeInitTypes (node.c) to have
* our nodetree ptr (needed if a pynode script that worked before
* saving the .blend for some reason fails upon loading): */
nodetree = (bNodeTree *)node->storage;
node->storage = NULL;
}
if (node->storage)
fprintf(stderr, "\nDEBUG: PYNODES ERROR: non NULL node->storage in node_dynamic_setup()\n");
nsd = MEM_callocN(sizeof(NodeScriptDict), "node script dictionary");
node->storage = nsd;
/* NEW, LOADED or REPARSE */
if (BNTST(node->custom1, NODE_DYNAMIC_ADDEXIST)) {
/* check if there's already a bNodeType linked to this script */
/* (XXX hardcoded for shader nodes for now) */
ntype = node_dynamic_find_typeinfo(&node_all_shaders, node->id);
if (ntype) { /* if so, reuse it */
node->typeinfo = ntype;
/* so this is actually an ADDEXIST type */
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
}
else { /* create bNodeType for this pynode */
nodeMakeDynamicType(node);
nsd->dict = init_dynamicdict();
if ((node_dynamic_parse(node) == -1) && nodetree) {
node_dynamic_reset(node, nodetree);
}
return;
}
}
/* ADDEXIST: new pynode linked to an already registered dynamic type,
* we just reuse existing py dict and pynode */
nsd->dict = node->typeinfo->pydict;
nsd->node = node->typeinfo->pynode;
Py_INCREF((PyObject *)(nsd->dict));
Py_INCREF((PyObject *)(nsd->node));
if (BTST(node->custom1, NODE_DYNAMIC_NEW)) {
nodeAddSockets(node, node->typeinfo);
node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_NEW);
}
node->custom1 = BCLR(node->custom1, NODE_DYNAMIC_ADDEXIST);
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_READY);
return;
}
/* node_dynamic_init_cb callback: called when a pynode is created.
* The pynode type is passed via node->custom2. It can be:
* 0: for loaded empty nodes
* NODE_DYNAMIC_MENU: for the default Dynamic node type
* > NODE_DYNAMIC_MENU: for the new types defined by scripts
*/
static void node_dynamic_init_cb(bNode *node) {
int type = node->custom2;
node->custom2 = 0;
if (type >= NODE_DYNAMIC_MENU) {
node->custom1 = 0;
if (type == NODE_DYNAMIC_MENU) {
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_NEW);
return;
}
node->custom1 = BSET(node->custom1, NODE_DYNAMIC_ADDEXIST);
node->id = node->typeinfo->id;
}
node_dynamic_setup(node);
}
/* node_dynamic_copy_cb: pynode copy callback */
static void node_dynamic_copy_cb(bNode *orig_node, bNode *new_node)
{
NodeScriptDict *nsd;
if (!orig_node->storage) return;
nsd = (NodeScriptDict *)(orig_node->storage);
new_node->storage = MEM_dupallocN(orig_node->storage);
if (nsd->node)
Py_INCREF((PyObject *)(nsd->node));
if (nsd->dict)
Py_INCREF((PyObject *)(nsd->dict));
}
/* node_dynamic_exec_cb: the execution callback called per pixel
* during rendering. */
static void node_dynamic_exec_cb(void *data, bNode *node, bNodeStack **in, bNodeStack **out) {
BPy_Node *mynode = NULL;
NodeScriptDict *nsd = NULL;
PyObject *pyresult = NULL;
PyObject *args = NULL;
ShadeInput *shi;
if (!node->id)
return;
if (G.scene->r.threads > 1)
return;
if (BTST2(node->custom1, NODE_DYNAMIC_NEW, NODE_DYNAMIC_REPARSE)) {
node_dynamic_setup(node);
return;
}
if (BTST(node->custom1, NODE_DYNAMIC_ERROR)) {
if (node->storage) node_dynamic_setup(node);
return;
}
if (BTST(node->custom1, NODE_DYNAMIC_READY)) {
nsd = (NodeScriptDict *)node->storage;
mynode = (BPy_Node *)(nsd->node);
if (mynode && PyCallable_Check((PyObject *)mynode)) {
mynode->node = node;
shi = ((ShaderCallData *)data)->shi;
Node_SetStack(mynode, in, NODE_INPUTSTACK);
Node_SetStack(mynode, out, NODE_OUTPUTSTACK);
Node_SetShi(mynode, shi);
args=Py_BuildValue("()");
pyresult= PyObject_Call((PyObject *)mynode, args, NULL);
Py_DECREF(args);
if (!pyresult) {
node_dynamic_disable_all_by_id(node->id);
node_dynamic_pyerror_print(node);
node_dynamic_setup(node);
return;
}
Py_DECREF(pyresult);
}
}
}
bNodeType node_dynamic_typeinfo = {
/* next, prev */ NULL, NULL,
/* type code */ NODE_DYNAMIC,
/* name */ "Dynamic",
/* width+range */ 150, 60, 300,
/* class+opts */ NODE_CLASS_OP_DYNAMIC, NODE_OPTIONS,
/* input sock */ NULL,
/* output sock */ NULL,
/* storage */ "NodeScriptDict",
/* execfunc */ node_dynamic_exec_cb,
/* butfunc */ NULL,
/* initfunc */ node_dynamic_init_cb,
/* freefunc */ node_dynamic_free_storage_cb,
/* copyfunc */ node_dynamic_copy_cb,
/* id */ NULL
};
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