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2022-11-11idl: Update swapchain implementation to IDXGIVkSurfaceFactory.swapchain-rewriteHans-Kristian Arntzen
2022-11-11vkd3d: Do not allow modification access on frame latency handles.Hans-Kristian Arntzen
2022-11-11vkd3d: Ensure blits from backbuffer are retired before returning backbuffer.Hans-Kristian Arntzen
2022-11-11vkd3d: Refactor blit semaphore waits.Hans-Kristian Arntzen
2022-11-11vkd3d: Release public device in resource when public refcount hits 0.Hans-Kristian Arntzen
2022-11-11vkd3d: Ensure all fence signals have completed.Hans-Kristian Arntzen
2022-11-11vkd3d: Add concept of internal latency handle.Hans-Kristian Arntzen
2022-11-11vkd3d: Add swapchain latency debug.Hans-Kristian Arntzen
2022-11-11vkd3d: Add swapchain image count override.Hans-Kristian Arntzen
2022-11-11vkd3d: Conditionally expose new swapchain implementation.Hans-Kristian Arntzen
2022-11-11vkd3d: Add rewritten swapchain implementation.Hans-Kristian Arntzen
2022-11-11vkd3d: Enable VK_KHR_present_wait.Hans-Kristian Arntzen
2022-11-11vkd3d: Add command queue helpers to submit work inline into queue.Hans-Kristian Arntzen
2022-11-11idl: Add IDXGIVkSwapChain IDL.Hans-Kristian Arntzen
2022-11-11idl: Add DXGI_RGB type to IDL.Hans-Kristian Arntzen
2022-11-11idl: Add DXGI 1.5 IDL we need.Hans-Kristian Arntzen
2022-11-10vkd3d: Rewrite how buffers are stored in desc heap metadata.clear-uav-bdaHans-Kristian Arntzen
2022-11-10vkd3d: Remove unused QA cookie from metadata view.Hans-Kristian Arntzen
2022-11-10vkd3d: Rename inline UBO data fetch helper.HEADmasterHans-Kristian Arntzen
2022-11-10vkd3d: Hoist out loop for dstSet in gather query implementation.Hans-Kristian Arntzen
2022-11-10vkd3d: Remove redundant check for creating swapchain user descriptors.Hans-Kristian Arntzen
2022-11-10vkd3d: Remove BINDLESS_SET_AUX_BUFFER references.Hans-Kristian Arntzen
2022-11-10vkd3d: Always enable RAW_VA sets.Hans-Kristian Arntzen
2022-11-10meta: Mark VK_KHR_push_descriptor as required.Hans-Kristian Arntzen
2022-11-10vkd3d: Replace all meta shaders with push descriptors.Hans-Kristian Arntzen
2022-11-10vkd3d: Rewrite push descriptor and inline UBO handling for root sigs.Hans-Kristian Arntzen
2022-11-10vkd3d: Add scratch pool for upload data.Hans-Kristian Arntzen
2022-11-10vkd3d: Require VK_KHR_buffer_device_address.Hans-Kristian Arntzen
2022-11-08dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-11-07dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-11-07vkd3d: Handle private root signature for mesh shader.Hans-Kristian Arntzen
2022-11-07vkd3d-shader: Add handling of mesh visibility enums.Hans-Kristian Arntzen
2022-11-07debug: Mark initial descriptor heap as containing NULL descriptors.Hans-Kristian Arntzen
2022-10-27Revert "vkd3d: Add NO_UPLOAD_HVV workaround on Elden Ring."v2.7Hans-Kristian Arntzen
2022-10-26vkd3d: Add NO_UPLOAD_HVV workaround on Elden Ring.Hans-Kristian Arntzen
2022-10-26meta: Update meson build version to v2.7.Hans-Kristian Arntzen
2022-10-26meta: Update CHANGELOG for v2.7.Hans-Kristian Arntzen
2022-10-20dxil-spirv: Update submodule.Hans-Kristian Arntzen
2022-10-14vkd3d: Add forced placement initialization on Spiderman Remastered.Hans-Kristian Arntzen
2022-10-14vkd3d: Add a workaround to force initial placed transitions.Hans-Kristian Arntzen
2022-10-14vkd3d: Add basic validation of initial placed resource usage.Hans-Kristian Arntzen
2022-10-14vkd3d: Avoid initial resource transition if ClearRTV/DSV fully covers.Hans-Kristian Arntzen
2022-10-14vkd3d: Defer resource tracking until we start rendering.Hans-Kristian Arntzen
2022-10-14vkd3d: Cleanup some mismatching uses of vkd3d_malloc.Hans-Kristian Arntzen
2022-10-14ci: Update github actionsJens Peters
2022-10-13ci: Use github-checkout-action v3Jens Peters
2022-10-11vkd3d: Add PREALLOCATE_SRV_MIP_CLAMPS workaround for Halo Infiniteesullivan-nvidia
2022-10-07vkd3d: Reset current_buffer_index when changing swapchain size.Hans-Kristian Arntzen
2022-10-07vkd3d: Consider that CACHED can be an optional memory type.Hans-Kristian Arntzen
2022-10-07vkd3d: Handle fallback scenarios where a type mask does not exist.Hans-Kristian Arntzen