Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-10 | proton: Add PROTON_NO_STEAM_FFMPEG to ignore ffmpeg that ships with Steam. | Arkadiusz Hiler | |
CW-Bug-Id: #20923 | |||
2022-08-10 | proton: Add WINE_DISABLE_VULKAN_OPWR hack appid list. | Paul Gofman | |
CW-Bug-Id: #20680 | |||
2022-08-03 | README.md: Add a section on debugging. | Arkadiusz Hiler | |
2022-08-03 | README.md: Add a section on debug builds. | Arkadiusz Hiler | |
2022-02-25 | proton: Move mfplat MFDXGIDeviceManager hack appid list to proton script | Andrew Eikum | |
2022-02-25 | proton: Extend PROTON_LOG to support adding extra WINEDEBUG channels | Andrew Eikum | |
2022-01-19 | Makefile: Remove Vagrant build path | Andrew Eikum | |
2022-01-19 | configure: Autodetect docker or podman | Arkadiusz Hiler | |
2021-12-09 | README: Fix a few small typos. | Johannes Bauer | |
Link: https://github.com/ValveSoftware/Proton/pull/5357/ | |||
2021-11-11 | steam_helper: Add PROTON_WAIT_ATTACH for debuggers to attach to game process ↵ | Andrew Eikum | |
at startup CW-Bug-Id: #19567 | |||
2021-11-11 | Make README more digestible | Arkadiusz Hiler | |
2021-08-17 | dxvk-nvapi: Add to Proton | Liam Middlebrook | |
Add https://github.com/jp7677/dxvk-nvapi as a submodule. dxvk-nvapi will not be copied into Proton prefixes by default, but instead will be controlled via the environment variable PROTON_ENABLE_NVAPI. This is done to avoid any potential adverse effects of the nvapi DLL existing in cases where an application may require a function that is not implemented by dxvk-nvapi. This new functionality can be enabled by setting the following environment variable to a value of `1`: `PROTON_ENABLE_NVAPI` This functionality is needed in order to support DLSS within Proton. Reviewed-by: Adam Moss <amoss@nvidia.com> | |||
2021-08-12 | build: Add support for relabeling container volumes. | Arkadiusz Hiler | |
2021-06-17 | README: Document the VM-less build. | Arkadiusz Hiler | |
2021-06-17 | proton: Add PROTON_CRASH_REPORT_DIR runtime config | Andrew Eikum | |
CW-Bug-Id: #18944 | |||
2021-05-27 | build: Move protonsdk_version default value to configure.sh. | Rémi Bernon | |
2021-05-27 | configure: Rename --no-steam-runtime to --no-proton-sdk. | Rémi Bernon | |
2021-05-27 | configure: Rename --steam-runtime-image to --proton-sdk-image. | Rémi Bernon | |
2021-03-31 | Modernize README | Andrew Eikum | |
2021-03-31 | proton: Add PROTON_HEAP_DELAY_FREE runtime config option | Andrew Eikum | |
2021-03-31 | proton: Add PROTON_NO_XIM runtime config option | Andrew Eikum | |
2021-02-05 | configure: Use a single steam runtime image. | Rémi Bernon | |
* Make it more flexible on the image name, * Remove the image type support, only Docker is likely to be supported. * Add target runtime name (scout / soldier), independent of the image. | |||
2021-02-05 | proton: Add nativevulkanloader config setting | Andrew Eikum | |
2020-12-08 | proton: Add gamedrive config setting to create an S: drive for the game's ↵ | Andrew Eikum | |
library | |||
2020-12-08 | proton: Add vkd3dbindlesstb compat config option | Andrew Eikum | |
2020-12-03 | README: Clarify how to acquire source | Andrew Eikum | |
A user on GitHub was using the GitHub Releases tarballs, which won't work as our build system depends on it being a Git repo. Try to guide users to check out with Git instead. | |||
2020-11-09 | proton: Make log directory configurable via PROTON_LOG_DIR | Newbyte | |
2020-09-29 | configure: Remove no longer needed steam-runtime argument | Andrew Eikum | |
2020-09-29 | proton: Add PROTON_HIDE_NVIDIA_GPU runtime config | Andrew Eikum | |
2020-09-29 | update wine to 5.13 | Andrew Eikum | |
2020-09-17 | build against the Soldier SDK | Andrew Eikum | |
2020-07-15 | proton: Add vkd3dfl12 to force Direct3D 12 feature levelproton-5.0-10-rc2proton_5.0-next | Andrew Eikum | |
2020-06-05 | README: Disincentivize trying the write watch hackproton-5.0-8-rc2proton-5.0-8 | Andrew Eikum | |
2020-06-05 | proton: Add nowritewatch config option to disable write watch support | Andrew Eikum | |
2020-04-15 | proton: Introduce seccomp runtime option. | Rémi Bernon | |
This then sets the WINESECCOMP environment variable to enable seccomp filter for DOOM Eternal DRM (and others) without impacting other games. | |||
2020-03-19 | proton: Add cmdlineappend: compat config option | Andrew Eikum | |
2020-03-09 | proton: Add noforcelgadd compat config option | Andrew Eikum | |
2020-02-07 | proton: Default to DXVK for d3d9.proton-5.0-1 | Andrew Eikum | |
2020-02-07 | build: Build and ship glib, gstreamer, gst-plugins-base, and gst-plugins-good | Andrew Eikum | |
2020-02-07 | README: Document WINE_FULLSCREEN_INTEGER_SCALING. | soredake | |
2020-02-03 | README: Update for current Vagrant setup | Andrew Eikum | |
2019-11-08 | README: Document redist target | Andrew Eikum | |
2019-10-18 | Don't compress dist tarball | Andrew Eikum | |
This lets us take advantage of Steam delta updates. | |||
2019-07-18 | README: Clarify setting variable overrides | Andrew Eikum | |
2019-07-18 | proton: Enable fsync and add PROTON_NO_FSYNC variable | Andrew Eikum | |
2019-07-01 | build and ship d9vk | Andrew Eikum | |
2019-06-18 | Makefile: Add lsteamclient and dxvk convenience targets | Andrew Eikum | |
2019-05-14 | README: Mention path to Proton user_settings file | Andrew Eikum | |
2019-05-14 | README: Mention libvirt is now supported | Andrew Eikum | |
2019-04-15 | Use --recurse-submodules with git-clone | Leif Metcalf | |