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SCA_RandomEventManager.cpp « GameLogic « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * Manager for random events
 *
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#include "SCA_RandomEventManager.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"
#include <vector>
using namespace std;

#include <iostream>
#include <stdio.h>

SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr)
		: m_logicmgr(logicmgr),
		SCA_EventManager(RANDOM_EVENTMGR)
{
}


void SCA_RandomEventManager::NextFrame(double curtime,double deltatime)
{
	for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
	{
		SCA_ISensor *sensor = *i;
		sensor->Activate(m_logicmgr, NULL);
	}
}



void	SCA_RandomEventManager::RegisterSensor(SCA_ISensor* sensor)
{
	m_sensors.push_back(sensor);
};