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AgeCommit message (Expand)Author
2022-05-27Roll dependencies.Hans-Kristian Arntzen
2022-05-18Attempt more optimal codegen for OpCompositeInsert.Hans-Kristian Arntzen
2022-03-04MSL: Use var name instead of var-type name for flattened interface members.Bill Hollings
2022-03-03Add relax_nan_checks options.Hans-Kristian Arntzen
2022-01-18MSL: Rethink how opaque descriptors are passed to leaf functions.Hans-Kristian Arntzen
2022-01-05Roll dependencies.Hans-Kristian Arntzen
2022-01-05MSL: Move float2->3 TessCoord fixup to a better location.Hans-Kristian Arntzen
2021-12-20Fix gl_TessCoord arguments presence. Update reference shaders.Nikita Fediuchin
2021-11-26MSL: Add 64 bit switch supportSebastián Aedo
2021-11-08Separate (partially) the tracking of depth images from depth compare ops.Bill Hollings
2021-09-29MSL: Support synthetic functions in function constants.Bill Hollings
2021-09-25MSL: Use vec<T, n> in template SpvHalfTypeSelector for function spvQuantizeTo...Bill Hollings
2021-09-24MSL: Consolidate spvQuantizeToF16() functions into a single template function.Bill Hollings
2021-09-24MSL: Honor infinities in OpQuantizeToF16 when compiling using fast-math.Bill Hollings
2021-09-05Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem.Bill Hollings
2021-06-28Handle SPIR-V 1.4 selection constructs.Hans-Kristian Arntzen
2021-05-26Add comment after inf/nan float number for clarifying.xndcn
2021-04-29MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching m...Lukas Taparauskas
2021-04-23MSL: Use proper array for quad tess levels.Hans-Kristian Arntzen
2021-04-19MSL: Sort builtin IO block members by builtin type.Hans-Kristian Arntzen
2021-01-08Roll dependencies.Hans-Kristian Arntzen
2021-01-07MSL: Always enable Outputs in vertex stages.Hans-Kristian Arntzen
2020-11-05MSL: Support pull-model interpolation on MSL 2.3+.Chip Davis
2020-08-21Overhaul how we deal with reserved identifiers.Hans-Kristian Arntzen
2020-07-24MSL: Add support for processing more than one patch per workgroup.Chip Davis
2020-05-20Roll dependenciesdan sinclair
2020-05-06MSL: Avoid packed arrays in more cases.Hans-Kristian Arntzen
2020-05-06Add missing reference files from PR merge.Hans-Kristian Arntzen
2020-04-20MSL: Allow removing clip distance user varyings.Hans-Kristian Arntzen
2020-04-16MSL: Force disabled fragment builtins to have the right name.Chip Davis
2019-12-02MSL: Support ClipDistance as an input stage variable.Hans-Kristian Arntzen
2019-11-05Move all .invalid shaders into no-opt folders.Dan Sinclair
2019-11-05Only run spirv-opt if the spirv is valid.Dan Sinclair
2019-10-28Remove another dead reference file.Hans-Kristian Arntzen
2019-10-28Remove dead reference file.Hans-Kristian Arntzen
2019-10-26MSL: Declare arrays with proper type wrapper.Hans-Kristian Arntzen
2019-10-26MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>.Hans-Kristian Arntzen
2019-10-24MSL: Do not generate UnsafeArray<> for any array inside buffer objects.Hans-Kristian Arntzen
2019-10-24Moved all UE4 test shaders into 'shaders-ue4/' folder.Lukas Hermanns
2019-10-22Merge remote-tracking branch 'upstream/master'Lukas Hermanns
2019-10-21Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'Lukas Hermanns
2019-10-14HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.Hans-Kristian Arntzen
2019-09-27Further updates for pull request #1162; also added two test cases for spvCube...Lukas Hermanns
2019-09-25Update for pull request #1162 rev. 1Lukas Hermanns
2019-09-24Updates for pull request #1162Lukas Hermanns
2019-09-20Merge branch 'ue4_dev'Lukas Hermanns
2019-09-17Updated reference Metal shaders.Lukas Hermanns
2019-09-16Renamed new test shaders to fit the naming convention in SPIRV-Cross.Lukas Hermanns
2019-09-11Update the Metal shaders to account for changes in the shader compilation.Mark Satterthwaite
2019-09-04UE4 shader reference for those shaders that will compile without the changes.Mark Satterthwaite