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/**
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Juho Vepsäläinen
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../SHD_util.h"
/* **************** SEPARATE RGBA ******************** */
static bNodeSocketType sh_node_seprgb_in[]= {
{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType sh_node_seprgb_out[]= {
{ SOCK_VALUE, 0, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void node_shader_exec_seprgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
out[0]->vec[0] = in[0]->vec[0];
out[1]->vec[0] = in[0]->vec[1];
out[2]->vec[0] = in[0]->vec[2];
}
static int gpu_shader_seprgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "separate_rgb", in, out);
}
bNodeType sh_node_seprgb= {
/* *next,*prev */ NULL, NULL,
/* type code */ SH_NODE_SEPRGB,
/* name */ "Separate RGB",
/* width+range */ 80, 40, 140,
/* class+opts */ NODE_CLASS_CONVERTOR, 0,
/* input sock */ sh_node_seprgb_in,
/* output sock */ sh_node_seprgb_out,
/* storage */ "",
/* execfunc */ node_shader_exec_seprgb,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL, NULL, NULL,
/* gpufunc */ gpu_shader_seprgb
};
/* **************** COMBINE RGB ******************** */
static bNodeSocketType sh_node_combrgb_in[]= {
{ SOCK_VALUE, 1, "R", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "G", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "B", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketType sh_node_combrgb_out[]= {
{ SOCK_RGBA, 0, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
static void node_shader_exec_combrgb(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
out[0]->vec[0] = in[0]->vec[0];
out[0]->vec[1] = in[1]->vec[0];
out[0]->vec[2] = in[2]->vec[0];
}
static int gpu_shader_combrgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "combine_rgb", in, out);
}
bNodeType sh_node_combrgb= {
/* *next,*prev */ NULL, NULL,
/* type code */ SH_NODE_COMBRGB,
/* name */ "Combine RGB",
/* width+range */ 80, 40, 140,
/* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
/* input sock */ sh_node_combrgb_in,
/* output sock */ sh_node_combrgb_out,
/* storage */ "",
/* execfunc */ node_shader_exec_combrgb,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL, NULL, NULL,
/* gpufunc */ gpu_shader_combrgb
};
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