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authorasiansteev <asiansteev@gmail.com>2017-02-14 23:04:40 +0300
committerasiansteev <asiansteev@gmail.com>2017-02-17 01:24:23 +0300
commite64078ff7199f608cd6aac7bbfaccba230f3185a (patch)
treede08c35718446beac198601901de5b3625111875 /README.md
parent6245ae006379615ecb2d136b5647e0c725a017bc (diff)
NES Mini -> the NES Mini
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@@ -25,6 +25,6 @@ No! It was my Russian сomrade [madmonkey](https://github.com/madmonkey1907). He
You just need to unpack it somewhere (installation not required), run it, press “Add more games”, select some ROMs and press “Synchronize”. The application will guide you.
## How does it work?
-You don’t need to worry about it. But if you really want to know it’s using [FEL mode](http://linux-sunxi.org/FEL). FEL is a low-level subroutine contained in the [BootROM](http://linux-sunxi.org/BROM) on [Allwinner](https://en.wikipedia.org/wiki/Allwinner_Technology) devices. It is used for initial programming and recovery of devices using USB. This allows us to upload code into RAM and execute it. In this way we can read the Linux kernel (yes, NES Mini runs on Linux), write the kernel or execute the kernel from memory without writing it to flash. We can dump the kernel image of the NES Mini, unpack it, add some games and a script which will copy them to flash, repack, upload and execute.
+You don’t need to worry about it. But if you really want to know it’s using [FEL mode](http://linux-sunxi.org/FEL). FEL is a low-level subroutine contained in the [BootROM](http://linux-sunxi.org/BROM) on [Allwinner](https://en.wikipedia.org/wiki/Allwinner_Technology) devices. It is used for initial programming and recovery of devices using USB. This allows us to upload code into RAM and execute it. In this way we can read the Linux kernel (yes, the NES Mini runs on Linux), write the kernel or execute the kernel from memory without writing it to flash. We can dump the kernel image of the NES Mini, unpack it, add some games and a script which will copy them to flash, repack, upload and execute.
The games directory is on the read-only partition, so we also need to create and flash a custom kernel with a special script that creates a sandbox folder on the writable partition and mounts it over the original games folder. So your original files are safe. You can’t delete or harm the original files in any way. For kernel patching, hakchi2 is just executing other applications, that’s why there is the “tools” folder.