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GPW_KeyboardDevice.h « windows « common « GamePlayer « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef _GPW_KEYBOARDDEVICE_H_
#define _GPW_KEYBOARDDEVICE_H_

#pragma warning (disable : 4786)

#include <windows.h>

#include "GPC_KeyboardDevice.h"

/**
 * Win32 implementation of GPC_KeyboardDevice.
 * The contructor fills the keyboard code translation map.
 * Base class GPC_KeyboardDevice does the rest.
 * @see SCA_IInputDevice
 */
class GPW_KeyboardDevice : public GPC_KeyboardDevice
{
public:
	GPW_KeyboardDevice(void);

	virtual ~GPW_KeyboardDevice(void);

	void ConvertWinEvent(WPARAM wParam, bool isDown);

protected:

	void ConvertModifierKey(WPARAM wParam, bool isDown);

	void CheckForSeperateLeftRight(WPARAM wParam);

	/** Stores the capability of this system to distinguish left and right modifier keys. */
	bool m_seperateLeftRight;
	/** Stores the initialization state of the member m_leftRightDistinguishable. */
	bool m_seperateLeftRightInitialized;
};

#endif //_GPW_KEYBOARDDEVICE_H_