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KX_StateActuator.py « PyDoc « gameengine « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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# $Id$
# Documentation for KX_StateActuator
from SCA_IActuator import *

class KX_StateActuator(SCA_IActuator):
	"""
	State actuator changes the state mask of parent object.
	"""
	def setOperation(op):
		"""
		Set the type of bit operation to be applied on object state mask.
		Use setMask() to specify the bits that will be modified.
		
		@param op: bit operation (0=Copy, 1=Add, 2=Substract, 3=Invert)
		@type op: integer
		"""
	def setMask(mask):
		"""
		Set the value that defines the bits that will be modified by the operation.
		The bits that are 1 in the value will be updated in the object state,
		the bits that are 0 are will be left unmodified expect for the Copy operation
		which copies the value to the object state.
		
		@param mask: bits that will be modified
		@type mask: integer
		"""