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2019-09-18Fix not showing up friend's current gamesRoshless
Turns out it works again and probably was for quite a while.
2019-09-14Update libsteam.cMarc Sven Schulte
Pidgin refuses to load libsteam.so: plugins: probing /usr/lib/purple-2/libsteam.so plugins: /usr/lib/purple-2/libsteam.so is not loadable: undefined symbol: secret_password_clear Just a typo of 'secret_password_clear' which should be 'my_secret_password_clear'.
2019-09-12Fix compiler warning about possible overflowEion Robb
2019-09-12Switch to using libsecret instead of the deprecated gnome-keyring. Fixes #186Eion Robb
2019-09-11Fix crash when connecting, fixes issue #185Eion Robb
2018-04-18Fix for issue 169 when we unexpectedly recieve the state of a group instead ↵Eion Robb
of a friend
2017-12-25Fix for issue 165 where no in-game info was displayedEion Robb
2017-09-29Add an option to redeem game keys to the accounts menuEion Robb
2016-06-19Add GPLv3+ preamble to all source files.Eion Robb
Fixes #145
2016-04-08Lint: unused variables, socket write error checks.Jonathan Harker
2016-02-18Fix for infinite captcha and bad loginsEion Robb
2016-01-24Added option to display the url of the captchaTobias Tangemann
(workaround for adium)
2016-01-08Find out the name of a buddy auth request before displaying it to the userEion Robb
2016-01-07Ignore invites from groups/clansEion Robb
2015-12-24Add an option to appear as a 'web' user instead of a 'mobile' userEion Robb
2015-11-15Fix other uses of steam_set_steam_guard_token_cbesainane
Also clean up minor formatting errors
2015-11-15Rework steam_set_steam_guard_token_cbesainane
This makes it more consistent with steam_set_two_factor_auth_code_cb. Email login via bitlbee in libpurple mode now appears to be fully functional. This requires regression testing to make sure that no corner cases are broken, or that nothing in pidgin/finch was broken by this change.
2015-11-15Trim trailing whitespace in libsteam.cesainane
No other content changes are performed in this commit.
2015-11-15Do not raise an error during email authesainane
This is consistent with the approach taken for mobile two factor authentication. If an error is raised during login, some libpurple dependees, such as bitlbee, will cancel the login process. This made using pidgin-opensteamworks with bitlbee running in libpurple mode impossible for accounts that relied on email authentication. With mobile 2 factor authentication: <SaiN> account 1 off <root> steam-mobile - Signing off.. <SaiN> account 1 on <root> steam-mobile - Logging in: Connecting <purple_request_0> Copy the two-factor auth code you have received <SaiN> hunter2 * purple_request_0 is away: "Offline" <root> steam-mobile - Logging in: Logged in With email: <SaiN> account 1 off <root> steam-mobile - Signing off.. <SaiN> account 1 on <root> steam-mobile - Logging in: Connecting <purple_request_0> Copy the Steam Guard Code you will have received in your email <root> steam-mobile - Login error: <root> steam-mobile - Logging in: Signing off.. <SaiN> hunter2 * purple_request_0: No such nick/channel <SaiN> account 1 off <root> Account already offline
2015-08-27Actually use the offline history setting :|Eion Robb
2015-08-27Add a setting to be able to turn off offline history downloadingEion Robb
2015-08-27Fix silly mistake causing new messages not to be displayedEion Robb
2015-08-25Improve offline history support by not repeating history if we haven't ↵Eion Robb
received a message in the current session
2015-08-21Don't crash if we don't get an OAuth response from the servereionrobb
2015-08-21Better handling of games with non-utf8 characters in their names being ↵eionrobb
played by buddies. Fixes #103
2015-08-18Set the cookies needed to do mobile auth since server changeseionrobb
2015-08-13Fix for historical messages always repeated and without buddy aliaseseionrobb
2015-07-05Fix crashes when the server tells us to reconnect. Fixes #97eionrobb
2015-07-02Don't download every message ever if we haven't downloaded any history beforeeionrobb
2015-07-02Make "Always use HTTPS" the default since it works better in more caseseionrobb
2015-07-02Fix up history so that we're not getting the same offline messages every ↵eionrobb
time we connect
2015-06-26Display historical messages that were sent by the current user in a nicer wayeionrobb
2015-06-25Support receiving offline messages at login. Refs issue #96eionrobb
2015-05-24Fix login by providing empty fields in the login POSTeionrobb
2015-02-16Fix for incorrect buddy list emblem if a person is logged into multiple deviceseionrobb
2015-02-16Fix for infinite captcha-loop when there's a bad passwordeionrobb
2014-11-18Handle expired access_token and invalid SteamGuard tokens bettereionrobb
2014-11-17Report HTTP error message if we get an error during logineionrobb
2014-10-12Add support for captcha and two-factor autheionrobb
2014-06-05Fix for issue #74 - when renaming a group in pidgin don't allow libpurple to ↵eionrobb
do it's default delete+add behaviour by providing a dummy func
2014-04-20Fix for sending and receiving of blocks of text in angle-brackets (like <this>)eionrobb
2014-04-11Clean up game server name and join game codeeionrobb
2014-03-09A proper actual fix for not compiling on OSX. D'oh!eionrobb
2014-03-09Fix for compiling on OSX. Many thanks to tripplet :)eionrobb
2014-03-07Fix for crash creating the node menu when chatting to buddies who aren't in ↵eionrobb
your buddy list
2014-02-24Attempt to add 'Launch Game' and 'Join Game' options to the buddy list. ↵eionrobb
Needs testing
2014-02-09Limit number of simultaneous buddy icon downloads to 4 to reduce threading. ↵eionrobb
Fixes issue #37
2014-02-09Pull changes from https://github.com/tripplet/Adium-Steam-IM to be able to ↵eionrobb
compile the plugin on OSX
2014-01-15Better handling of an incorrect SteamGuard token, re-enable a disabled ↵eionrobb
account after setting the correct SteamGuard token via the UI
2014-01-15Don't display sensitive (encrypted) passwords in libpurple logseionrobb