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authorAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-10-27 10:33:49 +0300
committerAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-10-27 10:33:49 +0300
commitcb156047ca66fa9a76076264c4bca62e811d6b3b (patch)
tree428093b8e1ae3c0e33e47eb12cbe1447437d3c74
parent2b9753ec8d5e0157ea2a6fdbfcb35b558ca131db (diff)
parentf81d16bc4476587a9c33df7ad65c812c46a70d51 (diff)
Merge branch 'master' of github.com:ClusterM/NesTiler
-rw-r--r--Examples/README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Examples/README.md b/Examples/README.md
index 4c02cbd..ee84b9d 100644
--- a/Examples/README.md
+++ b/Examples/README.md
@@ -27,7 +27,7 @@ Same as **nrom_split** but with сomplicated image that doesn't fit NES colors l
## mmc3_split4
-This example uses single image splitted into four horizontally. Each part uses it's own pattern table, <256 tiles each. MMC3 IRQs and bankswitching used to switch pattern tables on the respective lines, so it's possible to remove 256 tiles limitation at all.
+This example uses single image splitted into four horizontally. Each part uses it's own pattern table, <256 tiles each. MMC3 IRQs and bankswitching used to switch pattern tables on the respective lines, so it's possible to remove 256 tiles limitation at all. This example contains tricky code to avoid visual artefacts.
![Image](../TestImages/Images/myatej.gif)