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authorAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-11-05 14:34:12 +0300
committerAlexey 'Cluster' Avdyukhin <clusterrr@clusterrr.com>2022-11-05 14:34:12 +0300
commite73d5ef3a7759d71f993b8425573e9fa92345875 (patch)
tree5316fc3a9b819a4fd7e953a41d20b542d4b01b01
parent77f2f12a1be4a115d6012f52c19debe7fd80a83d (diff)
Timing.cs
-rw-r--r--Timing.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/Timing.cs b/Timing.cs
new file mode 100644
index 0000000..7497ccd
--- /dev/null
+++ b/Timing.cs
@@ -0,0 +1,25 @@
+namespace com.clusterrr.Famicom.Containers
+{
+ /// <summary>
+ /// Timing type, depends on region
+ /// </summary>
+ public enum Timing
+ {
+ /// <summary>
+ /// NTSC, RP2C02, North America, Japan, South Korea, Taiwan
+ /// </summary>
+ Ntsc = 0,
+ /// <summary>
+ /// PAL, RP2C07, Western Europe, Australia
+ /// </summary>
+ Pal = 1,
+ /// <summary>
+ /// Used either if a game was released with identical ROM content in both NTSC and PAL countries, such as Nintendo's early games, or if the game detects the console's timing and adjusts itself
+ /// </summary>
+ Multiple = 2,
+ /// <summary>
+ /// Dendy, UMC 6527P and clones, Eastern Europe, Russia, Mainland China, India, Africa
+ /// </summary>
+ Dendy = 3
+ };
+}