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KX_SoundActuator.h « Ketsji « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/**
 * KX_SoundActuator.h
 *
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef __KX_SOUNDACTUATOR
#define __KX_SOUNDACTUATOR

#include "SCA_IActuator.h"

class KX_SoundActuator : public SCA_IActuator
{
	Py_Header;
	bool					m_lastEvent;
	bool					m_isplaying;
	/* just some handles to the audio-data... */
	class SND_SoundObject*	m_soundObject;
	class SND_Scene*		m_soundScene;
	short					m_startFrame;
	short					m_endFrame;
	bool					m_pino;
public:

	enum KX_SOUNDACT_TYPE
	{
			KX_SOUNDACT_NODEF = 0,
			KX_SOUNDACT_PLAYSTOP,
			KX_SOUNDACT_PLAYEND,
			KX_SOUNDACT_LOOPSTOP,
			KX_SOUNDACT_LOOPEND,
			KX_SOUNDACT_LOOPBIDIRECTIONAL,
			KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,
			KX_SOUNDACT_MAX
	};

	KX_SOUNDACT_TYPE		m_type;

	KX_SoundActuator(SCA_IObject* gameobj,
					class SND_SoundObject* sndobj,
					class SND_Scene*	sndscene,
					KX_SOUNDACT_TYPE type,
					short start,
					short end,
					PyTypeObject* T=&Type);

	~KX_SoundActuator();

	void setSoundObject(class SND_SoundObject* soundobject);
	bool Update(double curtime,double deltatime);

	CValue* GetReplica();

	/* -------------------------------------------------------------------- */
	/* Python interface --------------------------------------------------- */
	/* -------------------------------------------------------------------- */

	PyObject*  _getattr(char *attr);

	KX_PYMETHOD(KX_SoundActuator,SetFilename);
	KX_PYMETHOD(KX_SoundActuator,GetFilename);
	KX_PYMETHOD(KX_SoundActuator,StartSound);
	KX_PYMETHOD(KX_SoundActuator,PauseSound);
	KX_PYMETHOD(KX_SoundActuator,StopSound);
	KX_PYMETHOD(KX_SoundActuator,SetGain);
	KX_PYMETHOD(KX_SoundActuator,GetGain);
	KX_PYMETHOD(KX_SoundActuator,SetPitch);
	KX_PYMETHOD(KX_SoundActuator,GetPitch);
	KX_PYMETHOD(KX_SoundActuator,SetRollOffFactor);
	KX_PYMETHOD(KX_SoundActuator,GetRollOffFactor);
	KX_PYMETHOD(KX_SoundActuator,SetLooping);
	KX_PYMETHOD(KX_SoundActuator,GetLooping);
	KX_PYMETHOD(KX_SoundActuator,SetPosition);
	KX_PYMETHOD(KX_SoundActuator,SetVelocity);
	KX_PYMETHOD(KX_SoundActuator,SetOrientation);
};
#endif //__KX_SOUNDACTUATOR