Welcome to mirror list, hosted at ThFree Co, Russian Federation.

KX_BlenderKeyboardDevice.cpp « BlenderRoutines « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 81f233d64330b7555896df3ccc9c363641b5e917 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
/**
 * $Id$
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */


#ifdef WIN32
// annoying warnings about truncated STL debug info
#pragma warning (disable :4786)
#endif 

#include "KX_BlenderKeyboardDevice.h"

KX_BlenderKeyboardDevice::KX_BlenderKeyboardDevice()
{

}
KX_BlenderKeyboardDevice::~KX_BlenderKeyboardDevice()
{

}

/**
	IsPressed gives boolean information about keyboard status, true if pressed, false if not
*/

bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
	const SCA_InputEvent & inevent =  m_eventStatusTables[m_currentTable][inputcode];
	bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || 
		inevent.m_status == SCA_InputEvent::KX_ACTIVE);
	return pressed;
}
/*const SCA_InputEvent&	KX_BlenderKeyboardDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
{
	return m_eventStatusTables[m_currentTable][inputcode];
}
*/
/** 
	NextFrame toggles currentTable with previousTable,
	and copy relevant event information from previous to current
	(pressed keys need to be remembered)
*/
void	KX_BlenderKeyboardDevice::NextFrame()
{
	SCA_IInputDevice::NextFrame();
	
	// now convert justpressed keyevents into regular (active) keyevents
	int previousTable = 1-m_currentTable;
	for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++)
	{
		SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
		if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
			oldevent.m_status == SCA_InputEvent::KX_ACTIVE	)
		{
			m_eventStatusTables[m_currentTable][keyevent] = oldevent;
			m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
		}
	}
}

/** 
	ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
	extra event information is stored, like ramp-mode (just released/pressed)
*/


bool	KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode,short val)
{
	bool result = false;
	
	// convert event
	KX_EnumInputs kxevent = this->ToNative(incode);

	// only process it, if it's a key
	if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY)
	{
		int previousTable = 1-m_currentTable;

		if (val > 0)
		{
			if (kxevent == SCA_IInputDevice::KX_ESCKEY && val != 0)
				result = true;

			// todo: convert val ??
			m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???

			switch (m_eventStatusTables[previousTable][kxevent].m_status)
			{
			case SCA_InputEvent::KX_JUSTACTIVATED:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
					break;
				}
			case SCA_InputEvent::KX_ACTIVE:
			
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
					break;
				}
			case SCA_InputEvent::KX_NO_INPUTSTATUS:
				{
						m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
						break;
				}
			default:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
				}
			}
			
		} else
		{
			// blender eventval == 0
			switch (m_eventStatusTables[previousTable][kxevent].m_status)
			{
			case SCA_InputEvent::KX_JUSTACTIVATED:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
					break;
				}
			case SCA_InputEvent::KX_ACTIVE:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
					break;
				}
			default:
				{
					m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
				}
			}
		}
	}
	return result;
}