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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup render
*/
#pragma once
struct ListBase;
struct Render;
struct RenderData;
struct RenderLayer;
struct RenderResult;
#ifdef __cplusplus
extern "C" {
#endif
struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
/**
* Update some variables that can be animated, and otherwise wouldn't be due to
* #RenderData getting copied once at the start of animation render.
*/
void render_update_anim_renderdata(struct Render *re,
struct RenderData *rd,
struct ListBase *render_layers);
void render_copy_renderdata(struct RenderData *to, struct RenderData *from);
#ifdef __cplusplus
}
#endif
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