Welcome to mirror list, hosted at ThFree Co, Russian Federation.

SCA_IActuator.cpp « GameLogic « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 81efeb6e647fac192165515b2fd0e31456ebd912 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/**
 * $Id$
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#include "SCA_IActuator.h"


using namespace std;

SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj,
							 PyTypeObject* T) :
	SCA_ILogicBrick(gameobj,T) 
{
	// nothing to do
}



void SCA_IActuator::AddEvent(CValue* event)
{
	m_events.push_back(event);
}



void SCA_IActuator::RemoveAllEvents()
{	// remove event queue!
	for (vector<CValue*>::iterator i=m_events.begin(); !(i==m_events.end());i++)
	{
		(*i)->Release();
	}
	m_events.clear();
}



bool SCA_IActuator::Update(double curtime,double deltatime)
{
	return true;
}



bool SCA_IActuator::IsNegativeEvent() const
{
	bool bPositiveEvent(false);
	bool bNegativeEvent(false);

	for (vector<CValue*>::const_iterator i=m_events.begin(); i!=m_events.end();++i)
	{
		if ((*i)->GetNumber() == 0.0f)
		{
			bNegativeEvent = true;
		} else {
			bPositiveEvent = true;
		}
	}

	// if at least 1 positive event, return false
	
	return !bPositiveEvent && bNegativeEvent;
}



void SCA_IActuator::ProcessReplica()
{
	m_events.clear();
}



SCA_IActuator::~SCA_IActuator()
{
	RemoveAllEvents();
}