1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
/**
* KX_SoundActuator.h
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_SOUNDACTUATOR
#define __KX_SOUNDACTUATOR
#include "SCA_IActuator.h"
#include "AUD_C-API.h"
#include "BKE_sound.h"
typedef struct KX_3DSoundSettings
{
float min_gain;
float max_gain;
float reference_distance;
float max_distance;
float rolloff_factor;
float cone_inner_angle;
float cone_outer_angle;
float cone_outer_gain;
} KX_3DSoundSettings;
class KX_SoundActuator : public SCA_IActuator
{
Py_Header;
// bool m_lastEvent;
bool m_isplaying;
/* just some handles to the audio-data... */
AUD_Sound* m_sound;
float m_volume;
float m_pitch;
bool m_is3d;
KX_3DSoundSettings m_3d;
AUD_Handle* m_handle;
// class SND_SoundObject* m_soundObject;
// class SND_Scene* m_soundScene;
// short m_startFrame;
// short m_endFrame;
// bool m_pino;
void play();
public:
enum KX_SOUNDACT_TYPE
{
KX_SOUNDACT_NODEF = 0,
KX_SOUNDACT_PLAYSTOP,
KX_SOUNDACT_PLAYEND,
KX_SOUNDACT_LOOPSTOP,
KX_SOUNDACT_LOOPEND,
KX_SOUNDACT_LOOPBIDIRECTIONAL,
KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,
KX_SOUNDACT_MAX
};
KX_SOUNDACT_TYPE m_type;
KX_SoundActuator(SCA_IObject* gameobj,
AUD_Sound* sound,
float volume,
float pitch,
bool is3d,
KX_3DSoundSettings settings,
KX_SOUNDACT_TYPE type);
~KX_SoundActuator();
virtual bool Update(double curtime, bool frame);
CValue* GetReplica();
void ProcessReplica();
/* -------------------------------------------------------------------- */
/* Python interface --------------------------------------------------- */
/* -------------------------------------------------------------------- */
KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, startSound);
KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, pauseSound);
KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, stopSound);
static int pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
// Deprecated ----->
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetGain);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetGain);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetPitch);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetPitch);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetRollOffFactor);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetRollOffFactor);
KX_PYMETHOD_VARARGS(KX_SoundActuator,SetType);
KX_PYMETHOD_NOARGS(KX_SoundActuator,GetType);
// <-----
};
#endif //__KX_SOUNDACTUATOR
|