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authorHans-Kristian Arntzen <post@arntzen-software.no>2020-12-12 18:13:29 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2020-12-12 18:16:59 +0300
commit793fce068ec056f04b1463556ab22a2b95aa8d84 (patch)
tree0a939c2ee70826ea5d03cce3c33fbbf48f10a30d
parenta3d21494f7cc74c6b3763e87b59e94a40e98c589 (diff)
meta: Slight modification to CHANGELOG.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
-rw-r--r--CHANGELOG.md7
1 files changed, 5 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 2c2e4ce8..2e449835 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -7,19 +7,22 @@ This release fixes various bugs (mostly workarounds) and improves GPU-bound perf
New games added to "expected to work" list:
- The Division (was working already in 2.0, but missing from list)
- AC: Valhalla (*)
- - Cyberpunk 2077 (**)
(*): Game requires full D3D12 sparse texture support to work.
Currently only works on NVIDIA drivers.
RADV status remains unknown until support for this feature lands in Mesa.
+New games added to "kinda works, but expect a lot of jank" list:
+ - Cyberpunk 2077 (**)
+
(**): Currently only runs correctly on AMD hardware with RADV and `VK_VALVE_mutable_descriptor_type`.
-As of writing, this requires the latest Mesa Git build.
+As of game version 1.03, this requires the latest Mesa Git build.
The game has some fatal bugs where it relies on undefined behavior with descriptor management
which this extension works around by accident.
The game will start and run on NVIDIA, but just like what happens without the extension on AMD,
the GPU will randomly hang, making the game effectively unplayable.
A game update to fix this bug would likely make the game playable on NVIDIA as well.
+Game version 1.04 changed some behavior, and support for this game will likely fluctuate over time as future patches come in.
Bug fixes and workarounds:
- Fix various implementation bugs which caused AC: Valhalla to not work.