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authorJoe Ludwig <joe@valvesoftware.com>2020-03-24 01:09:59 +0300
committerJoe Ludwig <joe@valvesoftware.com>2020-03-24 01:09:59 +0300
commit88055daccd6ef71c7fe99eac5a2b31ae096e5ffb (patch)
tree112766e33431103ec16c9d3cd4e38320eac5a5b5
parent26fa19eb86ab3c589af2bdbc77449d61a8ff799b (diff)
Merging using vr_steamvr_rel_to_sdk_release.
This should be everything in 1.10.32 [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 5773387]
-rw-r--r--bin/androidarm64/libopenvr_api.sobin0 -> 2473280 bytes
-rwxr-xr-xbin/linux32/libopenvr_api.sobin321917 -> 321917 bytes
-rwxr-xr-xbin/linux32/libopenvr_api.so.dbgbin2215172 -> 2215172 bytes
-rwxr-xr-xbin/linux64/libopenvr_api.sobin325190 -> 325190 bytes
-rwxr-xr-xbin/linux64/libopenvr_api.so.dbgbin2777461 -> 2777461 bytes
-rw-r--r--bin/linuxarm64/libopenvr_api.sobin0 -> 322240 bytes
-rw-r--r--bin/linuxarm64/libopenvr_api.so.dbgbin0 -> 2903912 bytes
-rw-r--r--bin/linuxarm64/libopenvr_api_unity.sobin0 -> 492560 bytes
-rw-r--r--bin/linuxarm64/libopenvr_api_unity.so.dbgbin0 -> 5161944 bytes
-rw-r--r--bin/win32/openvr_api.dllbin621520 -> 621520 bytes
-rw-r--r--bin/win32/openvr_api.dll.sigbin1450 -> 1450 bytes
-rw-r--r--bin/win32/openvr_api.pdbbin10964992 -> 10964992 bytes
-rw-r--r--bin/win64/openvr_api.dllbin819664 -> 819664 bytes
-rw-r--r--bin/win64/openvr_api.dll.sigbin1450 -> 1450 bytes
-rw-r--r--bin/win64/openvr_api.pdbbin10842112 -> 10850304 bytes
-rw-r--r--headers/openvr.h14
-rw-r--r--headers/openvr_api.cs12
-rw-r--r--headers/openvr_api.json10
-rw-r--r--headers/openvr_capi.h10
-rw-r--r--headers/openvr_driver.h2
-rw-r--r--lib/androidarm64/libopenvr_api.sobin0 -> 2473280 bytes
-rwxr-xr-xlib/linux32/libopenvr_api.sobin2215172 -> 2215172 bytes
-rwxr-xr-xlib/linux64/libopenvr_api.sobin2777461 -> 2777461 bytes
-rw-r--r--lib/linuxarm64/libopenvr_api.sobin0 -> 2903912 bytes
-rw-r--r--lib/linuxarm64/libopenvr_api_unity.sobin0 -> 5161944 bytes
-rw-r--r--samples/bin/androidarm64/libopenvr_api.sobin0 -> 807448 bytes
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/charlesfloor.frag15
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/charlesfloor.vert15
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/codepage437.pgmbin0 -> 36918 bytes
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/codepage437.pngbin0 -> 2028 bytes
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/companion.frag9
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/companion.vert11
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/dumb.frag9
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/dumb.vert12
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/hmd_opencv_sandbox_actions.json55
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/hmd_opencv_sandbox_bindings_generic.json94
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/pointcloud.frag77
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/pointcloud.vert47
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/pointcloud2.frag74
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/pointcloud2.vert50
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/rendermodel.frag9
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/rendermodel.vert12
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/terminal.frag96
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/terminal.vert17
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/world.frag16
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/world.vert16
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/world2.frag80
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/world2.vert17
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/world3.frag57
-rw-r--r--samples/bin/hmd_opencv_sandbox_resources/world3.vert22
-rw-r--r--samples/bin/linux32/libopenvr_api.sobin321917 -> 321917 bytes
-rw-r--r--samples/bin/linux64/libopenvr_api.sobin325190 -> 325190 bytes
-rw-r--r--samples/bin/linuxarm64/libopenvr_api.sobin0 -> 322240 bytes
-rwxr-xr-xsamples/bin/win32/hmd_opencv_sandbox.exebin0 -> 942032 bytes
-rw-r--r--samples/bin/win32/opencv_world341.dllbin0 -> 38133760 bytes
-rw-r--r--samples/bin/win32/openvr_api.dllbin621520 -> 621520 bytes
-rwxr-xr-xsamples/bin/win64/hmd_opencv_sandbox.exebin0 -> 1177552 bytes
-rw-r--r--samples/bin/win64/opencv_world341.dllbin0 -> 66341888 bytes
-rw-r--r--samples/bin/win64/openvr_api.dllbin819664 -> 819664 bytes
-rw-r--r--samples/hmd_opencv_sandbox/camera_app.cpp670
-rw-r--r--samples/hmd_opencv_sandbox/camera_app.h100
-rw-r--r--samples/hmd_opencv_sandbox/chew.c53
-rw-r--r--samples/hmd_opencv_sandbox/chew.h131
-rw-r--r--samples/hmd_opencv_sandbox/chewtypes.h68
-rw-r--r--samples/hmd_opencv_sandbox/common_hello.cpp146
-rw-r--r--samples/hmd_opencv_sandbox/common_hello.h27
-rw-r--r--samples/hmd_opencv_sandbox/geometry_object.cpp383
-rw-r--r--samples/hmd_opencv_sandbox/geometry_object.h81
-rw-r--r--samples/hmd_opencv_sandbox/hmd_opencv_sandbox.cpp939
-rw-r--r--samples/hmd_opencv_sandbox/hmd_opencv_sandbox.h163
-rw-r--r--samples/hmd_opencv_sandbox/opencv_process.cpp763
-rw-r--r--samples/hmd_opencv_sandbox/opencv_process.h90
-rw-r--r--samples/hmd_opencv_sandbox/os_generic.h410
-rw-r--r--samples/hmd_opencv_sandbox/shader_file.cpp154
-rw-r--r--samples/hmd_opencv_sandbox/shader_file.h45
-rw-r--r--samples/hmd_opencv_sandbox/stb_image.h7654
-rw-r--r--samples/hmd_opencv_sandbox/stb_image_write.h1622
-rw-r--r--samples/hmd_opencv_sandbox/vlinterm.c672
-rw-r--r--samples/hmd_opencv_sandbox/vlinterm.h86
-rw-r--r--samples/hmd_opencv_sandbox/vrterminal.cpp115
-rw-r--r--samples/hmd_opencv_sandbox/vrterminal.h35
81 files changed, 15261 insertions, 4 deletions
diff --git a/bin/androidarm64/libopenvr_api.so b/bin/androidarm64/libopenvr_api.so
new file mode 100644
index 0000000..5f57de0
--- /dev/null
+++ b/bin/androidarm64/libopenvr_api.so
Binary files differ
diff --git a/bin/linux32/libopenvr_api.so b/bin/linux32/libopenvr_api.so
index 6d7c2d3..995bb15 100755
--- a/bin/linux32/libopenvr_api.so
+++ b/bin/linux32/libopenvr_api.so
Binary files differ
diff --git a/bin/linux32/libopenvr_api.so.dbg b/bin/linux32/libopenvr_api.so.dbg
index 3015231..97afa3a 100755
--- a/bin/linux32/libopenvr_api.so.dbg
+++ b/bin/linux32/libopenvr_api.so.dbg
Binary files differ
diff --git a/bin/linux64/libopenvr_api.so b/bin/linux64/libopenvr_api.so
index 32cc89c..06e70fe 100755
--- a/bin/linux64/libopenvr_api.so
+++ b/bin/linux64/libopenvr_api.so
Binary files differ
diff --git a/bin/linux64/libopenvr_api.so.dbg b/bin/linux64/libopenvr_api.so.dbg
index 367173b..0a7fc19 100755
--- a/bin/linux64/libopenvr_api.so.dbg
+++ b/bin/linux64/libopenvr_api.so.dbg
Binary files differ
diff --git a/bin/linuxarm64/libopenvr_api.so b/bin/linuxarm64/libopenvr_api.so
new file mode 100644
index 0000000..2654e31
--- /dev/null
+++ b/bin/linuxarm64/libopenvr_api.so
Binary files differ
diff --git a/bin/linuxarm64/libopenvr_api.so.dbg b/bin/linuxarm64/libopenvr_api.so.dbg
new file mode 100644
index 0000000..8952036
--- /dev/null
+++ b/bin/linuxarm64/libopenvr_api.so.dbg
Binary files differ
diff --git a/bin/linuxarm64/libopenvr_api_unity.so b/bin/linuxarm64/libopenvr_api_unity.so
new file mode 100644
index 0000000..1c12307
--- /dev/null
+++ b/bin/linuxarm64/libopenvr_api_unity.so
Binary files differ
diff --git a/bin/linuxarm64/libopenvr_api_unity.so.dbg b/bin/linuxarm64/libopenvr_api_unity.so.dbg
new file mode 100644
index 0000000..a9ddd6b
--- /dev/null
+++ b/bin/linuxarm64/libopenvr_api_unity.so.dbg
Binary files differ
diff --git a/bin/win32/openvr_api.dll b/bin/win32/openvr_api.dll
index b89d07b..ae725b2 100644
--- a/bin/win32/openvr_api.dll
+++ b/bin/win32/openvr_api.dll
Binary files differ
diff --git a/bin/win32/openvr_api.dll.sig b/bin/win32/openvr_api.dll.sig
index 157be50..da91fe8 100644
--- a/bin/win32/openvr_api.dll.sig
+++ b/bin/win32/openvr_api.dll.sig
Binary files differ
diff --git a/bin/win32/openvr_api.pdb b/bin/win32/openvr_api.pdb
index 408303e..b48ea26 100644
--- a/bin/win32/openvr_api.pdb
+++ b/bin/win32/openvr_api.pdb
Binary files differ
diff --git a/bin/win64/openvr_api.dll b/bin/win64/openvr_api.dll
index 902b6c7..c4ccf28 100644
--- a/bin/win64/openvr_api.dll
+++ b/bin/win64/openvr_api.dll
Binary files differ
diff --git a/bin/win64/openvr_api.dll.sig b/bin/win64/openvr_api.dll.sig
index 2415c0a..dba7491 100644
--- a/bin/win64/openvr_api.dll.sig
+++ b/bin/win64/openvr_api.dll.sig
Binary files differ
diff --git a/bin/win64/openvr_api.pdb b/bin/win64/openvr_api.pdb
index ec1a257..804dbfd 100644
--- a/bin/win64/openvr_api.pdb
+++ b/bin/win64/openvr_api.pdb
Binary files differ
diff --git a/headers/openvr.h b/headers/openvr.h
index 7f593f3..4162df3 100644
--- a/headers/openvr.h
+++ b/headers/openvr.h
@@ -16,7 +16,7 @@ namespace vr
{
static const uint32_t k_nSteamVRVersionMajor = 1;
static const uint32_t k_nSteamVRVersionMinor = 10;
- static const uint32_t k_nSteamVRVersionBuild = 30;
+ static const uint32_t k_nSteamVRVersionBuild = 32;
} // namespace vr
// vrtypes.h
@@ -4162,6 +4162,15 @@ enum EVRRenderModelError
VRRenderModelError_InvalidTexture = 400,
};
+enum EVRRenderModelTextureFormat
+{
+ VRRenderModelTextureFormat_RGBA8_SRGB = 0, // RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
+ VRRenderModelTextureFormat_BC2,
+ VRRenderModelTextureFormat_BC4,
+ VRRenderModelTextureFormat_BC7,
+ VRRenderModelTextureFormat_BC7_SRGB
+};
+
/** A single vertex in a render model */
struct RenderModel_Vertex_t
{
@@ -4180,7 +4189,8 @@ struct RenderModel_Vertex_t
struct RenderModel_TextureMap_t
{
uint16_t unWidth, unHeight; // width and height of the texture map in pixels
- const uint8_t *rubTextureMapData; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
+ const uint8_t *rubTextureMapData; // Map texture data.
+ EVRRenderModelTextureFormat format; // Refer to EVRRenderModelTextureFormat
};
#if defined(__linux__) || defined(__APPLE__)
#pragma pack( pop )
diff --git a/headers/openvr_api.cs b/headers/openvr_api.cs
index 5abb193..c7dfbd6 100644
--- a/headers/openvr_api.cs
+++ b/headers/openvr_api.cs
@@ -5168,6 +5168,14 @@ public enum EVRRenderModelError
NotEnoughTexCoords = 308,
InvalidTexture = 400,
}
+public enum EVRRenderModelTextureFormat
+{
+ RGBA8_SRGB = 0,
+ BC2 = 1,
+ BC4 = 2,
+ BC7 = 3,
+ BC7_SRGB = 4,
+}
public enum EVRNotificationType
{
Transient = 0,
@@ -5947,6 +5955,7 @@ public enum EVRDebugError
public ushort unWidth;
public ushort unHeight;
public IntPtr rubTextureMapData; // const uint8_t *
+ public EVRRenderModelTextureFormat format;
}
// This structure is for backwards binary compatibility on Linux and OSX only
[StructLayout(LayoutKind.Sequential, Pack = 4)] public struct RenderModel_TextureMap_t_Packed
@@ -5954,17 +5963,20 @@ public enum EVRDebugError
public ushort unWidth;
public ushort unHeight;
public IntPtr rubTextureMapData; // const uint8_t *
+ public EVRRenderModelTextureFormat format;
public RenderModel_TextureMap_t_Packed(RenderModel_TextureMap_t unpacked)
{
this.unWidth = unpacked.unWidth;
this.unHeight = unpacked.unHeight;
this.rubTextureMapData = unpacked.rubTextureMapData;
+ this.format = unpacked.format;
}
public void Unpack(ref RenderModel_TextureMap_t unpacked)
{
unpacked.unWidth = this.unWidth;
unpacked.unHeight = this.unHeight;
unpacked.rubTextureMapData = this.rubTextureMapData;
+ unpacked.format = this.format;
}
}
[StructLayout(LayoutKind.Sequential)] public struct RenderModel_t
diff --git a/headers/openvr_api.json b/headers/openvr_api.json
index dd2d972..3c91bd1 100644
--- a/headers/openvr_api.json
+++ b/headers/openvr_api.json
@@ -1108,6 +1108,13 @@
,{"name": "VRRenderModelError_NotEnoughTexCoords","value": "308"}
,{"name": "VRRenderModelError_InvalidTexture","value": "400"}
]}
+, {"enumname": "vr::EVRRenderModelTextureFormat","values": [
+ {"name": "VRRenderModelTextureFormat_RGBA8_SRGB","value": "0"}
+ ,{"name": "VRRenderModelTextureFormat_BC2","value": "1"}
+ ,{"name": "VRRenderModelTextureFormat_BC4","value": "2"}
+ ,{"name": "VRRenderModelTextureFormat_BC7","value": "3"}
+ ,{"name": "VRRenderModelTextureFormat_BC7_SRGB","value": "4"}
+]}
, {"enumname": "vr::EVRNotificationType","values": [
{"name": "EVRNotificationType_Transient","value": "0"}
,{"name": "EVRNotificationType_Persistent","value": "1"}
@@ -2117,7 +2124,8 @@
,{"struct": "vr::RenderModel_TextureMap_t","fields": [
{ "fieldname": "unWidth", "fieldtype": "uint16_t"},
{ "fieldname": "unHeight", "fieldtype": "uint16_t"},
-{ "fieldname": "rubTextureMapData", "fieldtype": "const uint8_t *"}]}
+{ "fieldname": "rubTextureMapData", "fieldtype": "const uint8_t *"},
+{ "fieldname": "format", "fieldtype": "enum vr::EVRRenderModelTextureFormat"}]}
,{"struct": "vr::RenderModel_t","fields": [
{ "fieldname": "rVertexData", "fieldtype": "const struct vr::RenderModel_Vertex_t *"},
{ "fieldname": "unVertexCount", "fieldtype": "uint32_t"},
diff --git a/headers/openvr_capi.h b/headers/openvr_capi.h
index 6feb2c6..b24589f 100644
--- a/headers/openvr_capi.h
+++ b/headers/openvr_capi.h
@@ -1540,6 +1540,15 @@ typedef enum EVRRenderModelError
EVRRenderModelError_VRRenderModelError_InvalidTexture = 400,
} EVRRenderModelError;
+typedef enum EVRRenderModelTextureFormat
+{
+ EVRRenderModelTextureFormat_VRRenderModelTextureFormat_RGBA8_SRGB = 0,
+ EVRRenderModelTextureFormat_VRRenderModelTextureFormat_BC2 = 1,
+ EVRRenderModelTextureFormat_VRRenderModelTextureFormat_BC4 = 2,
+ EVRRenderModelTextureFormat_VRRenderModelTextureFormat_BC7 = 3,
+ EVRRenderModelTextureFormat_VRRenderModelTextureFormat_BC7_SRGB = 4,
+} EVRRenderModelTextureFormat;
+
typedef enum EVRNotificationType
{
EVRNotificationType_Transient = 0,
@@ -2233,6 +2242,7 @@ typedef struct RenderModel_TextureMap_t
uint16_t unWidth;
uint16_t unHeight;
uint8_t * rubTextureMapData; // const uint8_t *
+ enum EVRRenderModelTextureFormat format;
} RenderModel_TextureMap_t;
#if defined(__linux__) || defined(__APPLE__)
diff --git a/headers/openvr_driver.h b/headers/openvr_driver.h
index e2a757c..17ace50 100644
--- a/headers/openvr_driver.h
+++ b/headers/openvr_driver.h
@@ -16,7 +16,7 @@ namespace vr
{
static const uint32_t k_nSteamVRVersionMajor = 1;
static const uint32_t k_nSteamVRVersionMinor = 10;
- static const uint32_t k_nSteamVRVersionBuild = 30;
+ static const uint32_t k_nSteamVRVersionBuild = 32;
} // namespace vr
// vrtypes.h
diff --git a/lib/androidarm64/libopenvr_api.so b/lib/androidarm64/libopenvr_api.so
new file mode 100644
index 0000000..5f57de0
--- /dev/null
+++ b/lib/androidarm64/libopenvr_api.so
Binary files differ
diff --git a/lib/linux32/libopenvr_api.so b/lib/linux32/libopenvr_api.so
index 33d0db3..a55be24 100755
--- a/lib/linux32/libopenvr_api.so
+++ b/lib/linux32/libopenvr_api.so
Binary files differ
diff --git a/lib/linux64/libopenvr_api.so b/lib/linux64/libopenvr_api.so
index 94fd0b9..01940ca 100755
--- a/lib/linux64/libopenvr_api.so
+++ b/lib/linux64/libopenvr_api.so
Binary files differ
diff --git a/lib/linuxarm64/libopenvr_api.so b/lib/linuxarm64/libopenvr_api.so
new file mode 100644
index 0000000..8952036
--- /dev/null
+++ b/lib/linuxarm64/libopenvr_api.so
Binary files differ
diff --git a/lib/linuxarm64/libopenvr_api_unity.so b/lib/linuxarm64/libopenvr_api_unity.so
new file mode 100644
index 0000000..a9ddd6b
--- /dev/null
+++ b/lib/linuxarm64/libopenvr_api_unity.so
Binary files differ
diff --git a/samples/bin/androidarm64/libopenvr_api.so b/samples/bin/androidarm64/libopenvr_api.so
new file mode 100644
index 0000000..b9370d3
--- /dev/null
+++ b/samples/bin/androidarm64/libopenvr_api.so
Binary files differ
diff --git a/samples/bin/hmd_opencv_sandbox_resources/charlesfloor.frag b/samples/bin/hmd_opencv_sandbox_resources/charlesfloor.frag
new file mode 100644
index 0000000..4aa0974
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/charlesfloor.frag
@@ -0,0 +1,15 @@
+#version 430 core
+uniform sampler2D mytexture;
+in vec2 v2UVcoords;
+in vec3 opos;
+out vec4 outputColor;
+layout(location = 7) uniform vec4 coloruniform;
+void main()
+{
+ vec2 grid = clamp( sin( v2UVcoords*6000.0 )*60.0 - 58.0, vec2(0.0), vec2(1.0) ); //Make grid doodad
+ //vec2 dgrid = sqrt( abs( dFdy( v2UVcoords ) + dFdx( v2UVcoords ) ) ); //Fade out colors to avoid aliasing by using derivitive.
+ float dgrid = 4.0 - length( opos.xz )*.5;
+ outputColor = vec4( ( vec3( length(grid) ) *0.1 + 0.05 ) * clamp (dgrid,0.0,1.0), 1.0 ) * coloruniform;
+
+
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/charlesfloor.vert b/samples/bin/hmd_opencv_sandbox_resources/charlesfloor.vert
new file mode 100644
index 0000000..b388606
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/charlesfloor.vert
@@ -0,0 +1,15 @@
+#version 430
+
+layout(location = 0) uniform mat4 matrix;
+layout(location = 0) in vec3 position;
+layout(location = 1) in vec2 v2UVcoordsIn;
+
+out vec2 v2UVcoords;
+out vec3 opos;
+void main()
+{
+ v2UVcoords = v2UVcoordsIn*2.0-1.0;
+ opos = position;
+ //gl_Position = matrix * vec4( position, 1.0 ) * ( vec4( 1., 1., 0., 1. ) /* Tricky: Don't far clip. */ );
+ gl_Position = matrix * vec4( position, 1.0 );
+} \ No newline at end of file
diff --git a/samples/bin/hmd_opencv_sandbox_resources/codepage437.pgm b/samples/bin/hmd_opencv_sandbox_resources/codepage437.pgm
new file mode 100644
index 0000000..db08b17
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/codepage437.pgm
Binary files differ
diff --git a/samples/bin/hmd_opencv_sandbox_resources/codepage437.png b/samples/bin/hmd_opencv_sandbox_resources/codepage437.png
new file mode 100644
index 0000000..30860d5
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/codepage437.png
Binary files differ
diff --git a/samples/bin/hmd_opencv_sandbox_resources/companion.frag b/samples/bin/hmd_opencv_sandbox_resources/companion.frag
new file mode 100644
index 0000000..4341e88
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/companion.frag
@@ -0,0 +1,9 @@
+#version 410 core
+
+uniform sampler2D mytexture;
+noperspective in vec2 v2UV;
+out vec4 outputColor;
+void main()
+{
+ outputColor = texture(mytexture, v2UV);
+} \ No newline at end of file
diff --git a/samples/bin/hmd_opencv_sandbox_resources/companion.vert b/samples/bin/hmd_opencv_sandbox_resources/companion.vert
new file mode 100644
index 0000000..2a43db0
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/companion.vert
@@ -0,0 +1,11 @@
+#version 410 core
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec2 v2UVIn;
+noperspective out vec2 v2UV;
+
+void main()
+{
+ v2UV = v2UVIn;
+ gl_Position = position;
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/dumb.frag b/samples/bin/hmd_opencv_sandbox_resources/dumb.frag
new file mode 100644
index 0000000..ecc3069
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/dumb.frag
@@ -0,0 +1,9 @@
+#version 430 core
+
+layout(location = 8) uniform sampler2D mytexture;
+in vec4 colorTrans;
+out vec4 outputColor;
+void main()
+{
+ outputColor = vec4( colorTrans.rgba );
+} \ No newline at end of file
diff --git a/samples/bin/hmd_opencv_sandbox_resources/dumb.vert b/samples/bin/hmd_opencv_sandbox_resources/dumb.vert
new file mode 100644
index 0000000..f0b1f4a
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/dumb.vert
@@ -0,0 +1,12 @@
+#version 430
+layout(location = 0) uniform mat4 matrix;
+layout(location = 7) uniform vec4 coloruniform;
+layout(location = 0) in vec3 position;
+layout(location = 1) in vec4 color;
+out vec4 colorTrans;
+
+void main()
+{
+ colorTrans = color * coloruniform * vec4( 1.0, 1.0, 1.0, 1. );
+ gl_Position = matrix * vec4( position, 1.0 );
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/hmd_opencv_sandbox_actions.json b/samples/bin/hmd_opencv_sandbox_resources/hmd_opencv_sandbox_actions.json
new file mode 100644
index 0000000..7eafe65
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/hmd_opencv_sandbox_actions.json
@@ -0,0 +1,55 @@
+{
+ "default_bindings": [
+ {
+ "controller_type": "generic",
+ "binding_url": "hmd_opencv_sandbox_bindings_generic.json"
+ }
+ ],
+ "actions": [
+ {
+ "name": "/actions/demo/in/HideCubes",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/demo/in/advance_demo",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/demo/in/triggerhaptic",
+ "type": "boolean"
+ },
+ {
+ "name": "/actions/demo/in/AnalogInput",
+ "type": "vector2"
+ },
+ {
+ "name": "/actions/demo/in/Hand_Right",
+ "type": "pose"
+ },
+ {
+ "name": "/actions/demo/in/Hand_Left",
+ "type": "pose"
+ },
+ {
+ "name": "/actions/demo/out/haptic_left",
+ "type": "vibration"
+ },
+ {
+ "name": "/actions/demo/out/haptic_right",
+ "type": "vibration"
+ }
+ ],
+ "localization" : [
+ {
+ "language_tag": "en_US",
+ "/actions/demo/in/HideCubes": "Hide Cubes",
+ "/actions/demo/in/advance_demo": "Advance Demo",
+ "/actions/demo/in/triggerhaptic": "Trigger Haptic Pulse",
+ "/actions/demo/in/AnalogInput": "Analog Input",
+ "/actions/demo/in/Hand_Right": "Right Hand Pose",
+ "/actions/demo/in/Hand_Left": "Left Hand Pose",
+ "/actions/demo/out/haptic_left": "Left Haptic Feedback",
+ "/actions/demo/out/haptic_right": "Right Haptic Feedback"
+ }
+ ]
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/hmd_opencv_sandbox_bindings_generic.json b/samples/bin/hmd_opencv_sandbox_resources/hmd_opencv_sandbox_bindings_generic.json
new file mode 100644
index 0000000..d3a6d04
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/hmd_opencv_sandbox_bindings_generic.json
@@ -0,0 +1,94 @@
+{
+ "bindings" : {
+ "/actions/demo" : {
+ "poses" : [
+ {
+ "output" : "/actions/demo/in/hand_left",
+ "path" : "/user/hand/left/pose/raw"
+ },
+ {
+ "output" : "/actions/demo/in/hand_right",
+ "path" : "/user/hand/right/pose/raw"
+ }
+ ],
+ "haptics" : [
+ {
+ "output" : "/actions/demo/out/haptic_right",
+ "path" : "/user/hand/right/output/haptic"
+ },
+ {
+ "output" : "/actions/demo/out/haptic_left",
+ "path" : "/user/hand/left/output/haptic"
+ }
+ ],
+ "sources" : [
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/demo/in/hidecubes"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/trigger"
+ },
+ {
+ "inputs" : {
+ "position" : {
+ "output" : "/actions/demo/in/analoginput"
+ }
+ },
+ "mode" : "trackpad",
+ "path" : "/user/hand/right/input/trackpad"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/demo/in/triggerhaptic"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/grip"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/demo/in/hidecubes"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/trigger"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/demo/in/triggerhaptic"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/grip"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/demo/in/advance_demo"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/left/input/b"
+ },
+ {
+ "inputs" : {
+ "click" : {
+ "output" : "/actions/demo/in/advance_demo"
+ }
+ },
+ "mode" : "button",
+ "path" : "/user/hand/right/input/b"
+ }
+ ]
+ }
+ },
+ "controller_type" : "generic",
+ "description" : "Bindings for the OpenVR SDK \"hellovr_opengl\" demo for a generic controller",
+ "name" : "HelloVR bindings for a generic controller"
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/pointcloud.frag b/samples/bin/hmd_opencv_sandbox_resources/pointcloud.frag
new file mode 100644
index 0000000..03db8ec
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/pointcloud.frag
@@ -0,0 +1,77 @@
+#version 430 core
+
+uniform sampler2D mytexture;
+in vec4 vColor;
+in vec4 direction_forward;
+in vec4 worldspace_camera;
+in vec4 vposition;
+in float frameage;
+in float remaintime;
+in float pointsize;
+uniform vec4 particleprops; /* ( lifetime divisor 0.05 is good, alpha, upward speed, ? ) */
+in vec4 viewpert;
+uniform vec4 antprops; // [antsize, rendermode, max distance, ??? ]
+
+layout(location = 0) uniform mat4 matrix;
+layout(location = 1) uniform mat4 modelview;
+layout(location = 2) uniform mat4 modelviewinverse;
+layout(location = 3) uniform mat4 projection;
+layout(location = 4) uniform mat4 projectioninverse;
+
+out vec4 outputColor;
+void main()
+{
+ if( antprops.y > 3.5 )
+ {
+ //vec2 normst = (gl_PointCoord.st - vec2( 0.5 )) * 2.0;
+ //float dim = length( normst );
+ //if( dim > 1.0 ) discard;
+
+ vec4 Colorx = vec4( pow( vColor.rgb, vec3( 1.0 ) ), 1.0);
+ outputColor = vec4( Colorx.xyz, particleprops.g);//vec4( vec3(lighting) * Color.xyz, 1.0 );
+
+ vec4 v_clip_coord = ( modelview * vec4( vposition.xyz, 1.0 ) );
+ v_clip_coord /= v_clip_coord.w;
+ v_clip_coord.z -= remaintime*.1;
+ v_clip_coord = projection * v_clip_coord;
+ //vec4 v_clip_coord = matrix * vec4( vposition.xyz, 1.0 );
+ float f_ndc_depth = v_clip_coord.z / v_clip_coord.w;
+ gl_FragDepth = (1.0 - 0.0) * 0.5 * f_ndc_depth + (1.0 + 0.0) * 0.5;
+ }
+ else
+ {
+ vec2 normst = (gl_PointCoord.st - vec2( 0.5 )) * 2.0;
+ float dim = length( normst );
+ if( dim > 1.0 ) discard;
+ vec4 rnormst = vec4( normst, 1.0 - dim, 0.0 ); /* This is now the vector with z+ = looking right at you */
+ vec4 object_to_eye_vector_eye_space = vec4( matrix * vec4( vposition.xyz, 1.0 ) - matrix * vec4 ( worldspace_camera.xyz, 1.0) );
+ object_to_eye_vector_eye_space /= object_to_eye_vector_eye_space.w;
+ vec4 surfacenormal = vec4( rnormst.xyz * vec3( 1., -1., 1. ), 0.0 ); /* Worldspace. */
+ surfacenormal = modelview * surfacenormal; /*Wrong?*/
+ vec4 Color = vec4( vColor.rgb, 0.5);
+ vec3 lightpos = normalize( vec3( 0., 1., 0. ) );
+ vec3 lightdir = normalize( lightpos );
+ float lighting = dot( lightdir, surfacenormal.xyz ) * 0.5 + 0.5;
+ outputColor = vec4(vec3(lighting * Color.xyz), particleprops.g);//vec4( vec3(lighting) * Color.xyz, 1.0 );
+ vec4 v_clip_coord = ( modelview * vec4( vposition.xyz, 1.0 ) );
+ v_clip_coord /= v_clip_coord.w;
+ v_clip_coord.z += rnormst.z * pointsize; /* Pull z inward further on center of spheres. */
+ v_clip_coord.z /= 1.1;/* Make dots appear closer than other objects */
+ v_clip_coord = projection * v_clip_coord;
+ //vec4 v_clip_coord = matrix * vec4( vposition.xyz, 1.0 );
+ float f_ndc_depth = v_clip_coord.z / v_clip_coord.w;
+ gl_FragDepth = (1.0 - 0.0) * 0.5 * f_ndc_depth + (1.0 + 0.0) * 0.5;
+ }
+}
+
+/*
+Don't use this? Not sure why I have this as a note.
+
+// Append eye_space_pos.z += rnormst.z * pointsize;
+float far = gl_DepthRange.far; float near = gl_DepthRange.near;
+vec4 eye_space_pos = modelview * vposition;
+vec4 clip_space_pos = eye_space_pos * projection;
+float ndc_depth = clip_space_pos.z / clip_space_pos.w;
+float depth = (((far - near) * ndc_depth) + near + far) / 2.0;
+gl_FragDepth = depth;
+*/ \ No newline at end of file
diff --git a/samples/bin/hmd_opencv_sandbox_resources/pointcloud.vert b/samples/bin/hmd_opencv_sandbox_resources/pointcloud.vert
new file mode 100644
index 0000000..d8ec8b5
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/pointcloud.vert
@@ -0,0 +1,47 @@
+#version 430
+layout(location = 0) uniform mat4 matrix;
+layout(location = 1) uniform mat4 modelview;
+layout(location = 2) uniform mat4 modelviewinverse;
+layout(location = 3) uniform mat4 projection;
+uniform float frameno;
+uniform vec4 particleprops; /* ( lifetime divisor 0.05 is good, alpha, upward speed, ? ) */
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec4 icolor;
+out vec4 vColor;
+out vec4 direction_forward;
+out vec4 worldspace_camera;
+out vec4 vposition;
+out vec4 viewpert;
+out float remaintime;
+out float pointsize;
+out float frameage;
+uniform vec4 antprops; // [antsize, rendermode, max distance, ??? ]
+uniform float max_frameno;
+const float fadeintime = 0.2;
+void main()
+{
+ vec4 personpos = modelviewinverse * vec4( 0., 0., 0., 1. );
+ float distance_to_person = length( position.xyz - personpos.xyz );
+
+ frameage = frameno - icolor.a;
+ if( frameage < 0 ) frameage += max_frameno;
+ frameage /= distance_to_person + .1; // ** Ali **Far Objects Last Longer
+
+ vposition = position + vec4( 0., pow( frameage*particleprops.b /*CHANGEME*/, 2.0 )*length(icolor.rgb) * 1.0/*CHANGEME*/, 0., 0. );;
+ vColor = icolor;
+ direction_forward = (vec4( 0.0, 0.0, -1.0, 0.0 ) * modelview); /* Good */
+ worldspace_camera = vec4( modelview[3][0], modelview[3][1], modelview[3][2], modelview[3][3] );
+ gl_Position = matrix * vposition;
+ if( antprops.z > 0.01 && length( gl_Position.z ) > antprops.z ) { gl_PointSize = 0; return; }
+ viewpert = gl_Position/gl_Position.w;
+ remaintime = ( (1.0 + fadeintime ) - frameage * particleprops.r /*speed*/);
+ if( remaintime > 1.0 ) remaintime = ((1.0+fadeintime) - remaintime) * 5.0;
+
+ if( remaintime > 0.0 )
+ remaintime = mix( remaintime, 1.0, particleprops.w );
+ pointsize = antprops.x*(5.0 + 4.0/gl_Position.w /*CHANGEME*/)*remaintime;
+ if( remaintime < 0.0 ) pointsize = 0;
+ gl_PointSize = pointsize;
+ pointsize = .002 /*Approximation, how should this actually be determined?*/ * pointsize * gl_Position.w;
+}
+
diff --git a/samples/bin/hmd_opencv_sandbox_resources/pointcloud2.frag b/samples/bin/hmd_opencv_sandbox_resources/pointcloud2.frag
new file mode 100644
index 0000000..2447d36
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/pointcloud2.frag
@@ -0,0 +1,74 @@
+#version 430 core
+
+uniform sampler2D mytexture;
+in vec4 vColor;
+in vec4 direction_forward;
+in vec4 worldspace_camera;
+in vec4 vposition;
+in float frameage;
+in float remaintime;
+in float pointsize;
+uniform vec4 particleprops; /* ( lifetime divisor 0.05 is good, alpha, upward speed, ? ) */
+in vec4 viewpert;
+uniform vec4 antprops; // [antsize, rendermode, max distance, ??? ]
+
+layout(location = 0) uniform mat4 matrix;
+layout(location = 1) uniform mat4 modelview;
+layout(location = 2) uniform mat4 modelviewinverse;
+layout(location = 3) uniform mat4 projection;
+layout(location = 4) uniform mat4 projectioninverse;
+
+out vec4 outputColor;
+void main()
+{
+ vec2 normst = (gl_PointCoord.st - vec2( 0.5 )) * 2.0;
+ float dim = length( normst );
+ if( dim > 1.0 ) discard;
+
+ if( antprops.y > 3.5 )
+ {
+ vec4 Colorx = vec4( pow( vColor.rgb, vec3( 1.0 ) ), 1.0);
+ outputColor = vec4( Colorx.xyz, particleprops.g);//vec4( vec3(lighting) * Color.xyz, 1.0 );
+
+ vec4 v_clip_coord = ( modelview * vec4( vposition.xyz, 1.0 ) );
+ v_clip_coord /= v_clip_coord.w;
+ v_clip_coord.z -= remaintime*.1;
+ v_clip_coord = projection * v_clip_coord;
+ //vec4 v_clip_coord = matrix * vec4( vposition.xyz, 1.0 );
+ float f_ndc_depth = v_clip_coord.z / v_clip_coord.w;
+ gl_FragDepth = (1.0 - 0.0) * 0.5 * f_ndc_depth + (1.0 + 0.0) * 0.5;
+ }
+ else
+ {
+ vec4 rnormst = vec4( normst, 1.0 - dim, 0.0 ); /* This is now the vector with z+ = looking right at you */
+ vec4 object_to_eye_vector_eye_space = vec4( matrix * vec4( vposition.xyz, 1.0 ) - matrix * vec4 ( worldspace_camera.xyz, 1.0) );
+ object_to_eye_vector_eye_space /= object_to_eye_vector_eye_space.w;
+ vec4 surfacenormal = vec4( rnormst.xyz * vec3( 1., -1., 1. ), 0.0 ); /* Worldspace. */
+ surfacenormal = modelview * surfacenormal; /*Wrong?*/
+ vec4 Color = vec4( vColor.rgb, 0.5);
+ vec3 lightpos = normalize( vec3( 0., 1., 0. ) );
+ vec3 lightdir = normalize( lightpos );
+ float lighting = dot( lightdir, surfacenormal.xyz ) * 0.5 + 0.5;
+ outputColor = vec4(vec3(lighting * Color.xyz), particleprops.g);//vec4( vec3(lighting) * Color.xyz, 1.0 );
+ vec4 v_clip_coord = ( modelview * vec4( vposition.xyz, 1.0 ) );
+ v_clip_coord /= v_clip_coord.w;
+ v_clip_coord.z += rnormst.z * pointsize; /* Pull z inward further on center of spheres. */
+ v_clip_coord.z /= 1.1;/* Make dots appear closer than other objects */
+ v_clip_coord = projection * v_clip_coord;
+ //vec4 v_clip_coord = matrix * vec4( vposition.xyz, 1.0 );
+ float f_ndc_depth = v_clip_coord.z / v_clip_coord.w;
+ gl_FragDepth = (1.0 - 0.0) * 0.5 * f_ndc_depth + (1.0 + 0.0) * 0.5;
+ }
+}
+
+/*
+Don't use this? Not sure why I have this as a note.
+
+// Append eye_space_pos.z += rnormst.z * pointsize;
+float far = gl_DepthRange.far; float near = gl_DepthRange.near;
+vec4 eye_space_pos = modelview * vposition;
+vec4 clip_space_pos = eye_space_pos * projection;
+float ndc_depth = clip_space_pos.z / clip_space_pos.w;
+float depth = (((far - near) * ndc_depth) + near + far) / 2.0;
+gl_FragDepth = depth;
+*/ \ No newline at end of file
diff --git a/samples/bin/hmd_opencv_sandbox_resources/pointcloud2.vert b/samples/bin/hmd_opencv_sandbox_resources/pointcloud2.vert
new file mode 100644
index 0000000..0585a23
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/pointcloud2.vert
@@ -0,0 +1,50 @@
+#version 430
+layout(location = 0) uniform mat4 matrix;
+layout(location = 1) uniform mat4 modelview;
+layout(location = 2) uniform mat4 modelviewinverse;
+layout(location = 3) uniform mat4 projection;
+uniform float frameno;
+uniform vec4 particleprops; /* ( lifetime divisor 0.05 is good, alpha, upward speed, ? ) */
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec4 icolor;
+out vec4 vColor;
+out vec4 direction_forward;
+out vec4 worldspace_camera;
+out vec4 vposition;
+out vec4 viewpert;
+out float remaintime;
+out float pointsize;
+out float frameage;
+uniform vec4 antprops; // [antsize, rendermode, max distance, ??? ]
+uniform float max_frameno;
+const float fadeintime = 0.2;
+void main()
+{
+ vec4 personpos = modelviewinverse * vec4( 0., 0., 0., 1. );
+ float distance_to_person = length( position.xyz - personpos.xyz );
+
+ frameage = frameno - icolor.a;
+ if( frameage < 0 ) frameage += max_frameno;
+ frameage /= distance_to_person + .1; // ** Ali **Far Objects Last Longer
+
+ //This makes particles float upward.
+ //vposition = position + vec4( 0., pow( frameage*particleprops.b /*CHANGEME*/, 2.0 )*length(icolor.rgb) * 1.0/*CHANGEME*/, 0., 0. );;
+ vposition = position;
+
+ vColor = 1.3*icolor/clamp(distance_to_person*.5, 1.2, 3.0); /* Ali Darken distance
+ direction_forward = (vec4( 0.0, 0.0, -1.0, 0.0 ) * modelview); /* Good */
+ worldspace_camera = vec4( modelview[3][0], modelview[3][1], modelview[3][2], modelview[3][3] );
+ gl_Position = matrix * vposition;
+ if( antprops.z > 0.01 && length( gl_Position.z ) > antprops.z ) { gl_PointSize = 0; return; }
+ viewpert = gl_Position/gl_Position.w;
+ remaintime = ( (1.0 + fadeintime ) - frameage * particleprops.r /*speed*/);
+ if( remaintime > 1.0 ) remaintime = ((1.0+fadeintime) - remaintime) * 5.0;
+
+ if( remaintime > 0.0 )
+ remaintime = mix( remaintime, 1.0, particleprops.w );
+ pointsize = antprops.x*(5.0 + 4.0/gl_Position.w /*CHANGEME*/)*remaintime*distance_to_person; // ** Ali ** Far Objects are larger
+ if( remaintime < 0.0 ) pointsize = 0;
+ gl_PointSize = pointsize;
+ pointsize = .002 /*Approximation, how should this actually be determined?*/ * pointsize * gl_Position.w;
+}
+
diff --git a/samples/bin/hmd_opencv_sandbox_resources/rendermodel.frag b/samples/bin/hmd_opencv_sandbox_resources/rendermodel.frag
new file mode 100644
index 0000000..b1ebc41
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/rendermodel.frag
@@ -0,0 +1,9 @@
+//fragment shader for controllers
+#version 430 core
+layout(location = 8) uniform sampler2D diffuse;
+in vec2 v2TexCoord;
+out vec4 outputColor;
+void main()
+{
+ outputColor = vec4( texture2D( diffuse, v2TexCoord).xyz, 1. );
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/rendermodel.vert b/samples/bin/hmd_opencv_sandbox_resources/rendermodel.vert
new file mode 100644
index 0000000..34a2570
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/rendermodel.vert
@@ -0,0 +1,12 @@
+// vertex shader for controllers
+#version 430
+layout(location = 0) uniform mat4 matrix;
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec3 v3NormalIn;
+layout(location = 2) in vec2 v2TexCoordsIn;
+out vec2 v2TexCoord;
+void main()
+{
+ v2TexCoord = v2TexCoordsIn;
+ gl_Position = matrix * vec4(position.xyz, 1);
+} \ No newline at end of file
diff --git a/samples/bin/hmd_opencv_sandbox_resources/terminal.frag b/samples/bin/hmd_opencv_sandbox_resources/terminal.frag
new file mode 100644
index 0000000..d5e4538
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/terminal.frag
@@ -0,0 +1,96 @@
+//fragment shader for terminal
+#version 430 core
+layout(location = 8) uniform sampler2D font;
+layout(location = 9) uniform sampler2D text;
+layout(location = 20) uniform vec4 tprops;
+
+in vec2 v2TexCoord;
+out vec4 outputColor;
+void main()
+{
+ vec2 rightcoord = vec2( v2TexCoord.x, 1.0 - v2TexCoord.y );
+ vec2 rightcoordlookup = ( floor( rightcoord * tprops.zw ) + 0.5 ) / tprops.zw;
+ vec4 chardata = texture( text, rightcoordlookup );
+ vec2 subchar = mod( rightcoord * tprops.zw, 1.0 );
+
+ vec2 placeinsubtex = (subchar * 16.0 / tprops.yy); //Find the coarse position in the submap.
+
+ //Add in thee coarse position.
+ placeinsubtex += vec2( mod( chardata.x * 255.0, 16.0 )/16.0, floor( chardata.x * 255.0 / 16.0 )/16.0 );
+
+ //Make it look like no filtering (sharp edges)
+ //placeinsubtex = floor( placeinsubtex * tprops.xy ) / tprops.xy + 0.5/tprops.xy;
+
+ vec2 ofs = mod( placeinsubtex * tprops.xy, 1.0 ) / tprops.xy;
+ placeinsubtex -= pow( ofs, vec2( 1.2 ) );// + 0.5/tprops.xy;
+
+ //placeinsubtex = floor( placeinsubtex * tprops.xy ) / tprops.xy + 0.5/tprops.xy;
+
+ vec4 textdata = texture( font, placeinsubtex );
+
+ textdata.x = pow( textdata.x * 2.0, 2.0 );
+ textdata.x = clamp( textdata.x, 0.0, 1.0 );
+
+ float charcolorinfo = chardata.b * 255.0 + 0.5;
+ vec3 bg = vec3(
+ floor( mod( charcolorinfo, 32.0 ) / 16.0 ),
+ floor( mod( charcolorinfo, 64.0 ) / 32.0 ),
+ floor( mod( charcolorinfo, 128.0 ) / 64.0 ) );
+ vec3 fg = vec3(
+ floor( mod( charcolorinfo, 2.0 ) / 1.0 ),
+ floor( mod( charcolorinfo, 4.0 ) / 2.0 ),
+ floor( mod( charcolorinfo, 8.0 ) / 4.0 ) );
+ float charprops = chardata.g * 255.0 + 0.5;
+ vec3 props = vec3(
+ floor( mod( charprops, 2.0 ) / 1.0 ),
+ floor( mod( charprops, 4.0 ) / 2.0 ),
+ floor( mod( charprops, 32.0 ) / 16.0 ) );
+ if( props.z > 0.5 )
+ {
+ vec3 tmp = bg;
+ bg = fg;
+ fg = tmp;
+ }
+
+ if( props.x < 0.5 )
+ {
+ //Not bright
+ fg *= .8;
+ }
+ if( props.y > 0.5 )
+ {
+ fg *= .3;
+ }
+ outputColor = vec4( mix( bg, fg, textdata.x ), 1.0 );
+ if( textdata.x < 0.5 && length(bg) < .1 ) outputColor.a = 0.9;
+
+#if 0
+ vec2 rightcoord = vec2( v2TexCoord.x, 1.0 - v2TexCoord.y );
+ //vec4 chardata = texture( text, v2TexCoord ).xyzw;
+ //outputColor = vec4( chardata, 1. );
+
+
+ vec4 tvA = texture( text, rightcoord ).xyzw;
+ //vec4 tvB = texture2D( texture0, fvpos + vec2( 0, vvExtra.w ) ); //Doing the second texture look up "looks" slower but is in fact way faster, up from 25 FPS to 42.
+
+ vec2 targetc = tvA.xy;
+ vec2 placeincharacter = mod( vv1Col.zw, 1.0 ) / 16.0;
+ targetc = targetc + placeincharacter - vec2( 0.005); //This tweaks the position in the texture we're looking.
+
+ float finalchartex = (texture2D( font, targetc )).r; //Look up texture and color-stretch.
+
+ return;
+
+/* //For filtering
+ vec3 fgcolor = vec3( tvB.yzw );
+ vec3 bgcolor = vec3( tvA.zw, tvB.x );
+ vec3 fg = finalchartex * fgcolor;
+ vec3 bg = (1.-finalchartex) * bgcolor; ///??? Why is this faster than "mix"??
+ outputColor = vec4( fg+bg, 1.0 );*/
+
+ if( finalchartex > 0.5 )
+ outputColor = vec4( tvB.yzw, 1.0 );
+ else
+ outputColor = vec4( tvA.zw, tvB.x, 1.0 );
+ #endif
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/terminal.vert b/samples/bin/hmd_opencv_sandbox_resources/terminal.vert
new file mode 100644
index 0000000..9778153
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/terminal.vert
@@ -0,0 +1,17 @@
+// vertex shader for terminal
+#version 430
+layout(location = 0) uniform mat4 matrix;
+layout(location = 1) uniform mat4 modelview;
+layout(location = 21) uniform mat4 modelviewPre;
+layout(location = 20) uniform vec4 tprops;
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec2 v2TexCoordsIn;
+out vec2 v2TexCoord;
+void main()
+{
+ v2TexCoord = v2TexCoordsIn;
+ vec4 newbase = modelviewPre * vec4(position.xyz, 1);
+ vec4 newpos = modelview * vec4(newbase.xyz, 1);
+ gl_Position = matrix * newpos;
+} \ No newline at end of file
diff --git a/samples/bin/hmd_opencv_sandbox_resources/world.frag b/samples/bin/hmd_opencv_sandbox_resources/world.frag
new file mode 100644
index 0000000..6da7ceb
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/world.frag
@@ -0,0 +1,16 @@
+#version 430 core
+
+uniform sampler2D mytexture;
+in vec2 v2UVcoords;
+in vec4 posout;
+uniform vec3 tolforconf;
+layout(location = 7) uniform vec4 coloruniform;
+out vec4 outputColor;
+
+void main()
+{
+ float forcefloorconf = 1.0;
+ if( posout.y < tolforconf.z ) forcefloorconf = (posout.y - tolforconf.z)*10.0+ 1.0;
+ outputColor = vec4( pow( texture(mytexture, v2UVcoords).rgb * vec3(1.0,1.0,1.0), vec3(1.0) ),
+ clamp(posout.w * tolforconf.x + tolforconf.y, 0.0, 1.0)*forcefloorconf ) * coloruniform;
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/world.vert b/samples/bin/hmd_opencv_sandbox_resources/world.vert
new file mode 100644
index 0000000..9ef4192
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/world.vert
@@ -0,0 +1,16 @@
+#version 430
+
+layout(location = 0) uniform mat4 matrix;
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec2 v2UVcoordsIn;
+
+out vec2 v2UVcoords;
+out vec4 posout;
+void main()
+{
+ vec4 lpos = position;
+ posout = lpos;
+ v2UVcoords = v2UVcoordsIn;
+ gl_Position = matrix * vec4( lpos.xyz, 1.0 );
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/world2.frag b/samples/bin/hmd_opencv_sandbox_resources/world2.frag
new file mode 100644
index 0000000..fb41a3e
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/world2.frag
@@ -0,0 +1,80 @@
+#version 430 core
+
+uniform sampler2D mytexture;
+in vec2 v2UVcoords;
+in vec4 posout;
+in vec4 pos_xformed;
+uniform vec3 tolforconf;
+layout(location = 7) uniform vec4 coloruniform;
+out vec4 outputColor;
+
+#define KOOMER 0
+
+vec3 utahcolor( float u, vec3 col, float sat )
+{
+ const vec3 utahC = vec3( 73.0/255.0, 177.0/255.0, 159.0/255.0 );
+ const vec3 utahB = vec3( 97.0/255.0, 96.0/255.0, 155.0/255.0 );
+ const vec3 utahP = vec3( 178.0/255.0, 87.0/255.0, 148.0/255.0 );
+
+#if KOOMER
+ u = mod( u, 1.0 );
+ if( u < 0.333 )
+ return mix( utahP, utahC, u * 3.0 );
+ if( u < 0.666 )
+ return mix( utahC, utahB, (u-.333) * 3.0 );
+ return mix( utahB, utahP, (u-.666) * 3.0 );
+#else
+ return mix( vec3(u)/8.0, col, sat );
+#endif
+}
+
+void main()
+{
+ vec3 decolor = pow( texture(mytexture, v2UVcoords).rgb * vec3(1.0,1.0,1.0), vec3(1.0) );
+ float thinness = 50.0;
+
+#define MODE 1
+#if MODE == 0
+ //Crazy Grid Mode
+ float fadeout = clamp( 1.0 - length( posout.xzy )*.1, 0.0, 1.0 );
+
+
+ vec3 gridalign = sin ( mod( vec3( posout.yyy ) * 20.0, 1.0 ) * 3.14159 )* thinness - (thinness-1.);
+ if( posout.y < 0.1 ) discard;
+ gridalign = clamp( gridalign, 0.0, 1.0 );
+ outputColor = vec4(
+ decolor,
+ //W
+ clamp(posout.w * tolforconf.x + tolforconf.y, 0.0, 1.0)
+ * length( gridalign ) * fadeout
+ ) * coloruniform;
+
+#elif MODE == 1
+ //Crazy Grid Mode
+
+ vec3 odecolor = decolor;
+ float decoloramp = length( odecolor );
+ decoloramp = clamp( decoloramp, 0.1, 1.0 );
+ float derv = abs( dFdx( decoloramp ) ) + abs( dFdy( decoloramp ) );
+ decolor = mix(
+ ( vec3( derv.xxx * 3.0 ) * clamp(2.-pos_xformed.z*.4, 0.0, 1.0 ) + utahcolor( posout.w * .5 + decoloramp*2.0, odecolor, 0. ) ) * vec3( 0.1, 0.6, 0.6 ),
+ odecolor, 1.0 * clamp( 1.4 - pos_xformed.z, 0., 1. ) ) ;
+ decolor = clamp( decolor, 0.0, 1.0 );
+ vec3 gridalign =
+ clamp(
+// sin ( mod( vec3( posout.xyz ) * 20.0, 1.0 ) * 3.14159 ) * thinness - (thinness-10.)
+ vec3( 1. )
+ ,0., 1. );
+
+ float fadeout = 1.0;//clamp( 1.5 - length( posout.xzy )*.2, 0.0, 1.0 );;
+ outputColor = vec4(
+ decolor,
+ //W
+ clamp( posout.w * 2.0, 0.0, 1.0)
+ * clamp( fadeout, 0.0, 1.0 )
+ * length( gridalign )
+ ) * coloruniform;
+
+#endif
+}
+
diff --git a/samples/bin/hmd_opencv_sandbox_resources/world2.vert b/samples/bin/hmd_opencv_sandbox_resources/world2.vert
new file mode 100644
index 0000000..12844cc
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/world2.vert
@@ -0,0 +1,17 @@
+#version 430
+
+layout(location = 0) uniform mat4 matrix;
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec2 v2UVcoordsIn;
+
+out vec2 v2UVcoords;
+out vec4 posout;
+out vec4 pos_xformed;
+void main()
+{
+ vec4 lpos = position;
+ posout = lpos;
+ v2UVcoords = v2UVcoordsIn;
+ gl_Position = pos_xformed = matrix * vec4( lpos.xyz, 1.0 );
+}
diff --git a/samples/bin/hmd_opencv_sandbox_resources/world3.frag b/samples/bin/hmd_opencv_sandbox_resources/world3.frag
new file mode 100644
index 0000000..22091a9
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/world3.frag
@@ -0,0 +1,57 @@
+#version 430 core
+
+uniform sampler2D mytexture;
+in vec2 v2UVcoords;
+in vec4 posout;
+in vec4 pos_xformed;
+uniform vec3 tolforconf;
+layout(location = 7) uniform vec4 coloruniform;
+out vec4 outputColor;
+out vec4 relpos;
+
+#define KOOMER 0
+
+vec3 utahcolor( float u, vec3 col, float sat )
+{
+ const vec3 utahC = vec3( 73.0/255.0, 177.0/255.0, 159.0/255.0 );
+ const vec3 utahB = vec3( 97.0/255.0, 96.0/255.0, 155.0/255.0 );
+ const vec3 utahP = vec3( 178.0/255.0, 87.0/255.0, 148.0/255.0 );
+
+#if KOOMER
+ u = mod( u, 1.0 );
+ if( u < 0.333 )
+ return mix( utahP, utahC, u * 3.0 );
+ if( u < 0.666 )
+ return mix( utahC, utahB, (u-.333) * 3.0 );
+ return mix( utahB, utahP, (u-.666) * 3.0 );
+#else
+ return mix( vec3(u)/8.0, col, sat );
+#endif
+}
+
+void main()
+{
+ vec3 decolor = pow( texture(mytexture, v2UVcoords).rgb * vec3(1.0,1.0,1.0), vec3(1.0) );
+ float thinness = 50.0;
+
+ vec3 odecolor = decolor;
+ float decoloramp = length( odecolor );
+ decoloramp = clamp( decoloramp, 0.1, 1.0 );
+ float derv = abs( dFdx( decoloramp ) ) + abs( dFdy( decoloramp ) );
+ decolor = vec3( derv.xxx * 3.0 ) + utahcolor( posout.w * .5 + decoloramp*2.0, odecolor, 0. );
+ decolor = clamp( decolor, 0.0, 1.0 );
+
+ float rolloff = 2.0 - pos_xformed.z;
+
+ float fadeout = 1.0;//clamp( 1.5 - length( posout.xzy )*.2, 0.0, 1.0 );;
+ outputColor = vec4(
+ decolor,
+ //W
+ clamp( posout.w * 2.0, 0.0, 1.0)
+ * clamp( fadeout, 0.0, 1.0 )
+ * rolloff
+ ) * coloruniform * vec4( 0., 1., 1., 1. );
+
+ //outputColor = vec4( vec3( pos_xformed.z ), 1.0 );
+}
+
diff --git a/samples/bin/hmd_opencv_sandbox_resources/world3.vert b/samples/bin/hmd_opencv_sandbox_resources/world3.vert
new file mode 100644
index 0000000..f750dd2
--- /dev/null
+++ b/samples/bin/hmd_opencv_sandbox_resources/world3.vert
@@ -0,0 +1,22 @@
+#version 430
+
+layout(location = 0) uniform mat4 matrix;
+layout(location = 1) uniform mat4 modelview;
+layout(location = 3) uniform mat4 projection;
+
+layout(location = 0) in vec4 position;
+layout(location = 1) in vec2 v2UVcoordsIn;
+
+out vec2 v2UVcoords;
+out vec4 posout;
+out vec4 pos_xformed;
+out vec4 relpos;
+
+void main()
+{
+ vec4 lpos = position;
+ posout = lpos;
+ v2UVcoords = v2UVcoordsIn;
+ relpos = modelview * vec4( lpos.xyz, 1.0 );
+ gl_Position = pos_xformed = projection * relpos;
+}
diff --git a/samples/bin/linux32/libopenvr_api.so b/samples/bin/linux32/libopenvr_api.so
index 6d7c2d3..995bb15 100644
--- a/samples/bin/linux32/libopenvr_api.so
+++ b/samples/bin/linux32/libopenvr_api.so
Binary files differ
diff --git a/samples/bin/linux64/libopenvr_api.so b/samples/bin/linux64/libopenvr_api.so
index 32cc89c..06e70fe 100644
--- a/samples/bin/linux64/libopenvr_api.so
+++ b/samples/bin/linux64/libopenvr_api.so
Binary files differ
diff --git a/samples/bin/linuxarm64/libopenvr_api.so b/samples/bin/linuxarm64/libopenvr_api.so
new file mode 100644
index 0000000..2654e31
--- /dev/null
+++ b/samples/bin/linuxarm64/libopenvr_api.so
Binary files differ
diff --git a/samples/bin/win32/hmd_opencv_sandbox.exe b/samples/bin/win32/hmd_opencv_sandbox.exe
new file mode 100755
index 0000000..c9c573b
--- /dev/null
+++ b/samples/bin/win32/hmd_opencv_sandbox.exe
Binary files differ
diff --git a/samples/bin/win32/opencv_world341.dll b/samples/bin/win32/opencv_world341.dll
new file mode 100644
index 0000000..b10b026
--- /dev/null
+++ b/samples/bin/win32/opencv_world341.dll
Binary files differ
diff --git a/samples/bin/win32/openvr_api.dll b/samples/bin/win32/openvr_api.dll
index b89d07b..ae725b2 100644
--- a/samples/bin/win32/openvr_api.dll
+++ b/samples/bin/win32/openvr_api.dll
Binary files differ
diff --git a/samples/bin/win64/hmd_opencv_sandbox.exe b/samples/bin/win64/hmd_opencv_sandbox.exe
new file mode 100755
index 0000000..0a4302b
--- /dev/null
+++ b/samples/bin/win64/hmd_opencv_sandbox.exe
Binary files differ
diff --git a/samples/bin/win64/opencv_world341.dll b/samples/bin/win64/opencv_world341.dll
new file mode 100644
index 0000000..736e39d
--- /dev/null
+++ b/samples/bin/win64/opencv_world341.dll
Binary files differ
diff --git a/samples/bin/win64/openvr_api.dll b/samples/bin/win64/openvr_api.dll
index 902b6c7..c4ccf28 100644
--- a/samples/bin/win64/openvr_api.dll
+++ b/samples/bin/win64/openvr_api.dll
Binary files differ
diff --git a/samples/hmd_opencv_sandbox/camera_app.cpp b/samples/hmd_opencv_sandbox/camera_app.cpp
new file mode 100644
index 0000000..9a76998
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/camera_app.cpp
@@ -0,0 +1,670 @@
+#include "camera_app.h"
+#include "common_hello.h"
+#include "hmd_opencv_sandbox.h"
+#include <iostream>
+
+
+#ifndef GL_POINT_SPRITE_OES
+#define GL_POINT_SPRITE_OES 0x8861
+#endif
+
+#define NUM_SAVED_SETTINGS (8)
+CameraApp::settings_t g_savesettings[NUM_SAVED_SETTINGS];
+
+CameraApp::CameraApp( CMainApplication * parentApp ) :
+ m_ipxUpdatePlace( 0 )
+ , m_frameno( 0 )
+ , m_opencv_p( this )
+ , m_maxframeno( 100000 )
+ , m_ipxUpdatePlaceLast( 0 )
+ , m_shdCharlesFloor( CONTENT_FOLDER"/charlesfloor" )
+ , m_shdDumb( CONTENT_FOLDER"/dumb" )
+ , m_shdPointCloud( CONTENT_FOLDER"/pointcloud" )
+ , m_shdPointCloud2( CONTENT_FOLDER"/pointcloud2" )
+ , m_shdWorld( CONTENT_FOLDER"/world" )
+ , m_shdWorld2( CONTENT_FOLDER"/world2" )
+ , m_shdWorld3( CONTENT_FOLDER"/world3" )
+ , m_vCurrentColor( 1.0, 1.0, 1.0, 1.0 )
+ , m_bSettingsChanged( false )
+ , m_iDebugTextureW( 512 )
+ , m_iDebugTextureH( 512 )
+ , m_geoDepthMap( "DepthMap" )
+ , m_geoCharlesFloor( "CharlesFloor" )
+ , m_geoPointCloud( "PointCloud" )
+ , m_uiPointCloudCount( 65536 * 2 )
+ , m_geoJeremyFloor()
+ , m_pDebugTextureData( 0 )
+ , m_lastLoadedSettingsID( 0 )
+{
+ m_iTexture = 0;
+ m_parent = parentApp;
+
+ //Alireza (notice different alg than F3)
+ CameraApp::settings_t & savesettings_f1 = g_savesettings[0];
+ savesettings_f1.iShowAnts = 5;
+ savesettings_f1.iGeoMode = 0;
+ savesettings_f1.fAntSize = 2.5;
+ savesettings_f1.iAntEvery = -6;
+ savesettings_f1.bMeshAsLines = 0;
+ savesettings_f1.iFloorType = 0;
+ savesettings_f1.bGreenMode = 0;
+ savesettings_f1.fGeoAlpha = 1;
+ savesettings_f1.iStereoAlg = 2;
+ savesettings_f1.fAntMaxDist = 100;
+ savesettings_f1.fImportanceOfDist = 25;
+ savesettings_f1.iWhichAntShader = 1;
+
+ CameraApp::settings_t & savesettings_f2 = g_savesettings[1];
+ savesettings_f2.iShowAnts = 6;
+ savesettings_f2.iGeoMode = 0;
+ savesettings_f2.fAntSize = 1.5;
+ savesettings_f2.iAntEvery = 2;
+ savesettings_f2.bMeshAsLines = 0;
+ savesettings_f2.iFloorType = 0;
+ savesettings_f2.bGreenMode = 0;
+ savesettings_f2.fGeoAlpha = 0.65f;
+ savesettings_f2.iStereoAlg = 2;
+ savesettings_f2.fAntMaxDist = 100;
+ savesettings_f2.fImportanceOfDist = 10;
+ savesettings_f2.iWhichAntShader = 0;
+
+ CameraApp::settings_t & savesettings_f3 = g_savesettings[2];
+ savesettings_f3.iShowAnts = 1;
+ savesettings_f3.iGeoMode = 0;
+ savesettings_f3.fAntSize = 4.9f;
+ savesettings_f3.iAntEvery = 3;
+ savesettings_f3.bMeshAsLines = 0;
+ savesettings_f3.iFloorType = 0;
+ savesettings_f3.bGreenMode = 0;
+ savesettings_f3.fGeoAlpha = 0.1f;
+ savesettings_f3.iStereoAlg = 0;
+
+ //Eric Hope + Alireza (notice different alg)
+ CameraApp::settings_t & savesettings_f4 = g_savesettings[3];
+ savesettings_f4.iShowAnts = 7;
+ savesettings_f4.iGeoMode = 0;
+ savesettings_f4.fAntSize = 2.7f;
+ savesettings_f4.iAntEvery = 4;
+ savesettings_f4.bMeshAsLines = 1;
+ savesettings_f4.iFloorType = 3;
+ savesettings_f4.bGreenMode = 0;
+ savesettings_f4.fGeoAlpha = 1;
+ savesettings_f4.iStereoAlg = 2;
+ savesettings_f4.fAntMaxDist = 100;
+ savesettings_f4.fImportanceOfDist = 0;
+ savesettings_f4.iWhichAntShader = 0;
+ savesettings_f4.fSampleCoverage = 0;
+
+ //Shiny Through
+ CameraApp::settings_t & savesettings_f5 = g_savesettings[4];
+ savesettings_f5.iShowAnts = 0;
+ savesettings_f5.iGeoMode = 6;
+ savesettings_f5.fAntSize = 0.9f;
+ savesettings_f5.bMeshAsLines = 0;
+ savesettings_f5.iFloorType = 0;
+ savesettings_f5.bGreenMode = 0;
+ savesettings_f5.fGeoAlpha = 0.65f;
+ savesettings_f5.iStereoAlg = 2;
+
+ //Passthrough
+ CameraApp::settings_t & savesettings_f6 = g_savesettings[5];
+ savesettings_f6.iShowAnts = 0;
+ savesettings_f6.iGeoMode = 7;
+ savesettings_f6.fAntSize = 1;
+ savesettings_f6.iAntEvery = 4;
+ savesettings_f6.bMeshAsLines = 0;
+ savesettings_f6.iFloorType = 3;
+ savesettings_f6.bGreenMode = 0;
+ savesettings_f6.fGeoAlpha = 0.55f;
+ savesettings_f6.iStereoAlg = 2;
+
+ //Generic fire XXX THIS IS ACTUALLY UNUSED.
+ CameraApp::settings_t & savesettings_f7 = g_savesettings[6];
+ savesettings_f7.iShowAnts = 6;
+ savesettings_f7.iGeoMode = 0;
+ savesettings_f7.fAntSize = 1.5;
+ savesettings_f7.iAntEvery = 3;
+ savesettings_f7.bMeshAsLines = 0;
+ savesettings_f7.iFloorType = 0;
+ savesettings_f7.bGreenMode = 0;
+ savesettings_f7.fGeoAlpha = 0.65f;
+ savesettings_f7.iStereoAlg = 2;
+ savesettings_f7.fAntMaxDist = 100;
+ savesettings_f7.fImportanceOfDist = 15;
+ savesettings_f7.iWhichAntShader = 0;
+
+ //Passthrough 2.0
+ CameraApp::settings_t & savesettings_f8 = g_savesettings[7];
+ savesettings_f8.iShowAnts = 6;
+ savesettings_f8.iGeoMode = 0;
+ savesettings_f8.fAntSize = 2.5;
+ savesettings_f8.iAntEvery = -6;
+ savesettings_f8.bMeshAsLines = 0;
+ savesettings_f8.iFloorType = 3;
+ savesettings_f8.bGreenMode = 0;
+ savesettings_f8.fGeoAlpha = 1;
+ savesettings_f8.iStereoAlg = 2;
+ savesettings_f8.fAntMaxDist = 1.5;
+ savesettings_f8.fImportanceOfDist = 25;
+ savesettings_f8.iWhichAntShader = 0;
+ savesettings_f8.fSampleCoverage = 0.5;
+
+ LoadSettings( 3 );
+}
+
+CameraApp::~CameraApp()
+{
+ if ( m_pDebugTextureData )
+ {
+ delete m_pDebugTextureData;
+ }
+
+}
+
+static void PushV4( std::vector< float > & d, float v1, float v2, float v3, float v4, float f1, float f2, float f3, float f4 )
+{
+ d.push_back( v1 );
+ d.push_back( v2 );
+ d.push_back( v3 );
+ d.push_back( v4 );
+
+ d.push_back( f1 );
+ d.push_back( f2 );
+ d.push_back( f3 );
+ d.push_back( f4 );
+}
+
+bool CameraApp::BInit()
+{
+ // Render floor lines
+ for( int floorno = 0; floorno < 2; floorno++ )
+ {
+ m_geoJeremyFloor[floorno].SetArrayProps( 0, 0, 8 );
+ m_geoJeremyFloor[floorno].SetArrayPropsAdvanced( 0, 0, 4, 0 );
+ m_geoJeremyFloor[floorno].SetArrayPropsAdvanced( 0, 1, 4, 4 );
+
+ std::vector< float > & jeremydata = m_geoJeremyFloor[floorno].GetVertexArrayPtr();
+
+ const int kNumLines = floorno?201:21;
+ float fRadius = (float)( floorno?80:4 );
+ const float floorLineColor[] = { 0.3f, 0.3f, 0.3f };
+ for ( int nLine = 0; nLine < kNumLines; ++nLine )
+ {
+ float val = (float)nLine / (float)(kNumLines - 1) * fRadius - 0.5f * fRadius;
+ PushV4( jeremydata, -fRadius / 2.0f, 0, val, 1, floorLineColor[0], floorLineColor[1], floorLineColor[2], 1 );
+ PushV4( jeremydata, fRadius / 2.0f, 0, val, 1, floorLineColor[0], floorLineColor[1], floorLineColor[2], 1 );
+ PushV4( jeremydata, val, 0, -fRadius / 2.0f, 1, floorLineColor[0], floorLineColor[1], floorLineColor[2], 1 );
+ PushV4( jeremydata, val, 0, fRadius / 2.0f, 1, floorLineColor[0], floorLineColor[1], floorLineColor[2], 1 );
+ }
+
+ m_geoJeremyFloor[floorno].SetRenderType( 0, GL_LINES );
+ m_geoJeremyFloor[floorno].Check();
+ }
+
+ m_geoCharlesFloor.SetArrayProps( 0, 0, 3 );
+ m_geoCharlesFloor.SetArrayProps( 1, 0, 2 );
+ m_geoCharlesFloor.TackVertex( 0, 0, -600, 0, -600 ); m_geoCharlesFloor.TackVertex( 1, 0, 0, 0 ); m_geoCharlesFloor.TackIndex( 0, 0 );
+ m_geoCharlesFloor.TackVertex( 0, 0, 600, 0, -600 ); m_geoCharlesFloor.TackVertex( 1, 0, 1, 0 ); m_geoCharlesFloor.TackIndex( 0, 1 );
+ m_geoCharlesFloor.TackVertex( 0, 0, -600, 0, 600 ); m_geoCharlesFloor.TackVertex( 1, 0, 0, 1 ); m_geoCharlesFloor.TackIndex( 0, 2 );
+ m_geoCharlesFloor.TackVertex( 0, 0, -600, 0, 600 ); m_geoCharlesFloor.TackVertex( 1, 0, 0, 1 ); m_geoCharlesFloor.TackIndex( 0, 3 );
+ m_geoCharlesFloor.TackVertex( 0, 0, 600, 0, -600 ); m_geoCharlesFloor.TackVertex( 1, 0, 1, 0 ); m_geoCharlesFloor.TackIndex( 0, 4 );
+ m_geoCharlesFloor.TackVertex( 0, 0, 600, 0, 600 ); m_geoCharlesFloor.TackVertex( 1, 0, 1, 1 ); m_geoCharlesFloor.TackIndex( 0, 5 );
+ m_geoCharlesFloor.SetRenderType( 0, GL_TRIANGLES );
+ m_geoCharlesFloor.Check();
+
+ //Point cloud
+ {
+ m_geoPointCloud.SetArrayProps( 0, 1, 8 );
+ m_geoPointCloud.SetArrayPropsAdvanced( 0, 0, 4, 0 ); //Position
+ m_geoPointCloud.SetArrayPropsAdvanced( 0, 1, 4, 4 ); //Color
+ m_geoPointCloud.SetRenderType( 0, GL_POINTS );
+ std::vector<float> & pointclouddata = m_geoPointCloud.GetVertexArrayPtr();
+ pointclouddata.resize( m_uiPointCloudCount * 8 );
+ for ( int i = 0; i < (int)m_uiPointCloudCount; i++ )
+ {
+ pointclouddata[i * 8 + 0] = i * 0.01f;
+ pointclouddata[i * 8 + 1] = i * 0.01f;
+ pointclouddata[i * 8 + 2] = i * 0.01f;
+ pointclouddata[i * 8 + 3] = 1;
+
+ pointclouddata[i * 8 + 4] = 1.0;
+ pointclouddata[i * 8 + 5] = 0.5;
+ pointclouddata[i * 8 + 6] = 0.0;
+ pointclouddata[i * 8 + 7] = 1.0;
+ }
+ m_geoPointCloud.Check();
+ }
+
+ glGenTextures( 1, &m_iTexture );
+
+ ////////////////////////////////////////////////////////////////////////////
+ //For depth geometry
+ {
+ m_geoDepthMap.SetArrayProps( 0, 1, 4 );
+ m_geoDepthMap.SetArrayProps( 1, 0, 2 );
+
+ std::vector<float> & depth_vc = m_geoDepthMap.GetVertexArrayPtr( 0 );
+ std::vector<float> & depth_tc = m_geoDepthMap.GetVertexArrayPtr( 1 );
+ int uiDepthVertCount = DEPTHMAPX * DEPTHMAPY;
+ depth_tc.resize( uiDepthVertCount * 2 );
+ depth_vc.resize( uiDepthVertCount * 4 );
+ for ( int y = 0; y < DEPTHMAPY; y++ )
+ for ( int x = 0; x < DEPTHMAPX; x++ )
+ {
+ depth_tc[(x + y * DEPTHMAPX) * 2 + 0] = 1.0f * x / (DEPTHMAPX - 1);
+ depth_tc[(x + y * DEPTHMAPX) * 2 + 1] = 1.0f * y / (DEPTHMAPY - 1);
+
+ float cx = 10.0f * x / (DEPTHMAPX - 1) - 5;
+ float cy = 10.0f * y / (DEPTHMAPY - 1) - 5;
+ float sincR = sqrt( cx * cx + cy * cy );
+ float sinc = sin( sincR ) / sincR;
+ depth_vc[(x + y * DEPTHMAPX) * 4 + 0] = 2.0f * x / (DEPTHMAPY - 1) - 1.0f;
+ depth_vc[(x + y * DEPTHMAPX) * 4 + 1] = 1 ? nanf( "" ) : sinc;
+ depth_vc[(x + y * DEPTHMAPX) * 4 + 2] = 2.0f * y / (DEPTHMAPY - 1) - 1.0f;
+ depth_vc[(x + y * DEPTHMAPX) * 4 + 3] = 1.0;
+ }
+
+ //From https://github.com/cnlohr/spreadgine/blob/master/src/spreadgine_util.c:216
+ int dmxm1 = DEPTHMAPX - 1;
+ int dmym1 = DEPTHMAPY - 1;
+
+ //For GL_TRIANGLE_STRIP
+ m_geoDepthMap.SetRenderType( 0, GL_TRIANGLE_STRIP );
+ m_geoDepthMap.SetRenderType( 1, GL_LINE_STRIP );
+
+ std::vector< unsigned int > & depth_ia = m_geoDepthMap.GetIndexArrayPtr( 0 );
+ depth_ia.resize( DEPTHMAPX * dmym1 * 2 );
+ //int uiDepthIndexCount = (unsigned int)depth_ia.size();
+ for ( int y = 0; y < dmym1; y++ )
+ {
+ for ( int x = 0; x < DEPTHMAPX; x++ )
+ {
+ int sq = (x + y * dmxm1) * 2;
+ depth_ia[sq + 0] = x + y * (DEPTHMAPX);
+ depth_ia[sq + 1] = (x)+(y + 1) * (DEPTHMAPX);
+ }
+ }
+ m_geoDepthMap.TaintIndices( 0 );
+
+
+ std::vector< unsigned int > & depth_ia_lines = m_geoDepthMap.GetIndexArrayPtr( 1 );
+ depth_ia_lines.resize( DEPTHMAPX * dmym1 * 2 );
+ //int uiDepthIndexCountLines = (unsigned int)depth_ia_lines.size();
+
+ for ( int y = 0; y < dmym1; y++ )
+ {
+ for ( int x = 0; x < DEPTHMAPX; x += 2 )
+ {
+ int sq = (x + y * dmxm1) * 2;
+ depth_ia_lines[sq + 0] = x + y * (DEPTHMAPX);
+ depth_ia_lines[sq + 1] = (x + 1) + (y) * (DEPTHMAPX);
+ depth_ia_lines[sq + 2] = (x + 1) + (y + 1) * (DEPTHMAPX);
+ depth_ia_lines[sq + 3] = (x + 2) + (y + 1) * (DEPTHMAPX);
+ }
+ }
+ m_geoDepthMap.TaintIndices( 1 );
+ }
+
+ ////////////////////////////////////////////////////////////////////////////
+
+ m_pDebugTextureData = new uint32_t[m_iDebugTextureW*m_iDebugTextureH];
+ glGenTextures( 1, &m_nDebugTexture );
+ glBindTexture( GL_TEXTURE_2D, m_nDebugTexture );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, m_iDebugTextureW, m_iDebugTextureH, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_pDebugTextureData );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+ m_opencv_p.OpenCVAppStart();
+
+ return true;
+}
+
+void CameraApp::EmitDot( float x, float y, float z, float w, float r, float g, float b, float a )
+{
+ m_ipxUpdatePlace++;
+ if ( m_ipxUpdatePlace == m_uiPointCloudCount )m_ipxUpdatePlace = 0;
+ int i = m_ipxUpdatePlace;
+
+ std::vector<float> & pointclouddata = m_geoPointCloud.GetVertexArrayPtr();
+
+ pointclouddata[i * 8 + 0] = x;
+ pointclouddata[i * 8 + 1] = y;
+ pointclouddata[i * 8 + 2] = z;
+ pointclouddata[i * 8 + 3] = w;
+
+ pointclouddata[i * 8 + 4] = r;
+ pointclouddata[i * 8 + 5] = g;
+ pointclouddata[i * 8 + 6] = b;
+ pointclouddata[i * 8 + 7] = a;
+}
+
+void CameraApp::Shutdown()
+{
+}
+
+void CameraApp::AdvanceSettings( int direction )
+{
+ CameraApp::LoadSettings( direction + m_lastLoadedSettingsID );
+}
+
+void CameraApp::LoadSettings( int demono )
+{
+ // callers like circular wrapping
+ demono = ( demono % NUM_SAVED_SETTINGS + NUM_SAVED_SETTINGS ) % NUM_SAVED_SETTINGS;
+ dprintf( 0, "Loading settings %d\n", demono );
+ settings = g_savesettings[demono];
+ m_lastLoadedSettingsID = demono;
+}
+
+void CameraApp::KeyDown( int32_t c )
+{
+ if ( c == 's' )
+ {
+ m_opencv_p.m_bScreenshotNext = true;
+ return;
+ }
+
+ bool bSettingsChanged = true;
+
+ switch ( c )
+ {
+ case SDLK_a: settings.iShowAnts++; break;
+ case SDLK_z: settings.iWhichAntShader = (settings.iWhichAntShader + 1) % 2; break;
+ case SDLK_r: settings.iGeoMode++; break;
+ case SDLK_2: settings.fAntSize += .1f; break;
+ case SDLK_w: if ( settings.fAntSize > 0.1 ) settings.fAntSize -= .1f; break;
+ case SDLK_3: settings.iAntEvery ++; break;
+ case SDLK_e: if ( settings.iAntEvery > -10 ) settings.iAntEvery --; break;
+ case SDLK_6: if ( settings.fGeoAlpha < 1.0f ) settings.fGeoAlpha += 0.05f; break;
+ case SDLK_y: if ( settings.fGeoAlpha > 0 ) settings.fGeoAlpha -= 0.05f; break;
+ case SDLK_t: settings.bMeshAsLines = !settings.bMeshAsLines; break;
+ case SDLK_f: settings.iFloorType = (settings.iFloorType+1)%4; break;
+ case SDLK_g: settings.bGreenMode = !settings.bGreenMode; break;
+ case SDLK_d: settings.iStereoAlg++; break;
+ case SDLK_7: if ( settings.fAntMaxDist < 30 ) settings.fAntMaxDist += .5; break;
+ case SDLK_u: if ( settings.fAntMaxDist >= 0.5 ) settings.fAntMaxDist -= .5; break;
+ case SDLK_8: if ( settings.fImportanceOfDist < 30 ) settings.fImportanceOfDist += .5f; break;
+ case SDLK_i: if ( settings.fImportanceOfDist >= 0.5f ) settings.fImportanceOfDist -= .5f; break;
+ case SDLK_9: if ( settings.fSampleCoverage < 1.0 ) settings.fSampleCoverage += 0.1f; break;
+ case SDLK_o: if ( settings.fSampleCoverage > 0 ) settings.fSampleCoverage -= 0.1f; break;
+
+ case SDLK_F1: LoadSettings( 0 ); break;
+ case SDLK_F2: LoadSettings( 1 ); break;
+ case SDLK_F3: LoadSettings( 2 ); break;
+ case SDLK_F4: LoadSettings( 3 ); break;
+ case SDLK_F5: LoadSettings( 4 ); break;
+ case SDLK_F6: LoadSettings( 5 ); break;
+ case SDLK_F7: LoadSettings( 6 ); break;
+ case SDLK_F8: LoadSettings( 7 ); break;
+
+ default: printf( "Unknown button pressed: %d\n", c ); bSettingsChanged = false; break;
+ }
+ if ( bSettingsChanged )
+ {
+ m_bSettingsChanged = true;
+ }
+}
+
+void CameraApp::UseShader( ShaderFile & shd, vr::Hmd_Eye nEye )
+{
+ shd.Use();
+ glUniformMatrix4fv( UNIFORM_MODELVIEWPERSPECTIVE, 1, GL_FALSE, gCurrentViewProjection.get() );
+
+ glUniform4f( UNIFORM_EXP_COLOR, m_vCurrentColor.x, m_vCurrentColor.y, m_vCurrentColor.z, m_vCurrentColor.w );
+
+ Matrix4 ModelView = ((nEye == vr::Eye_Left) ? m_parent->m_mat4eyePosLeft : m_parent->m_mat4eyePosRight) * m_parent->m_mat4HMDPose;
+ glUniformMatrix4fv( UNIFORM_MODELVIEW, 1, GL_FALSE, ModelView.get() );
+ ModelView.invert();
+ glUniformMatrix4fv( UNIFORM_MODELVIEWINVERSE, 1, GL_FALSE, ModelView.get() );
+
+ Matrix4 Projection = (nEye == vr::Eye_Left) ? m_parent->m_mat4ProjectionLeft : m_parent->m_mat4ProjectionRight;
+ glUniformMatrix4fv( UNIFORM_PERSPECTIVE, 1, GL_FALSE, Projection.get() );
+ Projection.invert();
+ glUniformMatrix4fv( UNIFORM_PERSPECTIVEINVERSE, 1, GL_FALSE, Projection.get() );
+}
+
+void CameraApp::Prerender()
+{
+ //Update any dots and update the render thread.
+ m_opencv_p.Prerender();
+
+ //Update our points with any that were written into the points array.
+ //Tricky: Only update dots which have changd.
+ {
+ int to_update = m_ipxUpdatePlace - m_ipxUpdatePlaceLast;
+ int vbo = m_geoPointCloud.GetVBO();
+ std::vector<float> & pointclouddata = m_geoPointCloud.GetVertexArrayPtr();
+ if ( to_update < 0 )
+ {
+ //Tricky: to_update has flipped.
+ glBindBuffer( GL_ARRAY_BUFFER, vbo );
+ glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(sizeof( float ) * 8 * m_ipxUpdatePlaceLast), sizeof( float ) * (m_uiPointCloudCount - m_ipxUpdatePlaceLast) * 8, &pointclouddata[m_ipxUpdatePlaceLast * 8] );
+ glBufferSubData( GL_ARRAY_BUFFER, 0, sizeof( float ) * (m_ipxUpdatePlace), &pointclouddata[0] );
+ }
+ else if ( to_update > 0 )
+ {
+ glBindBuffer( GL_ARRAY_BUFFER, vbo );
+ glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)(sizeof( float ) * 8 * m_ipxUpdatePlaceLast), sizeof( float ) * 8 * to_update, &pointclouddata[m_ipxUpdatePlaceLast * 8] );
+ }
+ m_ipxUpdatePlaceLast = m_ipxUpdatePlace;
+ }
+
+ std::stringstream err;
+ if ( m_shdDumb.CheckShader( err ) < 0 ||
+ m_shdPointCloud.CheckShader( err ) < 0 ||
+ m_shdPointCloud2.CheckShader( err ) < 0 ||
+ m_shdCharlesFloor.CheckShader( err ) < 0 ||
+ m_shdWorld.CheckShader( err ) < 0 ||
+ m_shdWorld3.CheckShader( err ) < 0 ||
+ m_shdWorld2.CheckShader( err ) < 0
+ )
+ {
+ dprintf( 0, "Shader Comp Error: %s\n", err.str().c_str() );
+ }
+}
+
+void CameraApp::RenderScene( vr::Hmd_Eye nEye )
+{
+ m_frameno++;
+
+ if ( settings.iFloorType == 0 )
+ {
+ //Render Floor
+ m_vCurrentColor = Vector4( settings.bGreenMode ? 0.0f : 1.0f, 1.0f, settings.bGreenMode ? 0.0f : 1.0f, 1.0f );
+ UseShader( m_shdCharlesFloor, nEye );
+ m_geoCharlesFloor.Render();
+ }
+ if( settings.iFloorType == 1 || settings.iFloorType == 2 )
+ {
+ //Jeremy floor
+ glDepthMask( false );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE );
+ m_vCurrentColor = Vector4( settings.bGreenMode ? 0.0f : 1.0f, 1.0f, settings.bGreenMode ? 0.0f : 1.0f, 1.0f );
+ UseShader( m_shdDumb, nEye );
+
+ glLineWidth( 1 );
+ m_geoJeremyFloor[settings.iFloorType-1].Render();
+ glDepthMask( true );
+
+ }
+
+
+ glBindTexture( GL_TEXTURE_2D, m_iTexture );
+ {
+ if ( settings.iGeoMode > 7 ) settings.iGeoMode = 0;
+ if ( settings.iGeoMode != 0 )
+ {
+ //Render depth geometry.
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ m_vCurrentColor = Vector4( settings.bGreenMode ? 0.0f : 1.0f, 1.0f, settings.bGreenMode ? 0.0f : 1.0f, settings.fGeoAlpha );
+ UseShader( m_shdWorld, nEye );
+
+ glLineWidth( 1.0 );
+
+ switch ( settings.iGeoMode )
+ {
+ case 1:
+ //Jeremy Mode
+ glUniform3f( m_shdWorld.GetUniformLocation( "tolforconf" ), 2.0f, -.2f, 0.06f /* 3rd parameter determines if we clip the floor */ );
+ m_geoDepthMap.Render( settings.bMeshAsLines ? 1 : 0 );
+ break;
+ case 2:
+ //Show everything.
+ glUniform3f( m_shdWorld.GetUniformLocation( "tolforconf" ), 20.0f, -.01f, -100.0f );
+ m_geoDepthMap.Render( settings.bMeshAsLines ? 1 : 0 );
+ break;
+ case 3:
+ case 4:
+ //Crazy mix
+
+ if ( settings.iGeoMode == 4 )
+ {
+ m_vCurrentColor = Vector4( 0.0, 1.0, 0.0, settings.fGeoAlpha );
+ UseShader( m_shdWorld, nEye );
+ }
+
+ glUniform3f( m_shdWorld.GetUniformLocation( "tolforconf" ), 20.0f, -.01f, -100.0f );
+ m_geoDepthMap.Render( 1 );
+
+ m_vCurrentColor = Vector4( 1.0, 1.0, 1.0, settings.fGeoAlpha );
+ UseShader( m_shdWorld, nEye );
+
+ glUniform3f( m_shdWorld.GetUniformLocation( "tolforconf" ), 1.8f, -.3f, -100.0 );
+ m_geoDepthMap.Render( settings.bMeshAsLines ? 1 : 0 );
+ break;
+ case 5:
+ //Show minimal things
+ glUniform3f( m_shdWorld.GetUniformLocation( "tolforconf" ), 100.0f, -99.f, -100.0f );
+ //glDrawElements( settings.bMeshAsLines ? GL_LINE_STRIP : GL_TRIANGLE_STRIP, m_uiDepthIndexCount, GL_UNSIGNED_INT, 0 );
+ glPointSize( 2 );
+ m_geoDepthMap.Render( 1 );
+ break;
+ case 6:
+ //Show everything.
+ UseShader( m_shdWorld2, nEye );
+ glUniform3f( m_shdWorld.GetUniformLocation( "tolforconf" ), 20.0f, -.01f, -100.0f );
+ m_geoDepthMap.Render( settings.bMeshAsLines ? 1 : 0 );
+ break;
+
+ case 7:
+ //composite.
+ UseShader( m_shdWorld3, nEye );
+ glUniform3f( m_shdWorld.GetUniformLocation( "tolforconf" ), 20.0f, -.01f, -100.0f );
+ m_geoDepthMap.Render( settings.bMeshAsLines ? 1 : 0 );
+ break;
+
+ }
+
+ m_vCurrentColor = Vector4( 1., 1., 1., 1. );
+
+
+ glDisable( GL_BLEND );
+ }
+ }
+
+ if ( settings.iShowAnts == 8 ) settings.iShowAnts = 0;
+
+ if ( settings.iShowAnts )
+ {
+ ShaderFile & sf = (settings.iWhichAntShader) ? m_shdPointCloud2 : m_shdPointCloud;
+ glEnable( GL_POINT_SPRITE_OES );
+ UseShader( sf, nEye );
+
+ if ( settings.fSampleCoverage > 0.05 )
+ {
+ glEnable( GL_SAMPLE_COVERAGE );
+ glSampleCoverageCHEW( settings.fSampleCoverage, GL_TRUE );
+ }
+
+ glEnable( GL_BLEND );
+ if ( ( settings.iShowAnts % 4 ) == 1 )
+ {
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glUniform4f( sf.GetUniformLocation( "particleprops" ), 0.01f, 1.0f, 0.001f, 0.0 );
+ }
+ else if ( ( settings.iShowAnts % 4 ) == 2 )
+ {
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE );
+ glDepthMask( false );
+ glUniform4f( sf.GetUniformLocation( "particleprops" ), 0.005f, 0.3f, 0.001f, 0.0 );
+ }
+ else if ( ( settings.iShowAnts % 4 ) == 3 )
+ {
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glUniform4f( sf.GetUniformLocation( "particleprops" ), 0.02f, 1.0f, 0.0f, 1.0 );
+ }
+ glEnable( GL_PROGRAM_POINT_SIZE );
+
+ // glBlendFunc( GL_SRC_ALPHA, GL_ONE );
+ // glEnable( GL_BLEND );
+ // glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ glUniform1f( sf.GetUniformLocation("max_frameno"), (float)m_maxframeno );
+ glUniform1f( sf.GetUniformLocation("frameno"), (float)(m_frameno % m_maxframeno) );
+
+ glUniform4f( sf.GetUniformLocation( "antprops" ), settings.fAntSize, (float)settings.iShowAnts, settings.fAntMaxDist, 0.0 );
+
+ m_geoPointCloud.Render();
+
+ glDepthMask( true );
+ glDisable( GL_SAMPLE_COVERAGE );
+ }
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ if ( m_bSettingsChanged )
+ {
+ settings.Print();
+ m_bSettingsChanged = false;
+ }
+
+}
+
+void CameraApp::CompanionRender()
+{
+ m_parent->m_shdCompanionWindowProgram.Use();
+ glViewport( m_parent->m_nCompanionWindowWidth / 2, 0, m_parent->m_nCompanionWindowWidth / 2, m_parent->m_nCompanionWindowHeight );
+ // render left eye (first half of index array )
+ glBindTexture( GL_TEXTURE_2D, m_nDebugTexture );
+ glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, m_iDebugTextureW, m_iDebugTextureH, GL_RGBA, GL_UNSIGNED_BYTE, m_pDebugTextureData );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ m_parent->m_geoCompanion.Render();
+}
+
+void CameraApp::settings_t::Print()
+{
+ dprintf( 0, "CameraApp::settings_t savesettings;\n"
+ "savesettings.iShowAnts = %d\n"
+ "savesettings.iGeoMode = %d\n"
+ "savesettings.fAntSize = %.3f\n"
+ "savesettings.iAntEvery = %d\n"
+ "savesettings.bMeshAsLines = %d\n"
+ "savesettings.iFloorType = %d\n"
+ "savesettings.bGreenMode = %d\n"
+ "savesettings.fGeoAlpha = %.3f\n"
+ "savesettings.iStereoAlg = %d\n"
+ "savesettings.fAntMaxDist = %.3f\n"
+ "savesettings.fImportanceOfDist = %.3f\n"
+ "savesettings.iWhichAntShader = %d\n"
+ "savesettings.fSampleCoverage = %.3f\n\n"
+ ,
+ iShowAnts,
+ iGeoMode,
+ fAntSize,
+ iAntEvery,
+ bMeshAsLines,
+ iFloorType,
+ bGreenMode,
+ fGeoAlpha,
+ iStereoAlg,
+ fAntMaxDist,
+ fImportanceOfDist,
+ iWhichAntShader,
+ fSampleCoverage );
+}
+
diff --git a/samples/hmd_opencv_sandbox/camera_app.h b/samples/hmd_opencv_sandbox/camera_app.h
new file mode 100644
index 0000000..7229d91
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/camera_app.h
@@ -0,0 +1,100 @@
+#ifndef _CAMERA_APP_H
+#define _CAMERA_APP_H
+
+#include <openvr.h>
+#include "chew.h"
+
+#include <shared/lodepng.h>
+#include <shared/Matrices.h>
+#include <shared/pathtools.h>
+#include "geometry_object.h"
+
+#include "opencv_process.h"
+#include "shader_file.h"
+
+class CMainApplication;
+
+#define DEPTHMAPX 240
+#define DEPTHMAPY 240
+
+class CameraApp
+{
+public:
+ CameraApp( CMainApplication * parentApp );
+ ~CameraApp();
+
+ bool BInit();
+ void Shutdown();
+ void RenderScene( vr::Hmd_Eye );
+ void CompanionRender();
+
+ //For accessibility to the OpenCV app.
+ GLuint m_iTexture; //background texture
+ CMainApplication * m_parent;
+ int m_frameno;
+ int m_maxframeno;
+
+ void EmitDot( float x, float y, float z, float w, float r, float g, float b, float a );
+ void Prerender();
+ void KeyDown( int32_t c );
+
+ void AdvanceSettings( int direction );
+ void LoadSettings( int demono );
+
+ void UseShader( ShaderFile & shd, vr::Hmd_Eye nEye );
+
+ /* Configurable items */
+ struct settings_t
+ {
+ int iShowAnts = 0;
+ int iGeoMode = 1;
+ float fAntSize = 1.0;
+ int iAntEvery = 5;
+ bool bMeshAsLines = false;
+ int iFloorType = 0;
+ bool bGreenMode = 0;
+ float fGeoAlpha = 1.0;
+ int iStereoAlg = 0;
+ float fAntMaxDist = 100.0;
+ float fImportanceOfDist = 0;
+ int iWhichAntShader = 0;
+ float fSampleCoverage = 0;
+
+ void Print();
+ } settings;
+
+ bool m_bSettingsChanged;
+ Vector4 m_vCurrentColor;
+
+ GLuint m_nDebugTexture;
+ uint32_t * m_pDebugTextureData;
+ int m_iDebugTextureW;
+ int m_iDebugTextureH;
+
+
+ GeometryObject m_geoDepthMap;
+private:
+
+ ShaderFile m_shdCharlesFloor;
+ ShaderFile m_shdDumb;
+
+ GeometryObject m_geoCharlesFloor;
+ GeometryObject m_geoJeremyFloor[2];
+
+ //For point cloud.
+ ShaderFile m_shdPointCloud;
+ ShaderFile m_shdPointCloud2;
+
+ GeometryObject m_geoPointCloud;
+ int m_uiPointCloudCount;
+ int m_ipxUpdatePlace;
+ int m_ipxUpdatePlaceLast;
+
+ //For depth geometry.
+ ShaderFile m_shdWorld, m_shdWorld2, m_shdWorld3;
+
+ int m_lastLoadedSettingsID;
+ OpenCVProcess m_opencv_p;
+};
+
+#endif \ No newline at end of file
diff --git a/samples/hmd_opencv_sandbox/chew.c b/samples/hmd_opencv_sandbox/chew.c
new file mode 100644
index 0000000..9da2288
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/chew.c
@@ -0,0 +1,53 @@
+#include <windows.h>
+#include <stdio.h>
+#include "chew.h"
+
+#define TABLEONLY
+#undef CHEWTYPEDEF
+#undef CHEWTYPEDEF2
+#define CHEWTYPEDEF( ret, name, ... ) name##_t name;
+#define CHEWTYPEDEF2( ret, name, usename, ... ) usename##_t usename;
+#include "chew.h"
+
+#define TABLEONLY
+#undef CHEWTYPEDEF
+#undef CHEWTYPEDEF2
+#define CHEWTYPEDEF( ret, name, ... ) #name,
+#define CHEWTYPEDEF2( ret, name, usename, ... ) #name,
+const char * symnames[] = {
+ #include "chew.h"
+};
+
+#define TABLEONLY
+#undef CHEWTYPEDEF
+#undef CHEWTYPEDEF2
+#define CHEWTYPEDEF( ret, name, ... ) (void**)&name,
+#define CHEWTYPEDEF2( ret, name, usename, ... ) (void**)&usename,
+void ** syms[] = {
+ #include "chew.h"
+};
+
+//From https://www.khronos.org/opengl/wiki/Load_OpenGL_Functions
+void * chewGetProcAddress(const char *name)
+{
+ void *p = (void *)wglGetProcAddress(name);
+ if(p == 0 ||
+ (p == (void*)0x1) || (p == (void*)0x2) || (p == (void*)0x3) ||
+ (p == (void*)-1) )
+ {
+ static HMODULE module;
+ if( !module ) module = LoadLibraryA("opengl32.dll");
+ p = (void *)GetProcAddress(module, name);
+ }
+ return p;
+}
+
+void chewInit() {
+ int i;
+ for( i = 0; i < sizeof(symnames) / sizeof(symnames[0]); i++ )
+ {
+ void * v = *syms[i] = (void*)chewGetProcAddress( symnames[i] );
+ if( !v ) fprintf( stderr, "Warning: Can't find \"gl%s\"\n", symnames[i] );
+ }
+}
+
diff --git a/samples/hmd_opencv_sandbox/chew.h b/samples/hmd_opencv_sandbox/chew.h
new file mode 100644
index 0000000..cad329c
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/chew.h
@@ -0,0 +1,131 @@
+#if !defined( _CHEW_H ) || defined( TABLEONLY )
+#define _CHEW_H
+
+#ifndef TABLEONLY
+#include <SDL_opengl.h>
+#endif
+
+#ifdef __cplusplus
+#ifndef TABLEONLY
+extern "C" {
+#endif
+#endif
+
+#ifndef TABLEONLY
+
+#if defined( WINDOWS ) || defined( _WINDOWS ) || defined( WIN32 )
+#include <windows.h>
+#else
+#define APIENTRY
+#endif
+#include <GL/GL.h>
+#include "chewtypes.h"
+
+#define chew_FUN_EXPORT extern
+
+#define CHEWTYPEDEF( ret, name, ... ) \
+typedef ret (__stdcall *name##_t)( __VA_ARGS__ ); \
+extern name##_t name;
+
+#define CHEWTYPEDEF2( ret, name, usename, ... ) \
+typedef ret (__stdcall *usename##_t)( __VA_ARGS__ ); \
+extern usename##_t usename;
+
+void chewInit();
+void * chewGetProcAddress( const char *name );
+
+#endif
+
+// Add the things you want here; DO NOT put ; at end of line.
+
+
+
+CHEWTYPEDEF( void, glGenVertexArrays, GLsizei n, GLuint *arrays )
+CHEWTYPEDEF( void, glBindVertexArray, GLuint array )
+CHEWTYPEDEF( void, glGenBuffers, GLsizei n, GLuint * buffers )
+CHEWTYPEDEF( void, glBindBuffer, GLenum target, GLuint buffer )
+CHEWTYPEDEF( void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage )
+CHEWTYPEDEF( void, glNamedBufferData, GLuint buffer, GLsizeiptr size, const void *data, GLenum usage )
+CHEWTYPEDEF( void, glEnableVertexAttribArray, GLuint index )
+CHEWTYPEDEF( void, glDisableVertexAttribArray, GLuint index )
+CHEWTYPEDEF( void, glEnableVertexArrayAttrib, GLuint vaobj, GLuint index )
+CHEWTYPEDEF( void, glDisableVertexArrayAttrib, GLuint vaobj, GLuint index )
+CHEWTYPEDEF( void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer )
+CHEWTYPEDEF( void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer )
+CHEWTYPEDEF( void, glVertexAttribLPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer )
+CHEWTYPEDEF( void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays )
+CHEWTYPEDEF( void, glDeleteBuffers, GLsizei n, const GLuint * buffers )
+CHEWTYPEDEF( void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data )
+CHEWTYPEDEF( void, glNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data )
+
+//Already covered in SDL_opengl.h
+CHEWTYPEDEF2( void, glActiveTexture, glActiveTextureCHEW, GLenum texture )
+CHEWTYPEDEF2( void, glSampleCoverage, glSampleCoverageCHEW, GLfloat value, GLboolean invert )
+
+CHEWTYPEDEF( void, glDebugMessageCallback, GLDEBUGPROC callback, const void * userParam )
+CHEWTYPEDEF( void, glDebugMessageControl, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
+
+CHEWTYPEDEF( void, glGenFramebuffers, GLsizei n, GLuint * framebuffers )
+CHEWTYPEDEF( void, glGenRenderbuffers, GLsizei n, GLuint * renderbuffers )
+CHEWTYPEDEF( void, glBindFramebuffer, GLenum target, GLuint framebuffer )
+CHEWTYPEDEF( void, glBindRenderbuffer, GLenum target, GLuint renderbuffer )
+CHEWTYPEDEF( void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
+CHEWTYPEDEF( void, glNamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
+CHEWTYPEDEF( void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
+CHEWTYPEDEF( void, glTexImage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )
+CHEWTYPEDEF( void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
+CHEWTYPEDEF( void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )
+CHEWTYPEDEF( void, glBlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )
+CHEWTYPEDEF( void, glDeleteFramebuffers, GLsizei n, const GLuint * framebuffers )
+CHEWTYPEDEF( void, glDeleteRenderbuffers, GLsizei n, const GLuint * renderbuffers )
+CHEWTYPEDEF( GLenum, glCheckFramebufferStatus, GLenum target )
+CHEWTYPEDEF( GLenum, glCheckNamedFramebufferStatus, GLuint framebuffer, GLenum target )
+CHEWTYPEDEF( void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level )
+
+
+
+CHEWTYPEDEF( GLuint, glCreateProgram, void )
+CHEWTYPEDEF( GLuint, glCreateShader, GLenum )
+CHEWTYPEDEF( void, glShaderSource, GLuint shader, GLsizei count, const GLchar **string, const GLint *length )
+CHEWTYPEDEF( void, glCompileShader, GLuint shader )
+CHEWTYPEDEF( void, glGetShaderiv, GLuint shader, GLenum pname, GLint *params )
+CHEWTYPEDEF( void, glGetShaderInfoLog, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog )
+CHEWTYPEDEF( void, glDeleteProgram, GLuint program )
+CHEWTYPEDEF( void, glDeleteShader, GLuint shader )
+CHEWTYPEDEF( void, glAttachShader, GLuint program, GLuint shader )
+CHEWTYPEDEF( void, glLinkProgram, GLuint program )
+CHEWTYPEDEF( void, glGetProgramiv, GLuint program, GLenum pname, GLint *params )
+CHEWTYPEDEF( void, glUseProgram, GLuint program )
+CHEWTYPEDEF( void, glUniform1f, GLint location, GLfloat v0 )
+CHEWTYPEDEF( void, glUniform2f, GLint location, GLfloat v0, GLfloat v1 )
+CHEWTYPEDEF( void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
+CHEWTYPEDEF( void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
+CHEWTYPEDEF( void, glUniform1i, GLint location, GLint v0 )
+CHEWTYPEDEF( void, glUniform2i, GLint location, GLint v0, GLint v1 )
+CHEWTYPEDEF( void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2 )
+CHEWTYPEDEF( void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
+CHEWTYPEDEF( void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value )
+CHEWTYPEDEF( void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value )
+CHEWTYPEDEF( void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value )
+CHEWTYPEDEF( void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value )
+CHEWTYPEDEF( void, glUniform1iv, GLint location, GLsizei count, const GLint *value )
+CHEWTYPEDEF( void, glUniform2iv, GLint location, GLsizei count, const GLint *value )
+CHEWTYPEDEF( void, glUniform3iv, GLint location, GLsizei count, const GLint *value )
+CHEWTYPEDEF( void, glUniform4iv, GLint location, GLsizei count, const GLint *value )
+CHEWTYPEDEF( void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+CHEWTYPEDEF( void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+CHEWTYPEDEF( void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
+CHEWTYPEDEF( void, glGetProgramInfoLog, GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog )
+CHEWTYPEDEF( GLint, glGetUniformLocation, GLuint program, const GLchar *name )
+
+CHEWTYPEDEF( void *, glMapBuffer, GLenum target, GLenum access )
+CHEWTYPEDEF( void *, glMapNamedBuffer, GLuint buffer, GLenum access )
+CHEWTYPEDEF( GLboolean, glUnmapBuffer, GLenum target )
+
+#ifdef __cplusplus
+#ifndef TABLEONLY
+};
+#endif
+#endif
+
+#endif // _CHEW_H
diff --git a/samples/hmd_opencv_sandbox/chewtypes.h b/samples/hmd_opencv_sandbox/chewtypes.h
new file mode 100644
index 0000000..79f420c
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/chewtypes.h
@@ -0,0 +1,68 @@
+#ifndef _CHEWTYPES_H
+#define _CHEWTYPES_H
+
+#include <stdint.h>
+
+typedef int GLfixed;
+typedef int GLclampx;
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef uint32_t GLuint32;
+typedef int32_t GLint32;
+typedef uint32_t GLuint;
+typedef char GLchar;
+typedef struct __GLsync *GLsync;
+
+#ifndef GLDEBUGPROC
+typedef void (APIENTRY *GLDEBUGPROC)(
+ GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
+ const GLchar *message, const void *userParam);
+#endif
+
+#ifndef GL_DEBUG_OUTPUT_SYNCHRONOUS
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_STATIC_DRAW 0x88E4
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_MULTISAMPLE 0x809D
+#define GL_RENDERBUFFER 0x8D41
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_POINT_SPRITE_OES 0x8861
+
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_STREAM_DRAW 0x88E0
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_READ_ONLY 0x88B8
+#define GL_BGRA 0x80E1
+#define GL_STREAM_READ 0x88E1
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+
+
+#endif
+
+
+#endif
diff --git a/samples/hmd_opencv_sandbox/common_hello.cpp b/samples/hmd_opencv_sandbox/common_hello.cpp
new file mode 100644
index 0000000..a2af47e
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/common_hello.cpp
@@ -0,0 +1,146 @@
+#include "common_hello.h"
+#include <fstream>
+#include <sstream>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <thread>
+#include <map>
+#include <shared_mutex>
+#include "os_generic.h"
+#include "hmd_opencv_sandbox.h"
+
+#if defined( WINDOWS ) || defined( WIN32 )
+#include <windows.h>
+#else
+#include <unistd.h>
+#endif
+
+#ifndef WIN32
+#define statstruct stat
+#define _stat stat
+#else
+#define statstruct _stat64i32
+#endif
+
+
+Matrix4 gCurrentViewProjection;
+
+//-----------------------------------------------------------------------------
+// Purpose: Converts a SteamVR matrix to our local matrix class
+//-----------------------------------------------------------------------------
+Matrix4 ConvertSteamVRMatrixToMatrix4( const vr::HmdMatrix34_t &matPose )
+{
+ Matrix4 matrixObj(
+ matPose.m[0][0], matPose.m[1][0], matPose.m[2][0], 0.0,
+ matPose.m[0][1], matPose.m[1][1], matPose.m[2][1], 0.0,
+ matPose.m[0][2], matPose.m[1][2], matPose.m[2][2], 0.0,
+ matPose.m[0][3], matPose.m[1][3], matPose.m[2][3], 1.0f
+ );
+ return matrixObj;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Outputs a set of optional arguments to debugging output, using
+// the printf format setting specified in fmt*.
+//-----------------------------------------------------------------------------
+void dprintf( int stream, const char *fmt, ... )
+{
+ va_list args;
+ char buffer[2048];
+
+ va_start( args, fmt );
+ vsprintf_s( buffer, fmt, args );
+ va_end( args );
+
+ if ( stream == 0 )
+ {
+ printf( "%s", buffer );
+ if( APP ) APP->m_trmErrors.Append( buffer );
+ }
+ else
+ {
+ if ( APP ) APP->m_trmProfile.Append( buffer );
+ }
+
+
+ OutputDebugStringA( buffer );
+}
+
+
+
+
+static void CacheMapThread();
+//Cache check area
+std::thread * g_thdCacheChecker;
+bool g_bCreatedThreadCheck;
+std::map< std::string, double > g_mFileTimeCacheMap;
+std::map< std::string, bool > g_mCheckFileSet;
+std::mutex g_mFileTimeCacheMapMutex;
+og_sema_t g_mFileTimeRequestMutex;
+
+static void CacheMapThread()
+{
+ do
+ {
+ //Alow time between refreshes.
+ OGUSleep( 10000 );
+ OGLockSema( g_mFileTimeRequestMutex );
+
+ std::string currentfile = "";
+ do
+ {
+ {
+ std::unique_lock<std::mutex> ulm( g_mFileTimeCacheMapMutex );
+ std::map< std::string, bool >::iterator it;
+ if ( currentfile.length() == 0 )
+ it = g_mCheckFileSet.begin();
+ else
+ {
+ it = g_mCheckFileSet.find( currentfile );
+ it++;
+ }
+ if ( it == g_mCheckFileSet.end() ) break;
+ currentfile = it->first;
+ it->second = false;
+ }
+
+ double dTime = -1;
+ struct statstruct result;
+ if ( _stat( currentfile.c_str(), &result ) == 0 )
+ dTime = (double)result.st_mtime;
+
+ {
+ std::unique_lock<std::mutex> ulm( g_mFileTimeCacheMapMutex );
+ g_mFileTimeCacheMap[currentfile] = dTime;
+ }
+ } while ( 1 );
+ } while ( 1 );
+}
+
+double FileTimeCached( const char * fn )
+{
+ if ( !g_bCreatedThreadCheck )
+ {
+ g_bCreatedThreadCheck = 1;
+ g_thdCacheChecker = new std::thread( CacheMapThread );
+ }
+
+ std::unique_lock<std::mutex> ulm( g_mFileTimeCacheMapMutex );
+ g_mCheckFileSet[fn] = true;
+ OGUnlockSema( g_mFileTimeRequestMutex );
+ double dTime = g_mFileTimeCacheMap[fn];
+ return dTime;
+}
+
+
+
+
+
+std::string FileToString( const char * fn )
+{
+ std::ifstream t( fn );
+ std::stringstream buffer;
+ buffer << t.rdbuf();
+ return buffer.str();
+}
diff --git a/samples/hmd_opencv_sandbox/common_hello.h b/samples/hmd_opencv_sandbox/common_hello.h
new file mode 100644
index 0000000..c77599d
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/common_hello.h
@@ -0,0 +1,27 @@
+#ifndef _COMMON_H
+#define _COMMON_H
+
+#include "shared/Matrices.h"
+#include <string>
+#include <openvr.h>
+
+#define CONTENT_FOLDER "../hmd_opencv_sandbox_resources"
+
+#if defined(POSIX)
+#include "unistd.h"
+#endif
+
+#ifndef _WIN32
+#define APIENTRY
+#endif
+
+Matrix4 ConvertSteamVRMatrixToMatrix4( const vr::HmdMatrix34_t &matPose );
+extern Matrix4 gCurrentViewProjection;
+
+void dprintf( int stream, const char *fmt, ... );
+
+double FileTimeCached( const char * fname );
+std::string FileToString( const char * fn );
+
+#endif
+
diff --git a/samples/hmd_opencv_sandbox/geometry_object.cpp b/samples/hmd_opencv_sandbox/geometry_object.cpp
new file mode 100644
index 0000000..cf8c7e3
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/geometry_object.cpp
@@ -0,0 +1,383 @@
+#include "geometry_object.h"
+#include "common_hello.h"
+#include <iostream>
+#include <fstream>
+#include <sstream>
+#include "chew.h"
+#include <GL/glu.h>
+#include <openvr.h>
+
+#define STB_IMAGE_IMPLEMENTATION
+#include "stb_image.h"
+
+GeometryObject::GeometryObject() :
+ m_bTaintIAFlags( 0 ),
+ m_iTaintVertFlag( 0 ),
+ m_unVertVAO( 0 ),
+ m_unTexture( 0 ),
+ m_dTextureFileTime( 0 ),
+ m_iTextureWidth( 0 ),
+ m_iTextureHeight( 0 ),
+ m_sGeoName( "Unnamed" )
+{
+}
+
+GeometryObject::GeometryObject( const std::string & sGeoBaseName ) : GeometryObject()
+{
+ m_sGeoName = sGeoBaseName;
+}
+
+GeometryObject::~GeometryObject()
+{
+ unsigned i;
+
+ for ( i = 0; i < m_unIndexBuffer.size(); i++ )
+ {
+ if ( m_unIndexBuffer[i] )
+ {
+ glDeleteBuffers( 1, &m_unIndexBuffer[i] );
+ }
+ }
+
+ if ( m_unVertVAO ) glDeleteVertexArrays( 1, &m_unVertVAO );
+
+ for ( i = 0; i < m_glVertBuffers.size(); i++ )
+ {
+ if ( m_glVertBuffers[i] )
+ {
+ glDeleteBuffers( 1, &m_glVertBuffers[i] );
+ }
+ }
+
+ if ( m_unTexture )
+ {
+ glDeleteTextures( 1, &m_unTexture );
+ }
+}
+
+//Create from higher-level stuff
+int GeometryObject::CreateFromRenderModel( const vr::RenderModel_t * vrModel )
+{
+ if ( !vrModel ) return -1;
+ SetArrayProps( 0, 0, 8 );
+ SetArrayPropsAdvanced( 0, 0, 3, 0 );
+ SetArrayPropsAdvanced( 0, 1, 3, 3 );
+ SetArrayPropsAdvanced( 0, 2, 2, 6 );
+ std::vector<float> & verts = GetVertexArrayPtr( 0 );
+ float * rvdata = (float*)vrModel->rVertexData;
+ for ( unsigned i = 0; i < vrModel->unVertexCount * 8; i++ )
+ {
+ verts.push_back( rvdata[i] );
+ }
+ std::vector< unsigned > indices;
+ for ( unsigned i = 0; i < vrModel->unTriangleCount * 3; i++ )
+ {
+ indices.push_back( vrModel->rIndexData[i] );
+ }
+ SetIndexArray( 0, indices, GL_TRIANGLES );
+ Check();
+ return 0;
+}
+int GeometryObject::ApplyTextureRM( const vr::RenderModel_TextureMap_t * vrDiffuseTexture )
+{
+ if ( !vrDiffuseTexture ) return -1;
+ ApplyTexture( vrDiffuseTexture->rubTextureMapData, vrDiffuseTexture->unWidth, vrDiffuseTexture->unHeight );
+ return 0;
+}
+
+
+void GeometryObject::ApplyTexture( const uint8_t * data, int width, int height, int channels )
+{
+ if( !m_unTexture ) glGenTextures( 1, &m_unTexture );
+ glBindTexture( GL_TEXTURE_2D, m_unTexture );
+
+ int channelmap[] = { 0, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA };
+ glTexImage2D( GL_TEXTURE_2D, 0, channelmap[channels], width, height,
+ 0, channelmap[channels], GL_UNSIGNED_BYTE, data );
+
+ m_iTextureWidth = width;
+ m_iTextureHeight = height;
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+
+ //Best not to be default.
+ //GLfloat fLargest;
+ //glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY, &fLargest );
+ //glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, fLargest );
+
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+}
+
+void GeometryObject::Render( int index )
+{
+ if ( m_unTexture )
+ {
+ glActiveTextureCHEW( GL_TEXTURE0 );
+ glBindTexture( GL_TEXTURE_2D, m_unTexture );
+ }
+ glBindVertexArray( m_unVertVAO );
+ if ( (int)m_unIndexBuffer.size() <= index )
+ {
+ //Not an IBO, so it's a vertex-array draw.
+ glDrawArrays( m_unRenderTypes[index], 0, (GLsizei)m_vertpos[index].size()/ m_vertstride[index] );
+ }
+ else
+ {
+ //Regular IBO Draw.
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_unIndexBuffer[index] );
+ glDrawElements( m_unRenderTypes[index], (GLsizei)m_ia[index].size(), GL_UNSIGNED_INT, 0 );
+ }
+ glBindVertexArray( 0 );
+ if ( m_unTexture )
+ {
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ }
+}
+
+void GeometryObject::SetRenderType( int index, unsigned int rendertype )
+{
+ if ( index >= (int)m_unRenderTypes.size() )
+ {
+ m_unRenderTypes.resize( index + 1 );
+ }
+ m_unRenderTypes[index] = rendertype;
+}
+
+void GeometryObject::LoadAsFile()
+{
+ //XXX TODO
+}
+
+void GeometryObject::TackVertex( int index, int attribute, float x, float y, float z, float w )
+{
+ int elements = m_vertelements[index][attribute];
+ std::vector<float> & vf = m_vertpos[index];
+
+ if ( elements > 0 ) vf.push_back( x );
+ if ( elements > 1 ) vf.push_back( y );
+ if ( elements > 2 ) vf.push_back( z );
+ if ( elements > 3 ) vf.push_back( w );
+
+ TaintVerts( index );
+}
+
+void GeometryObject::TackIndex( int index, int idx )
+{
+ if ( m_ia.size() <= (unsigned)index ) m_ia.resize( index + 1 );
+ m_ia[index].push_back( idx );
+ TaintIndices( index );
+}
+
+void GeometryObject::TackCube( int index, Matrix4 mat )
+{
+ //XXX This function is untested.
+ Vector4 A = mat * Vector4( 0, 0, 0, 1 );
+ Vector4 B = mat * Vector4( 1, 0, 0, 1 );
+ Vector4 C = mat * Vector4( 1, 1, 0, 1 );
+ Vector4 D = mat * Vector4( 0, 1, 0, 1 );
+ Vector4 E = mat * Vector4( 0, 0, 1, 1 );
+ Vector4 F = mat * Vector4( 1, 0, 1, 1 );
+ Vector4 G = mat * Vector4( 1, 1, 1, 1 );
+ Vector4 H = mat * Vector4( 0, 1, 1, 1 );
+
+ float VertPosData[] = {
+ E.x, E.y, E.z, F.x, F.y, F.z, G.x, G.y, G.z, G.x, G.y, G.z, H.x, H.y, H.z, E.x, E.y, E.z, //Front
+ B.x, B.y, B.z, A.x, A.y, A.z, D.x, D.y, D.z, D.x, D.y, D.z, C.x, C.y, C.z, B.x, B.y, B.z, //Back
+ H.x, H.y, H.z, G.x, G.y, G.z, C.x, C.y, C.z, C.x, C.y, C.z, D.x, D.y, D.z, H.x, H.y, H.z, //Top
+ A.x, A.y, A.z, B.x, B.y, B.z, F.x, F.y, F.z, F.x, F.y, F.z, E.x, E.y, E.z, A.x, A.y, A.z, //Bottom
+ A.x, A.y, A.z, E.x, E.y, E.z, H.x, H.y, H.z, H.x, H.y, H.z, D.x, D.y, D.z, A.x, A.y, A.z, //Left
+ F.x, F.y, F.z, B.x, B.y, B.z, C.x, C.y, C.z, C.x, C.y, C.z, G.x, G.y, G.z, F.x, F.y, F.z, //Right
+ };
+ float VertTCDataRep[] = {
+ 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1,
+ };
+ int i, j;
+ for ( i = 0; i < 6; i++ )
+ for ( j = 0; j < 6; j++ )
+ {
+ TackVertex( 0, 0, VertPosData[(j + i * 6) * 3 + 0], VertPosData[(j + i * 6) * 3 + 1], VertPosData[(j + i * 6) * 3 + 2] );
+ TackVertex( 0, 1, VertTCDataRep[j * 2 + 0], VertTCDataRep[j * 2 + 1] );
+ }
+}
+
+void GeometryObject::MakeUnitSquare( int index )
+{
+ SetArrayProps( 0, 0, 4 );
+ SetArrayPropsAdvanced( 0, 0, 2, 0 );
+ SetArrayPropsAdvanced( 0, 1, 2, 2 );
+ SetRenderType( index, GL_TRIANGLES );
+ m_bTaintIAFlags |= 1 << index;
+ TackVertex( 0, 0, -1, 1 ); TackVertex( 0, 1, 0, 1 );
+ TackVertex( 0, 0, 1, 1 ); TackVertex( 0, 1, 1, 1 );
+ TackVertex( 0, 0, -1, -1 ); TackVertex( 0, 1, 0, 0 );
+ TackVertex( 0, 0, 1, -1 ); TackVertex( 0, 1, 1, 0 );
+ TackIndex( 0, 0 );
+ TackIndex( 0, 1 );
+ TackIndex( 0, 3 );
+ TackIndex( 0, 0 );
+ TackIndex( 0, 3 );
+ TackIndex( 0, 2 );
+}
+
+void GeometryObject::SetIndexArray( int index, std::vector<unsigned int> & intarray, unsigned int render_type )
+{
+ if ( (int)m_ia.size() <= index ) m_ia.resize( index + 1 );
+ m_ia[index] = intarray;
+ SetRenderType( index, render_type );
+ m_bTaintIAFlags |= 1<<index;
+}
+
+void GeometryObject::SetArrayProps( int index, bool dynamic, int stride )
+{
+ CheckVertexProps( index );
+ m_vertstride[index] = stride;
+ m_vertdynamic[index] = dynamic;
+ if ( m_vertoffset[index].size() < 1 ) m_vertoffset[index].resize( 1 );
+ if ( m_vertelements[index].size() < 1 ) m_vertelements[index].resize( 1 );
+ m_vertoffset[index][0] = 0;
+ m_vertelements[index][0] = stride;
+ TaintVerts( index );
+}
+
+void GeometryObject::CheckVertexProps( int index )
+{
+ if ( (int)m_vertpos.size() <= index ) m_vertpos.resize( index + 1 );
+ if ( (int)m_vertstride.size() <= index ) m_vertstride.resize( index + 1 );
+ if ( (int)m_vertdynamic.size() <= index ) m_vertdynamic.resize( index + 1 );
+ if ( (int)m_vertoffset.size() <= index ) m_vertoffset.resize( index + 1 );
+ if ( (int)m_vertelements.size() <= index ) m_vertelements.resize( index + 1 );
+}
+
+void GeometryObject::SetArrayPropsAdvanced( int index, int part, int elements, int offset )
+{
+ CheckVertexProps( index );
+ if ( (int)m_vertoffset[index].size() <= part ) m_vertoffset[index].resize( part+1 );
+ if ( (int)m_vertelements[index].size() <= part ) m_vertelements[index].resize( part+1 );
+ m_vertoffset[index][part] = offset;
+ m_vertelements[index][part] = elements;
+ TaintVerts( index );
+}
+
+
+std::vector<unsigned int> & GeometryObject::GetIndexArrayPtr( int index )
+{
+ if ( index >= (int)m_ia.size() )
+ {
+ m_ia.resize( index + 1 );
+ }
+ return m_ia[index];
+}
+std::vector<float> & GeometryObject::GetVertexArrayPtr( int index )
+{
+ return m_vertpos[index];
+}
+
+
+void GeometryObject::Check()
+{
+ if ( m_sTextureFile.length() && FileTimeCached( m_sTextureFile.c_str() ) != m_dTextureFileTime )
+ {
+ //TODO: Load asychronously.
+ if ( !m_unTexture ) glGenTextures( 1, &m_unTexture );
+ m_dTextureFileTime = FileTimeCached( m_sTextureFile.c_str() );
+
+ int width, height, channels;
+ uint8_t * data = stbi_load( m_sTextureFile.c_str(), &width, &height, &channels, 0 );
+ if ( data )
+ {
+ ApplyTexture( data, width, height, channels );
+ }
+ free( data );
+ }
+
+ if ( !m_iTaintVertFlag && !m_bTaintIAFlags ) return;
+
+ if ( !m_unVertVAO )
+ {
+ glGenVertexArrays( 1, &m_unVertVAO );
+ }
+
+
+ glBindVertexArray( m_unVertVAO );
+
+
+ if ( m_bTaintIAFlags )
+ {
+ unsigned i;
+
+ for ( i = 0; i < m_ia.size(); i++ )
+ {
+ if ( m_bTaintIAFlags & (1 << i) )
+ {
+ if ( m_ia[i].size() )
+ {
+ if ( m_unIndexBuffer.size() <= i )
+ {
+ m_unIndexBuffer.resize( i + 1 );
+ }
+ if ( !m_unIndexBuffer[i] )
+ {
+ glGenBuffers( 1, &m_unIndexBuffer[i] );
+ }
+ glGenBuffers( 1, &m_unIndexBuffer[i] );
+ glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_unIndexBuffer[i] );
+ glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_ia[i].size() * sizeof( unsigned int ), &m_ia[i][0], GL_STATIC_DRAW );
+ }
+ }
+ m_bTaintIAFlags &= ~(1 << i);
+ }
+
+ }
+ if ( m_iTaintVertFlag )
+ {
+ //Tricky: Make sure all bit flags outside of our valid buffer range are set to 0.
+
+ for ( unsigned i = 0; i < (unsigned)m_vertpos.size(); i++ )
+ {
+ m_iTaintVertFlag &= ~(1 << i);
+ if ( m_glVertBuffers.size() <= i )
+ {
+ m_glVertBuffers.resize( i + 1 );
+ }
+ if ( !m_glVertBuffers[i] )
+ {
+ glGenBuffers( 1, &m_glVertBuffers[i] );
+ }
+ if ( i >= m_vertpos.size() )
+ {
+ //Invalid array.
+ continue;
+ }
+
+ int stride = (i < m_vertstride.size()) ? m_vertstride[i] : 4;
+ int dynamic = (i < m_vertdynamic.size()) ? m_vertdynamic[i] : false;
+
+ glBindBuffer( GL_ARRAY_BUFFER, m_glVertBuffers[i] );
+ glBufferData( GL_ARRAY_BUFFER, sizeof( float ) * m_vertpos[i].size(), &m_vertpos[i][0], dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW );
+ if ( m_vertoffset[i].size() == 1 )
+ {
+ glEnableVertexAttribArray( i );
+ glVertexAttribPointer( i, stride, GL_FLOAT, GL_FALSE, stride * sizeof( float ), 0 );
+ }
+ else
+ {
+ int j;
+ for ( j = 0; j < (int)m_vertoffset[i].size(); j++ )
+ {
+ glEnableVertexAttribArray( j );
+ int size = m_vertelements[i][j];
+ int istride = stride * sizeof( float );
+ void * ioffset = (void*)(m_vertoffset[i][j] * sizeof( float ));
+ glVertexAttribPointer( j, size, GL_FLOAT, GL_FALSE, istride, ioffset );
+ }
+ }
+ }
+ }
+ glBindVertexArray( 0 );
+
+
+}
diff --git a/samples/hmd_opencv_sandbox/geometry_object.h b/samples/hmd_opencv_sandbox/geometry_object.h
new file mode 100644
index 0000000..82a4fc1
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/geometry_object.h
@@ -0,0 +1,81 @@
+#ifndef _GEOMETRY_OBJECT_H
+#define _GEOMETRY_OBJECT_H
+
+#include <string>
+#include <vector>
+#include "shared/Matrices.h"
+
+namespace vr
+{
+ struct RenderModel_t;
+ struct RenderModel_TextureMap_t;
+}
+
+class GeometryObject
+{
+public:
+ GeometryObject();
+ GeometryObject( const std::string & sGeoBaseName );
+ ~GeometryObject();
+
+ //Setup functions
+ void SetIndexArray( int index, std::vector<unsigned int> & intarray, unsigned int render_type );
+ void SetArrayProps( int index, bool dynamic, int stride );
+ void SetArrayPropsAdvanced( int index, int part, int elements, int offset );
+ std::vector<unsigned int> & GetIndexArrayPtr( int index = 0 );
+ std::vector<float> & GetVertexArrayPtr( int index = 0 );
+ inline void TaintIndices( int index = 0 ) { m_bTaintIAFlags |= 1 << index; }
+ inline void TaintVerts( int index = 0 ) { m_iTaintVertFlag |= 1 << index; }
+ void SetRenderType( int index, unsigned int rendertype );
+
+ //Create from higher-level stuff
+ int CreateFromRenderModel( const vr::RenderModel_t * vrModel );
+ int ApplyTextureRM( const vr::RenderModel_TextureMap_t * vrDiffuseTexture );
+ void LoadAsFile(); //Not done.
+
+ //Extra texture stuff
+ void ApplyTexture( const uint8_t * data, int width, int height, int channels = 4 );
+ void LoadTextureFile( const char * file ) { m_sTextureFile = file; m_dTextureFileTime = -1; }
+
+ //Construction functions
+ void TackVertex( int index, int attribute, float x = 0.0, float y = 0.0, float z = 0.0, float w = 0.0 );
+ void TackIndex( int index, int idx );
+ void TackCube( int index, Matrix4 xform ); //Assumes operating with a VA, no IBO, [Vertex Position, Texture Coord] Attributes.
+ void MakeUnitSquare( int index ); //Square that goes from -1..1 in vertex and 0..1 in property 1 (texture coord)
+
+ void Render( int index = 0 );
+ void Check();
+
+ inline std::string GetName() { return m_sGeoName; }
+ inline void SetName( const std::string & name ) { m_sGeoName = name; }
+ inline unsigned int GetVAO() { return m_unVertVAO; }
+ inline unsigned int GetVBO( int index = 0 ) { return m_glVertBuffers[index]; }
+ inline unsigned int GetIBO( int index = 0 ) { return m_unIndexBuffer[index]; }
+ inline int GetTextureWidth() { return m_iTextureWidth; }
+ inline int GetTextureHeight() { return m_iTextureHeight; }
+private:
+ std::string m_sGeoName;
+ uint32_t m_iTaintVertFlag;
+ uint32_t m_bTaintIAFlags;
+ unsigned int m_unTexture;
+ double m_dTextureFileTime;
+ int m_iTextureWidth, m_iTextureHeight;
+ std::string m_sTextureFile;
+
+ std::vector< std::vector<float> > m_vertpos;
+ std::vector< int > m_vertstride;
+ std::vector< std::vector< int > > m_vertoffset;
+ std::vector< std::vector< int > > m_vertelements;
+ std::vector< bool > m_vertdynamic;
+
+ std::vector< std::vector<unsigned int> > m_ia;
+
+ std::vector< unsigned int > m_unIndexBuffer;
+ std::vector< unsigned int > m_unRenderTypes;
+ unsigned int m_unVertVAO;
+ std::vector< unsigned int > m_glVertBuffers;
+
+ void CheckVertexProps( int index );
+};
+
+#endif
diff --git a/samples/hmd_opencv_sandbox/hmd_opencv_sandbox.cpp b/samples/hmd_opencv_sandbox/hmd_opencv_sandbox.cpp
new file mode 100644
index 0000000..0bb469b
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/hmd_opencv_sandbox.cpp
@@ -0,0 +1,939 @@
+//========= Copyright Valve Corporation ============//
+
+#include "hmd_opencv_sandbox.h"
+#include "chew.h"
+
+CMainApplication * APP;
+
+//---------------------------------------------------------------------------------------------------------------------
+// Purpose: Returns true if the action is active and its state is true
+//---------------------------------------------------------------------------------------------------------------------
+bool GetDigitalActionState(vr::VRActionHandle_t action, vr::VRInputValueHandle_t *pDevicePath = nullptr )
+{
+ vr::InputDigitalActionData_t actionData;
+ vr::VRInput()->GetDigitalActionData(action, &actionData, sizeof(actionData), vr::k_ulInvalidInputValueHandle );
+ if (pDevicePath)
+ {
+ *pDevicePath = vr::k_ulInvalidInputValueHandle;
+ if (actionData.bActive)
+ {
+ vr::InputOriginInfo_t originInfo;
+ if (vr::VRInputError_None == vr::VRInput()->GetOriginTrackedDeviceInfo(actionData.activeOrigin, &originInfo, sizeof(originInfo)))
+ {
+ *pDevicePath = originInfo.devicePath;
+ }
+ }
+ }
+ return actionData.bActive && actionData.bState;
+}
+
+//---------------------------------------------------------------------------------------------------------------------
+// Purpose: Returns true if the action is active and had a falling edge
+//---------------------------------------------------------------------------------------------------------------------
+bool GetDigitalActionFallingEdge( vr::VRActionHandle_t action, vr::VRInputValueHandle_t *pDevicePath = nullptr )
+{
+ vr::InputDigitalActionData_t actionData;
+ vr::VRInput()->GetDigitalActionData( action, &actionData, sizeof( actionData ), vr::k_ulInvalidInputValueHandle );
+ if ( pDevicePath )
+ {
+ *pDevicePath = vr::k_ulInvalidInputValueHandle;
+ if ( actionData.bActive )
+ {
+ vr::InputOriginInfo_t originInfo;
+ if ( vr::VRInputError_None == vr::VRInput()->GetOriginTrackedDeviceInfo( actionData.activeOrigin, &originInfo, sizeof( originInfo ) ) )
+ {
+ *pDevicePath = originInfo.devicePath;
+ }
+ }
+ }
+ return actionData.bActive && actionData.bChanged && !actionData.bState;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: This is called by SDL in PromptAssertion.
+//-----------------------------------------------------------------------------
+static FILE _iob[] = { *stdin, *stdout, *stderr };
+extern "C" FILE * __cdecl __iob_func( void ) { return _iob; }
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CMainApplication::CMainApplication( int argc, char *argv[] )
+ : m_nCompanionWindowWidth( 2048 )
+ , m_nCompanionWindowHeight( 1024 )
+ , m_shdCompanionWindowProgram( CONTENT_FOLDER"/companion" )
+ , m_pIVRSystem( NULL )
+ , m_bDebugOpenGL( false )
+ , m_bVerbose( false )
+ , m_bPerf( false )
+ , m_bVblank( false )
+ , m_strPoseClasses( "" )
+ , m_CameraApp( this )
+ , bQuit( false )
+ , m_geoCompanion( "CompanionGeo" )
+ , m_shdRenderModel( CONTENT_FOLDER"/rendermodel" )
+{
+ APP = this;
+
+ for( int i = 1; i < argc; i++ )
+ {
+ if( !stricmp( argv[i], "-gldebug" ) )
+ {
+ m_bDebugOpenGL = true;
+ }
+ else if( !stricmp( argv[i], "-verbose" ) )
+ {
+ m_bVerbose = true;
+ }
+ else if( !stricmp( argv[i], "-novblank" ) )
+ {
+ m_bVblank = false;
+ }
+ }
+ // other initialization tasks are done in BInit
+ memset(m_rDevClassChar, 0, sizeof(m_rDevClassChar));
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CMainApplication::~CMainApplication()
+{
+ // work is done in Shutdown
+ dprintf( 0, "Shutdown" );
+
+ if ( m_pCompanionWindow )
+ {
+ SDL_DestroyWindow( m_pCompanionWindow );
+ m_pCompanionWindow = NULL;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Helper to get a string from a tracked device property and turn it
+// into a std::string
+//-----------------------------------------------------------------------------
+std::string GetTrackedDeviceString( vr::TrackedDeviceIndex_t unDevice, vr::TrackedDeviceProperty prop, vr::TrackedPropertyError *peError = NULL )
+{
+ uint32_t unRequiredBufferLen = vr::VRSystem()->GetStringTrackedDeviceProperty( unDevice, prop, NULL, 0, peError );
+ if( unRequiredBufferLen == 0 )
+ return "";
+
+ char *pchBuffer = new char[ unRequiredBufferLen ];
+ unRequiredBufferLen = vr::VRSystem()->GetStringTrackedDeviceProperty( unDevice, prop, pchBuffer, unRequiredBufferLen, peError );
+ std::string sResult = pchBuffer;
+ delete [] pchBuffer;
+ return sResult;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CMainApplication::BInit()
+{
+ if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER ) < 0 )
+ {
+ printf( "%s - SDL could not initialize! SDL Error: %s\n", __FUNCTION__, SDL_GetError() );
+ return false;
+ }
+
+ vr::EVRInitError eError = vr::VRInitError_None;
+ m_pIVRSystem = vr::VR_Init( &eError, vr::VRApplication_Scene );
+
+ if ( eError != vr::VRInitError_None )
+ {
+ m_pIVRSystem = NULL;
+ printf( "Unable to init VR runtime: %s", vr::VR_GetVRInitErrorAsEnglishDescription( eError ) );
+ return false;
+ }
+
+
+ int nWindowPosX = 700;
+ int nWindowPosY = 100;
+ Uint32 unWindowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
+
+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 4 );
+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 1 );
+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
+
+ SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 0 );
+ SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 0 );
+ if ( m_bDebugOpenGL )
+ {
+ SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
+ }
+
+ m_pCompanionWindow = SDL_CreateWindow( "hmd_opencv_sandbox", nWindowPosX, nWindowPosY, m_nCompanionWindowWidth, m_nCompanionWindowHeight, unWindowFlags );
+ if ( m_pCompanionWindow == NULL )
+ {
+ printf( "%s - Window could not be created! SDL Error: %s\n", __FUNCTION__, SDL_GetError() );
+ return false;
+ }
+
+ m_pContext = SDL_GL_CreateContext( m_pCompanionWindow );
+ if ( m_pContext == NULL )
+ {
+ printf( "%s - OpenGL context could not be created! SDL Error: %s\n", __FUNCTION__, SDL_GetError() );
+ return false;
+ }
+
+
+ chewInit();
+
+ m_strDisplay = GetTrackedDeviceString( vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SerialNumber_String );
+ std::string strWindowTitle = "hmd_opencv_sandbox - " + m_strDisplay;
+ SDL_SetWindowTitle( m_pCompanionWindow, strWindowTitle.c_str() );
+
+ m_fNearClip = 0.1f;
+ m_fFarClip = 60.0f;
+
+ if (!BInitGL())
+ {
+ printf("%s - Unable to initialize OpenGL!\n", __FUNCTION__);
+ return false;
+ }
+
+ if (!BInitCompositor())
+ {
+ printf("%s - Failed to initialize VR Compositor!\n", __FUNCTION__);
+ return false;
+ }
+
+ std::string basepath;
+ {
+ char curdir[MAX_PATH];
+ GetCurrentDirectoryA( MAX_PATH, curdir );
+ basepath = curdir;
+ }
+
+ //If we want to be relative to the executable instead of the working folder we can do this.
+ //std::string basepath = Path_StripFilename( Path_GetExecutablePath() );
+ vr::VRInput()->SetActionManifestPath( Path_MakeAbsolute( CONTENT_FOLDER"/hmd_opencv_sandbox_actions.json", basepath ).c_str() );
+
+ vr::VRInput()->GetActionSetHandle( "/actions/demo", &m_actionsetDemo );
+
+ vr::VRInput()->GetActionHandle( "/actions/demo/in/advance_demo", &m_actionAdvanceDemo );
+ vr::VRInput()->GetActionHandle( "/actions/demo/in/AnalogInput", &m_actionAnalongInput );
+ vr::VRInput()->GetInputSourceHandle( "/user/hand/left", &m_rHand[Left].m_source );
+ vr::VRInput()->GetActionHandle( "/actions/demo/in/Hand_Left", &m_rHand[Left].m_actionPose );
+ vr::VRInput()->GetInputSourceHandle( "/user/hand/right", &m_rHand[Right].m_source );
+ vr::VRInput()->GetActionHandle( "/actions/demo/in/Hand_Right", &m_rHand[Right].m_actionPose );
+
+ m_CameraApp.BInit();
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Outputs the string in message to debugging output.
+// All other parameters are ignored.
+// Does not return any meaningful value or reference.
+//-----------------------------------------------------------------------------
+void APIENTRY DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, const void* userParam)
+{
+ dprintf( 0, "GL Error: %s\n", message );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Initialize OpenGL. Returns true if OpenGL has been successfully
+// initialized, false if shaders could not be created.
+// If failure occurred in a module other than shaders, the function
+// may return true or throw an error.
+//-----------------------------------------------------------------------------
+bool CMainApplication::BInitGL()
+{
+ if( m_bDebugOpenGL )
+ {
+ glDebugMessageCallback( (GLDEBUGPROC)DebugCallback, nullptr);
+ glDebugMessageControl( GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE );
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ }
+
+ SetupStereoRenderTargets();
+ SetupCompanionWindow();
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Initialize Compositor. Returns true if the compositor was
+// successfully initialized, false otherwise.
+//-----------------------------------------------------------------------------
+bool CMainApplication::BInitCompositor()
+{
+ if ( !vr::VRCompositor() )
+ {
+ printf( "Compositor initialization failed. See log file for details\n" );
+ return false;
+ }
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMainApplication::Shutdown()
+{
+ if( m_pIVRSystem )
+ {
+ vr::VR_Shutdown();
+ m_pIVRSystem = NULL;
+ }
+
+ m_CameraApp.Shutdown();
+
+ for( std::vector< GeometryObject * >::iterator i = m_vecRenderModels.begin(); i != m_vecRenderModels.end(); i++ )
+ {
+ delete (*i);
+ }
+ m_vecRenderModels.clear();
+
+ if( m_bDebugOpenGL )
+ {
+ glDebugMessageControl( GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_FALSE );
+ glDebugMessageCallback(nullptr, nullptr);
+ }
+
+ glDeleteRenderbuffers( 1, &leftEyeDesc.m_nDepthBufferId );
+ glDeleteTextures( 1, &leftEyeDesc.m_nRenderTextureId );
+ glDeleteFramebuffers( 1, &leftEyeDesc.m_nRenderFramebufferId );
+ glDeleteTextures( 1, &leftEyeDesc.m_nResolveTextureId );
+ glDeleteFramebuffers( 1, &leftEyeDesc.m_nResolveFramebufferId );
+
+ glDeleteRenderbuffers( 1, &rightEyeDesc.m_nDepthBufferId );
+ glDeleteTextures( 1, &rightEyeDesc.m_nRenderTextureId );
+ glDeleteFramebuffers( 1, &rightEyeDesc.m_nRenderFramebufferId );
+ glDeleteTextures( 1, &rightEyeDesc.m_nResolveTextureId );
+ glDeleteFramebuffers( 1, &rightEyeDesc.m_nResolveFramebufferId );
+
+ dprintf( 0, "Shutdown complete. Exiting\n" );
+ exit( 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CMainApplication::HandleInput()
+{
+ SDL_Event sdlEvent;
+ bool bRet = false;
+
+ while ( SDL_PollEvent( &sdlEvent ) != 0 )
+ {
+ if ( sdlEvent.type == SDL_QUIT )
+ {
+ bRet = true;
+ }
+ else if ( sdlEvent.type == SDL_KEYDOWN )
+ {
+ if ( sdlEvent.key.keysym.sym == SDLK_ESCAPE )
+ {
+ bRet = true;
+ }
+ else
+ {
+ APP->m_CameraApp.KeyDown( sdlEvent.key.keysym.sym );
+ }
+ }
+ }
+
+ // Process SteamVR events
+ vr::VREvent_t event;
+ while( m_pIVRSystem->PollNextEvent( &event, sizeof( event ) ) )
+ {
+ ProcessVREvent( event );
+ }
+
+ // Process SteamVR action state
+ // UpdateActionState is called each frame to update the state of the actions themselves. The application
+ // controls which action sets are active with the provided array of VRActiveActionSet_t structs.
+ vr::VRActiveActionSet_t actionSet = { 0 };
+ actionSet.ulActionSet = m_actionsetDemo;
+ vr::VRInput()->UpdateActionState( &actionSet, sizeof(actionSet), 1 );
+
+
+
+ vr::VRInputValueHandle_t ulAdvanceDemo;
+ if ( GetDigitalActionFallingEdge( m_actionAdvanceDemo, &ulAdvanceDemo ) )
+ {
+ if ( ulAdvanceDemo == m_rHand[Left].m_source )
+ {
+ m_CameraApp.AdvanceSettings( -1 );
+ }
+ if ( ulAdvanceDemo == m_rHand[Right].m_source )
+ {
+ m_CameraApp.AdvanceSettings( 1 );
+ }
+ }
+
+#if 0
+ vr::VRInputValueHandle_t ulAdvanceDemo;
+ if ( GetDigitalActionState( m_actionAdvanceDemo, &ulAdvanceDemo ) )
+ {
+ if ( ulAdvanceDemo == m_rHand[Left].m_source )
+ {
+ m_CameraApp.AdvanceSettings( -1 );
+ }
+ if ( ulAdvanceDemo == m_rHand[Right].m_source )
+ {
+ m_CameraApp.AdvanceSettings( 1 );
+ }
+ }
+#endif
+
+
+ vr::InputAnalogActionData_t analogData;
+ if ( vr::VRInput()->GetAnalogActionData( m_actionAnalongInput, &analogData, sizeof( analogData ), vr::k_ulInvalidInputValueHandle ) == vr::VRInputError_None && analogData.bActive )
+ {
+ m_vAnalogValue[0] = analogData.x;
+ m_vAnalogValue[1] = analogData.y;
+ }
+
+ m_rHand[Left].m_bShowController = true;
+ m_rHand[Right].m_bShowController = true;
+
+ for ( EHand eHand = Left; eHand <= Right; ((int&)eHand)++ )
+ {
+ vr::InputPoseActionData_t poseData;
+ vr::EVRInputError e = vr::VRInput()->GetPoseActionDataRelativeToNow( m_rHand[eHand].m_actionPose, vr::TrackingUniverseStanding, 0, &poseData, sizeof( poseData ), vr::k_ulInvalidInputValueHandle );
+ if ( e != vr::VRInputError_None || !poseData.bActive || !poseData.pose.bPoseIsValid )
+ {
+ m_rHand[eHand].m_bShowController = false;
+ }
+ else
+ {
+ m_rHand[eHand].m_rmat4Pose = ConvertSteamVRMatrixToMatrix4( poseData.pose.mDeviceToAbsoluteTracking );
+
+ vr::InputOriginInfo_t originInfo;
+ if ( vr::VRInput()->GetOriginTrackedDeviceInfo( poseData.activeOrigin, &originInfo, sizeof( originInfo ) ) == vr::VRInputError_None
+ && originInfo.trackedDeviceIndex != vr::k_unTrackedDeviceIndexInvalid )
+ {
+ std::string sRenderModelName = GetTrackedDeviceString( originInfo.trackedDeviceIndex, vr::Prop_RenderModelName_String );
+ if ( sRenderModelName != m_rHand[eHand].m_sRenderModelName )
+ {
+ dprintf( 0, "Found controller. Loading rendermodel %s\n", sRenderModelName.c_str() );
+ m_rHand[eHand].m_pRenderModel = FindOrLoadRenderModel( sRenderModelName.c_str() );
+ m_rHand[eHand].m_sRenderModelName = sRenderModelName;
+ }
+ }
+ }
+ }
+ return bRet;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMainApplication::RunMainLoop()
+{
+ SDL_StartTextInput();
+ SDL_ShowCursor( SDL_DISABLE );
+
+ while ( !bQuit )
+ {
+ bQuit = HandleInput();
+ RenderFrame();
+ }
+
+ dprintf( 0, "Main loop exited.\n" );
+ SDL_StopTextInput();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Processes a single VR event
+//-----------------------------------------------------------------------------
+void CMainApplication::ProcessVREvent( const vr::VREvent_t & event )
+{
+ switch( event.eventType )
+ {
+ case vr::VREvent_TrackedDeviceDeactivated:
+ {
+ dprintf( 0, "Device %u detached.\n", event.trackedDeviceIndex );
+ }
+ break;
+ case vr::VREvent_TrackedDeviceUpdated:
+ {
+ dprintf( 0, "Device %u updated.\n", event.trackedDeviceIndex );
+ }
+ break;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMainApplication::RenderFrame()
+{
+ std::stringstream errors;
+ if ( m_shdCompanionWindowProgram.CheckShader( errors ) < 0 || m_shdRenderModel.CheckShader( errors ) < 0 )
+ {
+ std::cout << errors.str() << std::endl;
+ }
+ SetupCameras();
+
+ if ( m_pIVRSystem )
+ {
+ m_trmErrors.Prerender();
+ m_trmProfile.Prerender();
+ m_CameraApp.Prerender();
+ //Do rendering
+ RenderStereoTargets();
+ RenderCompanionWindow();
+
+ vr::Texture_t leftEyeTexture = { (void*)(uintptr_t)leftEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
+ vr::VRCompositor()->Submit( vr::Eye_Left, &leftEyeTexture );
+ vr::Texture_t rightEyeTexture = { (void*)(uintptr_t)rightEyeDesc.m_nResolveTextureId, vr::TextureType_OpenGL, vr::ColorSpace_Gamma };
+ vr::VRCompositor()->Submit( vr::Eye_Right, &rightEyeTexture );
+ }
+
+ //$ HACKHACK. From gpuview profiling, it looks like there is a bug where two renders and a present
+ // happen right before and after the vsync causing all kinds of jittering issues. This glFinish()
+ // appears to clear that up. Temporary fix while I try to get nvidia to investigate this problem.
+ // 1/29/2014 mikesart
+ glFinish();
+
+ // SwapWindow
+ {
+ SDL_GL_SwapWindow( m_pCompanionWindow );
+ }
+
+ // Clear
+ {
+ // We want to make sure the glFinish waits for the entire present to complete, not just the submission
+ // of the command. So, we do a clear here right here so the glFinish will wait fully for the swap.
+ glColorMask( TRUE, TRUE, TRUE, TRUE );//This ensures that only alpha will be effected
+ glClearColor( 0, 0, 0, 0 );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ }
+
+ // Flush and wait for swap.
+ if ( m_bVblank )
+ {
+ glFlush();
+ glFinish();
+ }
+
+ UpdateHMDMatrixPose();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMainApplication::SetupCameras()
+{
+ m_mat4ProjectionLeft = GetHMDMatrixProjectionEye( vr::Eye_Left );
+ m_mat4ProjectionRight = GetHMDMatrixProjectionEye( vr::Eye_Right );
+ m_mat4eyePosLeft = GetHMDMatrixPoseEye( vr::Eye_Left );
+ m_mat4eyePosRight = GetHMDMatrixPoseEye( vr::Eye_Right );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates a frame buffer. Returns true if the buffer was set up.
+// Returns false if the setup failed.
+//-----------------------------------------------------------------------------
+bool CMainApplication::CreateFrameBuffer( int nWidth, int nHeight, FramebufferDesc &framebufferDesc )
+{
+ glGenFramebuffers(1, &framebufferDesc.m_nRenderFramebufferId );
+ glBindFramebuffer(GL_FRAMEBUFFER, framebufferDesc.m_nRenderFramebufferId);
+
+ glGenRenderbuffers(1, &framebufferDesc.m_nDepthBufferId);
+ glBindRenderbuffer(GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT, nWidth, nHeight );
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, framebufferDesc.m_nDepthBufferId );
+
+ glGenTextures(1, &framebufferDesc.m_nRenderTextureId );
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, framebufferDesc.m_nRenderTextureId );
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, nWidth, nHeight, true);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, framebufferDesc.m_nRenderTextureId, 0);
+
+ glGenFramebuffers(1, &framebufferDesc.m_nResolveFramebufferId );
+ glBindFramebuffer(GL_FRAMEBUFFER, framebufferDesc.m_nResolveFramebufferId);
+
+ glGenTextures(1, &framebufferDesc.m_nResolveTextureId );
+ glBindTexture(GL_TEXTURE_2D, framebufferDesc.m_nResolveTextureId );
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebufferDesc.m_nResolveTextureId, 0);
+
+ // check FBO status
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return false;
+ }
+
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CMainApplication::SetupStereoRenderTargets()
+{
+ if ( !m_pIVRSystem )
+ return false;
+
+ m_pIVRSystem->GetRecommendedRenderTargetSize( &m_nRenderWidth, &m_nRenderHeight );
+
+ CreateFrameBuffer( m_nRenderWidth, m_nRenderHeight, leftEyeDesc );
+ CreateFrameBuffer( m_nRenderWidth, m_nRenderHeight, rightEyeDesc );
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMainApplication::SetupCompanionWindow()
+{
+ if ( !m_pIVRSystem )
+ return;
+
+ m_geoCompanion.MakeUnitSquare( 0 );
+ m_geoCompanion.Check();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMainApplication::RenderStereoTargets()
+{
+ glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
+ glEnable( GL_MULTISAMPLE );
+
+ // Left Eye
+ glBindFramebuffer( GL_FRAMEBUFFER, leftEyeDesc.m_nRenderFramebufferId );
+ glViewport(0, 0, m_nRenderWidth, m_nRenderHeight );
+ RenderScene( vr::Eye_Left );
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+ glDisable( GL_MULTISAMPLE );
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, leftEyeDesc.m_nRenderFramebufferId);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, leftEyeDesc.m_nResolveFramebufferId );
+
+ glBlitFramebuffer( 0, 0, m_nRenderWidth, m_nRenderHeight, 0, 0, m_nRenderWidth, m_nRenderHeight,
+ GL_COLOR_BUFFER_BIT,
+ GL_LINEAR );
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 );
+
+ glEnable( GL_MULTISAMPLE );
+
+ // Right Eye
+ glBindFramebuffer( GL_FRAMEBUFFER, rightEyeDesc.m_nRenderFramebufferId );
+ glViewport(0, 0, m_nRenderWidth, m_nRenderHeight );
+ RenderScene( vr::Eye_Right );
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+
+ glDisable( GL_MULTISAMPLE );
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, rightEyeDesc.m_nRenderFramebufferId );
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, rightEyeDesc.m_nResolveFramebufferId );
+
+ glBlitFramebuffer( 0, 0, m_nRenderWidth, m_nRenderHeight, 0, 0, m_nRenderWidth, m_nRenderHeight,
+ GL_COLOR_BUFFER_BIT,
+ GL_LINEAR );
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0 );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Renders a scene with respect to nEye.
+//-----------------------------------------------------------------------------
+void CMainApplication::RenderScene( vr::Hmd_Eye nEye )
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_DEPTH_TEST);
+
+ gCurrentViewProjection = GetCurrentViewProjectionMatrix( nEye );
+
+ //Render any controllers
+ for ( EHand eHand = Left; eHand <= Right; ((int&)eHand)++ )
+ {
+ if ( !m_rHand[eHand].m_bShowController || !m_rHand[eHand].m_pRenderModel )
+ continue;
+
+ const Matrix4 & matDeviceToTracking = m_rHand[eHand].m_rmat4Pose;
+ Matrix4 matMVP = gCurrentViewProjection * matDeviceToTracking;
+
+ m_shdRenderModel.Use();
+ glUniformMatrix4fv( 0, 1, GL_FALSE, matMVP.get() );
+ m_rHand[eHand].m_pRenderModel->Render();
+
+ if ( eHand == Left )
+ {
+ Matrix4 premat;
+ premat.identity();
+ premat.translate( 1.2f, 0.5f, 0.0 );
+ premat.scale( 0.2f, 0.2f, 1.0 );
+ premat.rotateZ( 110 ); //How much to rotate the screen, itself.
+ premat.rotateX( 120 );
+ premat.rotateZ( 60 ); //How much to swing around back.
+
+ m_trmErrors.SetXFormPre( premat );
+ m_trmErrors.SetXForm( matDeviceToTracking );
+ glEnable( GL_CULL_FACE );
+ glCullFace( GL_FRONT );
+ m_trmErrors.Render();
+ glDisable( GL_CULL_FACE );
+ }
+ if ( eHand == Right )
+ {
+ Matrix4 premat;
+ premat.identity();
+ premat.rotateZ( 180 );
+ premat.translate( 1.2f, -0.5f, 0.0 );
+ premat.scale( 0.2f, 0.2f, 1.0 );
+ premat.rotateZ( 180 - 110 );
+ premat.rotateX( 120 );
+ premat.rotateZ( 110 + 180 );
+
+ m_trmProfile.SetXFormPre( premat );
+ m_trmProfile.SetXForm( matDeviceToTracking );
+ glEnable( GL_CULL_FACE );
+ glCullFace( GL_FRONT );
+ m_trmProfile.Render();
+ glDisable( GL_CULL_FACE );
+ }
+
+ }
+
+ //Render the rest of the scene.
+ m_CameraApp.RenderScene( nEye );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMainApplication::RenderCompanionWindow()
+{
+ glDisable(GL_DEPTH_TEST);
+ glViewport( 0, 0, m_nCompanionWindowWidth/2, m_nCompanionWindowHeight );
+
+ m_shdCompanionWindowProgram.Use();
+
+ // render left eye (first half of index array )
+ glBindTexture(GL_TEXTURE_2D, leftEyeDesc.m_nResolveTextureId );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ m_geoCompanion.Render();
+
+ glUseProgram( 0 );
+
+ m_CameraApp.CompanionRender();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets a Matrix Projection Eye with respect to nEye.
+//-----------------------------------------------------------------------------
+Matrix4 CMainApplication::GetHMDMatrixProjectionEye( vr::Hmd_Eye nEye )
+{
+ if ( !m_pIVRSystem )
+ return Matrix4();
+
+ vr::HmdMatrix44_t mat = m_pIVRSystem->GetProjectionMatrix( nEye, m_fNearClip, m_fFarClip );
+
+ return Matrix4(
+ mat.m[0][0], mat.m[1][0], mat.m[2][0], mat.m[3][0],
+ mat.m[0][1], mat.m[1][1], mat.m[2][1], mat.m[3][1],
+ mat.m[0][2], mat.m[1][2], mat.m[2][2], mat.m[3][2],
+ mat.m[0][3], mat.m[1][3], mat.m[2][3], mat.m[3][3]
+ );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets an HMDMatrixPoseEye with respect to nEye.
+//-----------------------------------------------------------------------------
+Matrix4 CMainApplication::GetHMDMatrixPoseEye( vr::Hmd_Eye nEye )
+{
+ if ( !m_pIVRSystem )
+ return Matrix4();
+
+ vr::HmdMatrix34_t matEyeRight = m_pIVRSystem->GetEyeToHeadTransform( nEye );
+ Matrix4 matrixObj(
+ matEyeRight.m[0][0], matEyeRight.m[1][0], matEyeRight.m[2][0], 0.0,
+ matEyeRight.m[0][1], matEyeRight.m[1][1], matEyeRight.m[2][1], 0.0,
+ matEyeRight.m[0][2], matEyeRight.m[1][2], matEyeRight.m[2][2], 0.0,
+ matEyeRight.m[0][3], matEyeRight.m[1][3], matEyeRight.m[2][3], 1.0f
+ );
+
+ return matrixObj.invert();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets a Current View Projection Matrix with respect to nEye,
+// which may be an Eye_Left or an Eye_Right.
+//-----------------------------------------------------------------------------
+Matrix4 CMainApplication::GetCurrentViewProjectionMatrix( vr::Hmd_Eye nEye )
+{
+ Matrix4 matMVP;
+ if( nEye == vr::Eye_Left )
+ {
+ matMVP = m_mat4ProjectionLeft * m_mat4eyePosLeft * m_mat4HMDPose;
+ }
+ else if( nEye == vr::Eye_Right )
+ {
+ matMVP = m_mat4ProjectionRight * m_mat4eyePosRight * m_mat4HMDPose;
+ }
+
+ return matMVP;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMainApplication::UpdateHMDMatrixPose()
+{
+ if ( !m_pIVRSystem )
+ return;
+
+ vr::VRCompositor()->WaitGetPoses(m_rTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, NULL, 0 );
+
+ m_strPoseClasses = "";
+ for ( int nDevice = 0; nDevice < vr::k_unMaxTrackedDeviceCount; ++nDevice )
+ {
+ if ( m_rTrackedDevicePose[nDevice].bPoseIsValid )
+ {
+ m_rmat4DevicePose[nDevice] = ConvertSteamVRMatrixToMatrix4( m_rTrackedDevicePose[nDevice].mDeviceToAbsoluteTracking );
+ if (m_rDevClassChar[nDevice]==0)
+ {
+ switch ( m_pIVRSystem->GetTrackedDeviceClass(nDevice))
+ {
+ case vr::TrackedDeviceClass_Controller: m_rDevClassChar[nDevice] = 'C'; break;
+ case vr::TrackedDeviceClass_HMD: m_rDevClassChar[nDevice] = 'H'; break;
+ case vr::TrackedDeviceClass_Invalid: m_rDevClassChar[nDevice] = 'I'; break;
+ case vr::TrackedDeviceClass_GenericTracker: m_rDevClassChar[nDevice] = 'G'; break;
+ case vr::TrackedDeviceClass_TrackingReference: m_rDevClassChar[nDevice] = 'T'; break;
+ default: m_rDevClassChar[nDevice] = '?'; break;
+ }
+ }
+ m_strPoseClasses += m_rDevClassChar[nDevice];
+ }
+ }
+
+ if ( m_rTrackedDevicePose[vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid )
+ {
+ m_mat4HMDPose = m_rmat4DevicePose[vr::k_unTrackedDeviceIndex_Hmd];
+ m_mat4HMDPose.invert();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Finds a render model we've already loaded or loads a new one
+//-----------------------------------------------------------------------------
+GeometryObject *CMainApplication::FindOrLoadRenderModel( const char *pchRenderModelName )
+{
+ GeometryObject *pRenderModel = NULL;
+ for( std::vector< GeometryObject * >::iterator i = m_vecRenderModels.begin(); i != m_vecRenderModels.end(); i++ )
+ {
+ if( !stricmp( (*i)->GetName().c_str(), pchRenderModelName ) )
+ {
+ pRenderModel = *i;
+ break;
+ }
+ }
+
+ // load the model if we didn't find one
+ if( !pRenderModel )
+ {
+ vr::RenderModel_t *pModel;
+ vr::EVRRenderModelError error;
+ while ( 1 )
+ {
+ error = vr::VRRenderModels()->LoadRenderModel_Async( pchRenderModelName, &pModel );
+ if ( error != vr::VRRenderModelError_Loading )
+ break;
+
+ OGUSleep( 1000 );
+ }
+
+ if ( error != vr::VRRenderModelError_None )
+ {
+ dprintf( 0,"Unable to load render model %s - %s\n", pchRenderModelName, vr::VRRenderModels()->GetRenderModelErrorNameFromEnum( error ) );
+ return NULL; // move on to the next tracked device
+ }
+
+ vr::RenderModel_TextureMap_t *pTexture;
+ while ( 1 )
+ {
+ error = vr::VRRenderModels()->LoadTexture_Async( pModel->diffuseTextureId, &pTexture );
+ if ( error != vr::VRRenderModelError_Loading )
+ break;
+
+ OGUSleep( 1000 );
+ }
+
+ if ( error != vr::VRRenderModelError_None )
+ {
+ dprintf( 0, "Unable to load render texture id:%d for render model %s\n", pModel->diffuseTextureId, pchRenderModelName );
+ vr::VRRenderModels()->FreeRenderModel( pModel );
+ return NULL; // move on to the next tracked device
+ }
+
+ pRenderModel = new GeometryObject( pchRenderModelName );
+ if( pRenderModel->CreateFromRenderModel( pModel ) || pRenderModel->ApplyTextureRM( pTexture ) )
+ {
+ dprintf( 0, "Unable to create GL model from render model %s\n", pchRenderModelName );
+ delete pRenderModel;
+ pRenderModel = NULL;
+ }
+ else
+ {
+ m_vecRenderModels.push_back( pRenderModel );
+ }
+ vr::VRRenderModels()->FreeRenderModel( pModel );
+ vr::VRRenderModels()->FreeTexture( pTexture );
+ }
+ return pRenderModel;
+}
+
+#undef main
+
+extern "C" { int main( int argc, char * argv[] ); }
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int main(int argc, char *argv[])
+{
+ CMainApplication *pMainApplication = new CMainApplication( argc, argv );
+
+ if (!pMainApplication->BInit())
+ {
+ pMainApplication->Shutdown();
+ }
+
+ pMainApplication->RunMainLoop();
+
+ dprintf( 0, "Shutting down.\n" );
+ pMainApplication->Shutdown();
+}
diff --git a/samples/hmd_opencv_sandbox/hmd_opencv_sandbox.h b/samples/hmd_opencv_sandbox/hmd_opencv_sandbox.h
new file mode 100644
index 0000000..7052105
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/hmd_opencv_sandbox.h
@@ -0,0 +1,163 @@
+#ifndef _HELLOCAMERA_OPENGL_MAIN_H
+#define _HELLOCAMERA_OPENGL_MAIN_H
+
+#include "chew.h"
+
+#if defined( OSX )
+#include <Foundation/Foundation.h>
+#include <AppKit/AppKit.h>
+#include <OpenGL/glu.h>
+// Apple's version of glut.h #undef's APIENTRY, redefine it
+#define APIENTRY
+#else
+#include <GL/glu.h>
+#endif
+#include <stdio.h>
+#include <string>
+#include <cstdlib>
+
+
+#include <openvr.h>
+
+#include <shared/lodepng.h>
+#include <shared/Matrices.h>
+#include <shared/pathtools.h>
+#include "shader_file.h"
+#include "common_hello.h"
+#include "camera_app.h"
+#include "vrterminal.h"
+
+
+#include <SDL.h>
+#include <SDL_opengl.h>
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//------------------------------------------------------------------------------
+class CMainApplication
+{
+public:
+ CMainApplication( int argc, char *argv[] );
+ virtual ~CMainApplication();
+
+ bool BInit();
+ bool BInitGL();
+ bool BInitCompositor();
+
+ void Shutdown();
+
+ void RunMainLoop();
+ bool HandleInput();
+ void ProcessVREvent( const vr::VREvent_t & event );
+ void RenderFrame();
+
+ bool SetupStereoRenderTargets();
+ void SetupCompanionWindow();
+ void SetupCameras();
+
+ void RenderStereoTargets();
+ void RenderCompanionWindow();
+ void RenderScene( vr::Hmd_Eye nEye );
+
+ Matrix4 GetHMDMatrixProjectionEye( vr::Hmd_Eye nEye );
+ Matrix4 GetHMDMatrixPoseEye( vr::Hmd_Eye nEye );
+ Matrix4 GetCurrentViewProjectionMatrix( vr::Hmd_Eye nEye );
+ void UpdateHMDMatrixPose();
+
+ GeometryObject *FindOrLoadRenderModel( const char *pchRenderModelName );
+
+
+ //For the camapp
+
+ Matrix4 m_mat4HMDPose;
+ Matrix4 m_mat4eyePosLeft;
+ Matrix4 m_mat4eyePosRight;
+
+ Matrix4 m_mat4ProjectionCenter;
+ Matrix4 m_mat4ProjectionLeft;
+ Matrix4 m_mat4ProjectionRight;
+ vr::IVRSystem *m_pIVRSystem;
+
+ uint32_t m_nCompanionWindowWidth;
+ uint32_t m_nCompanionWindowHeight;
+ ShaderFile m_shdCompanionWindowProgram;
+
+ GeometryObject m_geoCompanion;
+
+ CameraApp m_CameraApp;
+
+ //Controller stuff.
+ struct ControllerInfo_t
+ {
+ vr::VRInputValueHandle_t m_source = vr::k_ulInvalidInputValueHandle;
+ vr::VRActionHandle_t m_actionPose = vr::k_ulInvalidActionHandle;
+ Matrix4 m_rmat4Pose;
+ GeometryObject *m_pRenderModel = nullptr;
+ std::string m_sRenderModelName;
+ bool m_bShowController;
+ };
+ enum EHand
+ {
+ Left = 0,
+ Right = 1,
+ };
+ ControllerInfo_t m_rHand[2];
+
+ bool bQuit;
+ VRTerminal m_trmProfile;
+ VRTerminal m_trmErrors;
+
+private:
+ bool m_bDebugOpenGL;
+ bool m_bVerbose;
+ bool m_bPerf;
+ bool m_bVblank;
+
+ std::string m_strDriver;
+ std::string m_strDisplay;
+ vr::TrackedDevicePose_t m_rTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
+ Matrix4 m_rmat4DevicePose[vr::k_unMaxTrackedDeviceCount];
+
+private: // OpenGL bookkeeping
+ SDL_Window *m_pCompanionWindow;
+ SDL_GLContext m_pContext;
+
+ Vector2 m_vAnalogValue;
+
+ std::string m_strPoseClasses; // what classes we saw poses for this frame
+ char m_rDevClassChar[vr::k_unMaxTrackedDeviceCount]; // for each device, a character representing its class
+
+ float m_fNearClip;
+ float m_fFarClip;
+
+ struct FramebufferDesc
+ {
+ GLuint m_nDepthBufferId;
+ GLuint m_nRenderTextureId;
+ GLuint m_nRenderFramebufferId;
+ GLuint m_nResolveTextureId;
+ GLuint m_nResolveFramebufferId;
+ };
+ FramebufferDesc leftEyeDesc;
+ FramebufferDesc rightEyeDesc;
+
+ bool CreateFrameBuffer( int nWidth, int nHeight, FramebufferDesc &framebufferDesc );
+
+ uint32_t m_nRenderWidth;
+ uint32_t m_nRenderHeight;
+
+ ShaderFile m_shdRenderModel;
+ std::vector< GeometryObject * > m_vecRenderModels;
+
+ vr::VRActionHandle_t m_actionAdvanceDemo = vr::k_ulInvalidActionHandle;
+ vr::VRActionHandle_t m_actionAnalongInput = vr::k_ulInvalidActionHandle;
+
+ vr::VRActionSetHandle_t m_actionsetDemo = vr::k_ulInvalidActionSetHandle;
+ vr::VROverlayHandle_t m_ulOverlayHandle;
+
+};
+
+extern CMainApplication * APP;
+
+#endif
diff --git a/samples/hmd_opencv_sandbox/opencv_process.cpp b/samples/hmd_opencv_sandbox/opencv_process.cpp
new file mode 100644
index 0000000..e964268
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/opencv_process.cpp
@@ -0,0 +1,763 @@
+#include "opencv_process.h"
+#include "hmd_opencv_sandbox.h"
+#include <opencv2/imgproc/types_c.h>
+#include <opencv2/calib3d.hpp>
+#include <opencv2/imgproc.hpp>
+#include "common_hello.h"
+#include <time.h>
+
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include "stb_image_write.h"
+
+#define NUM_DISP 96 //Max disparity.
+
+inline double * CoPTr( const std::initializer_list<double>& d ) { return (double*)d.begin(); }
+#define DO_FISHEYE 1
+
+#define DO_PROFILE 1
+#if DO_PROFILE
+#define PROFILE( x ) { double Now = OGGetAbsoluteTime(); dprintf( 1, "\x1b[2K%27s: %.3fms\n", x, (Now-Start)*1000.0); Start = Now; }
+#else
+#define PROFILE( x )
+#endif
+
+
+Matrix4 Matrix4FromCVMatrix( cv::Mat matin )
+{
+ Matrix4 out;
+ out.identity();
+ for ( int y = 0; y < matin.rows; y++ )
+ {
+ for ( int x = 0; x < matin.cols; x++ )
+ {
+ out[x + y * 4] = (float)matin.at<double>( y, x );
+ }
+ }
+ return out;
+}
+
+OpenCVProcess::OpenCVProcess( CameraApp * parent ) :
+ m_iFrameBufferLength( 0 )
+ , m_pFrameBuffer( 0 )
+ , m_pthread( 0 )
+ , m_parent( parent )
+ , m_iCurrentStereoAlgorithm( -1 )
+ , m_bScreenshotNext( 0 )
+ , m_iHasFrameForUpdate( 0 )
+ , m_iDoneFrameOutput( 0 )
+ , m_iProcFrames( 0 )
+ , m_iFramesSinceFPS( 0 )
+ , m_dTimeOfLastFPS( 0 )
+ , m_bQuitThread( false )
+{
+ fNAN = nanf( "" );
+}
+
+OpenCVProcess::~OpenCVProcess()
+{
+ m_bQuitThread = true;
+ if ( m_pthread )
+ {
+ m_pthread->join();
+ }
+
+ if ( m_iPBOids )
+ {
+ glDeleteBuffers( 2, m_iPBOids );
+ glDeleteFramebuffers( 1, &m_iGLfrback );
+ glDeleteTextures( 1, &m_iGLimback );
+ }
+}
+
+bool OpenCVProcess::OpenCVAppStart()
+{
+#define MOGRIFY_X 4
+#define MOGRIFY_Y 4
+#define IGNORE_EDGE_DATA_PIXELS 4
+
+#define LAGFRAMES 4
+#define DENOISE_PASSES 2
+
+ vr::EVRTrackedCameraError ce = vr::VRTrackedCamera()->AcquireVideoStreamingService( vr::k_unTrackedDeviceIndex_Hmd, &m_pCamera );
+ if ( ce )
+ {
+ dprintf( 0, "Error getting video streaming service. Exiting. Error: %d\n", ce );
+ return false;
+ }
+
+ vr::ETrackedPropertyError err;
+ m_parent->m_parent->m_pIVRSystem->GetArrayTrackedDeviceProperty( vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_CameraToHeadTransforms_Matrix34_Array, vr::k_unHmdMatrix34PropertyTag, (void *)m_headFromCamera, sizeof( vr::HmdMatrix34_t ) * 2, &err );
+ if ( err != vr::TrackedProp_Success )
+ {
+ dprintf( 0, "ERROR: Could not get camera to head transforms.\n" );
+ return false;
+ }
+
+ for ( int nEye = vr::Eye_Left; nEye <= vr::Eye_Right; nEye++ )
+ {
+ vr::HmdVector2_t focalLength;
+ vr::HmdVector2_t center;
+ //vr::EVRDistortionFunctionType eDistortionType;
+ //double fTempDistCoeffs[vr::k_unMaxDistortionFunctionParameters];
+
+ vr::EVRTrackedCameraError vrTrackedCameraError = vr::VRTrackedCamera()->GetCameraIntrinsics( vr::k_unTrackedDeviceIndex_Hmd, nEye, vr::VRTrackedCameraFrameType_Undistorted, &focalLength, &center );
+ if ( vrTrackedCameraError != vr::VRTrackedCameraError_None )
+ dprintf( 0, "error on GetCameraIntrinsics: %d\n", vrTrackedCameraError );
+
+ uint32_t nUndistortedWidth, nUndistortedHeight;
+ vrTrackedCameraError = vr::VRTrackedCamera()->GetCameraFrameSize( vr::k_unTrackedDeviceIndex_Hmd, vr::VRTrackedCameraFrameType_Undistorted, &nUndistortedWidth, &nUndistortedHeight, nullptr );
+
+ dprintf( 0, "undisorted frame size: %d %d\n", nUndistortedWidth, nUndistortedHeight );
+
+ // Currently can't get intrinsics (focal length and center) with "Distorted" type. If I get them with "Undistorted" type,
+ // and the undistorted size is different from the distorted size, the center will need to be corrected to account for the
+ // difference. Something like the below...
+ //
+ //center.v[ 0 ] -= ( ( nUndistortedWidth - m_nCameraFrameWidth ) / 2 );
+ //center.v[ 1 ] -= ( ( nUndistortedHeight - m_nCameraFrameHeight ) / 2 );
+ //
+
+ m_cameraIntrinsics[nEye].fx = focalLength.v[0]; //414, 416
+ m_cameraIntrinsics[nEye].cx = center.v[0]; // center.v[0]; //479, 486
+ m_cameraIntrinsics[nEye].fy = focalLength.v[1]; //414, 416
+ m_cameraIntrinsics[nEye].cy = center.v[1]; // center.v[1]; //502, 500
+ }
+
+ //Create Rectification Maps
+
+ double fx, cx, fy, cy;
+ double tmp[3][3] = { 0 };
+ tmp[2][2] = 1.0;
+
+ fx = m_cameraIntrinsics[0].fx;
+ cx = m_cameraIntrinsics[0].cx;
+ fy = m_cameraIntrinsics[0].fy;
+ cy = m_cameraIntrinsics[0].cy;
+
+ tmp[0][0] = fx;
+ tmp[0][2] = cx;
+ tmp[1][1] = fy;
+ tmp[1][2] = cy;
+
+ //Get coefficients... This is problematic. So, we use "undistorted" imagery from the camera.
+ double distortion_coefficients[vr::k_unMaxDistortionFunctionParameters * 2] = { 0 };
+ //double distortion_coefficients_from_steamvr[vr::k_unMaxDistortionFunctionParameters * 2];
+ if ( DO_FISHEYE )
+ {
+ m_parent->m_parent->m_pIVRSystem->GetArrayTrackedDeviceProperty( vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_CameraDistortionCoefficients_Float_Array, vr::k_unFloatPropertyTag,
+ (void*)distortion_coefficients, vr::k_unMaxDistortionFunctionParameters * 2 * sizeof( double ), 0 );
+ }
+
+
+ cv::Mat K1 = cv::Mat( cv::Size( 3, 3 ), CV_64F, &(tmp[0][0]) ).clone();
+ cv::Mat D1( DO_FISHEYE ? 4 : 8, 1, CV_64F, &distortion_coefficients[vr::k_unMaxDistortionFunctionParameters * 0] );
+
+ fx = m_cameraIntrinsics[1].fx;
+ cx = m_cameraIntrinsics[1].cx;
+ fy = m_cameraIntrinsics[1].fy;
+ cy = m_cameraIntrinsics[1].cy;
+ /// ROW COL
+ tmp[0][0] = fx;
+ tmp[0][2] = cx;
+ tmp[1][1] = fy;
+ tmp[1][2] = cy;
+
+ cv::Mat K2 = cv::Mat( cv::Size( 3, 3 ), CV_64F, &(tmp[0][0]) ).clone();
+ cv::Mat D2( DO_FISHEYE ? 4 : 8, 1, CV_64F, &distortion_coefficients[vr::k_unMaxDistortionFunctionParameters * 1] );
+
+
+ Matrix4 headFromLeftCamera_steamvr = ConvertSteamVRMatrixToMatrix4( m_headFromCamera[0] );
+ Matrix4 headFromRightCamera_steamvr = ConvertSteamVRMatrixToMatrix4( m_headFromCamera[1] );
+ Matrix4 RightCamerafromHead_steamvr = headFromRightCamera_steamvr.invert();
+ Matrix4 rotate180AroundX;
+ rotate180AroundX.identity();
+ rotate180AroundX.rotateX( 180 );
+ Matrix4 rightCameraFromLeftCamera_steamvr = RightCamerafromHead_steamvr * headFromLeftCamera_steamvr;
+ Matrix4 rightCameraFromLeftCamera_opencv = rotate180AroundX * rightCameraFromLeftCamera_steamvr * rotate180AroundX;
+
+ Vector4 RightEyeFromLeftEye = (rightCameraFromLeftCamera_steamvr * Vector4( 0, 0, 0, 1 ));
+ m_centerFromLeftEye = RightEyeFromLeftEye / 2;
+ m_CameraDistanceMeters = ( RightEyeFromLeftEye * Vector4( 1, 1, 1, 0 ) ).length();
+ m_centerFromLeftEye.w = 0;
+
+ double posetrans[3] = { rightCameraFromLeftCamera_opencv[12], rightCameraFromLeftCamera_opencv[13], rightCameraFromLeftCamera_opencv[14] };
+
+ rightCameraFromLeftCamera_opencv.transpose();
+ double posemat[9] = {
+ rightCameraFromLeftCamera_opencv[0], rightCameraFromLeftCamera_opencv[1], rightCameraFromLeftCamera_opencv[2],
+ rightCameraFromLeftCamera_opencv[4], rightCameraFromLeftCamera_opencv[5], rightCameraFromLeftCamera_opencv[6],
+ rightCameraFromLeftCamera_opencv[8], rightCameraFromLeftCamera_opencv[9], rightCameraFromLeftCamera_opencv[10] };
+
+ cv::Mat R( cv::Size( 3, 3 ), CV_64F, posemat /* Boy I hope the major is right */ );
+ cv::Mat T( 3, 1, CV_64F, posetrans );
+ cv::Mat R1, R2, P1, P2;
+
+ if ( DO_FISHEYE )
+ {
+ cv::fisheye::stereoRectify( K1, D1, K2, D2, cv::Size( 960, 960 ), R, T, R1, R2, P1, P2, m_cvQ, cv::CALIB_ZERO_DISPARITY, cv::Size( 960, 960 ), 0.0, 0.7 );
+ cv::fisheye::initUndistortRectifyMap( K1, D1, R1, P1, cv::Size( 960, 960 ), CV_16SC2, m_leftMap1, m_leftMap2 );
+ cv::fisheye::initUndistortRectifyMap( K2, D2, R2, P2, cv::Size( 960, 960 ), CV_16SC2, m_rightMap1, m_rightMap2 );
+ }
+ else
+ {
+ cv::stereoRectify( K1, D1, K2, D2, cv::Size( 960, 960 ), R, T, R1, R2, P1, P2, m_cvQ, cv::CALIB_ZERO_DISPARITY );
+ cv::initUndistortRectifyMap( K1, D1, R1, P1, cv::Size( 960, 960 ), CV_16SC2, m_leftMap1, m_leftMap2 );
+ cv::initUndistortRectifyMap( K2, D2, R2, P2, cv::Size( 960, 960 ), CV_16SC2, m_rightMap1, m_rightMap2 );
+ }
+
+ m_R1 = Matrix4FromCVMatrix( R1 );
+ m_R1inv = m_R1;
+ m_R1inv = m_R1inv.invert();
+ m_Q = Matrix4FromCVMatrix( m_cvQ );
+
+
+ uint32_t width, height;
+ vr::VRTextureBounds_t vtb;
+ dprintf( 0, "Get Cam: %lld\n", m_pCamera );
+ ce = vr::VRTrackedCamera()->GetVideoStreamTextureSize( vr::k_unTrackedDeviceIndex_Hmd, DO_FISHEYE ? vr::VRTrackedCameraFrameType_Distorted : vr::VRTrackedCameraFrameType_Undistorted, &vtb, &width, &height );
+ if ( ce )
+ {
+ dprintf( 0, "Error getting frame size (%d)\n", ce );
+ return false;
+ }
+ m_iFrameBufferLength = width * height * 4;
+ m_iFBSideWidth = width / 2;
+ m_iFBSideHeight = height;
+
+ m_iFBAlgoWidth = m_iFBSideWidth / MOGRIFY_X;
+ m_iFBAlgoHeight = m_iFBSideHeight / MOGRIFY_Y;
+
+ m_pDisparity = (uint16_t*)malloc( m_iFBAlgoWidth * m_iFBAlgoHeight * 2 );
+
+ for ( int side = 0; side < 2; side++ )
+ {
+ m_pFBSides[side] = (uint8_t*)malloc( (m_iFBAlgoWidth+ NUM_DISP)* m_iFBAlgoHeight * 1 );
+ m_pFBSidesColor[side] = (uint32_t*)malloc( m_iFBAlgoWidth * m_iFBAlgoHeight * 4 );
+ }
+
+ m_pColorOut = (uint32_t*) calloc( m_iFBAlgoWidth * m_iFBAlgoHeight, sizeof( uint32_t ) );
+ m_pColorOut2 = (uint32_t*) calloc( m_iFBSideWidth * m_iFBSideHeight, sizeof( uint32_t ) );
+
+ glBindTexture( GL_TEXTURE_2D, m_parent->m_iTexture );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0 ); //Always set the base and max mipmap levels of a texture.
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0 );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, m_iFBSideWidth, m_iFBSideHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_pColorOut2 );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+
+ m_valids.resize( m_iFBAlgoHeight * m_iFBAlgoWidth );
+ m_valids.assign( m_valids.size(), 1 );
+ m_depths.resize( m_iFBAlgoHeight * m_iFBAlgoWidth );
+
+
+ m_pthread = new std::thread( &OpenCVProcess::Thread, this );
+
+
+ //Readback Buffers
+
+ //Create PBOs to allow streaming of data.
+ glGenBuffers( 2, m_iPBOids );
+ glBindBuffer( GL_PIXEL_PACK_BUFFER, m_iPBOids[0] );
+ glBufferData( GL_PIXEL_PACK_BUFFER, 960 * 960 * 2 * 4, 0, GL_STREAM_READ );
+ glBindBuffer( GL_PIXEL_PACK_BUFFER, m_iPBOids[1] );
+ glBufferData( GL_PIXEL_PACK_BUFFER, 960 * 960 * 2 * 4, 0, GL_STREAM_READ );
+ glBindBuffer( GL_PIXEL_PACK_BUFFER, 0 );
+
+ //Create target framebuffer and texture to stream camera data into.
+ glGenFramebuffers( 1, &m_iGLfrback );
+ glGenTextures( 1, &m_iGLimback );
+ glBindTexture( GL_TEXTURE_2D, m_iGLimback );
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, m_iFBSideWidth, m_iFBSideHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+ //Set up what matrices we can to prevent dynamic memory allocation.
+ mdisparity_expanded = cv::Mat( m_iFBAlgoHeight, m_iFBAlgoWidth + NUM_DISP, CV_16S );
+
+ return true;
+}
+
+void OpenCVProcess::Thread()
+{
+ while ( !m_bQuitThread )
+ {
+ if ( m_iHasFrameForUpdate == 2 )
+ {
+ if( m_pFrameBuffer )
+ OpenCVAppUpdate();
+ m_iHasFrameForUpdate = 0;
+ }
+ OGUSleep( 1000 );
+ }
+}
+
+void OpenCVProcess::Prerender()
+{
+ if ( m_iDoneFrameOutput )
+ {
+ m_iProcFrames++;
+ m_iFramesSinceFPS++;
+
+ double Start = OGGetAbsoluteTime();
+ if ( Start >= m_dTimeOfLastFPS + 1 )
+ {
+ if ( Start - m_dTimeOfLastFPS < 4 )
+ m_dTimeOfLastFPS++;
+ else
+ m_dTimeOfLastFPS = Start;
+ m_iFPS = m_iFramesSinceFPS;
+ m_iFramesSinceFPS = 0;
+ }
+
+ glBindTexture( GL_TEXTURE_2D, m_parent->m_iTexture );
+ glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, m_iFBSideWidth, m_iFBSideHeight, GL_RGBA, GL_UNSIGNED_BYTE, m_pColorOut2 ); //If you want to debug m_pColorOut, you can select that here.
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ PROFILE( "[GL] Updating output texture" )
+ m_parent->m_geoDepthMap.TaintVerts( 0 );
+ m_parent->m_geoDepthMap.Check();
+ PROFILE( "[GL] Updating output verts" )
+ m_iDoneFrameOutput = 0;
+ }
+
+ if ( m_iHasFrameForUpdate == 1 )
+ {
+ double Start = OGGetAbsoluteTime();
+ glBindBuffer( GL_PIXEL_PACK_BUFFER, m_iPBOids[0] );
+ m_pFrameBuffer = (GLubyte*)glMapBuffer( GL_PIXEL_PACK_BUFFER, GL_READ_ONLY );
+ glBindBuffer( GL_PIXEL_PACK_BUFFER, 0 );
+ m_iHasFrameForUpdate = 2;
+ PROFILE( "[GL] Readback" )
+ }
+
+ if ( m_iHasFrameForUpdate == 0 )
+ {
+ double Start = OGGetAbsoluteTime();
+
+#if DO_PROFILE
+ dprintf( 1, "\x1b[1;1f" );
+ dprintf( 1, "\x1b[2K\x1b[34mFrames: %5d; %3d FPS\x1b[0m\n", m_iProcFrames, m_iFPS );
+ dprintf( 1, "\x1b[32mGreen FG Test\x1b[0m\n" );
+ dprintf( 1, "\x1b[31mRed FG Test\x1b[0m\n" );
+ dprintf( 1, "\x1b[0m" );
+#endif
+
+ //This uses OpenGL to read back the pixels. It seems to be MUCH faster than the DX alternative inside SteamVR.
+ vr::EVRTrackedCameraError ce = vr::VRTrackedCamera()->GetVideoStreamTextureGL( m_pCamera, DO_FISHEYE ? vr::VRTrackedCameraFrameType_Distorted : vr::VRTrackedCameraFrameType_Undistorted, &m_iGLimback, &m_lastFrameHeader, sizeof( m_lastFrameHeader ) );
+ m_lastFrameHeaderMatrix = ConvertSteamVRMatrixToMatrix4( m_lastFrameHeader.trackedDevicePose.mDeviceToAbsoluteTracking );
+
+ PROFILE( "[GL] GetVideoStreamTexture" )
+ glFinish();
+ PROFILE( "[GL] Flush" )
+
+ glBindFramebuffer( GL_FRAMEBUFFER, m_iGLfrback );
+ glFramebufferTexture( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_iGLimback, 0 );
+ glBindBuffer( GL_PIXEL_PACK_BUFFER, m_iPBOids[0] );
+ if ( m_pFrameBuffer ) glUnmapBuffer( GL_PIXEL_PACK_BUFFER );
+ glReadPixels( 0, 0, m_lastFrameHeader.nWidth, m_lastFrameHeader.nHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
+ glBindBuffer( GL_PIXEL_PACK_BUFFER, 0 );
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ PROFILE( "[GL] PBO read is setup." )
+
+ if ( ce )
+ {
+ dprintf( 0, "Error getting frame (%d)\n", ce );
+ }
+ else
+ {
+ m_iHasFrameForUpdate = 1;
+ }
+ }
+
+
+}
+
+void OpenCVProcess::ConvertToGray( cv::InputArray src, cv::OutputArray dst )
+{
+ //You can do this the OpenCV way, but my alternative transform seems more successful.
+ if ( 0 )
+ {
+ cv::cvtColor( src, dst, cv::COLOR_BGR2GRAY );
+ }
+ else
+ {
+ cv::Mat msrc( src.getMat() );
+ cv::Mat mdst( dst.getMat() );
+ int wd = mdst.cols;
+ int w = msrc.cols;
+ int h = msrc.rows;
+ uint32_t * indata = (uint32_t*)msrc.data;
+ uint8_t * outdata;
+ int x, y;
+ for ( y = 0; y < h; y++ )
+ {
+ outdata = ((uint8_t*)mdst.data) + y * wd + NUM_DISP;
+ for ( x = 0; x < w; x++ )
+ {
+ uint32_t inx = *(indata++);
+ int r = (inx >> 0) & 0xff;
+ int g = (inx >> 8) & 0xff;
+ int b = (inx >> 16) & 0xff;
+ //*(outdata++) = inx >> (chan * 8);
+ *(outdata++) = (uint8_t)((r + g + b) / 3);
+ }
+ }
+ }
+}
+
+Vector4 OpenCVProcess::TransformToLocalSpace( float x, float y, int disp )
+{
+ float fDisp = ( float ) disp / 16.f; // 16-bit fixed-point disparity map (where each disparity value has 4 fractional bits)
+ float lz = m_Q[11] * m_CameraDistanceMeters / ( fDisp * MOGRIFY_X );
+ float ly = -(y * MOGRIFY_Y + m_Q[7]) / m_Q[11];
+ float lx = (x * MOGRIFY_X + m_Q[3]) / m_Q[11];
+ lx *= lz;
+ ly *= lz;
+ lz *= -1;
+ return m_R1inv * Vector4( lx, ly, lz, 1.0 );
+}
+
+Vector4 OpenCVProcess::TransformToWorldSpace( float x, float y, int disp )
+{
+ Vector4 local = TransformToLocalSpace( x, y, disp );
+
+ Matrix4 mlefteye = m_lastFrameHeaderMatrix;
+ Vector4 placerelview( local );
+ Vector4 Worldview = mlefteye * (placerelview);
+ return Worldview;
+}
+
+
+void OpenCVProcess::BlurDepths()
+{
+ //This does an actual blurring function.
+#define RIGHT_EDGE_NO_TRUST 24
+
+ std::vector< float > validsback( m_iFBAlgoHeight * m_iFBAlgoWidth );
+ std::vector< float > depthsback( m_iFBAlgoHeight * m_iFBAlgoWidth );
+
+ //Initialize the data for this frame
+ for ( unsigned y = 0; y < m_iFBAlgoWidth; y++ )
+ {
+ for ( unsigned x = 0; x < m_iFBAlgoHeight; x++ )
+ {
+ int idx = y * m_iFBAlgoWidth + x;
+ uint16_t pxi = m_pDisparity[idx];
+ if ( pxi == 0 || pxi >= m_iFBAlgoWidth * 16 )
+ {
+ //If we don't know the depth, then we just discard it. We could handle that here. Additionally,
+ //if we wanted, we could emit fake dots where we believe the floor to be.
+ //Right now, we do nothing.
+ }
+ else
+ {
+ m_valids[idx] = 1.0;
+ m_depths[idx] = pxi;
+ }
+
+ //Never trust the right side of the screen.
+ if ( x >= m_iFBAlgoWidth - RIGHT_EDGE_NO_TRUST )
+ {
+ m_valids[idx] = 0;
+ m_depths[idx] = 0;
+ }
+ }
+ }
+ for ( int iter = 0; iter < 10; iter++ )
+ {
+ for ( unsigned y = 4; y < m_iFBAlgoWidth - 4; y++ )
+ {
+ for ( unsigned x = 4; x < m_iFBAlgoHeight - 4; x++ )
+ {
+ int idx = y * m_iFBAlgoWidth + x;
+ float tval = 0;
+ float tdepths = 0;
+ for ( int ly = -1; ly <= 1; ly++ )
+ for ( int lx = -1; lx <= 1; lx++ )
+ {
+ int idxx = (y+ly) * m_iFBAlgoWidth + x+lx;
+ tval += m_valids[idxx];
+ tdepths += m_depths[idxx];
+ }
+ validsback[idx] = tval / 9;
+ depthsback[idx] = tdepths / 9;
+ }
+ }
+ memcpy( &m_valids[0], &validsback[0], sizeof( float ) * validsback.size() );
+ memcpy( &m_depths[0], &depthsback[0], sizeof( float ) * depthsback.size() );
+
+ }
+
+ for ( unsigned y = 0; y < m_iFBAlgoHeight; y++ )
+ {
+ for ( unsigned x = 0; x < m_iFBAlgoWidth; x++ )
+ {
+ int idx = y * m_iFBAlgoWidth + x;
+ if ( x < 1 || x >= m_iFBAlgoWidth - 1 )
+ {
+ //Must throw out edges.
+ m_pDisparity[idx] = 0xfff0;
+ continue;
+ }
+ uint16_t pxi = m_pDisparity[idx];
+ if ( pxi == 0 || pxi >= m_iFBAlgoWidth * 16 )
+ {
+ if ( m_valids[idx] < .00005 )
+ {
+ m_valids[idx] = 0;
+ m_depths[idx] = 0;
+ m_pDisparity[idx] = 0xfff0;
+ }
+ else
+ {
+ m_pDisparity[idx] = (uint16_t)(m_depths[idx] / m_valids[idx]);
+ }
+ }
+ m_valids[idx] *= .9f;
+ m_depths[idx] *= .9f;
+ }
+ }
+}
+
+void OpenCVProcess::OpenCVAppUpdate()
+{
+ double Start = OGGetAbsoluteTime();
+
+ if ( m_iCurrentStereoAlgorithm != m_parent->settings.iStereoAlg )
+ {
+ if ( m_parent->settings.iStereoAlg >= 3 ) m_parent->settings.iStereoAlg = 0;
+ m_iCurrentStereoAlgorithm = m_parent->settings.iStereoAlg;
+
+ if ( m_iCurrentStereoAlgorithm == 0 )
+ {
+ m_stereo = cv::StereoSGBM::create( 0, NUM_DISP, 7,
+ 0, 0, 0,
+ 4, 55,
+ 25, 4,
+ cv::StereoSGBM::MODE_SGBM );
+ }
+ else if ( m_iCurrentStereoAlgorithm == 1 )
+ {
+ m_stereo = cv::StereoSGBM::create( 0, NUM_DISP, 2,
+ 0, 0, 0,
+ 4, 35,
+ 10, 3,
+ cv::StereoSGBM::MODE_SGBM );
+ }
+ else if ( m_iCurrentStereoAlgorithm == 2 )
+ {
+ m_stereo = cv::StereoSGBM::create( 0, NUM_DISP, 15,
+ 0, 0, 0,
+ 4, 5,
+ 200, 1,
+ cv::StereoSGBM::MODE_SGBM );
+ }
+ }
+
+ origStereoPair = cv::Mat( m_iFBSideHeight, m_iFBSideWidth * 2, CV_8UC4, m_pFrameBuffer );
+ origLeft = origStereoPair( cv::Rect( 0, 0, 960, 960 ) );
+ origRight = origStereoPair( cv::Rect( 960, 0, 960, 960 ) );
+
+ cv::remap( origLeft, rectLeft, m_leftMap1, m_leftMap2, CV_INTER_LINEAR, cv::BORDER_CONSTANT );
+ cv::remap( origRight, rectRight, m_rightMap1, m_rightMap2, CV_INTER_LINEAR, cv::BORDER_CONSTANT );
+
+ resizedLeft = cv::Mat( m_iFBAlgoHeight, m_iFBAlgoWidth, CV_8UC4, m_pFBSidesColor[0] );
+ resizedRight = cv::Mat( m_iFBAlgoHeight, m_iFBAlgoWidth, CV_8UC4, m_pFBSidesColor[1] );
+ cv::resize( rectLeft, resizedLeft, cv::Size( m_iFBAlgoWidth, m_iFBAlgoHeight ) );
+ cv::resize( rectRight, resizedRight, cv::Size( m_iFBAlgoWidth, m_iFBAlgoHeight ) );
+
+ resizedLeftGray = cv::Mat( m_iFBAlgoHeight, m_iFBAlgoWidth + NUM_DISP, CV_8U, m_pFBSides[0] );
+ resizedRightGray = cv::Mat( m_iFBAlgoHeight, m_iFBAlgoWidth + NUM_DISP, CV_8U, m_pFBSides[1] );
+ mdisparity = cv::Mat( m_iFBAlgoHeight, m_iFBAlgoWidth, CV_16S, m_pDisparity );
+
+ ConvertToGray( resizedLeft, resizedLeftGray );
+ ConvertToGray( resizedRight, resizedRightGray );
+ PROFILE( "[OP] Setup" )
+
+ {
+ m_stereo->compute( resizedLeftGray, resizedRightGray, mdisparity_expanded );
+ uint32_t x, y;
+ int wd = mdisparity.cols;
+ int w = mdisparity_expanded.cols;
+ //int h = mdisparity_expanded.rows;
+
+ for ( y = 0; y < m_iFBAlgoWidth; y++ )
+ {
+ uint16_t * indata = ((uint16_t*)mdisparity_expanded.data) + y * w + NUM_DISP;
+ uint16_t * outdata = ((uint16_t*)mdisparity.data) + y * wd;
+ for ( x = 0; x < m_iFBAlgoHeight; x++ )
+ {
+ *(outdata++) = *(indata++);
+ }
+ }
+ }
+
+ if ( m_bScreenshotNext )
+ {
+ TakeScreenshot();
+ m_bScreenshotNext = false;
+ }
+
+ PROFILE( "[OP] Stereo Computation")
+
+ static int rframe;
+ //For frame decimation
+ //rframe++; if ( rframe == 10 ) rframe = 0;
+
+ if ( rframe == 0 )
+ {
+ int x, y;
+ for ( y = 0; y < (int)m_iFBSideHeight; y++ )
+ {
+ uint32_t * pdsp = &((uint32_t*)rectLeft.data)[y*m_iFBSideWidth];
+ uint32_t * outlines = &m_pColorOut2[y*m_iFBSideWidth];
+ for ( x = 0; x < (int)m_iFBSideWidth; x++ )
+ {
+ outlines[x] = pdsp[x];// ((*(uint32_t*)(&pxdl[x * 4 + 0])) & 0xff) | ((*(uint32_t*)(&pxdr[x * 4 + 0])) & 0xff00);
+ }
+ }
+ }
+ PROFILE( "[OP] Outlines update" )
+ //Potentially emit dots.
+ if ( 1 )
+ {
+ unsigned x, y;
+ for ( y = 0; y < m_iFBAlgoHeight; y++ )
+ {
+ uint16_t * pxin = &m_pDisparity[y*m_iFBAlgoWidth];
+ for ( x = IGNORE_EDGE_DATA_PIXELS; x < m_iFBAlgoWidth - IGNORE_EDGE_DATA_PIXELS; x++ )
+ {
+ uint32_t pxc = pxin[x];
+
+ //Color
+ uint32_t pxo = m_pFBSidesColor[0][(x)+y * m_iFBAlgoWidth];
+ int pxr = ((pxo >> 0) & 0xff);
+ int pxg = ((pxo >> 8) & 0xff);
+ int pxb = ((pxo >> 16) & 0xff);
+
+ if ( pxc < 0xfff0 )
+ {
+ float frx = x + (rand() % 1000) / 1000.0f;
+ float fry = y + (rand() % 1000) / 1000.0f;
+ Vector4 Worldspace = TransformToWorldSpace( frx, fry, pxc );
+
+ if ( 1 ) //&& Worldspace.y >= 0 && Worldspace.y < 1.5 )
+ {
+ //Create debug map (this appears to the left of the window)
+ int dx = (int) ( -Worldspace.x * 50.0 + m_parent->m_iDebugTextureW/2 );
+ int dy = (int) ( Worldspace.z * 50.0 + m_parent->m_iDebugTextureH/2 );
+ if ( dx >= 0 && dy >= 0 && dx < m_parent->m_iDebugTextureW && dy < m_parent->m_iDebugTextureH )
+ {
+ m_parent->m_pDebugTextureData[dx + dy * m_parent->m_iDebugTextureH] = pxo | 0xff;
+ }
+ }
+
+ int emitevery = (int)(m_parent->settings.iAntEvery + m_parent->settings.fImportanceOfDist * 200 / pxc );
+ if ( emitevery < 1 ) emitevery = 1;
+ if ( 0 == (rand() % emitevery) )
+ m_parent->EmitDot( Worldspace.x, Worldspace.y, Worldspace.z, 1,
+ pxr / 255.0f, pxg / 255.0f, pxb / 255.0f, (float)((m_parent->m_frameno % m_parent->m_maxframeno) + rand()*10.0 / RAND_MAX) );
+ }
+
+
+
+ }
+ }
+ }
+
+ PROFILE( "[OP] Emit Dots")
+ if ( 1 )
+ {
+ BlurDepths( );
+ }
+ PROFILE( "[OP] Blur" )
+
+ std::vector< float > & depth_vc = m_parent->m_geoDepthMap.GetVertexArrayPtr( 0 );
+ if ( rframe == 0 && 1 ) //Process Output
+ {
+ uint32_t x, y;
+ for ( y = 0; y < m_iFBAlgoHeight; y++ )
+ {
+ uint16_t * pxin = &m_pDisparity[y*m_iFBAlgoWidth];
+ uint32_t * pxout = &m_pColorOut[y*m_iFBAlgoWidth];
+ for ( x = IGNORE_EDGE_DATA_PIXELS; x < m_iFBAlgoWidth - IGNORE_EDGE_DATA_PIXELS; x++ )
+ {
+ uint32_t pxo = pxin[x];
+ int idx = y * m_iFBAlgoWidth + x;
+
+ if ( pxo >= 0xfff0 )
+ {
+ pxo = 0x202020;// (x > m_iFBAlgoWidth / 2) ? 0 : 129;
+ depth_vc[idx * 4 + 0] = fNAN;
+ depth_vc[idx * 4 + 1] = fNAN;
+ depth_vc[idx * 4 + 2] = fNAN;
+ depth_vc[idx * 4 + 3] = 0;
+ }
+ else
+ {
+ //depths[x + y * m_iFBAlgoWidth] = pxin[x];
+ if ( 1 )
+ {
+ //Update depth geometry.
+ Vector4 Worldspace = TransformToWorldSpace( (float)x, (float)y, pxin[x] );
+ depth_vc[idx * 4 + 0] = Worldspace.x;
+ depth_vc[idx * 4 + 1] = Worldspace.y;
+ depth_vc[idx * 4 + 2] = Worldspace.z;
+ depth_vc[idx * 4 + 3] = m_valids[idx];
+ }
+
+ //OPTIONAL: Write the color buffer out.
+ if ( 1 )
+ {
+ pxout[x] = pxin[x];
+ }
+ }
+ }
+ }
+ }
+ m_iDoneFrameOutput = 1;
+
+ PROFILE( "[OP] Process" )
+
+
+}
+
+
+
+void OpenCVProcess::TakeScreenshot( )
+{
+ struct tm timeinfo;
+ time_t rawtime;
+ time( &rawtime );
+ localtime_s( &timeinfo, &rawtime );
+ char timebuffer[128];
+ std::strftime( timebuffer, sizeof( timebuffer ), "%Y%m%d %H%M%S", &timeinfo );
+ std::string nowstr = timebuffer;
+
+ //Make the alpha channel of the RGB maps solid.
+ int sidepix = m_iFBSideWidth * m_iFBSideHeight;
+ for ( int i = 0; i < sidepix; i++ )
+ {
+ ((uint32_t*)origStereoPair.data)[i * 2 + 1] |= 0xff000000;
+ ((uint32_t*)origStereoPair.data)[i * 2 + 0] |= 0xff000000;
+ ((uint32_t*)rectLeft.data)[i] |= 0xff000000;
+ ((uint32_t*)rectRight.data)[i] |= 0xff000000;
+ }
+
+ stbi_write_png( (nowstr + "_Orig_RGB0.png").c_str(), m_iFBSideWidth, m_iFBSideHeight, 4, origLeft.data, m_iFBSideWidth * 8 );
+ stbi_write_png( (nowstr + "_Orig_RGB1.png").c_str(), m_iFBSideWidth, m_iFBSideHeight, 4, origRight.data, m_iFBSideWidth * 8 );
+ stbi_write_png( (nowstr + "_RGB0.png").c_str(), m_iFBSideWidth, m_iFBSideHeight, 4, rectLeft.data, m_iFBSideWidth * 4 );
+ stbi_write_png( (nowstr + "_RGB1.png").c_str(), m_iFBSideWidth, m_iFBSideHeight, 4, rectRight.data, m_iFBSideWidth * 4 );
+ stbi_write_png( (nowstr + "_Gray0.png").c_str(), m_iFBAlgoWidth, m_iFBAlgoHeight, 1, resizedLeftGray.data, m_iFBAlgoWidth );
+ stbi_write_png( (nowstr + "_Gray1.png").c_str(), m_iFBAlgoWidth, m_iFBAlgoHeight, 1, resizedRightGray.data, m_iFBAlgoWidth );
+
+ int pxl = m_iFBAlgoWidth * m_iFBAlgoHeight;
+ uint8_t * disp_px = new uint8_t[pxl];
+ for ( int i = 0; i < pxl; i++ )
+ {
+ disp_px[i] = (uint8_t)(((uint16_t*)(mdisparity.data))[i] / 16);
+ }
+ stbi_write_png( (nowstr + "_Disp.png").c_str(), m_iFBAlgoWidth, m_iFBAlgoHeight, 1, disp_px, m_iFBAlgoWidth );
+ delete[] disp_px;
+}
+
diff --git a/samples/hmd_opencv_sandbox/opencv_process.h b/samples/hmd_opencv_sandbox/opencv_process.h
new file mode 100644
index 0000000..19d3fe5
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/opencv_process.h
@@ -0,0 +1,90 @@
+#pragma once
+
+
+#include "opencv2/core.hpp"
+#include "opencv2/features2d.hpp"
+#include "opencv2/core/affine.hpp"
+#include "opencv2/calib3d.hpp"
+#include "shared/Matrices.h"
+#include <thread>
+#include <openvr.h>
+
+class CameraApp;
+
+class OpenCVProcess
+{
+public:
+ OpenCVProcess( CameraApp * parent );
+ ~OpenCVProcess();
+ bool OpenCVAppStart();
+ void OpenCVAppUpdate();
+ void Thread();
+ void Prerender();
+ void TakeScreenshot();
+
+ void ConvertToGray( cv::InputArray src, cv::OutputArray dst );
+ void BlurDepths();
+ Vector4 TransformToWorldSpace( float x, float y, int disp );
+ Vector4 TransformToLocalSpace( float x, float y, int disp );
+
+ vr::TrackedCameraHandle_t m_pCamera;
+
+ struct { float fx, cx, fy, cy; } m_cameraIntrinsics[2];
+ vr::HmdMatrix34_t m_headFromCamera[2];
+ Vector4 m_centerFromLeftEye;
+ cv::Mat m_leftMap1, m_leftMap2, m_rightMap1, m_rightMap2;
+ Matrix4 m_R1, m_R1inv, m_Q, m_Qinv;
+ cv::Ptr< cv::StereoSGBM > m_stereo;
+
+ CameraApp * m_parent;
+
+ uint8_t * m_pFrameBuffer;
+ uint8_t * m_pFBSides[2];
+ uint32_t * m_pFBSidesColor[2];
+ uint16_t * m_pDisparity;
+ uint32_t * m_pColorOut;
+ uint32_t * m_pColorOut2;
+ uint32_t m_iFBSideWidth;
+ uint32_t m_iFBSideHeight;
+ std::vector< float > m_valids;
+ std::vector< float > m_depths;
+
+ uint32_t m_iFBAlgoWidth;
+ uint32_t m_iFBAlgoWidthExp;
+ uint32_t m_iFBAlgoHeight;
+ uint32_t m_iProcFrames;
+ uint32_t m_iFramesSinceFPS, m_iFPS;
+ double m_dTimeOfLastFPS;
+
+ uint32_t m_iFrameBufferLength;
+
+ int m_iHasFrameForUpdate;
+ int m_iDoneFrameOutput;
+
+ vr::CameraVideoStreamFrameHeader_t m_lastFrameHeader;
+ Matrix4 m_lastFrameHeaderMatrix;
+ float m_CameraDistanceMeters;
+ cv::Mat m_cvQ;
+ std::thread * m_pthread;
+ bool m_bQuitThread;
+ float fNAN;
+
+ bool m_bScreenshotNext;
+ int m_iCurrentStereoAlgorithm;
+ unsigned int m_iPBOids[2];
+ unsigned int m_iGLfrback;
+ unsigned int m_iGLimback;
+
+ //Matrices used in the stereo computation.
+ cv::Mat origStereoPair;
+ cv::Mat origLeft;
+ cv::Mat origRight;
+ cv::Mat rectLeft;
+ cv::Mat rectRight;
+ cv::Mat resizedLeftGray;
+ cv::Mat resizedRightGray;
+ cv::Mat resizedLeft;
+ cv::Mat resizedRight;
+ cv::Mat mdisparity;
+ cv::Mat mdisparity_expanded;
+}; \ No newline at end of file
diff --git a/samples/hmd_opencv_sandbox/os_generic.h b/samples/hmd_opencv_sandbox/os_generic.h
new file mode 100644
index 0000000..f08c1fc
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/os_generic.h
@@ -0,0 +1,410 @@
+#ifndef _OS_GENERIC_H
+#define _OS_GENERIC_H
+/*
+ "osgeneric" Generic, platform independent tool for the following operations:
+
+ Delay functions:
+ void OGSleep( int is );
+ void OGUSleep( int ius );
+
+ Getting current time (may be time from program start, boot, or epoc)
+ double OGGetAbsoluteTime();
+ double OGGetFileTime( const char * file );
+
+ Thread functions
+ og_thread_t OGCreateThread( void * (routine)( void * ), void * parameter );
+ void * OGJoinThread( og_thread_t ot );
+ void OGCancelThread( og_thread_t ot );
+
+ Mutex functions, used for protecting data structures.
+ (recursive on platforms where available.)
+ og_mutex_t OGCreateMutex();
+ void OGLockMutex( og_mutex_t om );
+ void OGUnlockMutex( og_mutex_t om );
+ void OGDeleteMutex( og_mutex_t om );
+
+//Always a semaphore (not recursive)
+// og_sema_t OGCreateSema(); //Create a semaphore, comes locked initially. NOTE: Max count is 32767
+// void OGLockSema( og_sema_t os );
+// int OGGetSema( og_sema_t os ); //if <0 there was a failure.
+// void OGUnlockSema( og_sema_t os );
+// void OGDeleteSema( og_sema_t os );
+
+
+
+ Copyright (c) 2011-2012,2013,2016,2018 <>< Charles Lohr
+ This file may be licensed under the MIT/x11 license or the NewBSD license.
+
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and associated documentation files (the "Software"),
+ to deal in the Software without restriction, including without limitation
+ the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ and/or sell copies of the Software, and to permit persons to whom the
+ Software is furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of this file.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ IN THE SOFTWARE.
+
+ Date Stamp: 2018-03-25: Switched to header-only format.
+*/
+
+//Options:
+// OSG_NOINLINE << Do this if you don't want to use it in the normal way
+// OSG_IMPL_FNS << If not inlining, then you must have this defined in
+// something that is compiled
+
+#if defined( OSG_NOINLINE ) || defined( OSG_IMPL_FNS )
+#define OSG_FUNCTION_PREFIX
+#else
+#define OSG_FUNCTION_PREFIX static inline
+#endif
+
+//Threads and Mutices
+typedef void* og_thread_t;
+typedef void* og_mutex_t;
+typedef void* og_sema_t;
+
+#if !defined( OSG_IMPL_FNS ) && defined( OSG_NOINLINE )
+#ifdef __cplusplus
+extern "C" {
+#endif
+OSG_FUNCTION_PREFIX void OGSleep( int is );
+OSG_FUNCTION_PREFIX void OGUSleep( int ius );
+OSG_FUNCTION_PREFIX double OGGetAbsoluteTime();
+OSG_FUNCTION_PREFIX double OGGetFileTime( const char * file );
+OSG_FUNCTION_PREFIX og_thread_t OGCreateThread( void * (routine)( void * ), void * parameter );
+OSG_FUNCTION_PREFIX void * OGJoinThread( og_thread_t ot );
+OSG_FUNCTION_PREFIX void OGCancelThread( og_thread_t ot );
+OSG_FUNCTION_PREFIX og_mutex_t OGCreateMutex();
+OSG_FUNCTION_PREFIX void OGLockMutex( og_mutex_t om );
+OSG_FUNCTION_PREFIX void OGUnlockMutex( og_mutex_t om );
+OSG_FUNCTION_PREFIX void OGDeleteMutex( og_mutex_t om );
+OSG_FUNCTION_PREFIX og_sema_t OGCreateSema();
+OSG_FUNCTION_PREFIX int OGGetSema( og_sema_t os );
+OSG_FUNCTION_PREFIX void OGLockSema( og_sema_t os );
+OSG_FUNCTION_PREFIX void OGUnlockSema( og_sema_t os );
+OSG_FUNCTION_PREFIX void OGDeleteSema( og_sema_t os );
+
+#ifdef __cplusplus
+};
+#endif
+
+#else
+
+
+
+#if defined( WIN32 ) || defined (WINDOWS) || defined( _WIN32)
+#define USE_WINDOWS
+#endif
+
+
+#ifdef USE_WINDOWS
+
+#include <windows.h>
+
+OSG_FUNCTION_PREFIX void OGSleep( int is )
+{
+ Sleep( is*1000 );
+}
+
+OSG_FUNCTION_PREFIX void OGUSleep( int ius )
+{
+ Sleep( ius/1000 );
+}
+
+OSG_FUNCTION_PREFIX double OGGetAbsoluteTime()
+{
+ static LARGE_INTEGER lpf;
+ LARGE_INTEGER li;
+
+ if( !lpf.QuadPart )
+ {
+ QueryPerformanceFrequency( &lpf );
+ }
+
+ QueryPerformanceCounter( &li );
+ return (double)li.QuadPart / (double)lpf.QuadPart;
+}
+
+OSG_FUNCTION_PREFIX double OGGetFileTime( const char * file )
+{
+ FILETIME ft;
+
+ HANDLE h = CreateFile(file, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
+
+ if( h==INVALID_HANDLE_VALUE )
+ return -1;
+
+ GetFileTime( h, 0, 0, &ft );
+
+ CloseHandle( h );
+
+ return ft.dwHighDateTime + ft.dwLowDateTime;
+}
+
+OSG_FUNCTION_PREFIX og_thread_t OGCreateThread( void * (routine)( void * ), void * parameter )
+{
+ return (og_thread_t)CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)routine, parameter, 0, 0 );
+}
+
+OSG_FUNCTION_PREFIX void * OGJoinThread( og_thread_t ot )
+{
+ WaitForSingleObject( ot, INFINITE );
+ CloseHandle( ot );
+ return 0;
+}
+
+OSG_FUNCTION_PREFIX void OGCancelThread( og_thread_t ot )
+{
+ CloseHandle( ot );
+}
+
+OSG_FUNCTION_PREFIX og_mutex_t OGCreateMutex()
+{
+ return CreateMutex( 0, 0, 0 );
+}
+
+OSG_FUNCTION_PREFIX void OGLockMutex( og_mutex_t om )
+{
+ WaitForSingleObject(om, INFINITE);
+}
+
+OSG_FUNCTION_PREFIX void OGUnlockMutex( og_mutex_t om )
+{
+ ReleaseMutex(om);
+}
+
+OSG_FUNCTION_PREFIX void OGDeleteMutex( og_mutex_t om )
+{
+ CloseHandle( om );
+}
+
+
+OSG_FUNCTION_PREFIX og_sema_t OGCreateSema()
+{
+ HANDLE sem = CreateSemaphore( 0, 0, 32767, 0 );
+ return (og_sema_t)sem;
+}
+
+OSG_FUNCTION_PREFIX int OGGetSema( og_sema_t os )
+{
+ typedef LONG NTSTATUS;
+ HANDLE sem = (HANDLE)os;
+ typedef NTSTATUS (NTAPI *_NtQuerySemaphore)(
+ HANDLE SemaphoreHandle,
+ DWORD SemaphoreInformationClass, /* Would be SEMAPHORE_INFORMATION_CLASS */
+ PVOID SemaphoreInformation, /* but this is to much to dump here */
+ ULONG SemaphoreInformationLength,
+ PULONG ReturnLength OPTIONAL
+ );
+
+ typedef struct _SEMAPHORE_BASIC_INFORMATION {
+ ULONG CurrentCount;
+ ULONG MaximumCount;
+ } SEMAPHORE_BASIC_INFORMATION;
+
+
+ static _NtQuerySemaphore NtQuerySemaphore;
+ SEMAPHORE_BASIC_INFORMATION BasicInfo;
+ NTSTATUS Status;
+
+ if( !NtQuerySemaphore )
+ {
+ NtQuerySemaphore = (_NtQuerySemaphore)GetProcAddress (GetModuleHandle ("ntdll.dll"), "NtQuerySemaphore");
+ if( !NtQuerySemaphore )
+ {
+ return -1;
+ }
+ }
+
+
+ Status = NtQuerySemaphore (sem, 0 /*SemaphoreBasicInformation*/,
+ &BasicInfo, sizeof (SEMAPHORE_BASIC_INFORMATION), NULL);
+
+ if (Status == ERROR_SUCCESS)
+ {
+ return BasicInfo.CurrentCount;
+ }
+
+ return -2;
+}
+
+OSG_FUNCTION_PREFIX void OGLockSema( og_sema_t os )
+{
+ WaitForSingleObject( (HANDLE)os, INFINITE );
+}
+
+OSG_FUNCTION_PREFIX void OGUnlockSema( og_sema_t os )
+{
+ ReleaseSemaphore( (HANDLE)os, 1, 0 );
+}
+
+OSG_FUNCTION_PREFIX void OGDeleteSema( og_sema_t os )
+{
+ CloseHandle( os );
+}
+
+#else
+
+#define _GNU_SOURCE
+
+
+#include <sys/stat.h>
+#include <stdlib.h>
+#include <pthread.h>
+#include <sys/time.h>
+#include <semaphore.h>
+#include <unistd.h>
+
+OSG_FUNCTION_PREFIX void OGSleep( int is )
+{
+ sleep( is );
+}
+
+OSG_FUNCTION_PREFIX void OGUSleep( int ius )
+{
+ usleep( ius );
+}
+
+OSG_FUNCTION_PREFIX double OGGetAbsoluteTime()
+{
+ struct timeval tv;
+ gettimeofday( &tv, 0 );
+ return ((double)tv.tv_usec)/1000000. + (tv.tv_sec);
+}
+
+OSG_FUNCTION_PREFIX double OGGetFileTime( const char * file )
+{
+ struct stat buff;
+
+ int r = stat( file, &buff );
+
+ if( r < 0 )
+ {
+ return -1;
+ }
+
+ return buff.st_mtime;
+}
+
+OSG_FUNCTION_PREFIX og_thread_t OGCreateThread( void * (routine)( void * ), void * parameter )
+{
+ pthread_t * ret = malloc( sizeof( pthread_t ) );
+ int r = pthread_create( ret, 0, routine, parameter );
+ if( r )
+ {
+ free( ret );
+ return 0;
+ }
+ return (og_thread_t)ret;
+}
+
+OSG_FUNCTION_PREFIX void * OGJoinThread( og_thread_t ot )
+{
+ void * retval;
+ if( !ot )
+ {
+ return 0;
+ }
+ pthread_join( *(pthread_t*)ot, &retval );
+ free( ot );
+ return retval;
+}
+
+OSG_FUNCTION_PREFIX void OGCancelThread( og_thread_t ot )
+{
+ if( !ot )
+ {
+ return;
+ }
+ pthread_cancel( *(pthread_t*)ot );
+ free( ot );
+}
+
+OSG_FUNCTION_PREFIX og_mutex_t OGCreateMutex()
+{
+ pthread_mutexattr_t mta;
+ og_mutex_t r = malloc( sizeof( pthread_mutex_t ) );
+
+ pthread_mutexattr_init(&mta);
+ pthread_mutexattr_settype(&mta, PTHREAD_MUTEX_RECURSIVE);
+
+ pthread_mutex_init( (pthread_mutex_t *)r, &mta );
+
+ return r;
+}
+
+OSG_FUNCTION_PREFIX void OGLockMutex( og_mutex_t om )
+{
+ if( !om )
+ {
+ return;
+ }
+ pthread_mutex_lock( (pthread_mutex_t*)om );
+}
+
+OSG_FUNCTION_PREFIX void OGUnlockMutex( og_mutex_t om )
+{
+ if( !om )
+ {
+ return;
+ }
+ pthread_mutex_unlock( (pthread_mutex_t*)om );
+}
+
+OSG_FUNCTION_PREFIX void OGDeleteMutex( og_mutex_t om )
+{
+ if( !om )
+ {
+ return;
+ }
+
+ pthread_mutex_destroy( (pthread_mutex_t*)om );
+ free( om );
+}
+
+
+OSG_FUNCTION_PREFIX og_sema_t OGCreateSema()
+{
+ sem_t * sem = malloc( sizeof( sem_t ) );
+ sem_init( sem, 0, 0 );
+ return (og_sema_t)sem;
+}
+
+OSG_FUNCTION_PREFIX int OGGetSema( og_sema_t os )
+{
+ int valp;
+ sem_getvalue( os, &valp );
+ return valp;
+}
+
+OSG_FUNCTION_PREFIX void OGLockSema( og_sema_t os )
+{
+ sem_wait( os );
+}
+
+OSG_FUNCTION_PREFIX void OGUnlockSema( og_sema_t os )
+{
+ sem_post( os );
+}
+
+OSG_FUNCTION_PREFIX void OGDeleteSema( og_sema_t os )
+{
+ sem_destroy( os );
+ free(os);
+}
+
+#endif
+
+#endif
+
+#endif
+
diff --git a/samples/hmd_opencv_sandbox/shader_file.cpp b/samples/hmd_opencv_sandbox/shader_file.cpp
new file mode 100644
index 0000000..78e2cf7
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/shader_file.cpp
@@ -0,0 +1,154 @@
+#include "shader_file.h"
+#include "common_hello.h"
+#include <iostream>
+#include <fstream>
+#include <sstream>
+#include "chew.h"
+#include <GL/glu.h>
+
+ShaderFile::ShaderFile( std::string sShaderBaseName )
+ : m_sShaderBaseName( sShaderBaseName )
+ , m_dFragLast( 0 )
+ , m_dGeoLast( 0 )
+ , m_dVertLast( 0 )
+ , m_iShaderProgramId( 0 )
+{
+}
+
+ShaderFile::~ShaderFile()
+{
+ glDeleteProgram( m_iShaderProgramId );
+}
+
+static GLuint CompileShaderPart( GLuint shader_type, std::string & shadername, std::string & shaderdata, std::stringstream & errors )
+{
+ GLuint nShader = glCreateShader( shader_type );
+ const char * compstr = shaderdata.c_str();
+ glShaderSource( nShader, 1, &compstr, NULL );
+ glCompileShader( nShader );
+ GLint vShaderCompiled = GL_FALSE;
+
+ glGetShaderiv( nShader, GL_COMPILE_STATUS, &vShaderCompiled );
+ if ( vShaderCompiled != GL_TRUE )
+ {
+ errors << shadername << ": Unable to compile shader: " << nShader << std::endl;
+ int retval;
+ glGetShaderiv( nShader, GL_INFO_LOG_LENGTH, &retval );
+ if ( retval > 1 ) {
+ char * log = (char*)malloc( retval );
+ glGetShaderInfoLog( nShader, retval, NULL, log );
+ errors << log << std::endl;;
+ free( log );
+ }
+
+ glDeleteShader( nShader );
+ return 0;
+ }
+ return nShader;
+}
+
+int ShaderFile::CheckShader( std::stringstream & errors )
+{
+ std::string sGeoName = m_sShaderBaseName + ".geo";
+ std::string sFragName = m_sShaderBaseName + ".frag";
+ std::string sVertName = m_sShaderBaseName + ".vert";
+
+ if ( FileTimeCached( sGeoName.c_str() ) != m_dGeoLast ||
+ FileTimeCached( sFragName.c_str() ) != m_dFragLast ||
+ FileTimeCached( sVertName.c_str() ) != m_dVertLast )
+ {
+ std::string GeoData = FileToString( sGeoName.c_str() );
+ std::string FragData = FileToString( sFragName.c_str() );
+ std::string VertData = FileToString( sVertName.c_str() );
+
+ if ( !FragData.length() || !VertData.length() )
+ {
+ errors << "Error: Cannot open frag + vertex shader for " << m_sShaderBaseName;
+ return -2;
+ }
+
+ m_dGeoLast = FileTimeCached( sGeoName.c_str() );
+ m_dFragLast = FileTimeCached( sFragName.c_str() );
+ m_dVertLast = FileTimeCached( sVertName.c_str() );
+
+ GLuint nGeoShader = CompileShaderPart( GL_GEOMETRY_SHADER, sGeoName, GeoData, errors );
+ GLuint nFragShader = CompileShaderPart( GL_FRAGMENT_SHADER, sFragName, FragData, errors );
+ GLuint nVertShader = CompileShaderPart( GL_VERTEX_SHADER, sVertName, VertData, errors );
+
+ bool compfail = false;
+ if ( GeoData.length() )
+ {
+ if ( !nGeoShader )
+ compfail = true;
+ }
+ if ( !nVertShader || !nFragShader )
+ {
+ compfail = true;
+ }
+
+ GLuint unProgramID = 0;
+
+ if ( !compfail )
+ {
+ unProgramID = glCreateProgram();
+ if ( GeoData.length() )
+ {
+ glAttachShader( unProgramID, nGeoShader );
+ }
+ glAttachShader( unProgramID, nFragShader );
+ glAttachShader( unProgramID, nVertShader );
+ glLinkProgram( unProgramID );
+
+ GLint programSuccess = GL_TRUE;
+ glGetProgramiv( unProgramID, GL_LINK_STATUS, &programSuccess );
+ if ( programSuccess != GL_TRUE )
+ {
+ errors << m_sShaderBaseName << ": Compilation failed." << std::endl;
+ int retval;
+ glGetShaderiv( unProgramID, GL_INFO_LOG_LENGTH, &retval );
+ if ( retval > 1 ) {
+ char * log = (char*)malloc( retval );
+ glGetProgramInfoLog( unProgramID, retval, NULL, log );
+ errors << log << std::endl;;
+ free( log );
+ }
+ glDeleteProgram( unProgramID );
+ compfail = true;
+ }
+ }
+ else
+ {
+ errors << "Compilation failed." << std::endl;
+ }
+
+ if ( unProgramID )
+ {
+ if ( m_iShaderProgramId )
+ {
+ glDeleteProgram( m_iShaderProgramId );
+ }
+ m_iShaderProgramId = unProgramID;
+ }
+
+ glDeleteShader( nGeoShader );
+ glDeleteShader( nFragShader );
+ glDeleteShader( nVertShader );
+
+ return compfail?-1:1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+
+int ShaderFile::GetUniformLocation( std::string m_sUniformName )
+{
+ return glGetUniformLocation( m_iShaderProgramId, m_sUniformName.c_str() );
+}
+
+void ShaderFile::Use()
+{
+ glUseProgram( m_iShaderProgramId );
+}
diff --git a/samples/hmd_opencv_sandbox/shader_file.h b/samples/hmd_opencv_sandbox/shader_file.h
new file mode 100644
index 0000000..7efe8f7
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/shader_file.h
@@ -0,0 +1,45 @@
+#pragma once
+
+#include <string>
+#include <sstream>
+
+
+enum PresetUniformTypes
+{
+ UNIFORM_MODELVIEWPERSPECTIVE = 0,
+ UNIFORM_MODELVIEW,
+ UNIFORM_MODELVIEWINVERSE,
+ UNIFORM_PERSPECTIVE,
+ UNIFORM_PERSPECTIVEINVERSE,
+
+ UNIFORM_EXP_COLOR = 7,
+
+ UNIFORM_TS0 = 8,
+ UNIFORM_TS1,
+ UNIFORM_TS2,
+ UNIFORM_TS3,
+ UNIFORM_TS4,
+ UNIFORM_TS5,
+ UNIFORM_TS6,
+ UNIFORM_TS7,
+
+ UNIFORM_PRESET_MAX,
+};
+
+
+class ShaderFile
+{
+public:
+ ShaderFile( std::string sShaderBaseName );
+ ~ShaderFile();
+ int CheckShader( std::stringstream & errors ); //Returns 0 if no change, 1 if change but successful, negative if error.
+ int GetUniformLocation( std::string m_sUniformName );
+ int GetShaderProgramId() { return m_iShaderProgramId; }
+ void Use();
+private:
+ std::string m_sShaderBaseName;
+ double m_dGeoLast;
+ double m_dFragLast;
+ double m_dVertLast;
+ int m_iShaderProgramId;
+}; \ No newline at end of file
diff --git a/samples/hmd_opencv_sandbox/stb_image.h b/samples/hmd_opencv_sandbox/stb_image.h
new file mode 100644
index 0000000..8ada750
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/stb_image.h
@@ -0,0 +1,7654 @@
+/* stb_image - v2.22 - public domain image loader - http://nothings.org/stb
+ no warranty implied; use at your own risk
+
+ Do this:
+ #define STB_IMAGE_IMPLEMENTATION
+ before you include this file in *one* C or C++ file to create the implementation.
+
+ // i.e. it should look like this:
+ #include ...
+ #include ...
+ #include ...
+ #define STB_IMAGE_IMPLEMENTATION
+ #include "stb_image.h"
+
+ You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
+ And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
+
+
+ QUICK NOTES:
+ Primarily of interest to game developers and other people who can
+ avoid problematic images and only need the trivial interface
+
+ JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
+ PNG 1/2/4/8/16-bit-per-channel
+
+ TGA (not sure what subset, if a subset)
+ BMP non-1bpp, non-RLE
+ PSD (composited view only, no extra channels, 8/16 bit-per-channel)
+
+ GIF (*comp always reports as 4-channel)
+ HDR (radiance rgbE format)
+ PIC (Softimage PIC)
+ PNM (PPM and PGM binary only)
+
+ Animated GIF still needs a proper API, but here's one way to do it:
+ http://gist.github.com/urraka/685d9a6340b26b830d49
+
+ - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+ - decode from arbitrary I/O callbacks
+ - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
+
+ Full documentation under "DOCUMENTATION" below.
+
+
+LICENSE
+
+ See end of file for license information.
+
+RECENT REVISION HISTORY:
+
+ 2.22 (2019-03-04) gif fixes, fix warnings
+ 2.21 (2019-02-25) fix typo in comment
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
+ 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
+ RGB-format JPEG; remove white matting in PSD;
+ allocate large structures on the stack;
+ correct channel count for PNG & BMP
+ 2.10 (2016-01-22) avoid warning introduced in 2.09
+ 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
+
+ See end of file for full revision history.
+
+
+ ============================ Contributors =========================
+
+ Image formats Extensions, features
+ Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info)
+ Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info)
+ Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG)
+ Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks)
+ Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG)
+ Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
+ Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
+ github:urraka (animated gif) Junggon Kim (PNM comments)
+ Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
+ socks-the-fox (16-bit PNG)
+ Jeremy Sawicki (handle all ImageNet JPGs)
+ Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
+ Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
+ Arseny Kapoulkine
+ John-Mark Allen
+ Carmelo J Fdez-Aguera
+
+ Bug & warning fixes
+ Marc LeBlanc David Woo Guillaume George Martins Mozeiko
+ Christpher Lloyd Jerry Jansson Joseph Thomson Phil Jordan
+ Dave Moore Roy Eltham Hayaki Saito Nathan Reed
+ Won Chun Luke Graham Johan Duparc Nick Verigakis
+ the Horde3D community Thomas Ruf Ronny Chevalier github:rlyeh
+ Janez Zemva John Bartholomew Michal Cichon github:romigrou
+ Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
+ Laurent Gomila Cort Stratton Sergio Gonzalez github:snagar
+ Aruelien Pocheville Thibault Reuille Cass Everitt github:Zelex
+ Ryamond Barbiero Paul Du Bois Engin Manap github:grim210
+ Aldo Culquicondor Philipp Wiesemann Dale Weiler github:sammyhw
+ Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:phprus
+ Julian Raschke Gregory Mullen Baldur Karlsson github:poppolopoppo
+ Christian Floisand Kevin Schmidt JR Smith github:darealshinji
+ Blazej Dariusz Roszkowski github:Michaelangel007
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// DOCUMENTATION
+//
+// Limitations:
+// - no 12-bit-per-channel JPEG
+// - no JPEGs with arithmetic coding
+// - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below for HDR usage):
+// int x,y,n;
+// unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+// // ... process data if not NULL ...
+// // ... x = width, y = height, n = # 8-bit components per pixel ...
+// // ... replace '0' with '1'..'4' to force that many components per pixel
+// // ... but 'n' will always be the number that it would have been if you said 0
+// stbi_image_free(data)
+//
+// Standard parameters:
+// int *x -- outputs image width in pixels
+// int *y -- outputs image height in pixels
+// int *channels_in_file -- outputs # of image components in image file
+// int desired_channels -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data, or NULL on an allocation failure or if the image is
+// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'desired_channels' if desired_channels is non-zero, or
+// *channels_in_file otherwise. If desired_channels is non-zero,
+// *channels_in_file has the number of components that _would_ have been
+// output otherwise. E.g. if you set desired_channels to 4, you will always
+// get RGBA output, but you can check *channels_in_file to see if it's trivially
+// opaque because e.g. there were only 3 channels in the source image.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+// N=#comp components
+// 1 grey
+// 2 grey, alpha
+// 3 red, green, blue
+// 4 red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *channels_in_file will be unchanged. The function
+// stbi_failure_reason() can be queried for an extremely brief, end-user
+// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS
+// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// ===========================================================================
+//
+// UNICODE:
+//
+// If compiling for Windows and you wish to use Unicode filenames, compile
+// with
+// #define STBI_WINDOWS_UTF8
+// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert
+// Windows wchar_t filenames to utf8.
+//
+// ===========================================================================
+//
+// Philosophy
+//
+// stb libraries are designed with the following priorities:
+//
+// 1. easy to use
+// 2. easy to maintain
+// 3. good performance
+//
+// Sometimes I let "good performance" creep up in priority over "easy to maintain",
+// and for best performance I may provide less-easy-to-use APIs that give higher
+// performance, in addition to the easy-to-use ones. Nevertheless, it's important
+// to keep in mind that from the standpoint of you, a client of this library,
+// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all.
+//
+// Some secondary priorities arise directly from the first two, some of which
+// provide more explicit reasons why performance can't be emphasized.
+//
+// - Portable ("ease of use")
+// - Small source code footprint ("easy to maintain")
+// - No dependencies ("ease of use")
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead.
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+//
+// ===========================================================================
+//
+// SIMD support
+//
+// The JPEG decoder will try to automatically use SIMD kernels on x86 when
+// supported by the compiler. For ARM Neon support, you must explicitly
+// request it.
+//
+// (The old do-it-yourself SIMD API is no longer supported in the current
+// code.)
+//
+// On x86, SSE2 will automatically be used when available based on a run-time
+// test; if not, the generic C versions are used as a fall-back. On ARM targets,
+// the typical path is to have separate builds for NEON and non-NEON devices
+// (at least this is true for iOS and Android). Therefore, the NEON support is
+// toggled by a build flag: define STBI_NEON to get NEON loops.
+//
+// If for some reason you do not want to use any of SIMD code, or if
+// you have issues compiling it, you can disable it entirely by
+// defining STBI_NO_SIMD.
+//
+// ===========================================================================
+//
+// HDR image support (disable by defining STBI_NO_HDR)
+//
+// stb_image supports loading HDR images in general, and currently the Radiance
+// .HDR file format specifically. You can still load any file through the existing
+// interface; if you attempt to load an HDR file, it will be automatically remapped
+// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+// stbi_hdr_to_ldr_gamma(2.2f);
+// stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+// float *data = stbi_loadf(filename, &x, &y, &n, 0);
+//
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+// stbi_ldr_to_hdr_scale(1.0f);
+// stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+// stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// By default we convert iphone-formatted PNGs back to RGB, even though
+// they are internally encoded differently. You can disable this conversion
+// by calling stbi_convert_iphone_png_to_rgb(0), in which case
+// you will always just get the native iphone "format" through (which
+// is BGR stored in RGB).
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+// ===========================================================================
+//
+// ADDITIONAL CONFIGURATION
+//
+// - You can suppress implementation of any of the decoders to reduce
+// your code footprint by #defining one or more of the following
+// symbols before creating the implementation.
+//
+// STBI_NO_JPEG
+// STBI_NO_PNG
+// STBI_NO_BMP
+// STBI_NO_PSD
+// STBI_NO_TGA
+// STBI_NO_GIF
+// STBI_NO_HDR
+// STBI_NO_PIC
+// STBI_NO_PNM (.ppm and .pgm)
+//
+// - You can request *only* certain decoders and suppress all other ones
+// (this will be more forward-compatible, as addition of new decoders
+// doesn't require you to disable them explicitly):
+//
+// STBI_ONLY_JPEG
+// STBI_ONLY_PNG
+// STBI_ONLY_BMP
+// STBI_ONLY_PSD
+// STBI_ONLY_TGA
+// STBI_ONLY_GIF
+// STBI_ONLY_HDR
+// STBI_ONLY_PIC
+// STBI_ONLY_PNM (.ppm and .pgm)
+//
+// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
+// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
+//
+
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif // STBI_NO_STDIO
+
+#define STBI_VERSION 1
+
+enum
+{
+ STBI_default = 0, // only used for desired_channels
+
+ STBI_grey = 1,
+ STBI_grey_alpha = 2,
+ STBI_rgb = 3,
+ STBI_rgb_alpha = 4
+};
+
+#include <stdlib.h>
+typedef unsigned char stbi_uc;
+typedef unsigned short stbi_us;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef STBIDEF
+#ifdef STB_IMAGE_STATIC
+#define STBIDEF static
+#else
+#define STBIDEF extern
+#endif
+#endif
+
+ //////////////////////////////////////////////////////////////////////////////
+ //
+ // PRIMARY API - works on images of any type
+ //
+
+ //
+ // load image by filename, open file, or memory buffer
+ //
+
+ typedef struct
+ {
+ int( *read ) (void *user, char *data, int size); // fill 'data' with 'size' bytes. return number of bytes actually read
+ void( *skip ) (void *user, int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
+ int( *eof ) (void *user); // returns nonzero if we are at end of file/data
+ } stbi_io_callbacks;
+
+ ////////////////////////////////////
+ //
+ // 8-bits-per-channel interface
+ //
+
+ STBIDEF stbi_uc *stbi_load_from_memory( stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels );
+ STBIDEF stbi_uc *stbi_load_from_callbacks( stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels );
+
+#ifndef STBI_NO_STDIO
+ STBIDEF stbi_uc *stbi_load( char const *filename, int *x, int *y, int *channels_in_file, int desired_channels );
+ STBIDEF stbi_uc *stbi_load_from_file( FILE *f, int *x, int *y, int *channels_in_file, int desired_channels );
+ // for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+#ifndef STBI_NO_GIF
+ STBIDEF stbi_uc *stbi_load_gif_from_memory( stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp );
+#endif
+
+#ifdef STBI_WINDOWS_UTF8
+ STBIDEF int stbi_convert_wchar_to_utf8( char *buffer, size_t bufferlen, const wchar_t* input );
+#endif
+
+ ////////////////////////////////////
+ //
+ // 16-bits-per-channel interface
+ //
+
+ STBIDEF stbi_us *stbi_load_16_from_memory( stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels );
+ STBIDEF stbi_us *stbi_load_16_from_callbacks( stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels );
+
+#ifndef STBI_NO_STDIO
+ STBIDEF stbi_us *stbi_load_16( char const *filename, int *x, int *y, int *channels_in_file, int desired_channels );
+ STBIDEF stbi_us *stbi_load_from_file_16( FILE *f, int *x, int *y, int *channels_in_file, int desired_channels );
+#endif
+
+ ////////////////////////////////////
+ //
+ // float-per-channel interface
+ //
+#ifndef STBI_NO_LINEAR
+ STBIDEF float *stbi_loadf_from_memory( stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels );
+ STBIDEF float *stbi_loadf_from_callbacks( stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels );
+
+#ifndef STBI_NO_STDIO
+ STBIDEF float *stbi_loadf( char const *filename, int *x, int *y, int *channels_in_file, int desired_channels );
+ STBIDEF float *stbi_loadf_from_file( FILE *f, int *x, int *y, int *channels_in_file, int desired_channels );
+#endif
+#endif
+
+#ifndef STBI_NO_HDR
+ STBIDEF void stbi_hdr_to_ldr_gamma( float gamma );
+ STBIDEF void stbi_hdr_to_ldr_scale( float scale );
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_LINEAR
+ STBIDEF void stbi_ldr_to_hdr_gamma( float gamma );
+ STBIDEF void stbi_ldr_to_hdr_scale( float scale );
+#endif // STBI_NO_LINEAR
+
+ // stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
+ STBIDEF int stbi_is_hdr_from_callbacks( stbi_io_callbacks const *clbk, void *user );
+ STBIDEF int stbi_is_hdr_from_memory( stbi_uc const *buffer, int len );
+#ifndef STBI_NO_STDIO
+ STBIDEF int stbi_is_hdr( char const *filename );
+ STBIDEF int stbi_is_hdr_from_file( FILE *f );
+#endif // STBI_NO_STDIO
+
+
+ // get a VERY brief reason for failure
+ // NOT THREADSAFE
+ STBIDEF const char *stbi_failure_reason( void );
+
+ // free the loaded image -- this is just free()
+ STBIDEF void stbi_image_free( void *retval_from_stbi_load );
+
+ // get image dimensions & components without fully decoding
+ STBIDEF int stbi_info_from_memory( stbi_uc const *buffer, int len, int *x, int *y, int *comp );
+ STBIDEF int stbi_info_from_callbacks( stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp );
+ STBIDEF int stbi_is_16_bit_from_memory( stbi_uc const *buffer, int len );
+ STBIDEF int stbi_is_16_bit_from_callbacks( stbi_io_callbacks const *clbk, void *user );
+
+#ifndef STBI_NO_STDIO
+ STBIDEF int stbi_info( char const *filename, int *x, int *y, int *comp );
+ STBIDEF int stbi_info_from_file( FILE *f, int *x, int *y, int *comp );
+ STBIDEF int stbi_is_16_bit( char const *filename );
+ STBIDEF int stbi_is_16_bit_from_file( FILE *f );
+#endif
+
+
+
+ // for image formats that explicitly notate that they have premultiplied alpha,
+ // we just return the colors as stored in the file. set this flag to force
+ // unpremultiplication. results are undefined if the unpremultiply overflow.
+ STBIDEF void stbi_set_unpremultiply_on_load( int flag_true_if_should_unpremultiply );
+
+ // indicate whether we should process iphone images back to canonical format,
+ // or just pass them through "as-is"
+ STBIDEF void stbi_convert_iphone_png_to_rgb( int flag_true_if_should_convert );
+
+ // flip the image vertically, so the first pixel in the output array is the bottom left
+ STBIDEF void stbi_set_flip_vertically_on_load( int flag_true_if_should_flip );
+
+ // ZLIB client - used by PNG, available for other purposes
+
+ STBIDEF char *stbi_zlib_decode_malloc_guesssize( const char *buffer, int len, int initial_size, int *outlen );
+ STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag( const char *buffer, int len, int initial_size, int *outlen, int parse_header );
+ STBIDEF char *stbi_zlib_decode_malloc( const char *buffer, int len, int *outlen );
+ STBIDEF int stbi_zlib_decode_buffer( char *obuffer, int olen, const char *ibuffer, int ilen );
+
+ STBIDEF char *stbi_zlib_decode_noheader_malloc( const char *buffer, int len, int *outlen );
+ STBIDEF int stbi_zlib_decode_noheader_buffer( char *obuffer, int olen, const char *ibuffer, int ilen );
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+//// end header file /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
+
+#ifdef STB_IMAGE_IMPLEMENTATION
+
+#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
+ || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
+ || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
+ || defined(STBI_ONLY_ZLIB)
+#ifndef STBI_ONLY_JPEG
+#define STBI_NO_JPEG
+#endif
+#ifndef STBI_ONLY_PNG
+#define STBI_NO_PNG
+#endif
+#ifndef STBI_ONLY_BMP
+#define STBI_NO_BMP
+#endif
+#ifndef STBI_ONLY_PSD
+#define STBI_NO_PSD
+#endif
+#ifndef STBI_ONLY_TGA
+#define STBI_NO_TGA
+#endif
+#ifndef STBI_ONLY_GIF
+#define STBI_NO_GIF
+#endif
+#ifndef STBI_ONLY_HDR
+#define STBI_NO_HDR
+#endif
+#ifndef STBI_ONLY_PIC
+#define STBI_NO_PIC
+#endif
+#ifndef STBI_ONLY_PNM
+#define STBI_NO_PNM
+#endif
+#endif
+
+#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
+#define STBI_NO_ZLIB
+#endif
+
+
+#include <stdarg.h>
+#include <stddef.h> // ptrdiff_t on osx
+#include <stdlib.h>
+#include <string.h>
+#include <limits.h>
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+#include <math.h> // ldexp, pow
+#endif
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif
+
+#ifndef STBI_ASSERT
+#include <assert.h>
+#define STBI_ASSERT(x) assert(x)
+#endif
+
+#ifdef __cplusplus
+#define STBI_EXTERN extern "C"
+#else
+#define STBI_EXTERN extern
+#endif
+
+
+#ifndef _MSC_VER
+#ifdef __cplusplus
+#define stbi_inline inline
+#else
+#define stbi_inline
+#endif
+#else
+#define stbi_inline __forceinline
+#endif
+
+
+#ifdef _MSC_VER
+typedef unsigned short stbi__uint16;
+typedef signed short stbi__int16;
+typedef unsigned int stbi__uint32;
+typedef signed int stbi__int32;
+#else
+#include <stdint.h>
+typedef uint16_t stbi__uint16;
+typedef int16_t stbi__int16;
+typedef uint32_t stbi__uint32;
+typedef int32_t stbi__int32;
+#endif
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof( stbi__uint32 ) == 4 ? 1 : -1];
+
+#ifdef _MSC_VER
+#define STBI_NOTUSED(v) (void)(v)
+#else
+#define STBI_NOTUSED(v) (void)sizeof(v)
+#endif
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+#define stbi_lrot(x,y) _lrotl(x,y)
+#else
+#define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (32 - (y))))
+#endif
+
+#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
+// ok
+#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
+#endif
+
+#ifndef STBI_MALLOC
+#define STBI_MALLOC(sz) malloc(sz)
+#define STBI_REALLOC(p,newsz) realloc(p,newsz)
+#define STBI_FREE(p) free(p)
+#endif
+
+#ifndef STBI_REALLOC_SIZED
+#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
+#endif
+
+// x86/x64 detection
+#if defined(__x86_64__) || defined(_M_X64)
+#define STBI__X64_TARGET
+#elif defined(__i386) || defined(_M_IX86)
+#define STBI__X86_TARGET
+#endif
+
+#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
+// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
+// which in turn means it gets to use SSE2 everywhere. This is unfortunate,
+// but previous attempts to provide the SSE2 functions with runtime
+// detection caused numerous issues. The way architecture extensions are
+// exposed in GCC/Clang is, sadly, not really suited for one-file libs.
+// New behavior: if compiled with -msse2, we use SSE2 without any
+// detection; if not, we don't use it at all.
+#define STBI_NO_SIMD
+#endif
+
+#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
+// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
+//
+// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
+// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
+// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
+// simultaneously enabling "-mstackrealign".
+//
+// See https://github.com/nothings/stb/issues/81 for more information.
+//
+// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
+// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
+#define STBI_NO_SIMD
+#endif
+
+#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
+#define STBI_SSE2
+#include <emmintrin.h>
+
+#ifdef _MSC_VER
+
+#if _MSC_VER >= 1400 // not VC6
+#include <intrin.h> // __cpuid
+static int stbi__cpuid3( void )
+{
+ int info[4];
+ __cpuid( info, 1 );
+ return info[3];
+}
+#else
+static int stbi__cpuid3( void )
+{
+ int res;
+ __asm {
+ mov eax, 1
+ cpuid
+ mov res, edx
+ }
+ return res;
+}
+#endif
+
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available( void )
+{
+ int info3 = stbi__cpuid3();
+ return ((info3 >> 26) & 1) != 0;
+}
+#endif
+
+#else // assume GCC-style if not VC++
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+
+#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2)
+static int stbi__sse2_available( void )
+{
+ // If we're even attempting to compile this on GCC/Clang, that means
+ // -msse2 is on, which means the compiler is allowed to use SSE2
+ // instructions at will, and so are we.
+ return 1;
+}
+#endif
+
+#endif
+#endif
+
+// ARM NEON
+#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
+#undef STBI_NEON
+#endif
+
+#ifdef STBI_NEON
+#include <arm_neon.h>
+// assume GCC or Clang on ARM targets
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+#endif
+
+#ifndef STBI_SIMD_ALIGN
+#define STBI_SIMD_ALIGN(type, name) type name
+#endif
+
+///////////////////////////////////////////////
+//
+// stbi__context struct and start_xxx functions
+
+// stbi__context structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+ stbi__uint32 img_x, img_y;
+ int img_n, img_out_n;
+
+ stbi_io_callbacks io;
+ void *io_user_data;
+
+ int read_from_callbacks;
+ int buflen;
+ stbi_uc buffer_start[128];
+
+ stbi_uc *img_buffer, *img_buffer_end;
+ stbi_uc *img_buffer_original, *img_buffer_original_end;
+} stbi__context;
+
+
+static void stbi__refill_buffer( stbi__context *s );
+
+// initialize a memory-decode context
+static void stbi__start_mem( stbi__context *s, stbi_uc const *buffer, int len )
+{
+ s->io.read = NULL;
+ s->read_from_callbacks = 0;
+ s->img_buffer = s->img_buffer_original = (stbi_uc *)buffer;
+ s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *)buffer + len;
+}
+
+// initialize a callback-based context
+static void stbi__start_callbacks( stbi__context *s, stbi_io_callbacks *c, void *user )
+{
+ s->io = *c;
+ s->io_user_data = user;
+ s->buflen = sizeof( s->buffer_start );
+ s->read_from_callbacks = 1;
+ s->img_buffer_original = s->buffer_start;
+ stbi__refill_buffer( s );
+ s->img_buffer_original_end = s->img_buffer_end;
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stbi__stdio_read( void *user, char *data, int size )
+{
+ return (int)fread( data, 1, size, (FILE*)user );
+}
+
+static void stbi__stdio_skip( void *user, int n )
+{
+ fseek( (FILE*)user, n, SEEK_CUR );
+}
+
+static int stbi__stdio_eof( void *user )
+{
+ return feof( (FILE*)user );
+}
+
+static stbi_io_callbacks stbi__stdio_callbacks =
+{
+ stbi__stdio_read,
+ stbi__stdio_skip,
+ stbi__stdio_eof,
+};
+
+static void stbi__start_file( stbi__context *s, FILE *f )
+{
+ stbi__start_callbacks( s, &stbi__stdio_callbacks, (void *)f );
+}
+
+//static void stop_file(stbi__context *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi__rewind( stbi__context *s )
+{
+ // conceptually rewind SHOULD rewind to the beginning of the stream,
+ // but we just rewind to the beginning of the initial buffer, because
+ // we only use it after doing 'test', which only ever looks at at most 92 bytes
+ s->img_buffer = s->img_buffer_original;
+ s->img_buffer_end = s->img_buffer_original_end;
+}
+
+enum
+{
+ STBI_ORDER_RGB,
+ STBI_ORDER_BGR
+};
+
+typedef struct
+{
+ int bits_per_channel;
+ int num_channels;
+ int channel_order;
+} stbi__result_info;
+
+#ifndef STBI_NO_JPEG
+static int stbi__jpeg_test( stbi__context *s );
+static void *stbi__jpeg_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri );
+static int stbi__jpeg_info( stbi__context *s, int *x, int *y, int *comp );
+#endif
+
+#ifndef STBI_NO_PNG
+static int stbi__png_test( stbi__context *s );
+static void *stbi__png_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri );
+static int stbi__png_info( stbi__context *s, int *x, int *y, int *comp );
+static int stbi__png_is16( stbi__context *s );
+#endif
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test( stbi__context *s );
+static void *stbi__bmp_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri );
+static int stbi__bmp_info( stbi__context *s, int *x, int *y, int *comp );
+#endif
+
+#ifndef STBI_NO_TGA
+static int stbi__tga_test( stbi__context *s );
+static void *stbi__tga_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri );
+static int stbi__tga_info( stbi__context *s, int *x, int *y, int *comp );
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test( stbi__context *s );
+static void *stbi__psd_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc );
+static int stbi__psd_info( stbi__context *s, int *x, int *y, int *comp );
+static int stbi__psd_is16( stbi__context *s );
+#endif
+
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test( stbi__context *s );
+static float *stbi__hdr_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri );
+static int stbi__hdr_info( stbi__context *s, int *x, int *y, int *comp );
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_test( stbi__context *s );
+static void *stbi__pic_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri );
+static int stbi__pic_info( stbi__context *s, int *x, int *y, int *comp );
+#endif
+
+#ifndef STBI_NO_GIF
+static int stbi__gif_test( stbi__context *s );
+static void *stbi__gif_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri );
+static void *stbi__load_gif_main( stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp );
+static int stbi__gif_info( stbi__context *s, int *x, int *y, int *comp );
+#endif
+
+#ifndef STBI_NO_PNM
+static int stbi__pnm_test( stbi__context *s );
+static void *stbi__pnm_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri );
+static int stbi__pnm_info( stbi__context *s, int *x, int *y, int *comp );
+#endif
+
+// this is not threadsafe
+static const char *stbi__g_failure_reason;
+
+STBIDEF const char *stbi_failure_reason( void )
+{
+ return stbi__g_failure_reason;
+}
+
+static int stbi__err( const char *str )
+{
+ stbi__g_failure_reason = str;
+ return 0;
+}
+
+static void *stbi__malloc( size_t size )
+{
+ return STBI_MALLOC( size );
+}
+
+// stb_image uses ints pervasively, including for offset calculations.
+// therefore the largest decoded image size we can support with the
+// current code, even on 64-bit targets, is INT_MAX. this is not a
+// significant limitation for the intended use case.
+//
+// we do, however, need to make sure our size calculations don't
+// overflow. hence a few helper functions for size calculations that
+// multiply integers together, making sure that they're non-negative
+// and no overflow occurs.
+
+// return 1 if the sum is valid, 0 on overflow.
+// negative terms are considered invalid.
+static int stbi__addsizes_valid( int a, int b )
+{
+ if ( b < 0 ) return 0;
+ // now 0 <= b <= INT_MAX, hence also
+ // 0 <= INT_MAX - b <= INTMAX.
+ // And "a + b <= INT_MAX" (which might overflow) is the
+ // same as a <= INT_MAX - b (no overflow)
+ return a <= INT_MAX - b;
+}
+
+// returns 1 if the product is valid, 0 on overflow.
+// negative factors are considered invalid.
+static int stbi__mul2sizes_valid( int a, int b )
+{
+ if ( a < 0 || b < 0 ) return 0;
+ if ( b == 0 ) return 1; // mul-by-0 is always safe
+ // portable way to check for no overflows in a*b
+ return a <= INT_MAX / b;
+}
+
+// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad2sizes_valid( int a, int b, int add )
+{
+ return stbi__mul2sizes_valid( a, b ) && stbi__addsizes_valid( a*b, add );
+}
+
+// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow
+static int stbi__mad3sizes_valid( int a, int b, int c, int add )
+{
+ return stbi__mul2sizes_valid( a, b ) && stbi__mul2sizes_valid( a*b, c ) &&
+ stbi__addsizes_valid( a*b*c, add );
+}
+
+// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+static int stbi__mad4sizes_valid( int a, int b, int c, int d, int add )
+{
+ return stbi__mul2sizes_valid( a, b ) && stbi__mul2sizes_valid( a*b, c ) &&
+ stbi__mul2sizes_valid( a*b*c, d ) && stbi__addsizes_valid( a*b*c*d, add );
+}
+#endif
+
+// mallocs with size overflow checking
+static void *stbi__malloc_mad2( int a, int b, int add )
+{
+ if ( !stbi__mad2sizes_valid( a, b, add ) ) return NULL;
+ return stbi__malloc( a*b + add );
+}
+
+static void *stbi__malloc_mad3( int a, int b, int c, int add )
+{
+ if ( !stbi__mad3sizes_valid( a, b, c, add ) ) return NULL;
+ return stbi__malloc( a*b*c + add );
+}
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+static void *stbi__malloc_mad4( int a, int b, int c, int d, int add )
+{
+ if ( !stbi__mad4sizes_valid( a, b, c, d, add ) ) return NULL;
+ return stbi__malloc( a*b*c*d + add );
+}
+#endif
+
+// stbi__err - error
+// stbi__errpf - error returning pointer to float
+// stbi__errpuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+#define stbi__err(x,y) 0
+#elif defined(STBI_FAILURE_USERMSG)
+#define stbi__err(x,y) stbi__err(y)
+#else
+#define stbi__err(x,y) stbi__err(x)
+#endif
+
+#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
+#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
+
+STBIDEF void stbi_image_free( void *retval_from_stbi_load )
+{
+ STBI_FREE( retval_from_stbi_load );
+}
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__ldr_to_hdr( stbi_uc *data, int x, int y, int comp );
+#endif
+
+#ifndef STBI_NO_HDR
+static stbi_uc *stbi__hdr_to_ldr( float *data, int x, int y, int comp );
+#endif
+
+static int stbi__vertically_flip_on_load = 0;
+
+STBIDEF void stbi_set_flip_vertically_on_load( int flag_true_if_should_flip )
+{
+ stbi__vertically_flip_on_load = flag_true_if_should_flip;
+}
+
+static void *stbi__load_main( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc )
+{
+ memset( ri, 0, sizeof( *ri ) ); // make sure it's initialized if we add new fields
+ ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed
+ ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order
+ ri->num_channels = 0;
+
+#ifndef STBI_NO_JPEG
+ if ( stbi__jpeg_test( s ) ) return stbi__jpeg_load( s, x, y, comp, req_comp, ri );
+#endif
+#ifndef STBI_NO_PNG
+ if ( stbi__png_test( s ) ) return stbi__png_load( s, x, y, comp, req_comp, ri );
+#endif
+#ifndef STBI_NO_BMP
+ if ( stbi__bmp_test( s ) ) return stbi__bmp_load( s, x, y, comp, req_comp, ri );
+#endif
+#ifndef STBI_NO_GIF
+ if ( stbi__gif_test( s ) ) return stbi__gif_load( s, x, y, comp, req_comp, ri );
+#endif
+#ifndef STBI_NO_PSD
+ if ( stbi__psd_test( s ) ) return stbi__psd_load( s, x, y, comp, req_comp, ri, bpc );
+#endif
+#ifndef STBI_NO_PIC
+ if ( stbi__pic_test( s ) ) return stbi__pic_load( s, x, y, comp, req_comp, ri );
+#endif
+#ifndef STBI_NO_PNM
+ if ( stbi__pnm_test( s ) ) return stbi__pnm_load( s, x, y, comp, req_comp, ri );
+#endif
+
+#ifndef STBI_NO_HDR
+ if ( stbi__hdr_test( s ) ) {
+ float *hdr = stbi__hdr_load( s, x, y, comp, req_comp, ri );
+ return stbi__hdr_to_ldr( hdr, *x, *y, req_comp ? req_comp : *comp );
+ }
+#endif
+
+#ifndef STBI_NO_TGA
+ // test tga last because it's a crappy test!
+ if ( stbi__tga_test( s ) )
+ return stbi__tga_load( s, x, y, comp, req_comp, ri );
+#endif
+
+ return stbi__errpuc( "unknown image type", "Image not of any known type, or corrupt" );
+}
+
+static stbi_uc *stbi__convert_16_to_8( stbi__uint16 *orig, int w, int h, int channels )
+{
+ int i;
+ int img_len = w * h * channels;
+ stbi_uc *reduced;
+
+ reduced = (stbi_uc *)stbi__malloc( img_len );
+ if ( reduced == NULL ) return stbi__errpuc( "outofmem", "Out of memory" );
+
+ for ( i = 0; i < img_len; ++i )
+ reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling
+
+ STBI_FREE( orig );
+ return reduced;
+}
+
+static stbi__uint16 *stbi__convert_8_to_16( stbi_uc *orig, int w, int h, int channels )
+{
+ int i;
+ int img_len = w * h * channels;
+ stbi__uint16 *enlarged;
+
+ enlarged = (stbi__uint16 *)stbi__malloc( img_len * 2 );
+ if ( enlarged == NULL ) return (stbi__uint16 *)stbi__errpuc( "outofmem", "Out of memory" );
+
+ for ( i = 0; i < img_len; ++i )
+ enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff
+
+ STBI_FREE( orig );
+ return enlarged;
+}
+
+static void stbi__vertical_flip( void *image, int w, int h, int bytes_per_pixel )
+{
+ int row;
+ size_t bytes_per_row = (size_t)w * bytes_per_pixel;
+ stbi_uc temp[2048];
+ stbi_uc *bytes = (stbi_uc *)image;
+
+ for ( row = 0; row < (h >> 1); row++ ) {
+ stbi_uc *row0 = bytes + row * bytes_per_row;
+ stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row;
+ // swap row0 with row1
+ size_t bytes_left = bytes_per_row;
+ while ( bytes_left ) {
+ size_t bytes_copy = (bytes_left < sizeof( temp )) ? bytes_left : sizeof( temp );
+ memcpy( temp, row0, bytes_copy );
+ memcpy( row0, row1, bytes_copy );
+ memcpy( row1, temp, bytes_copy );
+ row0 += bytes_copy;
+ row1 += bytes_copy;
+ bytes_left -= bytes_copy;
+ }
+ }
+}
+
+#ifndef STBI_NO_GIF
+static void stbi__vertical_flip_slices( void *image, int w, int h, int z, int bytes_per_pixel )
+{
+ int slice;
+ int slice_size = w * h * bytes_per_pixel;
+
+ stbi_uc *bytes = (stbi_uc *)image;
+ for ( slice = 0; slice < z; ++slice ) {
+ stbi__vertical_flip( bytes, w, h, bytes_per_pixel );
+ bytes += slice_size;
+ }
+}
+#endif
+
+static unsigned char *stbi__load_and_postprocess_8bit( stbi__context *s, int *x, int *y, int *comp, int req_comp )
+{
+ stbi__result_info ri;
+ void *result = stbi__load_main( s, x, y, comp, req_comp, &ri, 8 );
+
+ if ( result == NULL )
+ return NULL;
+
+ if ( ri.bits_per_channel != 8 ) {
+ STBI_ASSERT( ri.bits_per_channel == 16 );
+ result = stbi__convert_16_to_8( (stbi__uint16 *)result, *x, *y, req_comp == 0 ? *comp : req_comp );
+ ri.bits_per_channel = 8;
+ }
+
+ // @TODO: move stbi__convert_format to here
+
+ if ( stbi__vertically_flip_on_load ) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip( result, *x, *y, channels * sizeof( stbi_uc ) );
+ }
+
+ return (unsigned char *)result;
+}
+
+static stbi__uint16 *stbi__load_and_postprocess_16bit( stbi__context *s, int *x, int *y, int *comp, int req_comp )
+{
+ stbi__result_info ri;
+ void *result = stbi__load_main( s, x, y, comp, req_comp, &ri, 16 );
+
+ if ( result == NULL )
+ return NULL;
+
+ if ( ri.bits_per_channel != 16 ) {
+ STBI_ASSERT( ri.bits_per_channel == 8 );
+ result = stbi__convert_8_to_16( (stbi_uc *)result, *x, *y, req_comp == 0 ? *comp : req_comp );
+ ri.bits_per_channel = 16;
+ }
+
+ // @TODO: move stbi__convert_format16 to here
+ // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision
+
+ if ( stbi__vertically_flip_on_load ) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip( result, *x, *y, channels * sizeof( stbi__uint16 ) );
+ }
+
+ return (stbi__uint16 *)result;
+}
+
+#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR)
+static void stbi__float_postprocess( float *result, int *x, int *y, int *comp, int req_comp )
+{
+ if ( stbi__vertically_flip_on_load && result != NULL ) {
+ int channels = req_comp ? req_comp : *comp;
+ stbi__vertical_flip( result, *x, *y, channels * sizeof( float ) );
+ }
+}
+#endif
+
+#ifndef STBI_NO_STDIO
+
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar( unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide );
+STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte( unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default );
+#endif
+
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+STBIDEF int stbi_convert_wchar_to_utf8( char *buffer, size_t bufferlen, const wchar_t* input )
+{
+ return WideCharToMultiByte( 65001 /* UTF8 */, 0, input, -1, buffer, (int)bufferlen, NULL, NULL );
+}
+#endif
+
+static FILE *stbi__fopen( char const *filename, char const *mode )
+{
+ FILE *f;
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+ wchar_t wMode[64];
+ wchar_t wFilename[1024];
+ if ( 0 == MultiByteToWideChar( 65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof( wFilename ) ) )
+ return 0;
+
+ if ( 0 == MultiByteToWideChar( 65001 /* UTF8 */, 0, mode, -1, wMode, sizeof( wMode ) ) )
+ return 0;
+
+#if _MSC_VER >= 1400
+ if ( 0 != _wfopen_s( &f, wFilename, wMode ) )
+ f = 0;
+#else
+ f = _wfopen( wFilename, wMode );
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+ if ( 0 != fopen_s( &f, filename, mode ) )
+ f = 0;
+#else
+ f = fopen( filename, mode );
+#endif
+ return f;
+}
+
+
+STBIDEF stbi_uc *stbi_load( char const *filename, int *x, int *y, int *comp, int req_comp )
+{
+ FILE *f = stbi__fopen( filename, "rb" );
+ unsigned char *result;
+ if ( !f ) return stbi__errpuc( "can't fopen", "Unable to open file" );
+ result = stbi_load_from_file( f, x, y, comp, req_comp );
+ fclose( f );
+ return result;
+}
+
+STBIDEF stbi_uc *stbi_load_from_file( FILE *f, int *x, int *y, int *comp, int req_comp )
+{
+ unsigned char *result;
+ stbi__context s;
+ stbi__start_file( &s, f );
+ result = stbi__load_and_postprocess_8bit( &s, x, y, comp, req_comp );
+ if ( result ) {
+ // need to 'unget' all the characters in the IO buffer
+ fseek( f, -(int)(s.img_buffer_end - s.img_buffer), SEEK_CUR );
+ }
+ return result;
+}
+
+STBIDEF stbi__uint16 *stbi_load_from_file_16( FILE *f, int *x, int *y, int *comp, int req_comp )
+{
+ stbi__uint16 *result;
+ stbi__context s;
+ stbi__start_file( &s, f );
+ result = stbi__load_and_postprocess_16bit( &s, x, y, comp, req_comp );
+ if ( result ) {
+ // need to 'unget' all the characters in the IO buffer
+ fseek( f, -(int)(s.img_buffer_end - s.img_buffer), SEEK_CUR );
+ }
+ return result;
+}
+
+STBIDEF stbi_us *stbi_load_16( char const *filename, int *x, int *y, int *comp, int req_comp )
+{
+ FILE *f = stbi__fopen( filename, "rb" );
+ stbi__uint16 *result;
+ if ( !f ) return (stbi_us *)stbi__errpuc( "can't fopen", "Unable to open file" );
+ result = stbi_load_from_file_16( f, x, y, comp, req_comp );
+ fclose( f );
+ return result;
+}
+
+
+#endif //!STBI_NO_STDIO
+
+STBIDEF stbi_us *stbi_load_16_from_memory( stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels )
+{
+ stbi__context s;
+ stbi__start_mem( &s, buffer, len );
+ return stbi__load_and_postprocess_16bit( &s, x, y, channels_in_file, desired_channels );
+}
+
+STBIDEF stbi_us *stbi_load_16_from_callbacks( stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels )
+{
+ stbi__context s;
+ stbi__start_callbacks( &s, (stbi_io_callbacks *)clbk, user );
+ return stbi__load_and_postprocess_16bit( &s, x, y, channels_in_file, desired_channels );
+}
+
+STBIDEF stbi_uc *stbi_load_from_memory( stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp )
+{
+ stbi__context s;
+ stbi__start_mem( &s, buffer, len );
+ return stbi__load_and_postprocess_8bit( &s, x, y, comp, req_comp );
+}
+
+STBIDEF stbi_uc *stbi_load_from_callbacks( stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp )
+{
+ stbi__context s;
+ stbi__start_callbacks( &s, (stbi_io_callbacks *)clbk, user );
+ return stbi__load_and_postprocess_8bit( &s, x, y, comp, req_comp );
+}
+
+#ifndef STBI_NO_GIF
+STBIDEF stbi_uc *stbi_load_gif_from_memory( stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp )
+{
+ unsigned char *result;
+ stbi__context s;
+ stbi__start_mem( &s, buffer, len );
+
+ result = (unsigned char*)stbi__load_gif_main( &s, delays, x, y, z, comp, req_comp );
+ if ( stbi__vertically_flip_on_load ) {
+ stbi__vertical_flip_slices( result, *x, *y, *z, *comp );
+ }
+
+ return result;
+}
+#endif
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__loadf_main( stbi__context *s, int *x, int *y, int *comp, int req_comp )
+{
+ unsigned char *data;
+#ifndef STBI_NO_HDR
+ if ( stbi__hdr_test( s ) ) {
+ stbi__result_info ri;
+ float *hdr_data = stbi__hdr_load( s, x, y, comp, req_comp, &ri );
+ if ( hdr_data )
+ stbi__float_postprocess( hdr_data, x, y, comp, req_comp );
+ return hdr_data;
+ }
+#endif
+ data = stbi__load_and_postprocess_8bit( s, x, y, comp, req_comp );
+ if ( data )
+ return stbi__ldr_to_hdr( data, *x, *y, req_comp ? req_comp : *comp );
+ return stbi__errpf( "unknown image type", "Image not of any known type, or corrupt" );
+}
+
+STBIDEF float *stbi_loadf_from_memory( stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp )
+{
+ stbi__context s;
+ stbi__start_mem( &s, buffer, len );
+ return stbi__loadf_main( &s, x, y, comp, req_comp );
+}
+
+STBIDEF float *stbi_loadf_from_callbacks( stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp )
+{
+ stbi__context s;
+ stbi__start_callbacks( &s, (stbi_io_callbacks *)clbk, user );
+ return stbi__loadf_main( &s, x, y, comp, req_comp );
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF float *stbi_loadf( char const *filename, int *x, int *y, int *comp, int req_comp )
+{
+ float *result;
+ FILE *f = stbi__fopen( filename, "rb" );
+ if ( !f ) return stbi__errpf( "can't fopen", "Unable to open file" );
+ result = stbi_loadf_from_file( f, x, y, comp, req_comp );
+ fclose( f );
+ return result;
+}
+
+STBIDEF float *stbi_loadf_from_file( FILE *f, int *x, int *y, int *comp, int req_comp )
+{
+ stbi__context s;
+ stbi__start_file( &s, f );
+ return stbi__loadf_main( &s, x, y, comp, req_comp );
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_LINEAR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
+// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
+// reports false!
+
+STBIDEF int stbi_is_hdr_from_memory( stbi_uc const *buffer, int len )
+{
+#ifndef STBI_NO_HDR
+ stbi__context s;
+ stbi__start_mem( &s, buffer, len );
+ return stbi__hdr_test( &s );
+#else
+ STBI_NOTUSED( buffer );
+ STBI_NOTUSED( len );
+ return 0;
+#endif
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_is_hdr( char const *filename )
+{
+ FILE *f = stbi__fopen( filename, "rb" );
+ int result = 0;
+ if ( f ) {
+ result = stbi_is_hdr_from_file( f );
+ fclose( f );
+ }
+ return result;
+}
+
+STBIDEF int stbi_is_hdr_from_file( FILE *f )
+{
+#ifndef STBI_NO_HDR
+ long pos = ftell( f );
+ int res;
+ stbi__context s;
+ stbi__start_file( &s, f );
+ res = stbi__hdr_test( &s );
+ fseek( f, pos, SEEK_SET );
+ return res;
+#else
+ STBI_NOTUSED( f );
+ return 0;
+#endif
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_is_hdr_from_callbacks( stbi_io_callbacks const *clbk, void *user )
+{
+#ifndef STBI_NO_HDR
+ stbi__context s;
+ stbi__start_callbacks( &s, (stbi_io_callbacks *)clbk, user );
+ return stbi__hdr_test( &s );
+#else
+ STBI_NOTUSED( clbk );
+ STBI_NOTUSED( user );
+ return 0;
+#endif
+}
+
+#ifndef STBI_NO_LINEAR
+static float stbi__l2h_gamma = 2.2f, stbi__l2h_scale = 1.0f;
+
+STBIDEF void stbi_ldr_to_hdr_gamma( float gamma ) { stbi__l2h_gamma = gamma; }
+STBIDEF void stbi_ldr_to_hdr_scale( float scale ) { stbi__l2h_scale = scale; }
+#endif
+
+static float stbi__h2l_gamma_i = 1.0f / 2.2f, stbi__h2l_scale_i = 1.0f;
+
+STBIDEF void stbi_hdr_to_ldr_gamma( float gamma ) { stbi__h2l_gamma_i = 1 / gamma; }
+STBIDEF void stbi_hdr_to_ldr_scale( float scale ) { stbi__h2l_scale_i = 1 / scale; }
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+ STBI__SCAN_load = 0,
+ STBI__SCAN_type,
+ STBI__SCAN_header
+};
+
+static void stbi__refill_buffer( stbi__context *s )
+{
+ int n = (s->io.read)(s->io_user_data, (char*)s->buffer_start, s->buflen);
+ if ( n == 0 ) {
+ // at end of file, treat same as if from memory, but need to handle case
+ // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
+ s->read_from_callbacks = 0;
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start + 1;
+ *s->img_buffer = 0;
+ }
+ else {
+ s->img_buffer = s->buffer_start;
+ s->img_buffer_end = s->buffer_start + n;
+ }
+}
+
+stbi_inline static stbi_uc stbi__get8( stbi__context *s )
+{
+ if ( s->img_buffer < s->img_buffer_end )
+ return *s->img_buffer++;
+ if ( s->read_from_callbacks ) {
+ stbi__refill_buffer( s );
+ return *s->img_buffer++;
+ }
+ return 0;
+}
+
+stbi_inline static int stbi__at_eof( stbi__context *s )
+{
+ if ( s->io.read ) {
+ if ( !(s->io.eof)(s->io_user_data) ) return 0;
+ // if feof() is true, check if buffer = end
+ // special case: we've only got the special 0 character at the end
+ if ( s->read_from_callbacks == 0 ) return 1;
+ }
+
+ return s->img_buffer >= s->img_buffer_end;
+}
+
+static void stbi__skip( stbi__context *s, int n )
+{
+ if ( n < 0 ) {
+ s->img_buffer = s->img_buffer_end;
+ return;
+ }
+ if ( s->io.read ) {
+ int blen = (int)(s->img_buffer_end - s->img_buffer);
+ if ( blen < n ) {
+ s->img_buffer = s->img_buffer_end;
+ (s->io.skip)(s->io_user_data, n - blen);
+ return;
+ }
+ }
+ s->img_buffer += n;
+}
+
+static int stbi__getn( stbi__context *s, stbi_uc *buffer, int n )
+{
+ if ( s->io.read ) {
+ int blen = (int)(s->img_buffer_end - s->img_buffer);
+ if ( blen < n ) {
+ int res, count;
+
+ memcpy( buffer, s->img_buffer, blen );
+
+ count = (s->io.read)(s->io_user_data, (char*)buffer + blen, n - blen);
+ res = (count == (n - blen));
+ s->img_buffer = s->img_buffer_end;
+ return res;
+ }
+ }
+
+ if ( s->img_buffer + n <= s->img_buffer_end ) {
+ memcpy( buffer, s->img_buffer, n );
+ s->img_buffer += n;
+ return 1;
+ }
+ else
+ return 0;
+}
+
+static int stbi__get16be( stbi__context *s )
+{
+ int z = stbi__get8( s );
+ return (z << 8) + stbi__get8( s );
+}
+
+static stbi__uint32 stbi__get32be( stbi__context *s )
+{
+ stbi__uint32 z = stbi__get16be( s );
+ return (z << 16) + stbi__get16be( s );
+}
+
+#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
+// nothing
+#else
+static int stbi__get16le( stbi__context *s )
+{
+ int z = stbi__get8( s );
+ return z + (stbi__get8( s ) << 8);
+}
+#endif
+
+#ifndef STBI_NO_BMP
+static stbi__uint32 stbi__get32le( stbi__context *s )
+{
+ stbi__uint32 z = stbi__get16le( s );
+ return z + (stbi__get16le( s ) << 16);
+}
+#endif
+
+#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// generic converter from built-in img_n to req_comp
+// individual types do this automatically as much as possible (e.g. jpeg
+// does all cases internally since it needs to colorspace convert anyway,
+// and it never has alpha, so very few cases ). png can automatically
+// interleave an alpha=255 channel, but falls back to this for other cases
+//
+// assume data buffer is malloced, so malloc a new one and free that one
+// only failure mode is malloc failing
+
+static stbi_uc stbi__compute_y( int r, int g, int b )
+{
+ return (stbi_uc)(((r * 77) + (g * 150) + (29 * b)) >> 8);
+}
+
+static unsigned char *stbi__convert_format( unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y )
+{
+ int i, j;
+ unsigned char *good;
+
+ if ( req_comp == img_n ) return data;
+ STBI_ASSERT( req_comp >= 1 && req_comp <= 4 );
+
+ good = (unsigned char *)stbi__malloc_mad3( req_comp, x, y, 0 );
+ if ( good == NULL ) {
+ STBI_FREE( data );
+ return stbi__errpuc( "outofmem", "Out of memory" );
+ }
+
+ for ( j = 0; j < (int)y; ++j ) {
+ unsigned char *src = data + j * x * img_n;
+ unsigned char *dest = good + j * x * req_comp;
+
+#define STBI__COMBO(a,b) ((a)*8+(b))
+#define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch ( STBI__COMBO( img_n, req_comp ) ) {
+ STBI__CASE( 1, 2 ) { dest[0] = src[0]; dest[1] = 255; } break;
+ STBI__CASE( 1, 3 ) { dest[0] = dest[1] = dest[2] = src[0]; } break;
+ STBI__CASE( 1, 4 ) { dest[0] = dest[1] = dest[2] = src[0]; dest[3] = 255; } break;
+ STBI__CASE( 2, 1 ) { dest[0] = src[0]; } break;
+ STBI__CASE( 2, 3 ) { dest[0] = dest[1] = dest[2] = src[0]; } break;
+ STBI__CASE( 2, 4 ) { dest[0] = dest[1] = dest[2] = src[0]; dest[3] = src[1]; } break;
+ STBI__CASE( 3, 4 ) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest[3] = 255; } break;
+ STBI__CASE( 3, 1 ) { dest[0] = stbi__compute_y( src[0], src[1], src[2] ); } break;
+ STBI__CASE( 3, 2 ) { dest[0] = stbi__compute_y( src[0], src[1], src[2] ); dest[1] = 255; } break;
+ STBI__CASE( 4, 1 ) { dest[0] = stbi__compute_y( src[0], src[1], src[2] ); } break;
+ STBI__CASE( 4, 2 ) { dest[0] = stbi__compute_y( src[0], src[1], src[2] ); dest[1] = src[3]; } break;
+ STBI__CASE( 4, 3 ) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; } break;
+ default: STBI_ASSERT( 0 );
+ }
+#undef STBI__CASE
+ }
+
+ STBI_FREE( data );
+ return good;
+}
+
+static stbi__uint16 stbi__compute_y_16( int r, int g, int b )
+{
+ return (stbi__uint16)(((r * 77) + (g * 150) + (29 * b)) >> 8);
+}
+
+static stbi__uint16 *stbi__convert_format16( stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y )
+{
+ int i, j;
+ stbi__uint16 *good;
+
+ if ( req_comp == img_n ) return data;
+ STBI_ASSERT( req_comp >= 1 && req_comp <= 4 );
+
+ good = (stbi__uint16 *)stbi__malloc( req_comp * x * y * 2 );
+ if ( good == NULL ) {
+ STBI_FREE( data );
+ return (stbi__uint16 *)stbi__errpuc( "outofmem", "Out of memory" );
+ }
+
+ for ( j = 0; j < (int)y; ++j ) {
+ stbi__uint16 *src = data + j * x * img_n;
+ stbi__uint16 *dest = good + j * x * req_comp;
+
+#define STBI__COMBO(a,b) ((a)*8+(b))
+#define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+ // convert source image with img_n components to one with req_comp components;
+ // avoid switch per pixel, so use switch per scanline and massive macros
+ switch ( STBI__COMBO( img_n, req_comp ) ) {
+ STBI__CASE( 1, 2 ) { dest[0] = src[0]; dest[1] = 0xffff; } break;
+ STBI__CASE( 1, 3 ) { dest[0] = dest[1] = dest[2] = src[0]; } break;
+ STBI__CASE( 1, 4 ) { dest[0] = dest[1] = dest[2] = src[0]; dest[3] = 0xffff; } break;
+ STBI__CASE( 2, 1 ) { dest[0] = src[0]; } break;
+ STBI__CASE( 2, 3 ) { dest[0] = dest[1] = dest[2] = src[0]; } break;
+ STBI__CASE( 2, 4 ) { dest[0] = dest[1] = dest[2] = src[0]; dest[3] = src[1]; } break;
+ STBI__CASE( 3, 4 ) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest[3] = 0xffff; } break;
+ STBI__CASE( 3, 1 ) { dest[0] = stbi__compute_y_16( src[0], src[1], src[2] ); } break;
+ STBI__CASE( 3, 2 ) { dest[0] = stbi__compute_y_16( src[0], src[1], src[2] ); dest[1] = 0xffff; } break;
+ STBI__CASE( 4, 1 ) { dest[0] = stbi__compute_y_16( src[0], src[1], src[2] ); } break;
+ STBI__CASE( 4, 2 ) { dest[0] = stbi__compute_y_16( src[0], src[1], src[2] ); dest[1] = src[3]; } break;
+ STBI__CASE( 4, 3 ) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; } break;
+ default: STBI_ASSERT( 0 );
+ }
+#undef STBI__CASE
+ }
+
+ STBI_FREE( data );
+ return good;
+}
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__ldr_to_hdr( stbi_uc *data, int x, int y, int comp )
+{
+ int i, k, n;
+ float *output;
+ if ( !data ) return NULL;
+ output = (float *)stbi__malloc_mad4( x, y, comp, sizeof( float ), 0 );
+ if ( output == NULL ) { STBI_FREE( data ); return stbi__errpf( "outofmem", "Out of memory" ); }
+ // compute number of non-alpha components
+ if ( comp & 1 ) n = comp; else n = comp - 1;
+ for ( i = 0; i < x*y; ++i ) {
+ for ( k = 0; k < n; ++k ) {
+ output[i*comp + k] = (float)(pow( data[i*comp + k] / 255.0f, stbi__l2h_gamma ) * stbi__l2h_scale);
+ }
+ }
+ if ( n < comp ) {
+ for ( i = 0; i < x*y; ++i ) {
+ output[i*comp + n] = data[i*comp + n] / 255.0f;
+ }
+ }
+ STBI_FREE( data );
+ return output;
+}
+#endif
+
+#ifndef STBI_NO_HDR
+#define stbi__float2int(x) ((int) (x))
+static stbi_uc *stbi__hdr_to_ldr( float *data, int x, int y, int comp )
+{
+ int i, k, n;
+ stbi_uc *output;
+ if ( !data ) return NULL;
+ output = (stbi_uc *)stbi__malloc_mad3( x, y, comp, 0 );
+ if ( output == NULL ) { STBI_FREE( data ); return stbi__errpuc( "outofmem", "Out of memory" ); }
+ // compute number of non-alpha components
+ if ( comp & 1 ) n = comp; else n = comp - 1;
+ for ( i = 0; i < x*y; ++i ) {
+ for ( k = 0; k < n; ++k ) {
+ float z = (float)pow( data[i*comp + k] * stbi__h2l_scale_i, stbi__h2l_gamma_i ) * 255 + 0.5f;
+ if ( z < 0 ) z = 0;
+ if ( z > 255 ) z = 255;
+ output[i*comp + k] = (stbi_uc)stbi__float2int( z );
+ }
+ if ( k < comp ) {
+ float z = data[i*comp + k] * 255 + 0.5f;
+ if ( z < 0 ) z = 0;
+ if ( z > 255 ) z = 255;
+ output[i*comp + k] = (stbi_uc)stbi__float2int( z );
+ }
+ }
+ STBI_FREE( data );
+ return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// "baseline" JPEG/JFIF decoder
+//
+// simple implementation
+// - doesn't support delayed output of y-dimension
+// - simple interface (only one output format: 8-bit interleaved RGB)
+// - doesn't try to recover corrupt jpegs
+// - doesn't allow partial loading, loading multiple at once
+// - still fast on x86 (copying globals into locals doesn't help x86)
+// - allocates lots of intermediate memory (full size of all components)
+// - non-interleaved case requires this anyway
+// - allows good upsampling (see next)
+// high-quality
+// - upsampled channels are bilinearly interpolated, even across blocks
+// - quality integer IDCT derived from IJG's 'slow'
+// performance
+// - fast huffman; reasonable integer IDCT
+// - some SIMD kernels for common paths on targets with SSE2/NEON
+// - uses a lot of intermediate memory, could cache poorly
+
+#ifndef STBI_NO_JPEG
+
+// huffman decoding acceleration
+#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+ stbi_uc fast[1 << FAST_BITS];
+ // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+ stbi__uint16 code[256];
+ stbi_uc values[256];
+ stbi_uc size[257];
+ unsigned int maxcode[18];
+ int delta[17]; // old 'firstsymbol' - old 'firstcode'
+} stbi__huffman;
+
+typedef struct
+{
+ stbi__context *s;
+ stbi__huffman huff_dc[4];
+ stbi__huffman huff_ac[4];
+ stbi__uint16 dequant[4][64];
+ stbi__int16 fast_ac[4][1 << FAST_BITS];
+
+ // sizes for components, interleaved MCUs
+ int img_h_max, img_v_max;
+ int img_mcu_x, img_mcu_y;
+ int img_mcu_w, img_mcu_h;
+
+ // definition of jpeg image component
+ struct
+ {
+ int id;
+ int h, v;
+ int tq;
+ int hd, ha;
+ int dc_pred;
+
+ int x, y, w2, h2;
+ stbi_uc *data;
+ void *raw_data, *raw_coeff;
+ stbi_uc *linebuf;
+ short *coeff; // progressive only
+ int coeff_w, coeff_h; // number of 8x8 coefficient blocks
+ } img_comp[4];
+
+ stbi__uint32 code_buffer; // jpeg entropy-coded buffer
+ int code_bits; // number of valid bits
+ unsigned char marker; // marker seen while filling entropy buffer
+ int nomore; // flag if we saw a marker so must stop
+
+ int progressive;
+ int spec_start;
+ int spec_end;
+ int succ_high;
+ int succ_low;
+ int eob_run;
+ int jfif;
+ int app14_color_transform; // Adobe APP14 tag
+ int rgb;
+
+ int scan_n, order[4];
+ int restart_interval, todo;
+
+ // kernels
+ void( *idct_block_kernel )(stbi_uc *out, int out_stride, short data[64]);
+ void( *YCbCr_to_RGB_kernel )(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
+ stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
+} stbi__jpeg;
+
+static int stbi__build_huffman( stbi__huffman *h, int *count )
+{
+ int i, j, k = 0;
+ unsigned int code;
+ // build size list for each symbol (from JPEG spec)
+ for ( i = 0; i < 16; ++i )
+ for ( j = 0; j < count[i]; ++j )
+ h->size[k++] = (stbi_uc)(i + 1);
+ h->size[k] = 0;
+
+ // compute actual symbols (from jpeg spec)
+ code = 0;
+ k = 0;
+ for ( j = 1; j <= 16; ++j ) {
+ // compute delta to add to code to compute symbol id
+ h->delta[j] = k - code;
+ if ( h->size[k] == j ) {
+ while ( h->size[k] == j )
+ h->code[k++] = (stbi__uint16)(code++);
+ if ( code - 1 >= (1u << j) ) return stbi__err( "bad code lengths", "Corrupt JPEG" );
+ }
+ // compute largest code + 1 for this size, preshifted as needed later
+ h->maxcode[j] = code << (16 - j);
+ code <<= 1;
+ }
+ h->maxcode[j] = 0xffffffff;
+
+ // build non-spec acceleration table; 255 is flag for not-accelerated
+ memset( h->fast, 255, 1 << FAST_BITS );
+ for ( i = 0; i < k; ++i ) {
+ int s = h->size[i];
+ if ( s <= FAST_BITS ) {
+ int c = h->code[i] << (FAST_BITS - s);
+ int m = 1 << (FAST_BITS - s);
+ for ( j = 0; j < m; ++j ) {
+ h->fast[c + j] = (stbi_uc)i;
+ }
+ }
+ }
+ return 1;
+}
+
+// build a table that decodes both magnitude and value of small ACs in
+// one go.
+static void stbi__build_fast_ac( stbi__int16 *fast_ac, stbi__huffman *h )
+{
+ int i;
+ for ( i = 0; i < (1 << FAST_BITS); ++i ) {
+ stbi_uc fast = h->fast[i];
+ fast_ac[i] = 0;
+ if ( fast < 255 ) {
+ int rs = h->values[fast];
+ int run = (rs >> 4) & 15;
+ int magbits = rs & 15;
+ int len = h->size[fast];
+
+ if ( magbits && len + magbits <= FAST_BITS ) {
+ // magnitude code followed by receive_extend code
+ int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
+ int m = 1 << (magbits - 1);
+ if ( k < m ) k += (~0U << magbits) + 1;
+ // if the result is small enough, we can fit it in fast_ac table
+ if ( k >= -128 && k <= 127 )
+ fast_ac[i] = (stbi__int16)((k * 256) + (run * 16) + (len + magbits));
+ }
+ }
+ }
+}
+
+static void stbi__grow_buffer_unsafe( stbi__jpeg *j )
+{
+ do {
+ unsigned int b = j->nomore ? 0 : stbi__get8( j->s );
+ if ( b == 0xff ) {
+ int c = stbi__get8( j->s );
+ while ( c == 0xff ) c = stbi__get8( j->s ); // consume fill bytes
+ if ( c != 0 ) {
+ j->marker = (unsigned char)c;
+ j->nomore = 1;
+ return;
+ }
+ }
+ j->code_buffer |= b << (24 - j->code_bits);
+ j->code_bits += 8;
+ } while ( j->code_bits <= 24 );
+}
+
+// (1 << n) - 1
+static const stbi__uint32 stbi__bmask[17] = { 0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535 };
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int stbi__jpeg_huff_decode( stbi__jpeg *j, stbi__huffman *h )
+{
+ unsigned int temp;
+ int c, k;
+
+ if ( j->code_bits < 16 ) stbi__grow_buffer_unsafe( j );
+
+ // look at the top FAST_BITS and determine what symbol ID it is,
+ // if the code is <= FAST_BITS
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS) - 1);
+ k = h->fast[c];
+ if ( k < 255 ) {
+ int s = h->size[k];
+ if ( s > j->code_bits )
+ return -1;
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ return h->values[k];
+ }
+
+ // naive test is to shift the code_buffer down so k bits are
+ // valid, then test against maxcode. To speed this up, we've
+ // preshifted maxcode left so that it has (16-k) 0s at the
+ // end; in other words, regardless of the number of bits, it
+ // wants to be compared against something shifted to have 16;
+ // that way we don't need to shift inside the loop.
+ temp = j->code_buffer >> 16;
+ for ( k = FAST_BITS + 1; ; ++k )
+ if ( temp < h->maxcode[k] )
+ break;
+ if ( k == 17 ) {
+ // error! code not found
+ j->code_bits -= 16;
+ return -1;
+ }
+
+ if ( k > j->code_bits )
+ return -1;
+
+ // convert the huffman code to the symbol id
+ c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
+ STBI_ASSERT( (((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c] );
+
+ // convert the id to a symbol
+ j->code_bits -= k;
+ j->code_buffer <<= k;
+ return h->values[c];
+}
+
+// bias[n] = (-1<<n) + 1
+static const int stbi__jbias[16] = { 0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767 };
+
+// combined JPEG 'receive' and JPEG 'extend', since baseline
+// always extends everything it receives.
+stbi_inline static int stbi__extend_receive( stbi__jpeg *j, int n )
+{
+ unsigned int k;
+ int sgn;
+ if ( j->code_bits < n ) stbi__grow_buffer_unsafe( j );
+
+ sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB
+ k = stbi_lrot( j->code_buffer, n );
+ STBI_ASSERT( n >= 0 && n < (int)(sizeof( stbi__bmask ) / sizeof( *stbi__bmask )) );
+ j->code_buffer = k & ~stbi__bmask[n];
+ k &= stbi__bmask[n];
+ j->code_bits -= n;
+ return k + (stbi__jbias[n] & ~sgn);
+}
+
+// get some unsigned bits
+stbi_inline static int stbi__jpeg_get_bits( stbi__jpeg *j, int n )
+{
+ unsigned int k;
+ if ( j->code_bits < n ) stbi__grow_buffer_unsafe( j );
+ k = stbi_lrot( j->code_buffer, n );
+ j->code_buffer = k & ~stbi__bmask[n];
+ k &= stbi__bmask[n];
+ j->code_bits -= n;
+ return k;
+}
+
+stbi_inline static int stbi__jpeg_get_bit( stbi__jpeg *j )
+{
+ unsigned int k;
+ if ( j->code_bits < 1 ) stbi__grow_buffer_unsafe( j );
+ k = j->code_buffer;
+ j->code_buffer <<= 1;
+ --j->code_bits;
+ return k & 0x80000000;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static const stbi_uc stbi__jpeg_dezigzag[64 + 15] =
+{
+ 0, 1, 8, 16, 9, 2, 3, 10,
+ 17, 24, 32, 25, 18, 11, 4, 5,
+ 12, 19, 26, 33, 40, 48, 41, 34,
+ 27, 20, 13, 6, 7, 14, 21, 28,
+ 35, 42, 49, 56, 57, 50, 43, 36,
+ 29, 22, 15, 23, 30, 37, 44, 51,
+ 58, 59, 52, 45, 38, 31, 39, 46,
+ 53, 60, 61, 54, 47, 55, 62, 63,
+ // let corrupt input sample past end
+ 63, 63, 63, 63, 63, 63, 63, 63,
+ 63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int stbi__jpeg_decode_block( stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant )
+{
+ int diff, dc, k;
+ int t;
+
+ if ( j->code_bits < 16 ) stbi__grow_buffer_unsafe( j );
+ t = stbi__jpeg_huff_decode( j, hdc );
+ if ( t < 0 ) return stbi__err( "bad huffman code", "Corrupt JPEG" );
+
+ // 0 all the ac values now so we can do it 32-bits at a time
+ memset( data, 0, 64 * sizeof( data[0] ) );
+
+ diff = t ? stbi__extend_receive( j, t ) : 0;
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ data[0] = (short)(dc * dequant[0]);
+
+ // decode AC components, see JPEG spec
+ k = 1;
+ do {
+ unsigned int zig;
+ int c, r, s;
+ if ( j->code_bits < 16 ) stbi__grow_buffer_unsafe( j );
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS) - 1);
+ r = fac[c];
+ if ( r ) { // fast-AC path
+ k += (r >> 4) & 15; // run
+ s = r & 15; // combined length
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ // decode into unzigzag'd location
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short)((r >> 8) * dequant[zig]);
+ }
+ else {
+ int rs = stbi__jpeg_huff_decode( j, hac );
+ if ( rs < 0 ) return stbi__err( "bad huffman code", "Corrupt JPEG" );
+ s = rs & 15;
+ r = rs >> 4;
+ if ( s == 0 ) {
+ if ( rs != 0xf0 ) break; // end block
+ k += 16;
+ }
+ else {
+ k += r;
+ // decode into unzigzag'd location
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short)(stbi__extend_receive( j, s ) * dequant[zig]);
+ }
+ }
+ } while ( k < 64 );
+ return 1;
+}
+
+static int stbi__jpeg_decode_block_prog_dc( stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b )
+{
+ int diff, dc;
+ int t;
+ if ( j->spec_end != 0 ) return stbi__err( "can't merge dc and ac", "Corrupt JPEG" );
+
+ if ( j->code_bits < 16 ) stbi__grow_buffer_unsafe( j );
+
+ if ( j->succ_high == 0 ) {
+ // first scan for DC coefficient, must be first
+ memset( data, 0, 64 * sizeof( data[0] ) ); // 0 all the ac values now
+ t = stbi__jpeg_huff_decode( j, hdc );
+ diff = t ? stbi__extend_receive( j, t ) : 0;
+
+ dc = j->img_comp[b].dc_pred + diff;
+ j->img_comp[b].dc_pred = dc;
+ data[0] = (short)(dc << j->succ_low);
+ }
+ else {
+ // refinement scan for DC coefficient
+ if ( stbi__jpeg_get_bit( j ) )
+ data[0] += (short)(1 << j->succ_low);
+ }
+ return 1;
+}
+
+// @OPTIMIZE: store non-zigzagged during the decode passes,
+// and only de-zigzag when dequantizing
+static int stbi__jpeg_decode_block_prog_ac( stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac )
+{
+ int k;
+ if ( j->spec_start == 0 ) return stbi__err( "can't merge dc and ac", "Corrupt JPEG" );
+
+ if ( j->succ_high == 0 ) {
+ int shift = j->succ_low;
+
+ if ( j->eob_run ) {
+ --j->eob_run;
+ return 1;
+ }
+
+ k = j->spec_start;
+ do {
+ unsigned int zig;
+ int c, r, s;
+ if ( j->code_bits < 16 ) stbi__grow_buffer_unsafe( j );
+ c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS) - 1);
+ r = fac[c];
+ if ( r ) { // fast-AC path
+ k += (r >> 4) & 15; // run
+ s = r & 15; // combined length
+ j->code_buffer <<= s;
+ j->code_bits -= s;
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short)((r >> 8) << shift);
+ }
+ else {
+ int rs = stbi__jpeg_huff_decode( j, hac );
+ if ( rs < 0 ) return stbi__err( "bad huffman code", "Corrupt JPEG" );
+ s = rs & 15;
+ r = rs >> 4;
+ if ( s == 0 ) {
+ if ( r < 15 ) {
+ j->eob_run = (1 << r);
+ if ( r )
+ j->eob_run += stbi__jpeg_get_bits( j, r );
+ --j->eob_run;
+ break;
+ }
+ k += 16;
+ }
+ else {
+ k += r;
+ zig = stbi__jpeg_dezigzag[k++];
+ data[zig] = (short)(stbi__extend_receive( j, s ) << shift);
+ }
+ }
+ } while ( k <= j->spec_end );
+ }
+ else {
+ // refinement scan for these AC coefficients
+
+ short bit = (short)(1 << j->succ_low);
+
+ if ( j->eob_run ) {
+ --j->eob_run;
+ for ( k = j->spec_start; k <= j->spec_end; ++k ) {
+ short *p = &data[stbi__jpeg_dezigzag[k]];
+ if ( *p != 0 )
+ if ( stbi__jpeg_get_bit( j ) )
+ if ( (*p & bit) == 0 ) {
+ if ( *p > 0 )
+ *p += bit;
+ else
+ *p -= bit;
+ }
+ }
+ }
+ else {
+ k = j->spec_start;
+ do {
+ int r, s;
+ int rs = stbi__jpeg_huff_decode( j, hac ); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
+ if ( rs < 0 ) return stbi__err( "bad huffman code", "Corrupt JPEG" );
+ s = rs & 15;
+ r = rs >> 4;
+ if ( s == 0 ) {
+ if ( r < 15 ) {
+ j->eob_run = (1 << r) - 1;
+ if ( r )
+ j->eob_run += stbi__jpeg_get_bits( j, r );
+ r = 64; // force end of block
+ }
+ else {
+ // r=15 s=0 should write 16 0s, so we just do
+ // a run of 15 0s and then write s (which is 0),
+ // so we don't have to do anything special here
+ }
+ }
+ else {
+ if ( s != 1 ) return stbi__err( "bad huffman code", "Corrupt JPEG" );
+ // sign bit
+ if ( stbi__jpeg_get_bit( j ) )
+ s = bit;
+ else
+ s = -bit;
+ }
+
+ // advance by r
+ while ( k <= j->spec_end ) {
+ short *p = &data[stbi__jpeg_dezigzag[k++]];
+ if ( *p != 0 ) {
+ if ( stbi__jpeg_get_bit( j ) )
+ if ( (*p & bit) == 0 ) {
+ if ( *p > 0 )
+ *p += bit;
+ else
+ *p -= bit;
+ }
+ }
+ else {
+ if ( r == 0 ) {
+ *p = (short)s;
+ break;
+ }
+ --r;
+ }
+ }
+ } while ( k <= j->spec_end );
+ }
+ }
+ return 1;
+}
+
+// take a -128..127 value and stbi__clamp it and convert to 0..255
+stbi_inline static stbi_uc stbi__clamp( int x )
+{
+ // trick to use a single test to catch both cases
+ if ( (unsigned int)x > 255 ) {
+ if ( x < 0 ) return 0;
+ if ( x > 255 ) return 255;
+ }
+ return (stbi_uc)x;
+}
+
+#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5)))
+#define stbi__fsh(x) ((x) * 4096)
+
+// derived from jidctint -- DCT_ISLOW
+#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
+ int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+ p2 = s2; \
+ p3 = s6; \
+ p1 = (p2+p3) * stbi__f2f(0.5411961f); \
+ t2 = p1 + p3*stbi__f2f(-1.847759065f); \
+ t3 = p1 + p2*stbi__f2f( 0.765366865f); \
+ p2 = s0; \
+ p3 = s4; \
+ t0 = stbi__fsh(p2+p3); \
+ t1 = stbi__fsh(p2-p3); \
+ x0 = t0+t3; \
+ x3 = t0-t3; \
+ x1 = t1+t2; \
+ x2 = t1-t2; \
+ t0 = s7; \
+ t1 = s5; \
+ t2 = s3; \
+ t3 = s1; \
+ p3 = t0+t2; \
+ p4 = t1+t3; \
+ p1 = t0+t3; \
+ p2 = t1+t2; \
+ p5 = (p3+p4)*stbi__f2f( 1.175875602f); \
+ t0 = t0*stbi__f2f( 0.298631336f); \
+ t1 = t1*stbi__f2f( 2.053119869f); \
+ t2 = t2*stbi__f2f( 3.072711026f); \
+ t3 = t3*stbi__f2f( 1.501321110f); \
+ p1 = p5 + p1*stbi__f2f(-0.899976223f); \
+ p2 = p5 + p2*stbi__f2f(-2.562915447f); \
+ p3 = p3*stbi__f2f(-1.961570560f); \
+ p4 = p4*stbi__f2f(-0.390180644f); \
+ t3 += p1+p4; \
+ t2 += p2+p3; \
+ t1 += p2+p4; \
+ t0 += p1+p3;
+
+static void stbi__idct_block( stbi_uc *out, int out_stride, short data[64] )
+{
+ int i, val[64], *v = val;
+ stbi_uc *o;
+ short *d = data;
+
+ // columns
+ for ( i = 0; i < 8; ++i, ++d, ++v ) {
+ // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+ if ( d[8] == 0 && d[16] == 0 && d[24] == 0 && d[32] == 0
+ && d[40] == 0 && d[48] == 0 && d[56] == 0 ) {
+ // no shortcut 0 seconds
+ // (1|2|3|4|5|6|7)==0 0 seconds
+ // all separate -0.047 seconds
+ // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds
+ int dcterm = d[0] * 4;
+ v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+ }
+ else {
+ STBI__IDCT_1D( d[0], d[8], d[16], d[24], d[32], d[40], d[48], d[56] )
+ // constants scaled things up by 1<<12; let's bring them back
+ // down, but keep 2 extra bits of precision
+ x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+ v[0] = (x0 + t3) >> 10;
+ v[56] = (x0 - t3) >> 10;
+ v[8] = (x1 + t2) >> 10;
+ v[48] = (x1 - t2) >> 10;
+ v[16] = (x2 + t1) >> 10;
+ v[40] = (x2 - t1) >> 10;
+ v[24] = (x3 + t0) >> 10;
+ v[32] = (x3 - t0) >> 10;
+ }
+ }
+
+ for ( i = 0, v = val, o = out; i < 8; ++i, v += 8, o += out_stride ) {
+ // no fast case since the first 1D IDCT spread components out
+ STBI__IDCT_1D( v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7] )
+ // constants scaled things up by 1<<12, plus we had 1<<2 from first
+ // loop, plus horizontal and vertical each scale by sqrt(8) so together
+ // we've got an extra 1<<3, so 1<<17 total we need to remove.
+ // so we want to round that, which means adding 0.5 * 1<<17,
+ // aka 65536. Also, we'll end up with -128 to 127 that we want
+ // to encode as 0..255 by adding 128, so we'll add that before the shift
+ x0 += 65536 + (128 << 17);
+ x1 += 65536 + (128 << 17);
+ x2 += 65536 + (128 << 17);
+ x3 += 65536 + (128 << 17);
+ // tried computing the shifts into temps, or'ing the temps to see
+ // if any were out of range, but that was slower
+ o[0] = stbi__clamp( (x0 + t3) >> 17 );
+ o[7] = stbi__clamp( (x0 - t3) >> 17 );
+ o[1] = stbi__clamp( (x1 + t2) >> 17 );
+ o[6] = stbi__clamp( (x1 - t2) >> 17 );
+ o[2] = stbi__clamp( (x2 + t1) >> 17 );
+ o[5] = stbi__clamp( (x2 - t1) >> 17 );
+ o[3] = stbi__clamp( (x3 + t0) >> 17 );
+ o[4] = stbi__clamp( (x3 - t0) >> 17 );
+ }
+}
+
+#ifdef STBI_SSE2
+// sse2 integer IDCT. not the fastest possible implementation but it
+// produces bit-identical results to the generic C version so it's
+// fully "transparent".
+static void stbi__idct_simd( stbi_uc *out, int out_stride, short data[64] )
+{
+ // This is constructed to match our regular (generic) integer IDCT exactly.
+ __m128i row0, row1, row2, row3, row4, row5, row6, row7;
+ __m128i tmp;
+
+ // dot product constant: even elems=x, odd elems=y
+#define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
+
+// out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit)
+// out(1) = c1[even]*x + c1[odd]*y
+#define dct_rot(out0,out1, x,y,c0,c1) \
+ __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
+ __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
+ __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
+ __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
+ __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
+ __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
+
+ // out = in << 12 (in 16-bit, out 32-bit)
+#define dct_widen(out, in) \
+ __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
+ __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
+
+ // wide add
+#define dct_wadd(out, a, b) \
+ __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
+ __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
+
+ // wide sub
+#define dct_wsub(out, a, b) \
+ __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
+ __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
+
+ // butterfly a/b, add bias, then shift by "s" and pack
+#define dct_bfly32o(out0, out1, a,b,bias,s) \
+ { \
+ __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
+ __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
+ dct_wadd(sum, abiased, b); \
+ dct_wsub(dif, abiased, b); \
+ out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
+ out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
+ }
+
+ // 8-bit interleave step (for transposes)
+#define dct_interleave8(a, b) \
+ tmp = a; \
+ a = _mm_unpacklo_epi8(a, b); \
+ b = _mm_unpackhi_epi8(tmp, b)
+
+ // 16-bit interleave step (for transposes)
+#define dct_interleave16(a, b) \
+ tmp = a; \
+ a = _mm_unpacklo_epi16(a, b); \
+ b = _mm_unpackhi_epi16(tmp, b)
+
+#define dct_pass(bias,shift) \
+ { \
+ /* even part */ \
+ dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
+ __m128i sum04 = _mm_add_epi16(row0, row4); \
+ __m128i dif04 = _mm_sub_epi16(row0, row4); \
+ dct_widen(t0e, sum04); \
+ dct_widen(t1e, dif04); \
+ dct_wadd(x0, t0e, t3e); \
+ dct_wsub(x3, t0e, t3e); \
+ dct_wadd(x1, t1e, t2e); \
+ dct_wsub(x2, t1e, t2e); \
+ /* odd part */ \
+ dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
+ dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
+ __m128i sum17 = _mm_add_epi16(row1, row7); \
+ __m128i sum35 = _mm_add_epi16(row3, row5); \
+ dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
+ dct_wadd(x4, y0o, y4o); \
+ dct_wadd(x5, y1o, y5o); \
+ dct_wadd(x6, y2o, y5o); \
+ dct_wadd(x7, y3o, y4o); \
+ dct_bfly32o(row0,row7, x0,x7,bias,shift); \
+ dct_bfly32o(row1,row6, x1,x6,bias,shift); \
+ dct_bfly32o(row2,row5, x2,x5,bias,shift); \
+ dct_bfly32o(row3,row4, x3,x4,bias,shift); \
+ }
+
+ __m128i rot0_0 = dct_const( stbi__f2f( 0.5411961f ), stbi__f2f( 0.5411961f ) + stbi__f2f( -1.847759065f ) );
+ __m128i rot0_1 = dct_const( stbi__f2f( 0.5411961f ) + stbi__f2f( 0.765366865f ), stbi__f2f( 0.5411961f ) );
+ __m128i rot1_0 = dct_const( stbi__f2f( 1.175875602f ) + stbi__f2f( -0.899976223f ), stbi__f2f( 1.175875602f ) );
+ __m128i rot1_1 = dct_const( stbi__f2f( 1.175875602f ), stbi__f2f( 1.175875602f ) + stbi__f2f( -2.562915447f ) );
+ __m128i rot2_0 = dct_const( stbi__f2f( -1.961570560f ) + stbi__f2f( 0.298631336f ), stbi__f2f( -1.961570560f ) );
+ __m128i rot2_1 = dct_const( stbi__f2f( -1.961570560f ), stbi__f2f( -1.961570560f ) + stbi__f2f( 3.072711026f ) );
+ __m128i rot3_0 = dct_const( stbi__f2f( -0.390180644f ) + stbi__f2f( 2.053119869f ), stbi__f2f( -0.390180644f ) );
+ __m128i rot3_1 = dct_const( stbi__f2f( -0.390180644f ), stbi__f2f( -0.390180644f ) + stbi__f2f( 1.501321110f ) );
+
+ // rounding biases in column/row passes, see stbi__idct_block for explanation.
+ __m128i bias_0 = _mm_set1_epi32( 512 );
+ __m128i bias_1 = _mm_set1_epi32( 65536 + (128 << 17) );
+
+ // load
+ row0 = _mm_load_si128( (const __m128i *) (data + 0 * 8) );
+ row1 = _mm_load_si128( (const __m128i *) (data + 1 * 8) );
+ row2 = _mm_load_si128( (const __m128i *) (data + 2 * 8) );
+ row3 = _mm_load_si128( (const __m128i *) (data + 3 * 8) );
+ row4 = _mm_load_si128( (const __m128i *) (data + 4 * 8) );
+ row5 = _mm_load_si128( (const __m128i *) (data + 5 * 8) );
+ row6 = _mm_load_si128( (const __m128i *) (data + 6 * 8) );
+ row7 = _mm_load_si128( (const __m128i *) (data + 7 * 8) );
+
+ // column pass
+ dct_pass( bias_0, 10 );
+
+ {
+ // 16bit 8x8 transpose pass 1
+ dct_interleave16( row0, row4 );
+ dct_interleave16( row1, row5 );
+ dct_interleave16( row2, row6 );
+ dct_interleave16( row3, row7 );
+
+ // transpose pass 2
+ dct_interleave16( row0, row2 );
+ dct_interleave16( row1, row3 );
+ dct_interleave16( row4, row6 );
+ dct_interleave16( row5, row7 );
+
+ // transpose pass 3
+ dct_interleave16( row0, row1 );
+ dct_interleave16( row2, row3 );
+ dct_interleave16( row4, row5 );
+ dct_interleave16( row6, row7 );
+ }
+
+ // row pass
+ dct_pass( bias_1, 17 );
+
+ {
+ // pack
+ __m128i p0 = _mm_packus_epi16( row0, row1 ); // a0a1a2a3...a7b0b1b2b3...b7
+ __m128i p1 = _mm_packus_epi16( row2, row3 );
+ __m128i p2 = _mm_packus_epi16( row4, row5 );
+ __m128i p3 = _mm_packus_epi16( row6, row7 );
+
+ // 8bit 8x8 transpose pass 1
+ dct_interleave8( p0, p2 ); // a0e0a1e1...
+ dct_interleave8( p1, p3 ); // c0g0c1g1...
+
+ // transpose pass 2
+ dct_interleave8( p0, p1 ); // a0c0e0g0...
+ dct_interleave8( p2, p3 ); // b0d0f0h0...
+
+ // transpose pass 3
+ dct_interleave8( p0, p2 ); // a0b0c0d0...
+ dct_interleave8( p1, p3 ); // a4b4c4d4...
+
+ // store
+ _mm_storel_epi64( (__m128i *) out, p0 ); out += out_stride;
+ _mm_storel_epi64( (__m128i *) out, _mm_shuffle_epi32( p0, 0x4e ) ); out += out_stride;
+ _mm_storel_epi64( (__m128i *) out, p2 ); out += out_stride;
+ _mm_storel_epi64( (__m128i *) out, _mm_shuffle_epi32( p2, 0x4e ) ); out += out_stride;
+ _mm_storel_epi64( (__m128i *) out, p1 ); out += out_stride;
+ _mm_storel_epi64( (__m128i *) out, _mm_shuffle_epi32( p1, 0x4e ) ); out += out_stride;
+ _mm_storel_epi64( (__m128i *) out, p3 ); out += out_stride;
+ _mm_storel_epi64( (__m128i *) out, _mm_shuffle_epi32( p3, 0x4e ) );
+ }
+
+#undef dct_const
+#undef dct_rot
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_interleave8
+#undef dct_interleave16
+#undef dct_pass
+}
+
+#endif // STBI_SSE2
+
+#ifdef STBI_NEON
+
+// NEON integer IDCT. should produce bit-identical
+// results to the generic C version.
+static void stbi__idct_simd( stbi_uc *out, int out_stride, short data[64] )
+{
+ int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
+
+ int16x4_t rot0_0 = vdup_n_s16( stbi__f2f( 0.5411961f ) );
+ int16x4_t rot0_1 = vdup_n_s16( stbi__f2f( -1.847759065f ) );
+ int16x4_t rot0_2 = vdup_n_s16( stbi__f2f( 0.765366865f ) );
+ int16x4_t rot1_0 = vdup_n_s16( stbi__f2f( 1.175875602f ) );
+ int16x4_t rot1_1 = vdup_n_s16( stbi__f2f( -0.899976223f ) );
+ int16x4_t rot1_2 = vdup_n_s16( stbi__f2f( -2.562915447f ) );
+ int16x4_t rot2_0 = vdup_n_s16( stbi__f2f( -1.961570560f ) );
+ int16x4_t rot2_1 = vdup_n_s16( stbi__f2f( -0.390180644f ) );
+ int16x4_t rot3_0 = vdup_n_s16( stbi__f2f( 0.298631336f ) );
+ int16x4_t rot3_1 = vdup_n_s16( stbi__f2f( 2.053119869f ) );
+ int16x4_t rot3_2 = vdup_n_s16( stbi__f2f( 3.072711026f ) );
+ int16x4_t rot3_3 = vdup_n_s16( stbi__f2f( 1.501321110f ) );
+
+#define dct_long_mul(out, inq, coeff) \
+ int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
+ int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
+
+#define dct_long_mac(out, acc, inq, coeff) \
+ int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
+ int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
+
+#define dct_widen(out, inq) \
+ int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
+ int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
+
+ // wide add
+#define dct_wadd(out, a, b) \
+ int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
+ int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
+
+// wide sub
+#define dct_wsub(out, a, b) \
+ int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
+ int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
+
+// butterfly a/b, then shift using "shiftop" by "s" and pack
+#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
+ { \
+ dct_wadd(sum, a, b); \
+ dct_wsub(dif, a, b); \
+ out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
+ out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
+ }
+
+#define dct_pass(shiftop, shift) \
+ { \
+ /* even part */ \
+ int16x8_t sum26 = vaddq_s16(row2, row6); \
+ dct_long_mul(p1e, sum26, rot0_0); \
+ dct_long_mac(t2e, p1e, row6, rot0_1); \
+ dct_long_mac(t3e, p1e, row2, rot0_2); \
+ int16x8_t sum04 = vaddq_s16(row0, row4); \
+ int16x8_t dif04 = vsubq_s16(row0, row4); \
+ dct_widen(t0e, sum04); \
+ dct_widen(t1e, dif04); \
+ dct_wadd(x0, t0e, t3e); \
+ dct_wsub(x3, t0e, t3e); \
+ dct_wadd(x1, t1e, t2e); \
+ dct_wsub(x2, t1e, t2e); \
+ /* odd part */ \
+ int16x8_t sum15 = vaddq_s16(row1, row5); \
+ int16x8_t sum17 = vaddq_s16(row1, row7); \
+ int16x8_t sum35 = vaddq_s16(row3, row5); \
+ int16x8_t sum37 = vaddq_s16(row3, row7); \
+ int16x8_t sumodd = vaddq_s16(sum17, sum35); \
+ dct_long_mul(p5o, sumodd, rot1_0); \
+ dct_long_mac(p1o, p5o, sum17, rot1_1); \
+ dct_long_mac(p2o, p5o, sum35, rot1_2); \
+ dct_long_mul(p3o, sum37, rot2_0); \
+ dct_long_mul(p4o, sum15, rot2_1); \
+ dct_wadd(sump13o, p1o, p3o); \
+ dct_wadd(sump24o, p2o, p4o); \
+ dct_wadd(sump23o, p2o, p3o); \
+ dct_wadd(sump14o, p1o, p4o); \
+ dct_long_mac(x4, sump13o, row7, rot3_0); \
+ dct_long_mac(x5, sump24o, row5, rot3_1); \
+ dct_long_mac(x6, sump23o, row3, rot3_2); \
+ dct_long_mac(x7, sump14o, row1, rot3_3); \
+ dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
+ dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
+ dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
+ dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
+ }
+
+ // load
+ row0 = vld1q_s16( data + 0 * 8 );
+ row1 = vld1q_s16( data + 1 * 8 );
+ row2 = vld1q_s16( data + 2 * 8 );
+ row3 = vld1q_s16( data + 3 * 8 );
+ row4 = vld1q_s16( data + 4 * 8 );
+ row5 = vld1q_s16( data + 5 * 8 );
+ row6 = vld1q_s16( data + 6 * 8 );
+ row7 = vld1q_s16( data + 7 * 8 );
+
+ // add DC bias
+ row0 = vaddq_s16( row0, vsetq_lane_s16( 1024, vdupq_n_s16( 0 ), 0 ) );
+
+ // column pass
+ dct_pass( vrshrn_n_s32, 10 );
+
+ // 16bit 8x8 transpose
+ {
+ // these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
+ // whether compilers actually get this is another story, sadly.
+#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
+#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
+
+ // pass 1
+ dct_trn16( row0, row1 ); // a0b0a2b2a4b4a6b6
+ dct_trn16( row2, row3 );
+ dct_trn16( row4, row5 );
+ dct_trn16( row6, row7 );
+
+ // pass 2
+ dct_trn32( row0, row2 ); // a0b0c0d0a4b4c4d4
+ dct_trn32( row1, row3 );
+ dct_trn32( row4, row6 );
+ dct_trn32( row5, row7 );
+
+ // pass 3
+ dct_trn64( row0, row4 ); // a0b0c0d0e0f0g0h0
+ dct_trn64( row1, row5 );
+ dct_trn64( row2, row6 );
+ dct_trn64( row3, row7 );
+
+#undef dct_trn16
+#undef dct_trn32
+#undef dct_trn64
+ }
+
+ // row pass
+ // vrshrn_n_s32 only supports shifts up to 16, we need
+ // 17. so do a non-rounding shift of 16 first then follow
+ // up with a rounding shift by 1.
+ dct_pass( vshrn_n_s32, 16 );
+
+ {
+ // pack and round
+ uint8x8_t p0 = vqrshrun_n_s16( row0, 1 );
+ uint8x8_t p1 = vqrshrun_n_s16( row1, 1 );
+ uint8x8_t p2 = vqrshrun_n_s16( row2, 1 );
+ uint8x8_t p3 = vqrshrun_n_s16( row3, 1 );
+ uint8x8_t p4 = vqrshrun_n_s16( row4, 1 );
+ uint8x8_t p5 = vqrshrun_n_s16( row5, 1 );
+ uint8x8_t p6 = vqrshrun_n_s16( row6, 1 );
+ uint8x8_t p7 = vqrshrun_n_s16( row7, 1 );
+
+ // again, these can translate into one instruction, but often don't.
+#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
+#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
+
+ // sadly can't use interleaved stores here since we only write
+ // 8 bytes to each scan line!
+
+ // 8x8 8-bit transpose pass 1
+ dct_trn8_8( p0, p1 );
+ dct_trn8_8( p2, p3 );
+ dct_trn8_8( p4, p5 );
+ dct_trn8_8( p6, p7 );
+
+ // pass 2
+ dct_trn8_16( p0, p2 );
+ dct_trn8_16( p1, p3 );
+ dct_trn8_16( p4, p6 );
+ dct_trn8_16( p5, p7 );
+
+ // pass 3
+ dct_trn8_32( p0, p4 );
+ dct_trn8_32( p1, p5 );
+ dct_trn8_32( p2, p6 );
+ dct_trn8_32( p3, p7 );
+
+ // store
+ vst1_u8( out, p0 ); out += out_stride;
+ vst1_u8( out, p1 ); out += out_stride;
+ vst1_u8( out, p2 ); out += out_stride;
+ vst1_u8( out, p3 ); out += out_stride;
+ vst1_u8( out, p4 ); out += out_stride;
+ vst1_u8( out, p5 ); out += out_stride;
+ vst1_u8( out, p6 ); out += out_stride;
+ vst1_u8( out, p7 );
+
+#undef dct_trn8_8
+#undef dct_trn8_16
+#undef dct_trn8_32
+ }
+
+#undef dct_long_mul
+#undef dct_long_mac
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_pass
+}
+
+#endif // STBI_NEON
+
+#define STBI__MARKER_none 0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static stbi_uc stbi__get_marker( stbi__jpeg *j )
+{
+ stbi_uc x;
+ if ( j->marker != STBI__MARKER_none ) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
+ x = stbi__get8( j->s );
+ if ( x != 0xff ) return STBI__MARKER_none;
+ while ( x == 0xff )
+ x = stbi__get8( j->s ); // consume repeated 0xff fill bytes
+ return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, stbi__jpeg_reset the entropy decoder and
+// the dc prediction
+static void stbi__jpeg_reset( stbi__jpeg *j )
+{
+ j->code_bits = 0;
+ j->code_buffer = 0;
+ j->nomore = 0;
+ j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0;
+ j->marker = STBI__MARKER_none;
+ j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+ j->eob_run = 0;
+ // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+ // since we don't even allow 1<<30 pixels
+}
+
+static int stbi__parse_entropy_coded_data( stbi__jpeg *z )
+{
+ stbi__jpeg_reset( z );
+ if ( !z->progressive ) {
+ if ( z->scan_n == 1 ) {
+ int i, j;
+ STBI_SIMD_ALIGN( short, data[64] );
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x + 7) >> 3;
+ int h = (z->img_comp[n].y + 7) >> 3;
+ for ( j = 0; j < h; ++j ) {
+ for ( i = 0; i < w; ++i ) {
+ int ha = z->img_comp[n].ha;
+ if ( !stbi__jpeg_decode_block( z, data, z->huff_dc + z->img_comp[n].hd, z->huff_ac + ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq] ) ) return 0;
+ z->idct_block_kernel( z->img_comp[n].data + z->img_comp[n].w2*j * 8 + i * 8, z->img_comp[n].w2, data );
+ // every data block is an MCU, so countdown the restart interval
+ if ( --z->todo <= 0 ) {
+ if ( z->code_bits < 24 ) stbi__grow_buffer_unsafe( z );
+ // if it's NOT a restart, then just bail, so we get corrupt data
+ // rather than no data
+ if ( !STBI__RESTART( z->marker ) ) return 1;
+ stbi__jpeg_reset( z );
+ }
+ }
+ }
+ return 1;
+ }
+ else { // interleaved
+ int i, j, k, x, y;
+ STBI_SIMD_ALIGN( short, data[64] );
+ for ( j = 0; j < z->img_mcu_y; ++j ) {
+ for ( i = 0; i < z->img_mcu_x; ++i ) {
+ // scan an interleaved mcu... process scan_n components in order
+ for ( k = 0; k < z->scan_n; ++k ) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for ( y = 0; y < z->img_comp[n].v; ++y ) {
+ for ( x = 0; x < z->img_comp[n].h; ++x ) {
+ int x2 = (i*z->img_comp[n].h + x) * 8;
+ int y2 = (j*z->img_comp[n].v + y) * 8;
+ int ha = z->img_comp[n].ha;
+ if ( !stbi__jpeg_decode_block( z, data, z->huff_dc + z->img_comp[n].hd, z->huff_ac + ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq] ) ) return 0;
+ z->idct_block_kernel( z->img_comp[n].data + z->img_comp[n].w2*y2 + x2, z->img_comp[n].w2, data );
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if ( --z->todo <= 0 ) {
+ if ( z->code_bits < 24 ) stbi__grow_buffer_unsafe( z );
+ if ( !STBI__RESTART( z->marker ) ) return 1;
+ stbi__jpeg_reset( z );
+ }
+ }
+ }
+ return 1;
+ }
+ }
+ else {
+ if ( z->scan_n == 1 ) {
+ int i, j;
+ int n = z->order[0];
+ // non-interleaved data, we just need to process one block at a time,
+ // in trivial scanline order
+ // number of blocks to do just depends on how many actual "pixels" this
+ // component has, independent of interleaved MCU blocking and such
+ int w = (z->img_comp[n].x + 7) >> 3;
+ int h = (z->img_comp[n].y + 7) >> 3;
+ for ( j = 0; j < h; ++j ) {
+ for ( i = 0; i < w; ++i ) {
+ short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+ if ( z->spec_start == 0 ) {
+ if ( !stbi__jpeg_decode_block_prog_dc( z, data, &z->huff_dc[z->img_comp[n].hd], n ) )
+ return 0;
+ }
+ else {
+ int ha = z->img_comp[n].ha;
+ if ( !stbi__jpeg_decode_block_prog_ac( z, data, &z->huff_ac[ha], z->fast_ac[ha] ) )
+ return 0;
+ }
+ // every data block is an MCU, so countdown the restart interval
+ if ( --z->todo <= 0 ) {
+ if ( z->code_bits < 24 ) stbi__grow_buffer_unsafe( z );
+ if ( !STBI__RESTART( z->marker ) ) return 1;
+ stbi__jpeg_reset( z );
+ }
+ }
+ }
+ return 1;
+ }
+ else { // interleaved
+ int i, j, k, x, y;
+ for ( j = 0; j < z->img_mcu_y; ++j ) {
+ for ( i = 0; i < z->img_mcu_x; ++i ) {
+ // scan an interleaved mcu... process scan_n components in order
+ for ( k = 0; k < z->scan_n; ++k ) {
+ int n = z->order[k];
+ // scan out an mcu's worth of this component; that's just determined
+ // by the basic H and V specified for the component
+ for ( y = 0; y < z->img_comp[n].v; ++y ) {
+ for ( x = 0; x < z->img_comp[n].h; ++x ) {
+ int x2 = (i*z->img_comp[n].h + x);
+ int y2 = (j*z->img_comp[n].v + y);
+ short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
+ if ( !stbi__jpeg_decode_block_prog_dc( z, data, &z->huff_dc[z->img_comp[n].hd], n ) )
+ return 0;
+ }
+ }
+ }
+ // after all interleaved components, that's an interleaved MCU,
+ // so now count down the restart interval
+ if ( --z->todo <= 0 ) {
+ if ( z->code_bits < 24 ) stbi__grow_buffer_unsafe( z );
+ if ( !STBI__RESTART( z->marker ) ) return 1;
+ stbi__jpeg_reset( z );
+ }
+ }
+ }
+ return 1;
+ }
+ }
+}
+
+static void stbi__jpeg_dequantize( short *data, stbi__uint16 *dequant )
+{
+ int i;
+ for ( i = 0; i < 64; ++i )
+ data[i] *= dequant[i];
+}
+
+static void stbi__jpeg_finish( stbi__jpeg *z )
+{
+ if ( z->progressive ) {
+ // dequantize and idct the data
+ int i, j, n;
+ for ( n = 0; n < z->s->img_n; ++n ) {
+ int w = (z->img_comp[n].x + 7) >> 3;
+ int h = (z->img_comp[n].y + 7) >> 3;
+ for ( j = 0; j < h; ++j ) {
+ for ( i = 0; i < w; ++i ) {
+ short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+ stbi__jpeg_dequantize( data, z->dequant[z->img_comp[n].tq] );
+ z->idct_block_kernel( z->img_comp[n].data + z->img_comp[n].w2*j * 8 + i * 8, z->img_comp[n].w2, data );
+ }
+ }
+ }
+ }
+}
+
+static int stbi__process_marker( stbi__jpeg *z, int m )
+{
+ int L;
+ switch ( m ) {
+ case STBI__MARKER_none: // no marker found
+ return stbi__err( "expected marker", "Corrupt JPEG" );
+
+ case 0xDD: // DRI - specify restart interval
+ if ( stbi__get16be( z->s ) != 4 ) return stbi__err( "bad DRI len", "Corrupt JPEG" );
+ z->restart_interval = stbi__get16be( z->s );
+ return 1;
+
+ case 0xDB: // DQT - define quantization table
+ L = stbi__get16be( z->s ) - 2;
+ while ( L > 0 ) {
+ int q = stbi__get8( z->s );
+ int p = q >> 4, sixteen = (p != 0);
+ int t = q & 15, i;
+ if ( p != 0 && p != 1 ) return stbi__err( "bad DQT type", "Corrupt JPEG" );
+ if ( t > 3 ) return stbi__err( "bad DQT table", "Corrupt JPEG" );
+
+ for ( i = 0; i < 64; ++i )
+ z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be( z->s ) : stbi__get8( z->s ));
+ L -= (sixteen ? 129 : 65);
+ }
+ return L == 0;
+
+ case 0xC4: // DHT - define huffman table
+ L = stbi__get16be( z->s ) - 2;
+ while ( L > 0 ) {
+ stbi_uc *v;
+ int sizes[16], i, n = 0;
+ int q = stbi__get8( z->s );
+ int tc = q >> 4;
+ int th = q & 15;
+ if ( tc > 1 || th > 3 ) return stbi__err( "bad DHT header", "Corrupt JPEG" );
+ for ( i = 0; i < 16; ++i ) {
+ sizes[i] = stbi__get8( z->s );
+ n += sizes[i];
+ }
+ L -= 17;
+ if ( tc == 0 ) {
+ if ( !stbi__build_huffman( z->huff_dc + th, sizes ) ) return 0;
+ v = z->huff_dc[th].values;
+ }
+ else {
+ if ( !stbi__build_huffman( z->huff_ac + th, sizes ) ) return 0;
+ v = z->huff_ac[th].values;
+ }
+ for ( i = 0; i < n; ++i )
+ v[i] = stbi__get8( z->s );
+ if ( tc != 0 )
+ stbi__build_fast_ac( z->fast_ac[th], z->huff_ac + th );
+ L -= n;
+ }
+ return L == 0;
+ }
+
+ // check for comment block or APP blocks
+ if ( (m >= 0xE0 && m <= 0xEF) || m == 0xFE ) {
+ L = stbi__get16be( z->s );
+ if ( L < 2 ) {
+ if ( m == 0xFE )
+ return stbi__err( "bad COM len", "Corrupt JPEG" );
+ else
+ return stbi__err( "bad APP len", "Corrupt JPEG" );
+ }
+ L -= 2;
+
+ if ( m == 0xE0 && L >= 5 ) { // JFIF APP0 segment
+ static const unsigned char tag[5] = { 'J','F','I','F','\0' };
+ int ok = 1;
+ int i;
+ for ( i = 0; i < 5; ++i )
+ if ( stbi__get8( z->s ) != tag[i] )
+ ok = 0;
+ L -= 5;
+ if ( ok )
+ z->jfif = 1;
+ }
+ else if ( m == 0xEE && L >= 12 ) { // Adobe APP14 segment
+ static const unsigned char tag[6] = { 'A','d','o','b','e','\0' };
+ int ok = 1;
+ int i;
+ for ( i = 0; i < 6; ++i )
+ if ( stbi__get8( z->s ) != tag[i] )
+ ok = 0;
+ L -= 6;
+ if ( ok ) {
+ stbi__get8( z->s ); // version
+ stbi__get16be( z->s ); // flags0
+ stbi__get16be( z->s ); // flags1
+ z->app14_color_transform = stbi__get8( z->s ); // color transform
+ L -= 6;
+ }
+ }
+
+ stbi__skip( z->s, L );
+ return 1;
+ }
+
+ return stbi__err( "unknown marker", "Corrupt JPEG" );
+}
+
+// after we see SOS
+static int stbi__process_scan_header( stbi__jpeg *z )
+{
+ int i;
+ int Ls = stbi__get16be( z->s );
+ z->scan_n = stbi__get8( z->s );
+ if ( z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int)z->s->img_n ) return stbi__err( "bad SOS component count", "Corrupt JPEG" );
+ if ( Ls != 6 + 2 * z->scan_n ) return stbi__err( "bad SOS len", "Corrupt JPEG" );
+ for ( i = 0; i < z->scan_n; ++i ) {
+ int id = stbi__get8( z->s ), which;
+ int q = stbi__get8( z->s );
+ for ( which = 0; which < z->s->img_n; ++which )
+ if ( z->img_comp[which].id == id )
+ break;
+ if ( which == z->s->img_n ) return 0; // no match
+ z->img_comp[which].hd = q >> 4; if ( z->img_comp[which].hd > 3 ) return stbi__err( "bad DC huff", "Corrupt JPEG" );
+ z->img_comp[which].ha = q & 15; if ( z->img_comp[which].ha > 3 ) return stbi__err( "bad AC huff", "Corrupt JPEG" );
+ z->order[i] = which;
+ }
+
+ {
+ int aa;
+ z->spec_start = stbi__get8( z->s );
+ z->spec_end = stbi__get8( z->s ); // should be 63, but might be 0
+ aa = stbi__get8( z->s );
+ z->succ_high = (aa >> 4);
+ z->succ_low = (aa & 15);
+ if ( z->progressive ) {
+ if ( z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13 )
+ return stbi__err( "bad SOS", "Corrupt JPEG" );
+ }
+ else {
+ if ( z->spec_start != 0 ) return stbi__err( "bad SOS", "Corrupt JPEG" );
+ if ( z->succ_high != 0 || z->succ_low != 0 ) return stbi__err( "bad SOS", "Corrupt JPEG" );
+ z->spec_end = 63;
+ }
+ }
+
+ return 1;
+}
+
+static int stbi__free_jpeg_components( stbi__jpeg *z, int ncomp, int why )
+{
+ int i;
+ for ( i = 0; i < ncomp; ++i ) {
+ if ( z->img_comp[i].raw_data ) {
+ STBI_FREE( z->img_comp[i].raw_data );
+ z->img_comp[i].raw_data = NULL;
+ z->img_comp[i].data = NULL;
+ }
+ if ( z->img_comp[i].raw_coeff ) {
+ STBI_FREE( z->img_comp[i].raw_coeff );
+ z->img_comp[i].raw_coeff = 0;
+ z->img_comp[i].coeff = 0;
+ }
+ if ( z->img_comp[i].linebuf ) {
+ STBI_FREE( z->img_comp[i].linebuf );
+ z->img_comp[i].linebuf = NULL;
+ }
+ }
+ return why;
+}
+
+static int stbi__process_frame_header( stbi__jpeg *z, int scan )
+{
+ stbi__context *s = z->s;
+ int Lf, p, i, q, h_max = 1, v_max = 1, c;
+ Lf = stbi__get16be( s ); if ( Lf < 11 ) return stbi__err( "bad SOF len", "Corrupt JPEG" ); // JPEG
+ p = stbi__get8( s ); if ( p != 8 ) return stbi__err( "only 8-bit", "JPEG format not supported: 8-bit only" ); // JPEG baseline
+ s->img_y = stbi__get16be( s ); if ( s->img_y == 0 ) return stbi__err( "no header height", "JPEG format not supported: delayed height" ); // Legal, but we don't handle it--but neither does IJG
+ s->img_x = stbi__get16be( s ); if ( s->img_x == 0 ) return stbi__err( "0 width", "Corrupt JPEG" ); // JPEG requires
+ c = stbi__get8( s );
+ if ( c != 3 && c != 1 && c != 4 ) return stbi__err( "bad component count", "Corrupt JPEG" );
+ s->img_n = c;
+ for ( i = 0; i < c; ++i ) {
+ z->img_comp[i].data = NULL;
+ z->img_comp[i].linebuf = NULL;
+ }
+
+ if ( Lf != 8 + 3 * s->img_n ) return stbi__err( "bad SOF len", "Corrupt JPEG" );
+
+ z->rgb = 0;
+ for ( i = 0; i < s->img_n; ++i ) {
+ static const unsigned char rgb[3] = { 'R', 'G', 'B' };
+ z->img_comp[i].id = stbi__get8( s );
+ if ( s->img_n == 3 && z->img_comp[i].id == rgb[i] )
+ ++z->rgb;
+ q = stbi__get8( s );
+ z->img_comp[i].h = (q >> 4); if ( !z->img_comp[i].h || z->img_comp[i].h > 4 ) return stbi__err( "bad H", "Corrupt JPEG" );
+ z->img_comp[i].v = q & 15; if ( !z->img_comp[i].v || z->img_comp[i].v > 4 ) return stbi__err( "bad V", "Corrupt JPEG" );
+ z->img_comp[i].tq = stbi__get8( s ); if ( z->img_comp[i].tq > 3 ) return stbi__err( "bad TQ", "Corrupt JPEG" );
+ }
+
+ if ( scan != STBI__SCAN_load ) return 1;
+
+ if ( !stbi__mad3sizes_valid( s->img_x, s->img_y, s->img_n, 0 ) ) return stbi__err( "too large", "Image too large to decode" );
+
+ for ( i = 0; i < s->img_n; ++i ) {
+ if ( z->img_comp[i].h > h_max ) h_max = z->img_comp[i].h;
+ if ( z->img_comp[i].v > v_max ) v_max = z->img_comp[i].v;
+ }
+
+ // compute interleaved mcu info
+ z->img_h_max = h_max;
+ z->img_v_max = v_max;
+ z->img_mcu_w = h_max * 8;
+ z->img_mcu_h = v_max * 8;
+ // these sizes can't be more than 17 bits
+ z->img_mcu_x = (s->img_x + z->img_mcu_w - 1) / z->img_mcu_w;
+ z->img_mcu_y = (s->img_y + z->img_mcu_h - 1) / z->img_mcu_h;
+
+ for ( i = 0; i < s->img_n; ++i ) {
+ // number of effective pixels (e.g. for non-interleaved MCU)
+ z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max - 1) / h_max;
+ z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max - 1) / v_max;
+ // to simplify generation, we'll allocate enough memory to decode
+ // the bogus oversized data from using interleaved MCUs and their
+ // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+ // discard the extra data until colorspace conversion
+ //
+ // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier)
+ // so these muls can't overflow with 32-bit ints (which we require)
+ z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+ z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+ z->img_comp[i].coeff = 0;
+ z->img_comp[i].raw_coeff = 0;
+ z->img_comp[i].linebuf = NULL;
+ z->img_comp[i].raw_data = stbi__malloc_mad2( z->img_comp[i].w2, z->img_comp[i].h2, 15 );
+ if ( z->img_comp[i].raw_data == NULL )
+ return stbi__free_jpeg_components( z, i + 1, stbi__err( "outofmem", "Out of memory" ) );
+ // align blocks for idct using mmx/sse
+ z->img_comp[i].data = (stbi_uc*)(((size_t)z->img_comp[i].raw_data + 15) & ~15);
+ if ( z->progressive ) {
+ // w2, h2 are multiples of 8 (see above)
+ z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8;
+ z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8;
+ z->img_comp[i].raw_coeff = stbi__malloc_mad3( z->img_comp[i].w2, z->img_comp[i].h2, sizeof( short ), 15 );
+ if ( z->img_comp[i].raw_coeff == NULL )
+ return stbi__free_jpeg_components( z, i + 1, stbi__err( "outofmem", "Out of memory" ) );
+ z->img_comp[i].coeff = (short*)(((size_t)z->img_comp[i].raw_coeff + 15) & ~15);
+ }
+ }
+
+ return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define stbi__DNL(x) ((x) == 0xdc)
+#define stbi__SOI(x) ((x) == 0xd8)
+#define stbi__EOI(x) ((x) == 0xd9)
+#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
+#define stbi__SOS(x) ((x) == 0xda)
+
+#define stbi__SOF_progressive(x) ((x) == 0xc2)
+
+static int stbi__decode_jpeg_header( stbi__jpeg *z, int scan )
+{
+ int m;
+ z->jfif = 0;
+ z->app14_color_transform = -1; // valid values are 0,1,2
+ z->marker = STBI__MARKER_none; // initialize cached marker to empty
+ m = stbi__get_marker( z );
+ if ( !stbi__SOI( m ) ) return stbi__err( "no SOI", "Corrupt JPEG" );
+ if ( scan == STBI__SCAN_type ) return 1;
+ m = stbi__get_marker( z );
+ while ( !stbi__SOF( m ) ) {
+ if ( !stbi__process_marker( z, m ) ) return 0;
+ m = stbi__get_marker( z );
+ while ( m == STBI__MARKER_none ) {
+ // some files have extra padding after their blocks, so ok, we'll scan
+ if ( stbi__at_eof( z->s ) ) return stbi__err( "no SOF", "Corrupt JPEG" );
+ m = stbi__get_marker( z );
+ }
+ }
+ z->progressive = stbi__SOF_progressive( m );
+ if ( !stbi__process_frame_header( z, scan ) ) return 0;
+ return 1;
+}
+
+// decode image to YCbCr format
+static int stbi__decode_jpeg_image( stbi__jpeg *j )
+{
+ int m;
+ for ( m = 0; m < 4; m++ ) {
+ j->img_comp[m].raw_data = NULL;
+ j->img_comp[m].raw_coeff = NULL;
+ }
+ j->restart_interval = 0;
+ if ( !stbi__decode_jpeg_header( j, STBI__SCAN_load ) ) return 0;
+ m = stbi__get_marker( j );
+ while ( !stbi__EOI( m ) ) {
+ if ( stbi__SOS( m ) ) {
+ if ( !stbi__process_scan_header( j ) ) return 0;
+ if ( !stbi__parse_entropy_coded_data( j ) ) return 0;
+ if ( j->marker == STBI__MARKER_none ) {
+ // handle 0s at the end of image data from IP Kamera 9060
+ while ( !stbi__at_eof( j->s ) ) {
+ int x = stbi__get8( j->s );
+ if ( x == 255 ) {
+ j->marker = stbi__get8( j->s );
+ break;
+ }
+ }
+ // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
+ }
+ }
+ else if ( stbi__DNL( m ) ) {
+ int Ld = stbi__get16be( j->s );
+ stbi__uint32 NL = stbi__get16be( j->s );
+ if ( Ld != 4 ) return stbi__err( "bad DNL len", "Corrupt JPEG" );
+ if ( NL != j->s->img_y ) return stbi__err( "bad DNL height", "Corrupt JPEG" );
+ }
+ else {
+ if ( !stbi__process_marker( j, m ) ) return 0;
+ }
+ m = stbi__get_marker( j );
+ }
+ if ( j->progressive )
+ stbi__jpeg_finish( j );
+ return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
+ int w, int hs);
+
+#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
+
+static stbi_uc *resample_row_1( stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs )
+{
+ STBI_NOTUSED( out );
+ STBI_NOTUSED( in_far );
+ STBI_NOTUSED( w );
+ STBI_NOTUSED( hs );
+ return in_near;
+}
+
+static stbi_uc* stbi__resample_row_v_2( stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs )
+{
+ // need to generate two samples vertically for every one in input
+ int i;
+ STBI_NOTUSED( hs );
+ for ( i = 0; i < w; ++i )
+ out[i] = stbi__div4( 3 * in_near[i] + in_far[i] + 2 );
+ return out;
+}
+
+static stbi_uc* stbi__resample_row_h_2( stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs )
+{
+ // need to generate two samples horizontally for every one in input
+ int i;
+ stbi_uc *input = in_near;
+
+ if ( w == 1 ) {
+ // if only one sample, can't do any interpolation
+ out[0] = out[1] = input[0];
+ return out;
+ }
+
+ out[0] = input[0];
+ out[1] = stbi__div4( input[0] * 3 + input[1] + 2 );
+ for ( i = 1; i < w - 1; ++i ) {
+ int n = 3 * input[i] + 2;
+ out[i * 2 + 0] = stbi__div4( n + input[i - 1] );
+ out[i * 2 + 1] = stbi__div4( n + input[i + 1] );
+ }
+ out[i * 2 + 0] = stbi__div4( input[w - 2] * 3 + input[w - 1] + 2 );
+ out[i * 2 + 1] = input[w - 1];
+
+ STBI_NOTUSED( in_far );
+ STBI_NOTUSED( hs );
+
+ return out;
+}
+
+#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
+
+static stbi_uc *stbi__resample_row_hv_2( stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs )
+{
+ // need to generate 2x2 samples for every one in input
+ int i, t0, t1;
+ if ( w == 1 ) {
+ out[0] = out[1] = stbi__div4( 3 * in_near[0] + in_far[0] + 2 );
+ return out;
+ }
+
+ t1 = 3 * in_near[0] + in_far[0];
+ out[0] = stbi__div4( t1 + 2 );
+ for ( i = 1; i < w; ++i ) {
+ t0 = t1;
+ t1 = 3 * in_near[i] + in_far[i];
+ out[i * 2 - 1] = stbi__div16( 3 * t0 + t1 + 8 );
+ out[i * 2] = stbi__div16( 3 * t1 + t0 + 8 );
+ }
+ out[w * 2 - 1] = stbi__div4( t1 + 2 );
+
+ STBI_NOTUSED( hs );
+
+ return out;
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static stbi_uc *stbi__resample_row_hv_2_simd( stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs )
+{
+ // need to generate 2x2 samples for every one in input
+ int i = 0, t0, t1;
+
+ if ( w == 1 ) {
+ out[0] = out[1] = stbi__div4( 3 * in_near[0] + in_far[0] + 2 );
+ return out;
+ }
+
+ t1 = 3 * in_near[0] + in_far[0];
+ // process groups of 8 pixels for as long as we can.
+ // note we can't handle the last pixel in a row in this loop
+ // because we need to handle the filter boundary conditions.
+ for ( ; i < ((w - 1) & ~7); i += 8 ) {
+#if defined(STBI_SSE2)
+ // load and perform the vertical filtering pass
+ // this uses 3*x + y = 4*x + (y - x)
+ __m128i zero = _mm_setzero_si128();
+ __m128i farb = _mm_loadl_epi64( (__m128i *) (in_far + i) );
+ __m128i nearb = _mm_loadl_epi64( (__m128i *) (in_near + i) );
+ __m128i farw = _mm_unpacklo_epi8( farb, zero );
+ __m128i nearw = _mm_unpacklo_epi8( nearb, zero );
+ __m128i diff = _mm_sub_epi16( farw, nearw );
+ __m128i nears = _mm_slli_epi16( nearw, 2 );
+ __m128i curr = _mm_add_epi16( nears, diff ); // current row
+
+ // horizontal filter works the same based on shifted vers of current
+ // row. "prev" is current row shifted right by 1 pixel; we need to
+ // insert the previous pixel value (from t1).
+ // "next" is current row shifted left by 1 pixel, with first pixel
+ // of next block of 8 pixels added in.
+ __m128i prv0 = _mm_slli_si128( curr, 2 );
+ __m128i nxt0 = _mm_srli_si128( curr, 2 );
+ __m128i prev = _mm_insert_epi16( prv0, t1, 0 );
+ __m128i next = _mm_insert_epi16( nxt0, 3 * in_near[i + 8] + in_far[i + 8], 7 );
+
+ // horizontal filter, polyphase implementation since it's convenient:
+ // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+ // odd pixels = 3*cur + next = cur*4 + (next - cur)
+ // note the shared term.
+ __m128i bias = _mm_set1_epi16( 8 );
+ __m128i curs = _mm_slli_epi16( curr, 2 );
+ __m128i prvd = _mm_sub_epi16( prev, curr );
+ __m128i nxtd = _mm_sub_epi16( next, curr );
+ __m128i curb = _mm_add_epi16( curs, bias );
+ __m128i even = _mm_add_epi16( prvd, curb );
+ __m128i odd = _mm_add_epi16( nxtd, curb );
+
+ // interleave even and odd pixels, then undo scaling.
+ __m128i int0 = _mm_unpacklo_epi16( even, odd );
+ __m128i int1 = _mm_unpackhi_epi16( even, odd );
+ __m128i de0 = _mm_srli_epi16( int0, 4 );
+ __m128i de1 = _mm_srli_epi16( int1, 4 );
+
+ // pack and write output
+ __m128i outv = _mm_packus_epi16( de0, de1 );
+ _mm_storeu_si128( (__m128i *) (out + i * 2), outv );
+#elif defined(STBI_NEON)
+ // load and perform the vertical filtering pass
+ // this uses 3*x + y = 4*x + (y - x)
+ uint8x8_t farb = vld1_u8( in_far + i );
+ uint8x8_t nearb = vld1_u8( in_near + i );
+ int16x8_t diff = vreinterpretq_s16_u16( vsubl_u8( farb, nearb ) );
+ int16x8_t nears = vreinterpretq_s16_u16( vshll_n_u8( nearb, 2 ) );
+ int16x8_t curr = vaddq_s16( nears, diff ); // current row
+
+ // horizontal filter works the same based on shifted vers of current
+ // row. "prev" is current row shifted right by 1 pixel; we need to
+ // insert the previous pixel value (from t1).
+ // "next" is current row shifted left by 1 pixel, with first pixel
+ // of next block of 8 pixels added in.
+ int16x8_t prv0 = vextq_s16( curr, curr, 7 );
+ int16x8_t nxt0 = vextq_s16( curr, curr, 1 );
+ int16x8_t prev = vsetq_lane_s16( t1, prv0, 0 );
+ int16x8_t next = vsetq_lane_s16( 3 * in_near[i + 8] + in_far[i + 8], nxt0, 7 );
+
+ // horizontal filter, polyphase implementation since it's convenient:
+ // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+ // odd pixels = 3*cur + next = cur*4 + (next - cur)
+ // note the shared term.
+ int16x8_t curs = vshlq_n_s16( curr, 2 );
+ int16x8_t prvd = vsubq_s16( prev, curr );
+ int16x8_t nxtd = vsubq_s16( next, curr );
+ int16x8_t even = vaddq_s16( curs, prvd );
+ int16x8_t odd = vaddq_s16( curs, nxtd );
+
+ // undo scaling and round, then store with even/odd phases interleaved
+ uint8x8x2_t o;
+ o.val[0] = vqrshrun_n_s16( even, 4 );
+ o.val[1] = vqrshrun_n_s16( odd, 4 );
+ vst2_u8( out + i * 2, o );
+#endif
+
+ // "previous" value for next iter
+ t1 = 3 * in_near[i + 7] + in_far[i + 7];
+ }
+
+ t0 = t1;
+ t1 = 3 * in_near[i] + in_far[i];
+ out[i * 2] = stbi__div16( 3 * t1 + t0 + 8 );
+
+ for ( ++i; i < w; ++i ) {
+ t0 = t1;
+ t1 = 3 * in_near[i] + in_far[i];
+ out[i * 2 - 1] = stbi__div16( 3 * t0 + t1 + 8 );
+ out[i * 2] = stbi__div16( 3 * t1 + t0 + 8 );
+ }
+ out[w * 2 - 1] = stbi__div4( t1 + 2 );
+
+ STBI_NOTUSED( hs );
+
+ return out;
+}
+#endif
+
+static stbi_uc *stbi__resample_row_generic( stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs )
+{
+ // resample with nearest-neighbor
+ int i, j;
+ STBI_NOTUSED( in_far );
+ for ( i = 0; i < w; ++i )
+ for ( j = 0; j < hs; ++j )
+ out[i*hs + j] = in_near[i];
+ return out;
+}
+
+// this is a reduced-precision calculation of YCbCr-to-RGB introduced
+// to make sure the code produces the same results in both SIMD and scalar
+#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8)
+static void stbi__YCbCr_to_RGB_row( stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step )
+{
+ int i;
+ for ( i = 0; i < count; ++i ) {
+ int y_fixed = (y[i] << 20) + (1 << 19); // rounding
+ int r, g, b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr * stbi__float2fixed( 1.40200f );
+ g = y_fixed + (cr*-stbi__float2fixed( 0.71414f )) + ((cb*-stbi__float2fixed( 0.34414f )) & 0xffff0000);
+ b = y_fixed + cb * stbi__float2fixed( 1.77200f );
+ r >>= 20;
+ g >>= 20;
+ b >>= 20;
+ if ( (unsigned)r > 255 ) { if ( r < 0 ) r = 0; else r = 255; }
+ if ( (unsigned)g > 255 ) { if ( g < 0 ) g = 0; else g = 255; }
+ if ( (unsigned)b > 255 ) { if ( b < 0 ) b = 0; else b = 255; }
+ out[0] = (stbi_uc)r;
+ out[1] = (stbi_uc)g;
+ out[2] = (stbi_uc)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static void stbi__YCbCr_to_RGB_simd( stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step )
+{
+ int i = 0;
+
+#ifdef STBI_SSE2
+ // step == 3 is pretty ugly on the final interleave, and i'm not convinced
+ // it's useful in practice (you wouldn't use it for textures, for example).
+ // so just accelerate step == 4 case.
+ if ( step == 4 ) {
+ // this is a fairly straightforward implementation and not super-optimized.
+ __m128i signflip = _mm_set1_epi8( -0x80 );
+ __m128i cr_const0 = _mm_set1_epi16( (short)(1.40200f*4096.0f + 0.5f) );
+ __m128i cr_const1 = _mm_set1_epi16( -(short)(0.71414f*4096.0f + 0.5f) );
+ __m128i cb_const0 = _mm_set1_epi16( -(short)(0.34414f*4096.0f + 0.5f) );
+ __m128i cb_const1 = _mm_set1_epi16( (short)(1.77200f*4096.0f + 0.5f) );
+ __m128i y_bias = _mm_set1_epi8( (char)(unsigned char)128 );
+ __m128i xw = _mm_set1_epi16( 255 ); // alpha channel
+
+ for ( ; i + 7 < count; i += 8 ) {
+ // load
+ __m128i y_bytes = _mm_loadl_epi64( (__m128i *) (y + i) );
+ __m128i cr_bytes = _mm_loadl_epi64( (__m128i *) (pcr + i) );
+ __m128i cb_bytes = _mm_loadl_epi64( (__m128i *) (pcb + i) );
+ __m128i cr_biased = _mm_xor_si128( cr_bytes, signflip ); // -128
+ __m128i cb_biased = _mm_xor_si128( cb_bytes, signflip ); // -128
+
+ // unpack to short (and left-shift cr, cb by 8)
+ __m128i yw = _mm_unpacklo_epi8( y_bias, y_bytes );
+ __m128i crw = _mm_unpacklo_epi8( _mm_setzero_si128(), cr_biased );
+ __m128i cbw = _mm_unpacklo_epi8( _mm_setzero_si128(), cb_biased );
+
+ // color transform
+ __m128i yws = _mm_srli_epi16( yw, 4 );
+ __m128i cr0 = _mm_mulhi_epi16( cr_const0, crw );
+ __m128i cb0 = _mm_mulhi_epi16( cb_const0, cbw );
+ __m128i cb1 = _mm_mulhi_epi16( cbw, cb_const1 );
+ __m128i cr1 = _mm_mulhi_epi16( crw, cr_const1 );
+ __m128i rws = _mm_add_epi16( cr0, yws );
+ __m128i gwt = _mm_add_epi16( cb0, yws );
+ __m128i bws = _mm_add_epi16( yws, cb1 );
+ __m128i gws = _mm_add_epi16( gwt, cr1 );
+
+ // descale
+ __m128i rw = _mm_srai_epi16( rws, 4 );
+ __m128i bw = _mm_srai_epi16( bws, 4 );
+ __m128i gw = _mm_srai_epi16( gws, 4 );
+
+ // back to byte, set up for transpose
+ __m128i brb = _mm_packus_epi16( rw, bw );
+ __m128i gxb = _mm_packus_epi16( gw, xw );
+
+ // transpose to interleave channels
+ __m128i t0 = _mm_unpacklo_epi8( brb, gxb );
+ __m128i t1 = _mm_unpackhi_epi8( brb, gxb );
+ __m128i o0 = _mm_unpacklo_epi16( t0, t1 );
+ __m128i o1 = _mm_unpackhi_epi16( t0, t1 );
+
+ // store
+ _mm_storeu_si128( (__m128i *) (out + 0), o0 );
+ _mm_storeu_si128( (__m128i *) (out + 16), o1 );
+ out += 32;
+ }
+ }
+#endif
+
+#ifdef STBI_NEON
+ // in this version, step=3 support would be easy to add. but is there demand?
+ if ( step == 4 ) {
+ // this is a fairly straightforward implementation and not super-optimized.
+ uint8x8_t signflip = vdup_n_u8( 0x80 );
+ int16x8_t cr_const0 = vdupq_n_s16( (short)(1.40200f*4096.0f + 0.5f) );
+ int16x8_t cr_const1 = vdupq_n_s16( -(short)(0.71414f*4096.0f + 0.5f) );
+ int16x8_t cb_const0 = vdupq_n_s16( -(short)(0.34414f*4096.0f + 0.5f) );
+ int16x8_t cb_const1 = vdupq_n_s16( (short)(1.77200f*4096.0f + 0.5f) );
+
+ for ( ; i + 7 < count; i += 8 ) {
+ // load
+ uint8x8_t y_bytes = vld1_u8( y + i );
+ uint8x8_t cr_bytes = vld1_u8( pcr + i );
+ uint8x8_t cb_bytes = vld1_u8( pcb + i );
+ int8x8_t cr_biased = vreinterpret_s8_u8( vsub_u8( cr_bytes, signflip ) );
+ int8x8_t cb_biased = vreinterpret_s8_u8( vsub_u8( cb_bytes, signflip ) );
+
+ // expand to s16
+ int16x8_t yws = vreinterpretq_s16_u16( vshll_n_u8( y_bytes, 4 ) );
+ int16x8_t crw = vshll_n_s8( cr_biased, 7 );
+ int16x8_t cbw = vshll_n_s8( cb_biased, 7 );
+
+ // color transform
+ int16x8_t cr0 = vqdmulhq_s16( crw, cr_const0 );
+ int16x8_t cb0 = vqdmulhq_s16( cbw, cb_const0 );
+ int16x8_t cr1 = vqdmulhq_s16( crw, cr_const1 );
+ int16x8_t cb1 = vqdmulhq_s16( cbw, cb_const1 );
+ int16x8_t rws = vaddq_s16( yws, cr0 );
+ int16x8_t gws = vaddq_s16( vaddq_s16( yws, cb0 ), cr1 );
+ int16x8_t bws = vaddq_s16( yws, cb1 );
+
+ // undo scaling, round, convert to byte
+ uint8x8x4_t o;
+ o.val[0] = vqrshrun_n_s16( rws, 4 );
+ o.val[1] = vqrshrun_n_s16( gws, 4 );
+ o.val[2] = vqrshrun_n_s16( bws, 4 );
+ o.val[3] = vdup_n_u8( 255 );
+
+ // store, interleaving r/g/b/a
+ vst4_u8( out, o );
+ out += 8 * 4;
+ }
+ }
+#endif
+
+ for ( ; i < count; ++i ) {
+ int y_fixed = (y[i] << 20) + (1 << 19); // rounding
+ int r, g, b;
+ int cr = pcr[i] - 128;
+ int cb = pcb[i] - 128;
+ r = y_fixed + cr * stbi__float2fixed( 1.40200f );
+ g = y_fixed + cr * -stbi__float2fixed( 0.71414f ) + ((cb*-stbi__float2fixed( 0.34414f )) & 0xffff0000);
+ b = y_fixed + cb * stbi__float2fixed( 1.77200f );
+ r >>= 20;
+ g >>= 20;
+ b >>= 20;
+ if ( (unsigned)r > 255 ) { if ( r < 0 ) r = 0; else r = 255; }
+ if ( (unsigned)g > 255 ) { if ( g < 0 ) g = 0; else g = 255; }
+ if ( (unsigned)b > 255 ) { if ( b < 0 ) b = 0; else b = 255; }
+ out[0] = (stbi_uc)r;
+ out[1] = (stbi_uc)g;
+ out[2] = (stbi_uc)b;
+ out[3] = 255;
+ out += step;
+ }
+}
+#endif
+
+// set up the kernels
+static void stbi__setup_jpeg( stbi__jpeg *j )
+{
+ j->idct_block_kernel = stbi__idct_block;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
+
+#ifdef STBI_SSE2
+ if ( stbi__sse2_available() ) {
+ j->idct_block_kernel = stbi__idct_simd;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+ }
+#endif
+
+#ifdef STBI_NEON
+ j->idct_block_kernel = stbi__idct_simd;
+ j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+ j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+#endif
+}
+
+// clean up the temporary component buffers
+static void stbi__cleanup_jpeg( stbi__jpeg *j )
+{
+ stbi__free_jpeg_components( j, j->s->img_n, 0 );
+}
+
+typedef struct
+{
+ resample_row_func resample;
+ stbi_uc *line0, *line1;
+ int hs, vs; // expansion factor in each axis
+ int w_lores; // horizontal pixels pre-expansion
+ int ystep; // how far through vertical expansion we are
+ int ypos; // which pre-expansion row we're on
+} stbi__resample;
+
+// fast 0..255 * 0..255 => 0..255 rounded multiplication
+static stbi_uc stbi__blinn_8x8( stbi_uc x, stbi_uc y )
+{
+ unsigned int t = x * y + 128;
+ return (stbi_uc)((t + (t >> 8)) >> 8);
+}
+
+static stbi_uc *load_jpeg_image( stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp )
+{
+ int n, decode_n, is_rgb;
+ z->s->img_n = 0; // make stbi__cleanup_jpeg safe
+
+ // validate req_comp
+ if ( req_comp < 0 || req_comp > 4 ) return stbi__errpuc( "bad req_comp", "Internal error" );
+
+ // load a jpeg image from whichever source, but leave in YCbCr format
+ if ( !stbi__decode_jpeg_image( z ) ) { stbi__cleanup_jpeg( z ); return NULL; }
+
+ // determine actual number of components to generate
+ n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1;
+
+ is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif));
+
+ if ( z->s->img_n == 3 && n < 3 && !is_rgb )
+ decode_n = 1;
+ else
+ decode_n = z->s->img_n;
+
+ // resample and color-convert
+ {
+ int k;
+ unsigned int i, j;
+ stbi_uc *output;
+ stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL };
+
+ stbi__resample res_comp[4];
+
+ for ( k = 0; k < decode_n; ++k ) {
+ stbi__resample *r = &res_comp[k];
+
+ // allocate line buffer big enough for upsampling off the edges
+ // with upsample factor of 4
+ z->img_comp[k].linebuf = (stbi_uc *)stbi__malloc( z->s->img_x + 3 );
+ if ( !z->img_comp[k].linebuf ) { stbi__cleanup_jpeg( z ); return stbi__errpuc( "outofmem", "Out of memory" ); }
+
+ r->hs = z->img_h_max / z->img_comp[k].h;
+ r->vs = z->img_v_max / z->img_comp[k].v;
+ r->ystep = r->vs >> 1;
+ r->w_lores = (z->s->img_x + r->hs - 1) / r->hs;
+ r->ypos = 0;
+ r->line0 = r->line1 = z->img_comp[k].data;
+
+ if ( r->hs == 1 && r->vs == 1 ) r->resample = resample_row_1;
+ else if ( r->hs == 1 && r->vs == 2 ) r->resample = stbi__resample_row_v_2;
+ else if ( r->hs == 2 && r->vs == 1 ) r->resample = stbi__resample_row_h_2;
+ else if ( r->hs == 2 && r->vs == 2 ) r->resample = z->resample_row_hv_2_kernel;
+ else r->resample = stbi__resample_row_generic;
+ }
+
+ // can't error after this so, this is safe
+ output = (stbi_uc *)stbi__malloc_mad3( n, z->s->img_x, z->s->img_y, 1 );
+ if ( !output ) { stbi__cleanup_jpeg( z ); return stbi__errpuc( "outofmem", "Out of memory" ); }
+
+ // now go ahead and resample
+ for ( j = 0; j < z->s->img_y; ++j ) {
+ stbi_uc *out = output + n * z->s->img_x * j;
+ for ( k = 0; k < decode_n; ++k ) {
+ stbi__resample *r = &res_comp[k];
+ int y_bot = r->ystep >= (r->vs >> 1);
+ coutput[k] = r->resample( z->img_comp[k].linebuf,
+ y_bot ? r->line1 : r->line0,
+ y_bot ? r->line0 : r->line1,
+ r->w_lores, r->hs );
+ if ( ++r->ystep >= r->vs ) {
+ r->ystep = 0;
+ r->line0 = r->line1;
+ if ( ++r->ypos < z->img_comp[k].y )
+ r->line1 += z->img_comp[k].w2;
+ }
+ }
+ if ( n >= 3 ) {
+ stbi_uc *y = coutput[0];
+ if ( z->s->img_n == 3 ) {
+ if ( is_rgb ) {
+ for ( i = 0; i < z->s->img_x; ++i ) {
+ out[0] = y[i];
+ out[1] = coutput[1][i];
+ out[2] = coutput[2][i];
+ out[3] = 255;
+ out += n;
+ }
+ }
+ else {
+ z->YCbCr_to_RGB_kernel( out, y, coutput[1], coutput[2], z->s->img_x, n );
+ }
+ }
+ else if ( z->s->img_n == 4 ) {
+ if ( z->app14_color_transform == 0 ) { // CMYK
+ for ( i = 0; i < z->s->img_x; ++i ) {
+ stbi_uc m = coutput[3][i];
+ out[0] = stbi__blinn_8x8( coutput[0][i], m );
+ out[1] = stbi__blinn_8x8( coutput[1][i], m );
+ out[2] = stbi__blinn_8x8( coutput[2][i], m );
+ out[3] = 255;
+ out += n;
+ }
+ }
+ else if ( z->app14_color_transform == 2 ) { // YCCK
+ z->YCbCr_to_RGB_kernel( out, y, coutput[1], coutput[2], z->s->img_x, n );
+ for ( i = 0; i < z->s->img_x; ++i ) {
+ stbi_uc m = coutput[3][i];
+ out[0] = stbi__blinn_8x8( 255 - out[0], m );
+ out[1] = stbi__blinn_8x8( 255 - out[1], m );
+ out[2] = stbi__blinn_8x8( 255 - out[2], m );
+ out += n;
+ }
+ }
+ else { // YCbCr + alpha? Ignore the fourth channel for now
+ z->YCbCr_to_RGB_kernel( out, y, coutput[1], coutput[2], z->s->img_x, n );
+ }
+ }
+ else
+ for ( i = 0; i < z->s->img_x; ++i ) {
+ out[0] = out[1] = out[2] = y[i];
+ out[3] = 255; // not used if n==3
+ out += n;
+ }
+ }
+ else {
+ if ( is_rgb ) {
+ if ( n == 1 )
+ for ( i = 0; i < z->s->img_x; ++i )
+ *out++ = stbi__compute_y( coutput[0][i], coutput[1][i], coutput[2][i] );
+ else {
+ for ( i = 0; i < z->s->img_x; ++i, out += 2 ) {
+ out[0] = stbi__compute_y( coutput[0][i], coutput[1][i], coutput[2][i] );
+ out[1] = 255;
+ }
+ }
+ }
+ else if ( z->s->img_n == 4 && z->app14_color_transform == 0 ) {
+ for ( i = 0; i < z->s->img_x; ++i ) {
+ stbi_uc m = coutput[3][i];
+ stbi_uc r = stbi__blinn_8x8( coutput[0][i], m );
+ stbi_uc g = stbi__blinn_8x8( coutput[1][i], m );
+ stbi_uc b = stbi__blinn_8x8( coutput[2][i], m );
+ out[0] = stbi__compute_y( r, g, b );
+ out[1] = 255;
+ out += n;
+ }
+ }
+ else if ( z->s->img_n == 4 && z->app14_color_transform == 2 ) {
+ for ( i = 0; i < z->s->img_x; ++i ) {
+ out[0] = stbi__blinn_8x8( 255 - coutput[0][i], coutput[3][i] );
+ out[1] = 255;
+ out += n;
+ }
+ }
+ else {
+ stbi_uc *y = coutput[0];
+ if ( n == 1 )
+ for ( i = 0; i < z->s->img_x; ++i ) out[i] = y[i];
+ else
+ for ( i = 0; i < z->s->img_x; ++i ) { *out++ = y[i]; *out++ = 255; }
+ }
+ }
+ }
+ stbi__cleanup_jpeg( z );
+ *out_x = z->s->img_x;
+ *out_y = z->s->img_y;
+ if ( comp ) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output
+ return output;
+ }
+}
+
+static void *stbi__jpeg_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri )
+{
+ unsigned char* result;
+ stbi__jpeg* j = (stbi__jpeg*)stbi__malloc( sizeof( stbi__jpeg ) );
+ STBI_NOTUSED( ri );
+ j->s = s;
+ stbi__setup_jpeg( j );
+ result = load_jpeg_image( j, x, y, comp, req_comp );
+ STBI_FREE( j );
+ return result;
+}
+
+static int stbi__jpeg_test( stbi__context *s )
+{
+ int r;
+ stbi__jpeg* j = (stbi__jpeg*)stbi__malloc( sizeof( stbi__jpeg ) );
+ j->s = s;
+ stbi__setup_jpeg( j );
+ r = stbi__decode_jpeg_header( j, STBI__SCAN_type );
+ stbi__rewind( s );
+ STBI_FREE( j );
+ return r;
+}
+
+static int stbi__jpeg_info_raw( stbi__jpeg *j, int *x, int *y, int *comp )
+{
+ if ( !stbi__decode_jpeg_header( j, STBI__SCAN_header ) ) {
+ stbi__rewind( j->s );
+ return 0;
+ }
+ if ( x ) *x = j->s->img_x;
+ if ( y ) *y = j->s->img_y;
+ if ( comp ) *comp = j->s->img_n >= 3 ? 3 : 1;
+ return 1;
+}
+
+static int stbi__jpeg_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ int result;
+ stbi__jpeg* j = (stbi__jpeg*)(stbi__malloc( sizeof( stbi__jpeg ) ));
+ j->s = s;
+ result = stbi__jpeg_info_raw( j, x, y, comp );
+ STBI_FREE( j );
+ return result;
+}
+#endif
+
+// public domain zlib decode v0.2 Sean Barrett 2006-11-18
+// simple implementation
+// - all input must be provided in an upfront buffer
+// - all output is written to a single output buffer (can malloc/realloc)
+// performance
+// - fast huffman
+
+#ifndef STBI_NO_ZLIB
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables
+#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1)
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+ stbi__uint16 fast[1 << STBI__ZFAST_BITS];
+ stbi__uint16 firstcode[16];
+ int maxcode[17];
+ stbi__uint16 firstsymbol[16];
+ stbi_uc size[288];
+ stbi__uint16 value[288];
+} stbi__zhuffman;
+
+stbi_inline static int stbi__bitreverse16( int n )
+{
+ n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1);
+ n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2);
+ n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4);
+ n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8);
+ return n;
+}
+
+stbi_inline static int stbi__bit_reverse( int v, int bits )
+{
+ STBI_ASSERT( bits <= 16 );
+ // to bit reverse n bits, reverse 16 and shift
+ // e.g. 11 bits, bit reverse and shift away 5
+ return stbi__bitreverse16( v ) >> (16 - bits);
+}
+
+static int stbi__zbuild_huffman( stbi__zhuffman *z, const stbi_uc *sizelist, int num )
+{
+ int i, k = 0;
+ int code, next_code[16], sizes[17];
+
+ // DEFLATE spec for generating codes
+ memset( sizes, 0, sizeof( sizes ) );
+ memset( z->fast, 0, sizeof( z->fast ) );
+ for ( i = 0; i < num; ++i )
+ ++sizes[sizelist[i]];
+ sizes[0] = 0;
+ for ( i = 1; i < 16; ++i )
+ if ( sizes[i] > ( 1 << i ) )
+ return stbi__err( "bad sizes", "Corrupt PNG" );
+ code = 0;
+ for ( i = 1; i < 16; ++i ) {
+ next_code[i] = code;
+ z->firstcode[i] = (stbi__uint16)code;
+ z->firstsymbol[i] = (stbi__uint16)k;
+ code = (code + sizes[i]);
+ if ( sizes[i] )
+ if ( code - 1 >= (1 << i) ) return stbi__err( "bad codelengths", "Corrupt PNG" );
+ z->maxcode[i] = code << (16 - i); // preshift for inner loop
+ code <<= 1;
+ k += sizes[i];
+ }
+ z->maxcode[16] = 0x10000; // sentinel
+ for ( i = 0; i < num; ++i ) {
+ int s = sizelist[i];
+ if ( s ) {
+ int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+ stbi__uint16 fastv = (stbi__uint16)((s << 9) | i);
+ z->size[c] = (stbi_uc)s;
+ z->value[c] = (stbi__uint16)i;
+ if ( s <= STBI__ZFAST_BITS ) {
+ int j = stbi__bit_reverse( next_code[s], s );
+ while ( j < (1 << STBI__ZFAST_BITS) ) {
+ z->fast[j] = fastv;
+ j += (1 << s);
+ }
+ }
+ ++next_code[s];
+ }
+ }
+ return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+// because PNG allows splitting the zlib stream arbitrarily,
+// and it's annoying structurally to have PNG call ZLIB call PNG,
+// we require PNG read all the IDATs and combine them into a single
+// memory buffer
+
+typedef struct
+{
+ stbi_uc *zbuffer, *zbuffer_end;
+ int num_bits;
+ stbi__uint32 code_buffer;
+
+ char *zout;
+ char *zout_start;
+ char *zout_end;
+ int z_expandable;
+
+ stbi__zhuffman z_length, z_distance;
+} stbi__zbuf;
+
+stbi_inline static stbi_uc stbi__zget8( stbi__zbuf *z )
+{
+ if ( z->zbuffer >= z->zbuffer_end ) return 0;
+ return *z->zbuffer++;
+}
+
+static void stbi__fill_bits( stbi__zbuf *z )
+{
+ do {
+ STBI_ASSERT( z->code_buffer < (1U << z->num_bits) );
+ z->code_buffer |= (unsigned int)stbi__zget8( z ) << z->num_bits;
+ z->num_bits += 8;
+ } while ( z->num_bits <= 24 );
+}
+
+stbi_inline static unsigned int stbi__zreceive( stbi__zbuf *z, int n )
+{
+ unsigned int k;
+ if ( z->num_bits < n ) stbi__fill_bits( z );
+ k = z->code_buffer & ((1 << n) - 1);
+ z->code_buffer >>= n;
+ z->num_bits -= n;
+ return k;
+}
+
+static int stbi__zhuffman_decode_slowpath( stbi__zbuf *a, stbi__zhuffman *z )
+{
+ int b, s, k;
+ // not resolved by fast table, so compute it the slow way
+ // use jpeg approach, which requires MSbits at top
+ k = stbi__bit_reverse( a->code_buffer, 16 );
+ for ( s = STBI__ZFAST_BITS + 1; ; ++s )
+ if ( k < z->maxcode[s] )
+ break;
+ if ( s == 16 ) return -1; // invalid code!
+ // code size is s, so:
+ b = (k >> (16 - s)) - z->firstcode[s] + z->firstsymbol[s];
+ STBI_ASSERT( z->size[b] == s );
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return z->value[b];
+}
+
+stbi_inline static int stbi__zhuffman_decode( stbi__zbuf *a, stbi__zhuffman *z )
+{
+ int b, s;
+ if ( a->num_bits < 16 ) stbi__fill_bits( a );
+ b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
+ if ( b ) {
+ s = b >> 9;
+ a->code_buffer >>= s;
+ a->num_bits -= s;
+ return b & 511;
+ }
+ return stbi__zhuffman_decode_slowpath( a, z );
+}
+
+static int stbi__zexpand( stbi__zbuf *z, char *zout, int n ) // need to make room for n bytes
+{
+ char *q;
+ int cur, limit, old_limit;
+ z->zout = zout;
+ if ( !z->z_expandable ) return stbi__err( "output buffer limit", "Corrupt PNG" );
+ cur = (int)(z->zout - z->zout_start);
+ limit = old_limit = (int)(z->zout_end - z->zout_start);
+ while ( cur + n > limit )
+ limit *= 2;
+ q = (char *)STBI_REALLOC_SIZED( z->zout_start, old_limit, limit );
+ STBI_NOTUSED( old_limit );
+ if ( q == NULL ) return stbi__err( "outofmem", "Out of memory" );
+ z->zout_start = q;
+ z->zout = q + cur;
+ z->zout_end = q + limit;
+ return 1;
+}
+
+static const int stbi__zlength_base[31] = {
+ 3,4,5,6,7,8,9,10,11,13,
+ 15,17,19,23,27,31,35,43,51,59,
+ 67,83,99,115,131,163,195,227,258,0,0 };
+
+static const int stbi__zlength_extra[31] =
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0 };
+
+static const int stbi__zdist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+
+static int stbi__parse_huffman_block( stbi__zbuf *a )
+{
+ char *zout = a->zout;
+ for ( ;;) {
+ int z = stbi__zhuffman_decode( a, &a->z_length );
+ if ( z < 256 ) {
+ if ( z < 0 ) return stbi__err( "bad huffman code", "Corrupt PNG" ); // error in huffman codes
+ if ( zout >= a->zout_end ) {
+ if ( !stbi__zexpand( a, zout, 1 ) ) return 0;
+ zout = a->zout;
+ }
+ *zout++ = (char)z;
+ }
+ else {
+ stbi_uc *p;
+ int len, dist;
+ if ( z == 256 ) {
+ a->zout = zout;
+ return 1;
+ }
+ z -= 257;
+ len = stbi__zlength_base[z];
+ if ( stbi__zlength_extra[z] ) len += stbi__zreceive( a, stbi__zlength_extra[z] );
+ z = stbi__zhuffman_decode( a, &a->z_distance );
+ if ( z < 0 ) return stbi__err( "bad huffman code", "Corrupt PNG" );
+ dist = stbi__zdist_base[z];
+ if ( stbi__zdist_extra[z] ) dist += stbi__zreceive( a, stbi__zdist_extra[z] );
+ if ( zout - a->zout_start < dist ) return stbi__err( "bad dist", "Corrupt PNG" );
+ if ( zout + len > a->zout_end ) {
+ if ( !stbi__zexpand( a, zout, len ) ) return 0;
+ zout = a->zout;
+ }
+ p = (stbi_uc *)(zout - dist);
+ if ( dist == 1 ) { // run of one byte; common in images.
+ stbi_uc v = *p;
+ if ( len ) { do *zout++ = v; while ( --len ); }
+ }
+ else {
+ if ( len ) { do *zout++ = *p++; while ( --len ); }
+ }
+ }
+ }
+}
+
+static int stbi__compute_huffman_codes( stbi__zbuf *a )
+{
+ static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+ stbi__zhuffman z_codelength;
+ stbi_uc lencodes[286 + 32 + 137];//padding for maximum single op
+ stbi_uc codelength_sizes[19];
+ int i, n;
+
+ int hlit = stbi__zreceive( a, 5 ) + 257;
+ int hdist = stbi__zreceive( a, 5 ) + 1;
+ int hclen = stbi__zreceive( a, 4 ) + 4;
+ int ntot = hlit + hdist;
+
+ memset( codelength_sizes, 0, sizeof( codelength_sizes ) );
+ for ( i = 0; i < hclen; ++i ) {
+ int s = stbi__zreceive( a, 3 );
+ codelength_sizes[length_dezigzag[i]] = (stbi_uc)s;
+ }
+ if ( !stbi__zbuild_huffman( &z_codelength, codelength_sizes, 19 ) ) return 0;
+
+ n = 0;
+ while ( n < ntot ) {
+ int c = stbi__zhuffman_decode( a, &z_codelength );
+ if ( c < 0 || c >= 19 ) return stbi__err( "bad codelengths", "Corrupt PNG" );
+ if ( c < 16 )
+ lencodes[n++] = (stbi_uc)c;
+ else {
+ stbi_uc fill = 0;
+ if ( c == 16 ) {
+ c = stbi__zreceive( a, 2 ) + 3;
+ if ( n == 0 ) return stbi__err( "bad codelengths", "Corrupt PNG" );
+ fill = lencodes[n - 1];
+ }
+ else if ( c == 17 )
+ c = stbi__zreceive( a, 3 ) + 3;
+ else {
+ STBI_ASSERT( c == 18 );
+ c = stbi__zreceive( a, 7 ) + 11;
+ }
+ if ( ntot - n < c ) return stbi__err( "bad codelengths", "Corrupt PNG" );
+ memset( lencodes + n, fill, c );
+ n += c;
+ }
+ }
+ if ( n != ntot ) return stbi__err( "bad codelengths", "Corrupt PNG" );
+ if ( !stbi__zbuild_huffman( &a->z_length, lencodes, hlit ) ) return 0;
+ if ( !stbi__zbuild_huffman( &a->z_distance, lencodes + hlit, hdist ) ) return 0;
+ return 1;
+}
+
+static int stbi__parse_uncompressed_block( stbi__zbuf *a )
+{
+ stbi_uc header[4];
+ int len, nlen, k;
+ if ( a->num_bits & 7 )
+ stbi__zreceive( a, a->num_bits & 7 ); // discard
+ // drain the bit-packed data into header
+ k = 0;
+ while ( a->num_bits > 0 ) {
+ header[k++] = (stbi_uc)(a->code_buffer & 255); // suppress MSVC run-time check
+ a->code_buffer >>= 8;
+ a->num_bits -= 8;
+ }
+ STBI_ASSERT( a->num_bits == 0 );
+ // now fill header the normal way
+ while ( k < 4 )
+ header[k++] = stbi__zget8( a );
+ len = header[1] * 256 + header[0];
+ nlen = header[3] * 256 + header[2];
+ if ( nlen != (len ^ 0xffff) ) return stbi__err( "zlib corrupt", "Corrupt PNG" );
+ if ( a->zbuffer + len > a->zbuffer_end ) return stbi__err( "read past buffer", "Corrupt PNG" );
+ if ( a->zout + len > a->zout_end )
+ if ( !stbi__zexpand( a, a->zout, len ) ) return 0;
+ memcpy( a->zout, a->zbuffer, len );
+ a->zbuffer += len;
+ a->zout += len;
+ return 1;
+}
+
+static int stbi__parse_zlib_header( stbi__zbuf *a )
+{
+ int cmf = stbi__zget8( a );
+ int cm = cmf & 15;
+ /* int cinfo = cmf >> 4; */
+ int flg = stbi__zget8( a );
+ if ( (cmf * 256 + flg) % 31 != 0 ) return stbi__err( "bad zlib header", "Corrupt PNG" ); // zlib spec
+ if ( flg & 32 ) return stbi__err( "no preset dict", "Corrupt PNG" ); // preset dictionary not allowed in png
+ if ( cm != 8 ) return stbi__err( "bad compression", "Corrupt PNG" ); // DEFLATE required for png
+ // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+ return 1;
+}
+
+static const stbi_uc stbi__zdefault_length[288] =
+{
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8
+};
+static const stbi_uc stbi__zdefault_distance[32] =
+{
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5
+};
+/*
+Init algorithm:
+{
+ int i; // use <= to match clearly with spec
+ for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8;
+ for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9;
+ for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7;
+ for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8;
+
+ for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5;
+}
+*/
+
+static int stbi__parse_zlib( stbi__zbuf *a, int parse_header )
+{
+ int final, type;
+ if ( parse_header )
+ if ( !stbi__parse_zlib_header( a ) ) return 0;
+ a->num_bits = 0;
+ a->code_buffer = 0;
+ do {
+ final = stbi__zreceive( a, 1 );
+ type = stbi__zreceive( a, 2 );
+ if ( type == 0 ) {
+ if ( !stbi__parse_uncompressed_block( a ) ) return 0;
+ }
+ else if ( type == 3 ) {
+ return 0;
+ }
+ else {
+ if ( type == 1 ) {
+ // use fixed code lengths
+ if ( !stbi__zbuild_huffman( &a->z_length, stbi__zdefault_length, 288 ) ) return 0;
+ if ( !stbi__zbuild_huffman( &a->z_distance, stbi__zdefault_distance, 32 ) ) return 0;
+ }
+ else {
+ if ( !stbi__compute_huffman_codes( a ) ) return 0;
+ }
+ if ( !stbi__parse_huffman_block( a ) ) return 0;
+ }
+ } while ( !final );
+ return 1;
+}
+
+static int stbi__do_zlib( stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header )
+{
+ a->zout_start = obuf;
+ a->zout = obuf;
+ a->zout_end = obuf + olen;
+ a->z_expandable = exp;
+
+ return stbi__parse_zlib( a, parse_header );
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize( const char *buffer, int len, int initial_size, int *outlen )
+{
+ stbi__zbuf a;
+ char *p = (char *)stbi__malloc( initial_size );
+ if ( p == NULL ) return NULL;
+ a.zbuffer = (stbi_uc *)buffer;
+ a.zbuffer_end = (stbi_uc *)buffer + len;
+ if ( stbi__do_zlib( &a, p, initial_size, 1, 1 ) ) {
+ if ( outlen ) *outlen = (int)(a.zout - a.zout_start);
+ return a.zout_start;
+ }
+ else {
+ STBI_FREE( a.zout_start );
+ return NULL;
+ }
+}
+
+STBIDEF char *stbi_zlib_decode_malloc( char const *buffer, int len, int *outlen )
+{
+ return stbi_zlib_decode_malloc_guesssize( buffer, len, 16384, outlen );
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag( const char *buffer, int len, int initial_size, int *outlen, int parse_header )
+{
+ stbi__zbuf a;
+ char *p = (char *)stbi__malloc( initial_size );
+ if ( p == NULL ) return NULL;
+ a.zbuffer = (stbi_uc *)buffer;
+ a.zbuffer_end = (stbi_uc *)buffer + len;
+ if ( stbi__do_zlib( &a, p, initial_size, 1, parse_header ) ) {
+ if ( outlen ) *outlen = (int)(a.zout - a.zout_start);
+ return a.zout_start;
+ }
+ else {
+ STBI_FREE( a.zout_start );
+ return NULL;
+ }
+}
+
+STBIDEF int stbi_zlib_decode_buffer( char *obuffer, int olen, char const *ibuffer, int ilen )
+{
+ stbi__zbuf a;
+ a.zbuffer = (stbi_uc *)ibuffer;
+ a.zbuffer_end = (stbi_uc *)ibuffer + ilen;
+ if ( stbi__do_zlib( &a, obuffer, olen, 0, 1 ) )
+ return (int)(a.zout - a.zout_start);
+ else
+ return -1;
+}
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc( char const *buffer, int len, int *outlen )
+{
+ stbi__zbuf a;
+ char *p = (char *)stbi__malloc( 16384 );
+ if ( p == NULL ) return NULL;
+ a.zbuffer = (stbi_uc *)buffer;
+ a.zbuffer_end = (stbi_uc *)buffer + len;
+ if ( stbi__do_zlib( &a, p, 16384, 1, 0 ) ) {
+ if ( outlen ) *outlen = (int)(a.zout - a.zout_start);
+ return a.zout_start;
+ }
+ else {
+ STBI_FREE( a.zout_start );
+ return NULL;
+ }
+}
+
+STBIDEF int stbi_zlib_decode_noheader_buffer( char *obuffer, int olen, const char *ibuffer, int ilen )
+{
+ stbi__zbuf a;
+ a.zbuffer = (stbi_uc *)ibuffer;
+ a.zbuffer_end = (stbi_uc *)ibuffer + ilen;
+ if ( stbi__do_zlib( &a, obuffer, olen, 0, 0 ) )
+ return (int)(a.zout - a.zout_start);
+ else
+ return -1;
+}
+#endif
+
+// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18
+// simple implementation
+// - only 8-bit samples
+// - no CRC checking
+// - allocates lots of intermediate memory
+// - avoids problem of streaming data between subsystems
+// - avoids explicit window management
+// performance
+// - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+#ifndef STBI_NO_PNG
+typedef struct
+{
+ stbi__uint32 length;
+ stbi__uint32 type;
+} stbi__pngchunk;
+
+static stbi__pngchunk stbi__get_chunk_header( stbi__context *s )
+{
+ stbi__pngchunk c;
+ c.length = stbi__get32be( s );
+ c.type = stbi__get32be( s );
+ return c;
+}
+
+static int stbi__check_png_header( stbi__context *s )
+{
+ static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
+ int i;
+ for ( i = 0; i < 8; ++i )
+ if ( stbi__get8( s ) != png_sig[i] ) return stbi__err( "bad png sig", "Not a PNG" );
+ return 1;
+}
+
+typedef struct
+{
+ stbi__context *s;
+ stbi_uc *idata, *expanded, *out;
+ int depth;
+} stbi__png;
+
+
+enum {
+ STBI__F_none = 0,
+ STBI__F_sub = 1,
+ STBI__F_up = 2,
+ STBI__F_avg = 3,
+ STBI__F_paeth = 4,
+ // synthetic filters used for first scanline to avoid needing a dummy row of 0s
+ STBI__F_avg_first,
+ STBI__F_paeth_first
+};
+
+static stbi_uc first_row_filter[5] =
+{
+ STBI__F_none,
+ STBI__F_sub,
+ STBI__F_none,
+ STBI__F_avg_first,
+ STBI__F_paeth_first
+};
+
+static int stbi__paeth( int a, int b, int c )
+{
+ int p = a + b - c;
+ int pa = abs( p - a );
+ int pb = abs( p - b );
+ int pc = abs( p - c );
+ if ( pa <= pb && pa <= pc ) return a;
+ if ( pb <= pc ) return b;
+ return c;
+}
+
+static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
+
+// create the png data from post-deflated data
+static int stbi__create_png_image_raw( stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color )
+{
+ int bytes = (depth == 16 ? 2 : 1);
+ stbi__context *s = a->s;
+ stbi__uint32 i, j, stride = x * out_n*bytes;
+ stbi__uint32 img_len, img_width_bytes;
+ int k;
+ int img_n = s->img_n; // copy it into a local for later
+
+ int output_bytes = out_n * bytes;
+ int filter_bytes = img_n * bytes;
+ int width = x;
+
+ STBI_ASSERT( out_n == s->img_n || out_n == s->img_n + 1 );
+ a->out = (stbi_uc *)stbi__malloc_mad3( x, y, output_bytes, 0 ); // extra bytes to write off the end into
+ if ( !a->out ) return stbi__err( "outofmem", "Out of memory" );
+
+ if ( !stbi__mad3sizes_valid( img_n, x, depth, 7 ) ) return stbi__err( "too large", "Corrupt PNG" );
+ img_width_bytes = (((img_n * x * depth) + 7) >> 3);
+ img_len = (img_width_bytes + 1) * y;
+
+ // we used to check for exact match between raw_len and img_len on non-interlaced PNGs,
+ // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros),
+ // so just check for raw_len < img_len always.
+ if ( raw_len < img_len ) return stbi__err( "not enough pixels", "Corrupt PNG" );
+
+ for ( j = 0; j < y; ++j ) {
+ stbi_uc *cur = a->out + stride * j;
+ stbi_uc *prior;
+ int filter = *raw++;
+
+ if ( filter > 4 )
+ return stbi__err( "invalid filter", "Corrupt PNG" );
+
+ if ( depth < 8 ) {
+ STBI_ASSERT( img_width_bytes <= x );
+ cur += x * out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
+ filter_bytes = 1;
+ width = img_width_bytes;
+ }
+ prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above
+
+ // if first row, use special filter that doesn't sample previous row
+ if ( j == 0 ) filter = first_row_filter[filter];
+
+ // handle first byte explicitly
+ for ( k = 0; k < filter_bytes; ++k ) {
+ switch ( filter ) {
+ case STBI__F_none: cur[k] = raw[k]; break;
+ case STBI__F_sub: cur[k] = raw[k]; break;
+ case STBI__F_up: cur[k] = STBI__BYTECAST( raw[k] + prior[k] ); break;
+ case STBI__F_avg: cur[k] = STBI__BYTECAST( raw[k] + (prior[k] >> 1) ); break;
+ case STBI__F_paeth: cur[k] = STBI__BYTECAST( raw[k] + stbi__paeth( 0, prior[k], 0 ) ); break;
+ case STBI__F_avg_first: cur[k] = raw[k]; break;
+ case STBI__F_paeth_first: cur[k] = raw[k]; break;
+ }
+ }
+
+ if ( depth == 8 ) {
+ if ( img_n != out_n )
+ cur[img_n] = 255; // first pixel
+ raw += img_n;
+ cur += out_n;
+ prior += out_n;
+ }
+ else if ( depth == 16 ) {
+ if ( img_n != out_n ) {
+ cur[filter_bytes] = 255; // first pixel top byte
+ cur[filter_bytes + 1] = 255; // first pixel bottom byte
+ }
+ raw += filter_bytes;
+ cur += output_bytes;
+ prior += output_bytes;
+ }
+ else {
+ raw += 1;
+ cur += 1;
+ prior += 1;
+ }
+
+ // this is a little gross, so that we don't switch per-pixel or per-component
+ if ( depth < 8 || img_n == out_n ) {
+ int nk = (width - 1)*filter_bytes;
+#define STBI__CASE(f) \
+ case f: \
+ for (k=0; k < nk; ++k)
+ switch ( filter ) {
+ // "none" filter turns into a memcpy here; make that explicit.
+ case STBI__F_none: memcpy( cur, raw, nk ); break;
+ STBI__CASE( STBI__F_sub ) { cur[k] = STBI__BYTECAST( raw[k] + cur[k - filter_bytes] ); } break;
+ STBI__CASE( STBI__F_up ) { cur[k] = STBI__BYTECAST( raw[k] + prior[k] ); } break;
+ STBI__CASE( STBI__F_avg ) { cur[k] = STBI__BYTECAST( raw[k] + ((prior[k] + cur[k - filter_bytes]) >> 1) ); } break;
+ STBI__CASE( STBI__F_paeth ) { cur[k] = STBI__BYTECAST( raw[k] + stbi__paeth( cur[k - filter_bytes], prior[k], prior[k - filter_bytes] ) ); } break;
+ STBI__CASE( STBI__F_avg_first ) { cur[k] = STBI__BYTECAST( raw[k] + (cur[k - filter_bytes] >> 1) ); } break;
+ STBI__CASE( STBI__F_paeth_first ) { cur[k] = STBI__BYTECAST( raw[k] + stbi__paeth( cur[k - filter_bytes], 0, 0 ) ); } break;
+ }
+#undef STBI__CASE
+ raw += nk;
+ }
+ else {
+ STBI_ASSERT( img_n + 1 == out_n );
+#define STBI__CASE(f) \
+ case f: \
+ for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
+ for (k=0; k < filter_bytes; ++k)
+ switch ( filter ) {
+ STBI__CASE( STBI__F_none ) { cur[k] = raw[k]; } break;
+ STBI__CASE( STBI__F_sub ) { cur[k] = STBI__BYTECAST( raw[k] + cur[k - output_bytes] ); } break;
+ STBI__CASE( STBI__F_up ) { cur[k] = STBI__BYTECAST( raw[k] + prior[k] ); } break;
+ STBI__CASE( STBI__F_avg ) { cur[k] = STBI__BYTECAST( raw[k] + ((prior[k] + cur[k - output_bytes]) >> 1) ); } break;
+ STBI__CASE( STBI__F_paeth ) { cur[k] = STBI__BYTECAST( raw[k] + stbi__paeth( cur[k - output_bytes], prior[k], prior[k - output_bytes] ) ); } break;
+ STBI__CASE( STBI__F_avg_first ) { cur[k] = STBI__BYTECAST( raw[k] + (cur[k - output_bytes] >> 1) ); } break;
+ STBI__CASE( STBI__F_paeth_first ) { cur[k] = STBI__BYTECAST( raw[k] + stbi__paeth( cur[k - output_bytes], 0, 0 ) ); } break;
+ }
+#undef STBI__CASE
+
+ // the loop above sets the high byte of the pixels' alpha, but for
+ // 16 bit png files we also need the low byte set. we'll do that here.
+ if ( depth == 16 ) {
+ cur = a->out + stride * j; // start at the beginning of the row again
+ for ( i = 0; i < x; ++i, cur += output_bytes ) {
+ cur[filter_bytes + 1] = 255;
+ }
+ }
+ }
+ }
+
+ // we make a separate pass to expand bits to pixels; for performance,
+ // this could run two scanlines behind the above code, so it won't
+ // intefere with filtering but will still be in the cache.
+ if ( depth < 8 ) {
+ for ( j = 0; j < y; ++j ) {
+ stbi_uc *cur = a->out + stride * j;
+ stbi_uc *in = a->out + stride * j + x * out_n - img_width_bytes;
+ // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
+ // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
+ stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
+
+ // note that the final byte might overshoot and write more data than desired.
+ // we can allocate enough data that this never writes out of memory, but it
+ // could also overwrite the next scanline. can it overwrite non-empty data
+ // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
+ // so we need to explicitly clamp the final ones
+
+ if ( depth == 4 ) {
+ for ( k = x * img_n; k >= 2; k -= 2, ++in ) {
+ *cur++ = scale * ((*in >> 4));
+ *cur++ = scale * ((*in) & 0x0f);
+ }
+ if ( k > 0 ) *cur++ = scale * ((*in >> 4));
+ }
+ else if ( depth == 2 ) {
+ for ( k = x * img_n; k >= 4; k -= 4, ++in ) {
+ *cur++ = scale * ((*in >> 6));
+ *cur++ = scale * ((*in >> 4) & 0x03);
+ *cur++ = scale * ((*in >> 2) & 0x03);
+ *cur++ = scale * ((*in) & 0x03);
+ }
+ if ( k > 0 ) *cur++ = scale * ((*in >> 6));
+ if ( k > 1 ) *cur++ = scale * ((*in >> 4) & 0x03);
+ if ( k > 2 ) *cur++ = scale * ((*in >> 2) & 0x03);
+ }
+ else if ( depth == 1 ) {
+ for ( k = x * img_n; k >= 8; k -= 8, ++in ) {
+ *cur++ = scale * ((*in >> 7));
+ *cur++ = scale * ((*in >> 6) & 0x01);
+ *cur++ = scale * ((*in >> 5) & 0x01);
+ *cur++ = scale * ((*in >> 4) & 0x01);
+ *cur++ = scale * ((*in >> 3) & 0x01);
+ *cur++ = scale * ((*in >> 2) & 0x01);
+ *cur++ = scale * ((*in >> 1) & 0x01);
+ *cur++ = scale * ((*in) & 0x01);
+ }
+ if ( k > 0 ) *cur++ = scale * ((*in >> 7));
+ if ( k > 1 ) *cur++ = scale * ((*in >> 6) & 0x01);
+ if ( k > 2 ) *cur++ = scale * ((*in >> 5) & 0x01);
+ if ( k > 3 ) *cur++ = scale * ((*in >> 4) & 0x01);
+ if ( k > 4 ) *cur++ = scale * ((*in >> 3) & 0x01);
+ if ( k > 5 ) *cur++ = scale * ((*in >> 2) & 0x01);
+ if ( k > 6 ) *cur++ = scale * ((*in >> 1) & 0x01);
+ }
+ if ( img_n != out_n ) {
+ int q;
+ // insert alpha = 255
+ cur = a->out + stride * j;
+ if ( img_n == 1 ) {
+ for ( q = x - 1; q >= 0; --q ) {
+ cur[q * 2 + 1] = 255;
+ cur[q * 2 + 0] = cur[q];
+ }
+ }
+ else {
+ STBI_ASSERT( img_n == 3 );
+ for ( q = x - 1; q >= 0; --q ) {
+ cur[q * 4 + 3] = 255;
+ cur[q * 4 + 2] = cur[q * 3 + 2];
+ cur[q * 4 + 1] = cur[q * 3 + 1];
+ cur[q * 4 + 0] = cur[q * 3 + 0];
+ }
+ }
+ }
+ }
+ }
+ else if ( depth == 16 ) {
+ // force the image data from big-endian to platform-native.
+ // this is done in a separate pass due to the decoding relying
+ // on the data being untouched, but could probably be done
+ // per-line during decode if care is taken.
+ stbi_uc *cur = a->out;
+ stbi__uint16 *cur16 = (stbi__uint16*)cur;
+
+ for ( i = 0; i < x*y*out_n; ++i, cur16++, cur += 2 ) {
+ *cur16 = (cur[0] << 8) | cur[1];
+ }
+ }
+
+ return 1;
+}
+
+static int stbi__create_png_image( stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced )
+{
+ int bytes = (depth == 16 ? 2 : 1);
+ int out_bytes = out_n * bytes;
+ stbi_uc *final;
+ int p;
+ if ( !interlaced )
+ return stbi__create_png_image_raw( a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color );
+
+ // de-interlacing
+ final = (stbi_uc *)stbi__malloc_mad3( a->s->img_x, a->s->img_y, out_bytes, 0 );
+ for ( p = 0; p < 7; ++p ) {
+ int xorig[] = { 0,4,0,2,0,1,0 };
+ int yorig[] = { 0,0,4,0,2,0,1 };
+ int xspc[] = { 8,8,4,4,2,2,1 };
+ int yspc[] = { 8,8,8,4,4,2,2 };
+ int i, j, x, y;
+ // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+ x = (a->s->img_x - xorig[p] + xspc[p] - 1) / xspc[p];
+ y = (a->s->img_y - yorig[p] + yspc[p] - 1) / yspc[p];
+ if ( x && y ) {
+ stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
+ if ( !stbi__create_png_image_raw( a, image_data, image_data_len, out_n, x, y, depth, color ) ) {
+ STBI_FREE( final );
+ return 0;
+ }
+ for ( j = 0; j < y; ++j ) {
+ for ( i = 0; i < x; ++i ) {
+ int out_y = j * yspc[p] + yorig[p];
+ int out_x = i * xspc[p] + xorig[p];
+ memcpy( final + out_y * a->s->img_x*out_bytes + out_x * out_bytes,
+ a->out + (j*x + i)*out_bytes, out_bytes );
+ }
+ }
+ STBI_FREE( a->out );
+ image_data += img_len;
+ image_data_len -= img_len;
+ }
+ }
+ a->out = final;
+
+ return 1;
+}
+
+static int stbi__compute_transparency( stbi__png *z, stbi_uc tc[3], int out_n )
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi_uc *p = z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 255 as the alpha value in the output
+ STBI_ASSERT( out_n == 2 || out_n == 4 );
+
+ if ( out_n == 2 ) {
+ for ( i = 0; i < pixel_count; ++i ) {
+ p[1] = (p[0] == tc[0] ? 0 : 255);
+ p += 2;
+ }
+ }
+ else {
+ for ( i = 0; i < pixel_count; ++i ) {
+ if ( p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2] )
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int stbi__compute_transparency16( stbi__png *z, stbi__uint16 tc[3], int out_n )
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi__uint16 *p = (stbi__uint16*)z->out;
+
+ // compute color-based transparency, assuming we've
+ // already got 65535 as the alpha value in the output
+ STBI_ASSERT( out_n == 2 || out_n == 4 );
+
+ if ( out_n == 2 ) {
+ for ( i = 0; i < pixel_count; ++i ) {
+ p[1] = (p[0] == tc[0] ? 0 : 65535);
+ p += 2;
+ }
+ }
+ else {
+ for ( i = 0; i < pixel_count; ++i ) {
+ if ( p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2] )
+ p[3] = 0;
+ p += 4;
+ }
+ }
+ return 1;
+}
+
+static int stbi__expand_png_palette( stbi__png *a, stbi_uc *palette, int len, int pal_img_n )
+{
+ stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+ stbi_uc *p, *temp_out, *orig = a->out;
+
+ p = (stbi_uc *)stbi__malloc_mad2( pixel_count, pal_img_n, 0 );
+ if ( p == NULL ) return stbi__err( "outofmem", "Out of memory" );
+
+ // between here and free(out) below, exitting would leak
+ temp_out = p;
+
+ if ( pal_img_n == 3 ) {
+ for ( i = 0; i < pixel_count; ++i ) {
+ int n = orig[i] * 4;
+ p[0] = palette[n];
+ p[1] = palette[n + 1];
+ p[2] = palette[n + 2];
+ p += 3;
+ }
+ }
+ else {
+ for ( i = 0; i < pixel_count; ++i ) {
+ int n = orig[i] * 4;
+ p[0] = palette[n];
+ p[1] = palette[n + 1];
+ p[2] = palette[n + 2];
+ p[3] = palette[n + 3];
+ p += 4;
+ }
+ }
+ STBI_FREE( a->out );
+ a->out = temp_out;
+
+ STBI_NOTUSED( len );
+
+ return 1;
+}
+
+static int stbi__unpremultiply_on_load = 0;
+static int stbi__de_iphone_flag = 0;
+
+STBIDEF void stbi_set_unpremultiply_on_load( int flag_true_if_should_unpremultiply )
+{
+ stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb( int flag_true_if_should_convert )
+{
+ stbi__de_iphone_flag = flag_true_if_should_convert;
+}
+
+static void stbi__de_iphone( stbi__png *z )
+{
+ stbi__context *s = z->s;
+ stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+ stbi_uc *p = z->out;
+
+ if ( s->img_out_n == 3 ) { // convert bgr to rgb
+ for ( i = 0; i < pixel_count; ++i ) {
+ stbi_uc t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 3;
+ }
+ }
+ else {
+ STBI_ASSERT( s->img_out_n == 4 );
+ if ( stbi__unpremultiply_on_load ) {
+ // convert bgr to rgb and unpremultiply
+ for ( i = 0; i < pixel_count; ++i ) {
+ stbi_uc a = p[3];
+ stbi_uc t = p[0];
+ if ( a ) {
+ stbi_uc half = a / 2;
+ p[0] = (p[2] * 255 + half) / a;
+ p[1] = (p[1] * 255 + half) / a;
+ p[2] = (t * 255 + half) / a;
+ }
+ else {
+ p[0] = p[2];
+ p[2] = t;
+ }
+ p += 4;
+ }
+ }
+ else {
+ // convert bgr to rgb
+ for ( i = 0; i < pixel_count; ++i ) {
+ stbi_uc t = p[0];
+ p[0] = p[2];
+ p[2] = t;
+ p += 4;
+ }
+ }
+ }
+}
+
+#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
+
+static int stbi__parse_png_file( stbi__png *z, int scan, int req_comp )
+{
+ stbi_uc palette[1024], pal_img_n = 0;
+ stbi_uc has_trans = 0, tc[3] = { 0 };
+ stbi__uint16 tc16[3];
+ stbi__uint32 ioff = 0, idata_limit = 0, i, pal_len = 0;
+ int first = 1, k, interlace = 0, color = 0, is_iphone = 0;
+ stbi__context *s = z->s;
+
+ z->expanded = NULL;
+ z->idata = NULL;
+ z->out = NULL;
+
+ if ( !stbi__check_png_header( s ) ) return 0;
+
+ if ( scan == STBI__SCAN_type ) return 1;
+
+ for ( ;;) {
+ stbi__pngchunk c = stbi__get_chunk_header( s );
+ switch ( c.type ) {
+ case STBI__PNG_TYPE( 'C', 'g', 'B', 'I' ):
+ is_iphone = 1;
+ stbi__skip( s, c.length );
+ break;
+ case STBI__PNG_TYPE( 'I', 'H', 'D', 'R' ): {
+ int comp, filter;
+ if ( !first ) return stbi__err( "multiple IHDR", "Corrupt PNG" );
+ first = 0;
+ if ( c.length != 13 ) return stbi__err( "bad IHDR len", "Corrupt PNG" );
+ s->img_x = stbi__get32be( s ); if ( s->img_x > (1 << 24) ) return stbi__err( "too large", "Very large image (corrupt?)" );
+ s->img_y = stbi__get32be( s ); if ( s->img_y > (1 << 24) ) return stbi__err( "too large", "Very large image (corrupt?)" );
+ z->depth = stbi__get8( s ); if ( z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16 ) return stbi__err( "1/2/4/8/16-bit only", "PNG not supported: 1/2/4/8/16-bit only" );
+ color = stbi__get8( s ); if ( color > 6 ) return stbi__err( "bad ctype", "Corrupt PNG" );
+ if ( color == 3 && z->depth == 16 ) return stbi__err( "bad ctype", "Corrupt PNG" );
+ if ( color == 3 ) pal_img_n = 3; else if ( color & 1 ) return stbi__err( "bad ctype", "Corrupt PNG" );
+ comp = stbi__get8( s ); if ( comp ) return stbi__err( "bad comp method", "Corrupt PNG" );
+ filter = stbi__get8( s ); if ( filter ) return stbi__err( "bad filter method", "Corrupt PNG" );
+ interlace = stbi__get8( s ); if ( interlace > 1 ) return stbi__err( "bad interlace method", "Corrupt PNG" );
+ if ( !s->img_x || !s->img_y ) return stbi__err( "0-pixel image", "Corrupt PNG" );
+ if ( !pal_img_n ) {
+ s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+ if ( (1 << 30) / s->img_x / s->img_n < s->img_y ) return stbi__err( "too large", "Image too large to decode" );
+ if ( scan == STBI__SCAN_header ) return 1;
+ }
+ else {
+ // if paletted, then pal_n is our final components, and
+ // img_n is # components to decompress/filter.
+ s->img_n = 1;
+ if ( (1 << 30) / s->img_x / 4 < s->img_y ) return stbi__err( "too large", "Corrupt PNG" );
+ // if SCAN_header, have to scan to see if we have a tRNS
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE( 'P', 'L', 'T', 'E' ): {
+ if ( first ) return stbi__err( "first not IHDR", "Corrupt PNG" );
+ if ( c.length > 256 * 3 ) return stbi__err( "invalid PLTE", "Corrupt PNG" );
+ pal_len = c.length / 3;
+ if ( pal_len * 3 != c.length ) return stbi__err( "invalid PLTE", "Corrupt PNG" );
+ for ( i = 0; i < pal_len; ++i ) {
+ palette[i * 4 + 0] = stbi__get8( s );
+ palette[i * 4 + 1] = stbi__get8( s );
+ palette[i * 4 + 2] = stbi__get8( s );
+ palette[i * 4 + 3] = 255;
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE( 't', 'R', 'N', 'S' ): {
+ if ( first ) return stbi__err( "first not IHDR", "Corrupt PNG" );
+ if ( z->idata ) return stbi__err( "tRNS after IDAT", "Corrupt PNG" );
+ if ( pal_img_n ) {
+ if ( scan == STBI__SCAN_header ) { s->img_n = 4; return 1; }
+ if ( pal_len == 0 ) return stbi__err( "tRNS before PLTE", "Corrupt PNG" );
+ if ( c.length > pal_len ) return stbi__err( "bad tRNS len", "Corrupt PNG" );
+ pal_img_n = 4;
+ for ( i = 0; i < c.length; ++i )
+ palette[i * 4 + 3] = stbi__get8( s );
+ }
+ else {
+ if ( !(s->img_n & 1) ) return stbi__err( "tRNS with alpha", "Corrupt PNG" );
+ if ( c.length != (stbi__uint32)s->img_n * 2 ) return stbi__err( "bad tRNS len", "Corrupt PNG" );
+ has_trans = 1;
+ if ( z->depth == 16 ) {
+ for ( k = 0; k < s->img_n; ++k ) tc16[k] = (stbi__uint16)stbi__get16be( s ); // copy the values as-is
+ }
+ else {
+ for ( k = 0; k < s->img_n; ++k ) tc[k] = (stbi_uc)(stbi__get16be( s ) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
+ }
+ }
+ break;
+ }
+
+ case STBI__PNG_TYPE( 'I', 'D', 'A', 'T' ): {
+ if ( first ) return stbi__err( "first not IHDR", "Corrupt PNG" );
+ if ( pal_img_n && !pal_len ) return stbi__err( "no PLTE", "Corrupt PNG" );
+ if ( scan == STBI__SCAN_header ) { s->img_n = pal_img_n; return 1; }
+ if ( (int)(ioff + c.length) < (int)ioff ) return 0;
+ if ( ioff + c.length > idata_limit ) {
+ stbi__uint32 idata_limit_old = idata_limit;
+ stbi_uc *p;
+ if ( idata_limit == 0 ) idata_limit = c.length > 4096 ? c.length : 4096;
+ while ( ioff + c.length > idata_limit )
+ idata_limit *= 2;
+ STBI_NOTUSED( idata_limit_old );
+ p = (stbi_uc *)STBI_REALLOC_SIZED( z->idata, idata_limit_old, idata_limit ); if ( p == NULL ) return stbi__err( "outofmem", "Out of memory" );
+ z->idata = p;
+ }
+ if ( !stbi__getn( s, z->idata + ioff, c.length ) ) return stbi__err( "outofdata", "Corrupt PNG" );
+ ioff += c.length;
+ break;
+ }
+
+ case STBI__PNG_TYPE( 'I', 'E', 'N', 'D' ): {
+ stbi__uint32 raw_len, bpl;
+ if ( first ) return stbi__err( "first not IHDR", "Corrupt PNG" );
+ if ( scan != STBI__SCAN_load ) return 1;
+ if ( z->idata == NULL ) return stbi__err( "no IDAT", "Corrupt PNG" );
+ // initial guess for decoded data size to avoid unnecessary reallocs
+ bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
+ raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
+ z->expanded = (stbi_uc *)stbi_zlib_decode_malloc_guesssize_headerflag( (char *)z->idata, ioff, raw_len, (int *)&raw_len, !is_iphone );
+ if ( z->expanded == NULL ) return 0; // zlib should set error
+ STBI_FREE( z->idata ); z->idata = NULL;
+ if ( (req_comp == s->img_n + 1 && req_comp != 3 && !pal_img_n) || has_trans )
+ s->img_out_n = s->img_n + 1;
+ else
+ s->img_out_n = s->img_n;
+ if ( !stbi__create_png_image( z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace ) ) return 0;
+ if ( has_trans ) {
+ if ( z->depth == 16 ) {
+ if ( !stbi__compute_transparency16( z, tc16, s->img_out_n ) ) return 0;
+ }
+ else {
+ if ( !stbi__compute_transparency( z, tc, s->img_out_n ) ) return 0;
+ }
+ }
+ if ( is_iphone && stbi__de_iphone_flag && s->img_out_n > 2 )
+ stbi__de_iphone( z );
+ if ( pal_img_n ) {
+ // pal_img_n == 3 or 4
+ s->img_n = pal_img_n; // record the actual colors we had
+ s->img_out_n = pal_img_n;
+ if ( req_comp >= 3 ) s->img_out_n = req_comp;
+ if ( !stbi__expand_png_palette( z, palette, pal_len, s->img_out_n ) )
+ return 0;
+ }
+ else if ( has_trans ) {
+ // non-paletted image with tRNS -> source image has (constant) alpha
+ ++s->img_n;
+ }
+ STBI_FREE( z->expanded ); z->expanded = NULL;
+ return 1;
+ }
+
+ default:
+ // if critical, fail
+ if ( first ) return stbi__err( "first not IHDR", "Corrupt PNG" );
+ if ( (c.type & (1 << 29)) == 0 ) {
+#ifndef STBI_NO_FAILURE_STRINGS
+ // not threadsafe
+ static char invalid_chunk[] = "XXXX PNG chunk not known";
+ invalid_chunk[0] = STBI__BYTECAST( c.type >> 24 );
+ invalid_chunk[1] = STBI__BYTECAST( c.type >> 16 );
+ invalid_chunk[2] = STBI__BYTECAST( c.type >> 8 );
+ invalid_chunk[3] = STBI__BYTECAST( c.type >> 0 );
+#endif
+ return stbi__err( invalid_chunk, "PNG not supported: unknown PNG chunk type" );
+ }
+ stbi__skip( s, c.length );
+ break;
+ }
+ // end of PNG chunk, read and skip CRC
+ stbi__get32be( s );
+ }
+}
+
+static void *stbi__do_png( stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri )
+{
+ void *result = NULL;
+ if ( req_comp < 0 || req_comp > 4 ) return stbi__errpuc( "bad req_comp", "Internal error" );
+ if ( stbi__parse_png_file( p, STBI__SCAN_load, req_comp ) ) {
+ if ( p->depth < 8 )
+ ri->bits_per_channel = 8;
+ else
+ ri->bits_per_channel = p->depth;
+ result = p->out;
+ p->out = NULL;
+ if ( req_comp && req_comp != p->s->img_out_n ) {
+ if ( ri->bits_per_channel == 8 )
+ result = stbi__convert_format( (unsigned char *)result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y );
+ else
+ result = stbi__convert_format16( (stbi__uint16 *)result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y );
+ p->s->img_out_n = req_comp;
+ if ( result == NULL ) return result;
+ }
+ *x = p->s->img_x;
+ *y = p->s->img_y;
+ if ( n ) *n = p->s->img_n;
+ }
+ STBI_FREE( p->out ); p->out = NULL;
+ STBI_FREE( p->expanded ); p->expanded = NULL;
+ STBI_FREE( p->idata ); p->idata = NULL;
+
+ return result;
+}
+
+static void *stbi__png_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri )
+{
+ stbi__png p;
+ p.s = s;
+ return stbi__do_png( &p, x, y, comp, req_comp, ri );
+}
+
+static int stbi__png_test( stbi__context *s )
+{
+ int r;
+ r = stbi__check_png_header( s );
+ stbi__rewind( s );
+ return r;
+}
+
+static int stbi__png_info_raw( stbi__png *p, int *x, int *y, int *comp )
+{
+ if ( !stbi__parse_png_file( p, STBI__SCAN_header, 0 ) ) {
+ stbi__rewind( p->s );
+ return 0;
+ }
+ if ( x ) *x = p->s->img_x;
+ if ( y ) *y = p->s->img_y;
+ if ( comp ) *comp = p->s->img_n;
+ return 1;
+}
+
+static int stbi__png_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ stbi__png p;
+ p.s = s;
+ return stbi__png_info_raw( &p, x, y, comp );
+}
+
+static int stbi__png_is16( stbi__context *s )
+{
+ stbi__png p;
+ p.s = s;
+ if ( !stbi__png_info_raw( &p, NULL, NULL, NULL ) )
+ return 0;
+ if ( p.depth != 16 ) {
+ stbi__rewind( p.s );
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+// Microsoft/Windows BMP image
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test_raw( stbi__context *s )
+{
+ int r;
+ int sz;
+ if ( stbi__get8( s ) != 'B' ) return 0;
+ if ( stbi__get8( s ) != 'M' ) return 0;
+ stbi__get32le( s ); // discard filesize
+ stbi__get16le( s ); // discard reserved
+ stbi__get16le( s ); // discard reserved
+ stbi__get32le( s ); // discard data offset
+ sz = stbi__get32le( s );
+ r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
+ return r;
+}
+
+static int stbi__bmp_test( stbi__context *s )
+{
+ int r = stbi__bmp_test_raw( s );
+ stbi__rewind( s );
+ return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int stbi__high_bit( unsigned int z )
+{
+ int n = 0;
+ if ( z == 0 ) return -1;
+ if ( z >= 0x10000 ) { n += 16; z >>= 16; }
+ if ( z >= 0x00100 ) { n += 8; z >>= 8; }
+ if ( z >= 0x00010 ) { n += 4; z >>= 4; }
+ if ( z >= 0x00004 ) { n += 2; z >>= 2; }
+ if ( z >= 0x00002 ) { n += 1; z >>= 1; }
+ return n;
+}
+
+static int stbi__bitcount( unsigned int a )
+{
+ a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2
+ a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4
+ a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+ a = (a + (a >> 8)); // max 16 per 8 bits
+ a = (a + (a >> 16)); // max 32 per 8 bits
+ return a & 0xff;
+}
+
+// extract an arbitrarily-aligned N-bit value (N=bits)
+// from v, and then make it 8-bits long and fractionally
+// extend it to full full range.
+static int stbi__shiftsigned( unsigned int v, int shift, int bits )
+{
+ static unsigned int mul_table[9] = {
+ 0,
+ 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/,
+ 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/,
+ };
+ static unsigned int shift_table[9] = {
+ 0, 0,0,1,0,2,4,6,0,
+ };
+ if ( shift < 0 )
+ v <<= -shift;
+ else
+ v >>= shift;
+ STBI_ASSERT( v >= 0 && v < 256 );
+ v >>= (8 - bits);
+ STBI_ASSERT( bits >= 0 && bits <= 8 );
+ return (int)((unsigned)v * mul_table[bits]) >> shift_table[bits];
+}
+
+typedef struct
+{
+ int bpp, offset, hsz;
+ unsigned int mr, mg, mb, ma, all_a;
+} stbi__bmp_data;
+
+static void *stbi__bmp_parse_header( stbi__context *s, stbi__bmp_data *info )
+{
+ int hsz;
+ if ( stbi__get8( s ) != 'B' || stbi__get8( s ) != 'M' ) return stbi__errpuc( "not BMP", "Corrupt BMP" );
+ stbi__get32le( s ); // discard filesize
+ stbi__get16le( s ); // discard reserved
+ stbi__get16le( s ); // discard reserved
+ info->offset = stbi__get32le( s );
+ info->hsz = hsz = stbi__get32le( s );
+ info->mr = info->mg = info->mb = info->ma = 0;
+
+ if ( hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124 ) return stbi__errpuc( "unknown BMP", "BMP type not supported: unknown" );
+ if ( hsz == 12 ) {
+ s->img_x = stbi__get16le( s );
+ s->img_y = stbi__get16le( s );
+ }
+ else {
+ s->img_x = stbi__get32le( s );
+ s->img_y = stbi__get32le( s );
+ }
+ if ( stbi__get16le( s ) != 1 ) return stbi__errpuc( "bad BMP", "bad BMP" );
+ info->bpp = stbi__get16le( s );
+ if ( hsz != 12 ) {
+ int compress = stbi__get32le( s );
+ if ( compress == 1 || compress == 2 ) return stbi__errpuc( "BMP RLE", "BMP type not supported: RLE" );
+ stbi__get32le( s ); // discard sizeof
+ stbi__get32le( s ); // discard hres
+ stbi__get32le( s ); // discard vres
+ stbi__get32le( s ); // discard colorsused
+ stbi__get32le( s ); // discard max important
+ if ( hsz == 40 || hsz == 56 ) {
+ if ( hsz == 56 ) {
+ stbi__get32le( s );
+ stbi__get32le( s );
+ stbi__get32le( s );
+ stbi__get32le( s );
+ }
+ if ( info->bpp == 16 || info->bpp == 32 ) {
+ if ( compress == 0 ) {
+ if ( info->bpp == 32 ) {
+ info->mr = 0xffu << 16;
+ info->mg = 0xffu << 8;
+ info->mb = 0xffu << 0;
+ info->ma = 0xffu << 24;
+ info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
+ }
+ else {
+ info->mr = 31u << 10;
+ info->mg = 31u << 5;
+ info->mb = 31u << 0;
+ }
+ }
+ else if ( compress == 3 ) {
+ info->mr = stbi__get32le( s );
+ info->mg = stbi__get32le( s );
+ info->mb = stbi__get32le( s );
+ // not documented, but generated by photoshop and handled by mspaint
+ if ( info->mr == info->mg && info->mg == info->mb ) {
+ // ?!?!?
+ return stbi__errpuc( "bad BMP", "bad BMP" );
+ }
+ }
+ else
+ return stbi__errpuc( "bad BMP", "bad BMP" );
+ }
+ }
+ else {
+ int i;
+ if ( hsz != 108 && hsz != 124 )
+ return stbi__errpuc( "bad BMP", "bad BMP" );
+ info->mr = stbi__get32le( s );
+ info->mg = stbi__get32le( s );
+ info->mb = stbi__get32le( s );
+ info->ma = stbi__get32le( s );
+ stbi__get32le( s ); // discard color space
+ for ( i = 0; i < 12; ++i )
+ stbi__get32le( s ); // discard color space parameters
+ if ( hsz == 124 ) {
+ stbi__get32le( s ); // discard rendering intent
+ stbi__get32le( s ); // discard offset of profile data
+ stbi__get32le( s ); // discard size of profile data
+ stbi__get32le( s ); // discard reserved
+ }
+ }
+ }
+ return (void *)1;
+}
+
+
+static void *stbi__bmp_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri )
+{
+ stbi_uc *out;
+ unsigned int mr = 0, mg = 0, mb = 0, ma = 0, all_a;
+ stbi_uc pal[256][4];
+ int psize = 0, i, j, width;
+ int flip_vertically, pad, target;
+ stbi__bmp_data info;
+ STBI_NOTUSED( ri );
+
+ info.all_a = 255;
+ if ( stbi__bmp_parse_header( s, &info ) == NULL )
+ return NULL; // error code already set
+
+ flip_vertically = ((int)s->img_y) > 0;
+ s->img_y = abs( (int)s->img_y );
+
+ mr = info.mr;
+ mg = info.mg;
+ mb = info.mb;
+ ma = info.ma;
+ all_a = info.all_a;
+
+ if ( info.hsz == 12 ) {
+ if ( info.bpp < 24 )
+ psize = (info.offset - 14 - 24) / 3;
+ }
+ else {
+ if ( info.bpp < 16 )
+ psize = (info.offset - 14 - info.hsz) >> 2;
+ }
+
+ s->img_n = ma ? 4 : 3;
+ if ( req_comp && req_comp >= 3 ) // we can directly decode 3 or 4
+ target = req_comp;
+ else
+ target = s->img_n; // if they want monochrome, we'll post-convert
+
+ // sanity-check size
+ if ( !stbi__mad3sizes_valid( target, s->img_x, s->img_y, 0 ) )
+ return stbi__errpuc( "too large", "Corrupt BMP" );
+
+ out = (stbi_uc *)stbi__malloc_mad3( target, s->img_x, s->img_y, 0 );
+ if ( !out ) return stbi__errpuc( "outofmem", "Out of memory" );
+ if ( info.bpp < 16 ) {
+ int z = 0;
+ if ( psize == 0 || psize > 256 ) { STBI_FREE( out ); return stbi__errpuc( "invalid", "Corrupt BMP" ); }
+ for ( i = 0; i < psize; ++i ) {
+ pal[i][2] = stbi__get8( s );
+ pal[i][1] = stbi__get8( s );
+ pal[i][0] = stbi__get8( s );
+ if ( info.hsz != 12 ) stbi__get8( s );
+ pal[i][3] = 255;
+ }
+ stbi__skip( s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4) );
+ if ( info.bpp == 1 ) width = (s->img_x + 7) >> 3;
+ else if ( info.bpp == 4 ) width = (s->img_x + 1) >> 1;
+ else if ( info.bpp == 8 ) width = s->img_x;
+ else { STBI_FREE( out ); return stbi__errpuc( "bad bpp", "Corrupt BMP" ); }
+ pad = (-width) & 3;
+ if ( info.bpp == 1 ) {
+ for ( j = 0; j < (int)s->img_y; ++j ) {
+ int bit_offset = 7, v = stbi__get8( s );
+ for ( i = 0; i < (int)s->img_x; ++i ) {
+ int color = (v >> bit_offset) & 0x1;
+ out[z++] = pal[color][0];
+ out[z++] = pal[color][1];
+ out[z++] = pal[color][2];
+ if ( target == 4 ) out[z++] = 255;
+ if ( i + 1 == (int)s->img_x ) break;
+ if ( (--bit_offset) < 0 ) {
+ bit_offset = 7;
+ v = stbi__get8( s );
+ }
+ }
+ stbi__skip( s, pad );
+ }
+ }
+ else {
+ for ( j = 0; j < (int)s->img_y; ++j ) {
+ for ( i = 0; i < (int)s->img_x; i += 2 ) {
+ int v = stbi__get8( s ), v2 = 0;
+ if ( info.bpp == 4 ) {
+ v2 = v & 15;
+ v >>= 4;
+ }
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if ( target == 4 ) out[z++] = 255;
+ if ( i + 1 == (int)s->img_x ) break;
+ v = (info.bpp == 8) ? stbi__get8( s ) : v2;
+ out[z++] = pal[v][0];
+ out[z++] = pal[v][1];
+ out[z++] = pal[v][2];
+ if ( target == 4 ) out[z++] = 255;
+ }
+ stbi__skip( s, pad );
+ }
+ }
+ }
+ else {
+ int rshift = 0, gshift = 0, bshift = 0, ashift = 0, rcount = 0, gcount = 0, bcount = 0, acount = 0;
+ int z = 0;
+ int easy = 0;
+ stbi__skip( s, info.offset - 14 - info.hsz );
+ if ( info.bpp == 24 ) width = 3 * s->img_x;
+ else if ( info.bpp == 16 ) width = 2 * s->img_x;
+ else /* bpp = 32 and pad = 0 */ width = 0;
+ pad = (-width) & 3;
+ if ( info.bpp == 24 ) {
+ easy = 1;
+ }
+ else if ( info.bpp == 32 ) {
+ if ( mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000 )
+ easy = 2;
+ }
+ if ( !easy ) {
+ if ( !mr || !mg || !mb ) { STBI_FREE( out ); return stbi__errpuc( "bad masks", "Corrupt BMP" ); }
+ // right shift amt to put high bit in position #7
+ rshift = stbi__high_bit( mr ) - 7; rcount = stbi__bitcount( mr );
+ gshift = stbi__high_bit( mg ) - 7; gcount = stbi__bitcount( mg );
+ bshift = stbi__high_bit( mb ) - 7; bcount = stbi__bitcount( mb );
+ ashift = stbi__high_bit( ma ) - 7; acount = stbi__bitcount( ma );
+ }
+ for ( j = 0; j < (int)s->img_y; ++j ) {
+ if ( easy ) {
+ for ( i = 0; i < (int)s->img_x; ++i ) {
+ unsigned char a;
+ out[z + 2] = stbi__get8( s );
+ out[z + 1] = stbi__get8( s );
+ out[z + 0] = stbi__get8( s );
+ z += 3;
+ a = (easy == 2 ? stbi__get8( s ) : 255);
+ all_a |= a;
+ if ( target == 4 ) out[z++] = a;
+ }
+ }
+ else {
+ int bpp = info.bpp;
+ for ( i = 0; i < (int)s->img_x; ++i ) {
+ stbi__uint32 v = (bpp == 16 ? (stbi__uint32)stbi__get16le( s ) : stbi__get32le( s ));
+ unsigned int a;
+ out[z++] = STBI__BYTECAST( stbi__shiftsigned( v & mr, rshift, rcount ) );
+ out[z++] = STBI__BYTECAST( stbi__shiftsigned( v & mg, gshift, gcount ) );
+ out[z++] = STBI__BYTECAST( stbi__shiftsigned( v & mb, bshift, bcount ) );
+ a = (ma ? stbi__shiftsigned( v & ma, ashift, acount ) : 255);
+ all_a |= a;
+ if ( target == 4 ) out[z++] = STBI__BYTECAST( a );
+ }
+ }
+ stbi__skip( s, pad );
+ }
+ }
+
+ // if alpha channel is all 0s, replace with all 255s
+ if ( target == 4 && all_a == 0 )
+ for ( i = 4 * s->img_x*s->img_y - 1; i >= 0; i -= 4 )
+ out[i] = 255;
+
+ if ( flip_vertically ) {
+ stbi_uc t;
+ for ( j = 0; j < (int)s->img_y >> 1; ++j ) {
+ stbi_uc *p1 = out + j * s->img_x*target;
+ stbi_uc *p2 = out + (s->img_y - 1 - j)*s->img_x*target;
+ for ( i = 0; i < (int)s->img_x*target; ++i ) {
+ t = p1[i]; p1[i] = p2[i]; p2[i] = t;
+ }
+ }
+ }
+
+ if ( req_comp && req_comp != target ) {
+ out = stbi__convert_format( out, target, req_comp, s->img_x, s->img_y );
+ if ( out == NULL ) return out; // stbi__convert_format frees input on failure
+ }
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if ( comp ) *comp = s->img_n;
+ return out;
+}
+#endif
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+#ifndef STBI_NO_TGA
+// returns STBI_rgb or whatever, 0 on error
+static int stbi__tga_get_comp( int bits_per_pixel, int is_grey, int* is_rgb16 )
+{
+ // only RGB or RGBA (incl. 16bit) or grey allowed
+ if ( is_rgb16 ) *is_rgb16 = 0;
+ switch ( bits_per_pixel ) {
+ case 8: return STBI_grey;
+ case 16: if ( is_grey ) return STBI_grey_alpha;
+ // fallthrough
+ case 15: if ( is_rgb16 ) *is_rgb16 = 1;
+ return STBI_rgb;
+ case 24: // fallthrough
+ case 32: return bits_per_pixel / 8;
+ default: return 0;
+ }
+}
+
+static int stbi__tga_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
+ int sz, tga_colormap_type;
+ stbi__get8( s ); // discard Offset
+ tga_colormap_type = stbi__get8( s ); // colormap type
+ if ( tga_colormap_type > 1 ) {
+ stbi__rewind( s );
+ return 0; // only RGB or indexed allowed
+ }
+ tga_image_type = stbi__get8( s ); // image type
+ if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
+ if ( tga_image_type != 1 && tga_image_type != 9 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip( s, 4 ); // skip index of first colormap entry and number of entries
+ sz = stbi__get8( s ); // check bits per palette color entry
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip( s, 4 ); // skip image x and y origin
+ tga_colormap_bpp = sz;
+ }
+ else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
+ if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
+ stbi__rewind( s );
+ return 0; // only RGB or grey allowed, +/- RLE
+ }
+ stbi__skip( s, 9 ); // skip colormap specification and image x/y origin
+ tga_colormap_bpp = 0;
+ }
+ tga_w = stbi__get16le( s );
+ if ( tga_w < 1 ) {
+ stbi__rewind( s );
+ return 0; // test width
+ }
+ tga_h = stbi__get16le( s );
+ if ( tga_h < 1 ) {
+ stbi__rewind( s );
+ return 0; // test height
+ }
+ tga_bits_per_pixel = stbi__get8( s ); // bits per pixel
+ stbi__get8( s ); // ignore alpha bits
+ if ( tga_colormap_bpp != 0 ) {
+ if ( (tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16) ) {
+ // when using a colormap, tga_bits_per_pixel is the size of the indexes
+ // I don't think anything but 8 or 16bit indexes makes sense
+ stbi__rewind( s );
+ return 0;
+ }
+ tga_comp = stbi__tga_get_comp( tga_colormap_bpp, 0, NULL );
+ }
+ else {
+ tga_comp = stbi__tga_get_comp( tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL );
+ }
+ if ( !tga_comp ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if ( x ) *x = tga_w;
+ if ( y ) *y = tga_h;
+ if ( comp ) *comp = tga_comp;
+ return 1; // seems to have passed everything
+}
+
+static int stbi__tga_test( stbi__context *s )
+{
+ int res = 0;
+ int sz, tga_color_type;
+ stbi__get8( s ); // discard Offset
+ tga_color_type = stbi__get8( s ); // color type
+ if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed
+ sz = stbi__get8( s ); // image type
+ if ( tga_color_type == 1 ) { // colormapped (paletted) image
+ if ( sz != 1 && sz != 9 ) goto errorEnd; // colortype 1 demands image type 1 or 9
+ stbi__skip( s, 4 ); // skip index of first colormap entry and number of entries
+ sz = stbi__get8( s ); // check bits per palette color entry
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+ stbi__skip( s, 4 ); // skip image x and y origin
+ }
+ else { // "normal" image w/o colormap
+ if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
+ stbi__skip( s, 9 ); // skip colormap specification and image x/y origin
+ }
+ if ( stbi__get16le( s ) < 1 ) goto errorEnd; // test width
+ if ( stbi__get16le( s ) < 1 ) goto errorEnd; // test height
+ sz = stbi__get8( s ); // bits per pixel
+ if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
+ if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+
+ res = 1; // if we got this far, everything's good and we can return 1 instead of 0
+
+errorEnd:
+ stbi__rewind( s );
+ return res;
+}
+
+// read 16bit value and convert to 24bit RGB
+static void stbi__tga_read_rgb16( stbi__context *s, stbi_uc* out )
+{
+ stbi__uint16 px = (stbi__uint16)stbi__get16le( s );
+ stbi__uint16 fiveBitMask = 31;
+ // we have 3 channels with 5bits each
+ int r = (px >> 10) & fiveBitMask;
+ int g = (px >> 5) & fiveBitMask;
+ int b = px & fiveBitMask;
+ // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
+ out[0] = (stbi_uc)((r * 255) / 31);
+ out[1] = (stbi_uc)((g * 255) / 31);
+ out[2] = (stbi_uc)((b * 255) / 31);
+
+ // some people claim that the most significant bit might be used for alpha
+ // (possibly if an alpha-bit is set in the "image descriptor byte")
+ // but that only made 16bit test images completely translucent..
+ // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
+}
+
+static void *stbi__tga_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri )
+{
+ // read in the TGA header stuff
+ int tga_offset = stbi__get8( s );
+ int tga_indexed = stbi__get8( s );
+ int tga_image_type = stbi__get8( s );
+ int tga_is_RLE = 0;
+ int tga_palette_start = stbi__get16le( s );
+ int tga_palette_len = stbi__get16le( s );
+ int tga_palette_bits = stbi__get8( s );
+ int tga_x_origin = stbi__get16le( s );
+ int tga_y_origin = stbi__get16le( s );
+ int tga_width = stbi__get16le( s );
+ int tga_height = stbi__get16le( s );
+ int tga_bits_per_pixel = stbi__get8( s );
+ int tga_comp, tga_rgb16 = 0;
+ int tga_inverted = stbi__get8( s );
+ // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
+ // image data
+ unsigned char *tga_data;
+ unsigned char *tga_palette = NULL;
+ int i, j;
+ unsigned char raw_data[4] = { 0 };
+ int RLE_count = 0;
+ int RLE_repeating = 0;
+ int read_next_pixel = 1;
+ STBI_NOTUSED( ri );
+
+ // do a tiny bit of precessing
+ if ( tga_image_type >= 8 )
+ {
+ tga_image_type -= 8;
+ tga_is_RLE = 1;
+ }
+ tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+ // If I'm paletted, then I'll use the number of bits from the palette
+ if ( tga_indexed ) tga_comp = stbi__tga_get_comp( tga_palette_bits, 0, &tga_rgb16 );
+ else tga_comp = stbi__tga_get_comp( tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16 );
+
+ if ( !tga_comp ) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
+ return stbi__errpuc( "bad format", "Can't find out TGA pixelformat" );
+
+ // tga info
+ *x = tga_width;
+ *y = tga_height;
+ if ( comp ) *comp = tga_comp;
+
+ if ( !stbi__mad3sizes_valid( tga_width, tga_height, tga_comp, 0 ) )
+ return stbi__errpuc( "too large", "Corrupt TGA" );
+
+ tga_data = (unsigned char*)stbi__malloc_mad3( tga_width, tga_height, tga_comp, 0 );
+ if ( !tga_data ) return stbi__errpuc( "outofmem", "Out of memory" );
+
+ // skip to the data's starting position (offset usually = 0)
+ stbi__skip( s, tga_offset );
+
+ if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
+ for ( i = 0; i < tga_height; ++i ) {
+ int row = tga_inverted ? tga_height - i - 1 : i;
+ stbi_uc *tga_row = tga_data + row * tga_width*tga_comp;
+ stbi__getn( s, tga_row, tga_width * tga_comp );
+ }
+ }
+ else {
+ // do I need to load a palette?
+ if ( tga_indexed )
+ {
+ // any data to skip? (offset usually = 0)
+ stbi__skip( s, tga_palette_start );
+ // load the palette
+ tga_palette = (unsigned char*)stbi__malloc_mad2( tga_palette_len, tga_comp, 0 );
+ if ( !tga_palette ) {
+ STBI_FREE( tga_data );
+ return stbi__errpuc( "outofmem", "Out of memory" );
+ }
+ if ( tga_rgb16 ) {
+ stbi_uc *pal_entry = tga_palette;
+ STBI_ASSERT( tga_comp == STBI_rgb );
+ for ( i = 0; i < tga_palette_len; ++i ) {
+ stbi__tga_read_rgb16( s, pal_entry );
+ pal_entry += tga_comp;
+ }
+ }
+ else if ( !stbi__getn( s, tga_palette, tga_palette_len * tga_comp ) ) {
+ STBI_FREE( tga_data );
+ STBI_FREE( tga_palette );
+ return stbi__errpuc( "bad palette", "Corrupt TGA" );
+ }
+ }
+ // load the data
+ for ( i = 0; i < tga_width * tga_height; ++i )
+ {
+ // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
+ if ( tga_is_RLE )
+ {
+ if ( RLE_count == 0 )
+ {
+ // yep, get the next byte as a RLE command
+ int RLE_cmd = stbi__get8( s );
+ RLE_count = 1 + (RLE_cmd & 127);
+ RLE_repeating = RLE_cmd >> 7;
+ read_next_pixel = 1;
+ }
+ else if ( !RLE_repeating )
+ {
+ read_next_pixel = 1;
+ }
+ }
+ else
+ {
+ read_next_pixel = 1;
+ }
+ // OK, if I need to read a pixel, do it now
+ if ( read_next_pixel )
+ {
+ // load however much data we did have
+ if ( tga_indexed )
+ {
+ // read in index, then perform the lookup
+ int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8( s ) : stbi__get16le( s );
+ if ( pal_idx >= tga_palette_len ) {
+ // invalid index
+ pal_idx = 0;
+ }
+ pal_idx *= tga_comp;
+ for ( j = 0; j < tga_comp; ++j ) {
+ raw_data[j] = tga_palette[pal_idx + j];
+ }
+ }
+ else if ( tga_rgb16 ) {
+ STBI_ASSERT( tga_comp == STBI_rgb );
+ stbi__tga_read_rgb16( s, raw_data );
+ }
+ else {
+ // read in the data raw
+ for ( j = 0; j < tga_comp; ++j ) {
+ raw_data[j] = stbi__get8( s );
+ }
+ }
+ // clear the reading flag for the next pixel
+ read_next_pixel = 0;
+ } // end of reading a pixel
+
+ // copy data
+ for ( j = 0; j < tga_comp; ++j )
+ tga_data[i*tga_comp + j] = raw_data[j];
+
+ // in case we're in RLE mode, keep counting down
+ --RLE_count;
+ }
+ // do I need to invert the image?
+ if ( tga_inverted )
+ {
+ for ( j = 0; j * 2 < tga_height; ++j )
+ {
+ int index1 = j * tga_width * tga_comp;
+ int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
+ for ( i = tga_width * tga_comp; i > 0; --i )
+ {
+ unsigned char temp = tga_data[index1];
+ tga_data[index1] = tga_data[index2];
+ tga_data[index2] = temp;
+ ++index1;
+ ++index2;
+ }
+ }
+ }
+ // clear my palette, if I had one
+ if ( tga_palette != NULL )
+ {
+ STBI_FREE( tga_palette );
+ }
+ }
+
+ // swap RGB - if the source data was RGB16, it already is in the right order
+ if ( tga_comp >= 3 && !tga_rgb16 )
+ {
+ unsigned char* tga_pixel = tga_data;
+ for ( i = 0; i < tga_width * tga_height; ++i )
+ {
+ unsigned char temp = tga_pixel[0];
+ tga_pixel[0] = tga_pixel[2];
+ tga_pixel[2] = temp;
+ tga_pixel += tga_comp;
+ }
+ }
+
+ // convert to target component count
+ if ( req_comp && req_comp != tga_comp )
+ tga_data = stbi__convert_format( tga_data, tga_comp, req_comp, tga_width, tga_height );
+
+ // the things I do to get rid of an error message, and yet keep
+ // Microsoft's C compilers happy... [8^(
+ tga_palette_start = tga_palette_len = tga_palette_bits =
+ tga_x_origin = tga_y_origin = 0;
+ // OK, done
+ return tga_data;
+}
+#endif
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test( stbi__context *s )
+{
+ int r = (stbi__get32be( s ) == 0x38425053);
+ stbi__rewind( s );
+ return r;
+}
+
+static int stbi__psd_decode_rle( stbi__context *s, stbi_uc *p, int pixelCount )
+{
+ int count, nleft, len;
+
+ count = 0;
+ while ( (nleft = pixelCount - count) > 0 ) {
+ len = stbi__get8( s );
+ if ( len == 128 ) {
+ // No-op.
+ }
+ else if ( len < 128 ) {
+ // Copy next len+1 bytes literally.
+ len++;
+ if ( len > nleft ) return 0; // corrupt data
+ count += len;
+ while ( len ) {
+ *p = stbi__get8( s );
+ p += 4;
+ len--;
+ }
+ }
+ else if ( len > 128 ) {
+ stbi_uc val;
+ // Next -len+1 bytes in the dest are replicated from next source byte.
+ // (Interpret len as a negative 8-bit int.)
+ len = 257 - len;
+ if ( len > nleft ) return 0; // corrupt data
+ val = stbi__get8( s );
+ count += len;
+ while ( len ) {
+ *p = val;
+ p += 4;
+ len--;
+ }
+ }
+ }
+
+ return 1;
+}
+
+static void *stbi__psd_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc )
+{
+ int pixelCount;
+ int channelCount, compression;
+ int channel, i;
+ int bitdepth;
+ int w, h;
+ stbi_uc *out;
+ STBI_NOTUSED( ri );
+
+ // Check identifier
+ if ( stbi__get32be( s ) != 0x38425053 ) // "8BPS"
+ return stbi__errpuc( "not PSD", "Corrupt PSD image" );
+
+ // Check file type version.
+ if ( stbi__get16be( s ) != 1 )
+ return stbi__errpuc( "wrong version", "Unsupported version of PSD image" );
+
+ // Skip 6 reserved bytes.
+ stbi__skip( s, 6 );
+
+ // Read the number of channels (R, G, B, A, etc).
+ channelCount = stbi__get16be( s );
+ if ( channelCount < 0 || channelCount > 16 )
+ return stbi__errpuc( "wrong channel count", "Unsupported number of channels in PSD image" );
+
+ // Read the rows and columns of the image.
+ h = stbi__get32be( s );
+ w = stbi__get32be( s );
+
+ // Make sure the depth is 8 bits.
+ bitdepth = stbi__get16be( s );
+ if ( bitdepth != 8 && bitdepth != 16 )
+ return stbi__errpuc( "unsupported bit depth", "PSD bit depth is not 8 or 16 bit" );
+
+ // Make sure the color mode is RGB.
+ // Valid options are:
+ // 0: Bitmap
+ // 1: Grayscale
+ // 2: Indexed color
+ // 3: RGB color
+ // 4: CMYK color
+ // 7: Multichannel
+ // 8: Duotone
+ // 9: Lab color
+ if ( stbi__get16be( s ) != 3 )
+ return stbi__errpuc( "wrong color format", "PSD is not in RGB color format" );
+
+ // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.)
+ stbi__skip( s, stbi__get32be( s ) );
+
+ // Skip the image resources. (resolution, pen tool paths, etc)
+ stbi__skip( s, stbi__get32be( s ) );
+
+ // Skip the reserved data.
+ stbi__skip( s, stbi__get32be( s ) );
+
+ // Find out if the data is compressed.
+ // Known values:
+ // 0: no compression
+ // 1: RLE compressed
+ compression = stbi__get16be( s );
+ if ( compression > 1 )
+ return stbi__errpuc( "bad compression", "PSD has an unknown compression format" );
+
+ // Check size
+ if ( !stbi__mad3sizes_valid( 4, w, h, 0 ) )
+ return stbi__errpuc( "too large", "Corrupt PSD" );
+
+ // Create the destination image.
+
+ if ( !compression && bitdepth == 16 && bpc == 16 ) {
+ out = (stbi_uc *)stbi__malloc_mad3( 8, w, h, 0 );
+ ri->bits_per_channel = 16;
+ }
+ else
+ out = (stbi_uc *)stbi__malloc( 4 * w*h );
+
+ if ( !out ) return stbi__errpuc( "outofmem", "Out of memory" );
+ pixelCount = w * h;
+
+ // Initialize the data to zero.
+ //memset( out, 0, pixelCount * 4 );
+
+ // Finally, the image data.
+ if ( compression ) {
+ // RLE as used by .PSD and .TIFF
+ // Loop until you get the number of unpacked bytes you are expecting:
+ // Read the next source byte into n.
+ // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+ // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+ // Else if n is 128, noop.
+ // Endloop
+
+ // The RLE-compressed data is preceded by a 2-byte data count for each row in the data,
+ // which we're going to just skip.
+ stbi__skip( s, h * channelCount * 2 );
+
+ // Read the RLE data by channel.
+ for ( channel = 0; channel < 4; channel++ ) {
+ stbi_uc *p;
+
+ p = out + channel;
+ if ( channel >= channelCount ) {
+ // Fill this channel with default data.
+ for ( i = 0; i < pixelCount; i++, p += 4 )
+ *p = (channel == 3 ? 255 : 0);
+ }
+ else {
+ // Read the RLE data.
+ if ( !stbi__psd_decode_rle( s, p, pixelCount ) ) {
+ STBI_FREE( out );
+ return stbi__errpuc( "corrupt", "bad RLE data" );
+ }
+ }
+ }
+
+ }
+ else {
+ // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...)
+ // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image.
+
+ // Read the data by channel.
+ for ( channel = 0; channel < 4; channel++ ) {
+ if ( channel >= channelCount ) {
+ // Fill this channel with default data.
+ if ( bitdepth == 16 && bpc == 16 ) {
+ stbi__uint16 *q = ((stbi__uint16 *)out) + channel;
+ stbi__uint16 val = channel == 3 ? 65535 : 0;
+ for ( i = 0; i < pixelCount; i++, q += 4 )
+ *q = val;
+ }
+ else {
+ stbi_uc *p = out + channel;
+ stbi_uc val = channel == 3 ? 255 : 0;
+ for ( i = 0; i < pixelCount; i++, p += 4 )
+ *p = val;
+ }
+ }
+ else {
+ if ( ri->bits_per_channel == 16 ) { // output bpc
+ stbi__uint16 *q = ((stbi__uint16 *)out) + channel;
+ for ( i = 0; i < pixelCount; i++, q += 4 )
+ *q = (stbi__uint16)stbi__get16be( s );
+ }
+ else {
+ stbi_uc *p = out + channel;
+ if ( bitdepth == 16 ) { // input bpc
+ for ( i = 0; i < pixelCount; i++, p += 4 )
+ *p = (stbi_uc)(stbi__get16be( s ) >> 8);
+ }
+ else {
+ for ( i = 0; i < pixelCount; i++, p += 4 )
+ *p = stbi__get8( s );
+ }
+ }
+ }
+ }
+ }
+
+ // remove weird white matte from PSD
+ if ( channelCount >= 4 ) {
+ if ( ri->bits_per_channel == 16 ) {
+ for ( i = 0; i < w*h; ++i ) {
+ stbi__uint16 *pixel = (stbi__uint16 *)out + 4 * i;
+ if ( pixel[3] != 0 && pixel[3] != 65535 ) {
+ float a = pixel[3] / 65535.0f;
+ float ra = 1.0f / a;
+ float inv_a = 65535.0f * (1 - ra);
+ pixel[0] = (stbi__uint16)(pixel[0] * ra + inv_a);
+ pixel[1] = (stbi__uint16)(pixel[1] * ra + inv_a);
+ pixel[2] = (stbi__uint16)(pixel[2] * ra + inv_a);
+ }
+ }
+ }
+ else {
+ for ( i = 0; i < w*h; ++i ) {
+ unsigned char *pixel = out + 4 * i;
+ if ( pixel[3] != 0 && pixel[3] != 255 ) {
+ float a = pixel[3] / 255.0f;
+ float ra = 1.0f / a;
+ float inv_a = 255.0f * (1 - ra);
+ pixel[0] = (unsigned char)(pixel[0] * ra + inv_a);
+ pixel[1] = (unsigned char)(pixel[1] * ra + inv_a);
+ pixel[2] = (unsigned char)(pixel[2] * ra + inv_a);
+ }
+ }
+ }
+ }
+
+ // convert to desired output format
+ if ( req_comp && req_comp != 4 ) {
+ if ( ri->bits_per_channel == 16 )
+ out = (stbi_uc *)stbi__convert_format16( (stbi__uint16 *)out, 4, req_comp, w, h );
+ else
+ out = stbi__convert_format( out, 4, req_comp, w, h );
+ if ( out == NULL ) return out; // stbi__convert_format frees input on failure
+ }
+
+ if ( comp ) *comp = 4;
+ *y = h;
+ *x = w;
+
+ return out;
+}
+#endif
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_is4( stbi__context *s, const char *str )
+{
+ int i;
+ for ( i = 0; i < 4; ++i )
+ if ( stbi__get8( s ) != (stbi_uc)str[i] )
+ return 0;
+
+ return 1;
+}
+
+static int stbi__pic_test_core( stbi__context *s )
+{
+ int i;
+
+ if ( !stbi__pic_is4( s, "\x53\x80\xF6\x34" ) )
+ return 0;
+
+ for ( i = 0; i < 84; ++i )
+ stbi__get8( s );
+
+ if ( !stbi__pic_is4( s, "PICT" ) )
+ return 0;
+
+ return 1;
+}
+
+typedef struct
+{
+ stbi_uc size, type, channel;
+} stbi__pic_packet;
+
+static stbi_uc *stbi__readval( stbi__context *s, int channel, stbi_uc *dest )
+{
+ int mask = 0x80, i;
+
+ for ( i = 0; i < 4; ++i, mask >>= 1 ) {
+ if ( channel & mask ) {
+ if ( stbi__at_eof( s ) ) return stbi__errpuc( "bad file", "PIC file too short" );
+ dest[i] = stbi__get8( s );
+ }
+ }
+
+ return dest;
+}
+
+static void stbi__copyval( int channel, stbi_uc *dest, const stbi_uc *src )
+{
+ int mask = 0x80, i;
+
+ for ( i = 0; i < 4; ++i, mask >>= 1 )
+ if ( channel&mask )
+ dest[i] = src[i];
+}
+
+static stbi_uc *stbi__pic_load_core( stbi__context *s, int width, int height, int *comp, stbi_uc *result )
+{
+ int act_comp = 0, num_packets = 0, y, chained;
+ stbi__pic_packet packets[10];
+
+ // this will (should...) cater for even some bizarre stuff like having data
+ // for the same channel in multiple packets.
+ do {
+ stbi__pic_packet *packet;
+
+ if ( num_packets == sizeof( packets ) / sizeof( packets[0] ) )
+ return stbi__errpuc( "bad format", "too many packets" );
+
+ packet = &packets[num_packets++];
+
+ chained = stbi__get8( s );
+ packet->size = stbi__get8( s );
+ packet->type = stbi__get8( s );
+ packet->channel = stbi__get8( s );
+
+ act_comp |= packet->channel;
+
+ if ( stbi__at_eof( s ) ) return stbi__errpuc( "bad file", "file too short (reading packets)" );
+ if ( packet->size != 8 ) return stbi__errpuc( "bad format", "packet isn't 8bpp" );
+ } while ( chained );
+
+ *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+ for ( y = 0; y < height; ++y ) {
+ int packet_idx;
+
+ for ( packet_idx = 0; packet_idx < num_packets; ++packet_idx ) {
+ stbi__pic_packet *packet = &packets[packet_idx];
+ stbi_uc *dest = result + y * width * 4;
+
+ switch ( packet->type ) {
+ default:
+ return stbi__errpuc( "bad format", "packet has bad compression type" );
+
+ case 0: {//uncompressed
+ int x;
+
+ for ( x = 0; x < width; ++x, dest += 4 )
+ if ( !stbi__readval( s, packet->channel, dest ) )
+ return 0;
+ break;
+ }
+
+ case 1://Pure RLE
+ {
+ int left = width, i;
+
+ while ( left > 0 ) {
+ stbi_uc count, value[4];
+
+ count = stbi__get8( s );
+ if ( stbi__at_eof( s ) ) return stbi__errpuc( "bad file", "file too short (pure read count)" );
+
+ if ( count > left )
+ count = (stbi_uc)left;
+
+ if ( !stbi__readval( s, packet->channel, value ) ) return 0;
+
+ for ( i = 0; i < count; ++i, dest += 4 )
+ stbi__copyval( packet->channel, dest, value );
+ left -= count;
+ }
+ }
+ break;
+
+ case 2: {//Mixed RLE
+ int left = width;
+ while ( left > 0 ) {
+ int count = stbi__get8( s ), i;
+ if ( stbi__at_eof( s ) ) return stbi__errpuc( "bad file", "file too short (mixed read count)" );
+
+ if ( count >= 128 ) { // Repeated
+ stbi_uc value[4];
+
+ if ( count == 128 )
+ count = stbi__get16be( s );
+ else
+ count -= 127;
+ if ( count > left )
+ return stbi__errpuc( "bad file", "scanline overrun" );
+
+ if ( !stbi__readval( s, packet->channel, value ) )
+ return 0;
+
+ for ( i = 0; i < count; ++i, dest += 4 )
+ stbi__copyval( packet->channel, dest, value );
+ }
+ else { // Raw
+ ++count;
+ if ( count > left ) return stbi__errpuc( "bad file", "scanline overrun" );
+
+ for ( i = 0; i < count; ++i, dest += 4 )
+ if ( !stbi__readval( s, packet->channel, dest ) )
+ return 0;
+ }
+ left -= count;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ return result;
+}
+
+static void *stbi__pic_load( stbi__context *s, int *px, int *py, int *comp, int req_comp, stbi__result_info *ri )
+{
+ stbi_uc *result;
+ int i, x, y, internal_comp;
+ STBI_NOTUSED( ri );
+
+ if ( !comp ) comp = &internal_comp;
+
+ for ( i = 0; i < 92; ++i )
+ stbi__get8( s );
+
+ x = stbi__get16be( s );
+ y = stbi__get16be( s );
+ if ( stbi__at_eof( s ) ) return stbi__errpuc( "bad file", "file too short (pic header)" );
+ if ( !stbi__mad3sizes_valid( x, y, 4, 0 ) ) return stbi__errpuc( "too large", "PIC image too large to decode" );
+
+ stbi__get32be( s ); //skip `ratio'
+ stbi__get16be( s ); //skip `fields'
+ stbi__get16be( s ); //skip `pad'
+
+ // intermediate buffer is RGBA
+ result = (stbi_uc *)stbi__malloc_mad3( x, y, 4, 0 );
+ memset( result, 0xff, x*y * 4 );
+
+ if ( !stbi__pic_load_core( s, x, y, comp, result ) ) {
+ STBI_FREE( result );
+ result = 0;
+ }
+ *px = x;
+ *py = y;
+ if ( req_comp == 0 ) req_comp = *comp;
+ result = stbi__convert_format( result, 4, req_comp, x, y );
+
+ return result;
+}
+
+static int stbi__pic_test( stbi__context *s )
+{
+ int r = stbi__pic_test_core( s );
+ stbi__rewind( s );
+ return r;
+}
+#endif
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+
+#ifndef STBI_NO_GIF
+typedef struct
+{
+ stbi__int16 prefix;
+ stbi_uc first;
+ stbi_uc suffix;
+} stbi__gif_lzw;
+
+typedef struct
+{
+ int w, h;
+ stbi_uc *out; // output buffer (always 4 components)
+ stbi_uc *background; // The current "background" as far as a gif is concerned
+ stbi_uc *history;
+ int flags, bgindex, ratio, transparent, eflags;
+ stbi_uc pal[256][4];
+ stbi_uc lpal[256][4];
+ stbi__gif_lzw codes[8192];
+ stbi_uc *color_table;
+ int parse, step;
+ int lflags;
+ int start_x, start_y;
+ int max_x, max_y;
+ int cur_x, cur_y;
+ int line_size;
+ int delay;
+} stbi__gif;
+
+static int stbi__gif_test_raw( stbi__context *s )
+{
+ int sz;
+ if ( stbi__get8( s ) != 'G' || stbi__get8( s ) != 'I' || stbi__get8( s ) != 'F' || stbi__get8( s ) != '8' ) return 0;
+ sz = stbi__get8( s );
+ if ( sz != '9' && sz != '7' ) return 0;
+ if ( stbi__get8( s ) != 'a' ) return 0;
+ return 1;
+}
+
+static int stbi__gif_test( stbi__context *s )
+{
+ int r = stbi__gif_test_raw( s );
+ stbi__rewind( s );
+ return r;
+}
+
+static void stbi__gif_parse_colortable( stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp )
+{
+ int i;
+ for ( i = 0; i < num_entries; ++i ) {
+ pal[i][2] = stbi__get8( s );
+ pal[i][1] = stbi__get8( s );
+ pal[i][0] = stbi__get8( s );
+ pal[i][3] = transp == i ? 0 : 255;
+ }
+}
+
+static int stbi__gif_header( stbi__context *s, stbi__gif *g, int *comp, int is_info )
+{
+ stbi_uc version;
+ if ( stbi__get8( s ) != 'G' || stbi__get8( s ) != 'I' || stbi__get8( s ) != 'F' || stbi__get8( s ) != '8' )
+ return stbi__err( "not GIF", "Corrupt GIF" );
+
+ version = stbi__get8( s );
+ if ( version != '7' && version != '9' ) return stbi__err( "not GIF", "Corrupt GIF" );
+ if ( stbi__get8( s ) != 'a' ) return stbi__err( "not GIF", "Corrupt GIF" );
+
+ stbi__g_failure_reason = "";
+ g->w = stbi__get16le( s );
+ g->h = stbi__get16le( s );
+ g->flags = stbi__get8( s );
+ g->bgindex = stbi__get8( s );
+ g->ratio = stbi__get8( s );
+ g->transparent = -1;
+
+ if ( comp != 0 ) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments
+
+ if ( is_info ) return 1;
+
+ if ( g->flags & 0x80 )
+ stbi__gif_parse_colortable( s, g->pal, 2 << (g->flags & 7), -1 );
+
+ return 1;
+}
+
+static int stbi__gif_info_raw( stbi__context *s, int *x, int *y, int *comp )
+{
+ stbi__gif* g = (stbi__gif*)stbi__malloc( sizeof( stbi__gif ) );
+ if ( !stbi__gif_header( s, g, comp, 1 ) ) {
+ STBI_FREE( g );
+ stbi__rewind( s );
+ return 0;
+ }
+ if ( x ) *x = g->w;
+ if ( y ) *y = g->h;
+ STBI_FREE( g );
+ return 1;
+}
+
+static void stbi__out_gif_code( stbi__gif *g, stbi__uint16 code )
+{
+ stbi_uc *p, *c;
+ int idx;
+
+ // recurse to decode the prefixes, since the linked-list is backwards,
+ // and working backwards through an interleaved image would be nasty
+ if ( g->codes[code].prefix >= 0 )
+ stbi__out_gif_code( g, g->codes[code].prefix );
+
+ if ( g->cur_y >= g->max_y ) return;
+
+ idx = g->cur_x + g->cur_y;
+ p = &g->out[idx];
+ g->history[idx / 4] = 1;
+
+ c = &g->color_table[g->codes[code].suffix * 4];
+ if ( c[3] > 128 ) { // don't render transparent pixels;
+ p[0] = c[2];
+ p[1] = c[1];
+ p[2] = c[0];
+ p[3] = c[3];
+ }
+ g->cur_x += 4;
+
+ if ( g->cur_x >= g->max_x ) {
+ g->cur_x = g->start_x;
+ g->cur_y += g->step;
+
+ while ( g->cur_y >= g->max_y && g->parse > 0 ) {
+ g->step = (1 << g->parse) * g->line_size;
+ g->cur_y = g->start_y + (g->step >> 1);
+ --g->parse;
+ }
+ }
+}
+
+static stbi_uc *stbi__process_gif_raster( stbi__context *s, stbi__gif *g )
+{
+ stbi_uc lzw_cs;
+ stbi__int32 len, init_code;
+ stbi__uint32 first;
+ stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+ stbi__gif_lzw *p;
+
+ lzw_cs = stbi__get8( s );
+ if ( lzw_cs > 12 ) return NULL;
+ clear = 1 << lzw_cs;
+ first = 1;
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ bits = 0;
+ valid_bits = 0;
+ for ( init_code = 0; init_code < clear; init_code++ ) {
+ g->codes[init_code].prefix = -1;
+ g->codes[init_code].first = (stbi_uc)init_code;
+ g->codes[init_code].suffix = (stbi_uc)init_code;
+ }
+
+ // support no starting clear code
+ avail = clear + 2;
+ oldcode = -1;
+
+ len = 0;
+ for ( ;;) {
+ if ( valid_bits < codesize ) {
+ if ( len == 0 ) {
+ len = stbi__get8( s ); // start new block
+ if ( len == 0 )
+ return g->out;
+ }
+ --len;
+ bits |= (stbi__int32)stbi__get8( s ) << valid_bits;
+ valid_bits += 8;
+ }
+ else {
+ stbi__int32 code = bits & codemask;
+ bits >>= codesize;
+ valid_bits -= codesize;
+ // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+ if ( code == clear ) { // clear code
+ codesize = lzw_cs + 1;
+ codemask = (1 << codesize) - 1;
+ avail = clear + 2;
+ oldcode = -1;
+ first = 0;
+ }
+ else if ( code == clear + 1 ) { // end of stream code
+ stbi__skip( s, len );
+ while ( (len = stbi__get8( s )) > 0 )
+ stbi__skip( s, len );
+ return g->out;
+ }
+ else if ( code <= avail ) {
+ if ( first ) {
+ return stbi__errpuc( "no clear code", "Corrupt GIF" );
+ }
+
+ if ( oldcode >= 0 ) {
+ p = &g->codes[avail++];
+ if ( avail > 8192 ) {
+ return stbi__errpuc( "too many codes", "Corrupt GIF" );
+ }
+
+ p->prefix = (stbi__int16)oldcode;
+ p->first = g->codes[oldcode].first;
+ p->suffix = (code == avail) ? p->first : g->codes[code].first;
+ }
+ else if ( code == avail )
+ return stbi__errpuc( "illegal code in raster", "Corrupt GIF" );
+
+ stbi__out_gif_code( g, (stbi__uint16)code );
+
+ if ( (avail & codemask) == 0 && avail <= 0x0FFF ) {
+ codesize++;
+ codemask = (1 << codesize) - 1;
+ }
+
+ oldcode = code;
+ }
+ else {
+ return stbi__errpuc( "illegal code in raster", "Corrupt GIF" );
+ }
+ }
+ }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+// two back is the image from two frames ago, used for a very specific disposal format
+static stbi_uc *stbi__gif_load_next( stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back )
+{
+ int dispose;
+ int first_frame;
+ int pi;
+ int pcount;
+ STBI_NOTUSED( req_comp );
+
+ // on first frame, any non-written pixels get the background colour (non-transparent)
+ first_frame = 0;
+ if ( g->out == 0 ) {
+ if ( !stbi__gif_header( s, g, comp, 0 ) ) return 0; // stbi__g_failure_reason set by stbi__gif_header
+ if ( !stbi__mad3sizes_valid( 4, g->w, g->h, 0 ) )
+ return stbi__errpuc( "too large", "GIF image is too large" );
+ pcount = g->w * g->h;
+ g->out = (stbi_uc *)stbi__malloc( 4 * pcount );
+ g->background = (stbi_uc *)stbi__malloc( 4 * pcount );
+ g->history = (stbi_uc *)stbi__malloc( pcount );
+ if ( !g->out || !g->background || !g->history )
+ return stbi__errpuc( "outofmem", "Out of memory" );
+
+ // image is treated as "transparent" at the start - ie, nothing overwrites the current background;
+ // background colour is only used for pixels that are not rendered first frame, after that "background"
+ // color refers to the color that was there the previous frame.
+ memset( g->out, 0x00, 4 * pcount );
+ memset( g->background, 0x00, 4 * pcount ); // state of the background (starts transparent)
+ memset( g->history, 0x00, pcount ); // pixels that were affected previous frame
+ first_frame = 1;
+ }
+ else {
+ // second frame - how do we dispoase of the previous one?
+ dispose = (g->eflags & 0x1C) >> 2;
+ pcount = g->w * g->h;
+
+ if ( (dispose == 3) && (two_back == 0) ) {
+ dispose = 2; // if I don't have an image to revert back to, default to the old background
+ }
+
+ if ( dispose == 3 ) { // use previous graphic
+ for ( pi = 0; pi < pcount; ++pi ) {
+ if ( g->history[pi] ) {
+ memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 );
+ }
+ }
+ }
+ else if ( dispose == 2 ) {
+ // restore what was changed last frame to background before that frame;
+ for ( pi = 0; pi < pcount; ++pi ) {
+ if ( g->history[pi] ) {
+ memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 );
+ }
+ }
+ }
+ else {
+ // This is a non-disposal case eithe way, so just
+ // leave the pixels as is, and they will become the new background
+ // 1: do not dispose
+ // 0: not specified.
+ }
+
+ // background is what out is after the undoing of the previou frame;
+ memcpy( g->background, g->out, 4 * g->w * g->h );
+ }
+
+ // clear my history;
+ memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame
+
+ for ( ;;) {
+ int tag = stbi__get8( s );
+ switch ( tag ) {
+ case 0x2C: /* Image Descriptor */
+ {
+ stbi__int32 x, y, w, h;
+ stbi_uc *o;
+
+ x = stbi__get16le( s );
+ y = stbi__get16le( s );
+ w = stbi__get16le( s );
+ h = stbi__get16le( s );
+ if ( ((x + w) > (g->w)) || ((y + h) > (g->h)) )
+ return stbi__errpuc( "bad Image Descriptor", "Corrupt GIF" );
+
+ g->line_size = g->w * 4;
+ g->start_x = x * 4;
+ g->start_y = y * g->line_size;
+ g->max_x = g->start_x + w * 4;
+ g->max_y = g->start_y + h * g->line_size;
+ g->cur_x = g->start_x;
+ g->cur_y = g->start_y;
+
+ // if the width of the specified rectangle is 0, that means
+ // we may not see *any* pixels or the image is malformed;
+ // to make sure this is caught, move the current y down to
+ // max_y (which is what out_gif_code checks).
+ if ( w == 0 )
+ g->cur_y = g->max_y;
+
+ g->lflags = stbi__get8( s );
+
+ if ( g->lflags & 0x40 ) {
+ g->step = 8 * g->line_size; // first interlaced spacing
+ g->parse = 3;
+ }
+ else {
+ g->step = g->line_size;
+ g->parse = 0;
+ }
+
+ if ( g->lflags & 0x80 ) {
+ stbi__gif_parse_colortable( s, g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1 );
+ g->color_table = (stbi_uc *)g->lpal;
+ }
+ else if ( g->flags & 0x80 ) {
+ g->color_table = (stbi_uc *)g->pal;
+ }
+ else
+ return stbi__errpuc( "missing color table", "Corrupt GIF" );
+
+ o = stbi__process_gif_raster( s, g );
+ if ( !o ) return NULL;
+
+ // if this was the first frame,
+ pcount = g->w * g->h;
+ if ( first_frame && (g->bgindex > 0) ) {
+ // if first frame, any pixel not drawn to gets the background color
+ for ( pi = 0; pi < pcount; ++pi ) {
+ if ( g->history[pi] == 0 ) {
+ g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be;
+ memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 );
+ }
+ }
+ }
+
+ return o;
+ }
+
+ case 0x21: // Comment Extension.
+ {
+ int len;
+ int ext = stbi__get8( s );
+ if ( ext == 0xF9 ) { // Graphic Control Extension.
+ len = stbi__get8( s );
+ if ( len == 4 ) {
+ g->eflags = stbi__get8( s );
+ g->delay = 10 * stbi__get16le( s ); // delay - 1/100th of a second, saving as 1/1000ths.
+
+ // unset old transparent
+ if ( g->transparent >= 0 ) {
+ g->pal[g->transparent][3] = 255;
+ }
+ if ( g->eflags & 0x01 ) {
+ g->transparent = stbi__get8( s );
+ if ( g->transparent >= 0 ) {
+ g->pal[g->transparent][3] = 0;
+ }
+ }
+ else {
+ // don't need transparent
+ stbi__skip( s, 1 );
+ g->transparent = -1;
+ }
+ }
+ else {
+ stbi__skip( s, len );
+ break;
+ }
+ }
+ while ( (len = stbi__get8( s )) != 0 ) {
+ stbi__skip( s, len );
+ }
+ break;
+ }
+
+ case 0x3B: // gif stream termination code
+ return (stbi_uc *)s; // using '1' causes warning on some compilers
+
+ default:
+ return stbi__errpuc( "unknown code", "Corrupt GIF" );
+ }
+ }
+}
+
+static void *stbi__load_gif_main( stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp )
+{
+ if ( stbi__gif_test( s ) ) {
+ int layers = 0;
+ stbi_uc *u = 0;
+ stbi_uc *out = 0;
+ stbi_uc *two_back = 0;
+ stbi__gif g;
+ int stride;
+ memset( &g, 0, sizeof( g ) );
+ if ( delays ) {
+ *delays = 0;
+ }
+
+ do {
+ u = stbi__gif_load_next( s, &g, comp, req_comp, two_back );
+ if ( u == (stbi_uc *)s ) u = 0; // end of animated gif marker
+
+ if ( u ) {
+ *x = g.w;
+ *y = g.h;
+ ++layers;
+ stride = g.w * g.h * 4;
+
+ if ( out ) {
+ out = (stbi_uc*)STBI_REALLOC( out, layers * stride );
+ if ( delays ) {
+ *delays = (int*)STBI_REALLOC( *delays, sizeof( int ) * layers );
+ }
+ }
+ else {
+ out = (stbi_uc*)stbi__malloc( layers * stride );
+ if ( delays ) {
+ *delays = (int*)stbi__malloc( layers * sizeof( int ) );
+ }
+ }
+ memcpy( out + ((layers - 1) * stride), u, stride );
+ if ( layers >= 2 ) {
+ two_back = out - 2 * stride;
+ }
+
+ if ( delays ) {
+ (*delays)[layers - 1U] = g.delay;
+ }
+ }
+ } while ( u != 0 );
+
+ // free temp buffer;
+ STBI_FREE( g.out );
+ STBI_FREE( g.history );
+ STBI_FREE( g.background );
+
+ // do the final conversion after loading everything;
+ if ( req_comp && req_comp != 4 )
+ out = stbi__convert_format( out, 4, req_comp, layers * g.w, g.h );
+
+ *z = layers;
+ return out;
+ }
+ else {
+ return stbi__errpuc( "not GIF", "Image was not as a gif type." );
+ }
+}
+
+static void *stbi__gif_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri )
+{
+ stbi_uc *u = 0;
+ stbi__gif g;
+ memset( &g, 0, sizeof( g ) );
+ STBI_NOTUSED( ri );
+
+ u = stbi__gif_load_next( s, &g, comp, req_comp, 0 );
+ if ( u == (stbi_uc *)s ) u = 0; // end of animated gif marker
+ if ( u ) {
+ *x = g.w;
+ *y = g.h;
+
+ // moved conversion to after successful load so that the same
+ // can be done for multiple frames.
+ if ( req_comp && req_comp != 4 )
+ u = stbi__convert_format( u, 4, req_comp, g.w, g.h );
+ }
+ else if ( g.out ) {
+ // if there was an error and we allocated an image buffer, free it!
+ STBI_FREE( g.out );
+ }
+
+ // free buffers needed for multiple frame loading;
+ STBI_FREE( g.history );
+ STBI_FREE( g.background );
+
+ return u;
+}
+
+static int stbi__gif_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ return stbi__gif_info_raw( s, x, y, comp );
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test_core( stbi__context *s, const char *signature )
+{
+ int i;
+ for ( i = 0; signature[i]; ++i )
+ if ( stbi__get8( s ) != signature[i] )
+ return 0;
+ stbi__rewind( s );
+ return 1;
+}
+
+static int stbi__hdr_test( stbi__context* s )
+{
+ int r = stbi__hdr_test_core( s, "#?RADIANCE\n" );
+ stbi__rewind( s );
+ if ( !r ) {
+ r = stbi__hdr_test_core( s, "#?RGBE\n" );
+ stbi__rewind( s );
+ }
+ return r;
+}
+
+#define STBI__HDR_BUFLEN 1024
+static char *stbi__hdr_gettoken( stbi__context *z, char *buffer )
+{
+ int len = 0;
+ char c = '\0';
+
+ c = (char)stbi__get8( z );
+
+ while ( !stbi__at_eof( z ) && c != '\n' ) {
+ buffer[len++] = c;
+ if ( len == STBI__HDR_BUFLEN - 1 ) {
+ // flush to end of line
+ while ( !stbi__at_eof( z ) && stbi__get8( z ) != '\n' )
+ ;
+ break;
+ }
+ c = (char)stbi__get8( z );
+ }
+
+ buffer[len] = 0;
+ return buffer;
+}
+
+static void stbi__hdr_convert( float *output, stbi_uc *input, int req_comp )
+{
+ if ( input[3] != 0 ) {
+ float f1;
+ // Exponent
+ f1 = (float)ldexp( 1.0f, input[3] - (int)(128 + 8) );
+ if ( req_comp <= 2 )
+ output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+ else {
+ output[0] = input[0] * f1;
+ output[1] = input[1] * f1;
+ output[2] = input[2] * f1;
+ }
+ if ( req_comp == 2 ) output[1] = 1;
+ if ( req_comp == 4 ) output[3] = 1;
+ }
+ else {
+ switch ( req_comp ) {
+ case 4: output[3] = 1; /* fallthrough */
+ case 3: output[0] = output[1] = output[2] = 0;
+ break;
+ case 2: output[1] = 1; /* fallthrough */
+ case 1: output[0] = 0;
+ break;
+ }
+ }
+}
+
+static float *stbi__hdr_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri )
+{
+ char buffer[STBI__HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int width, height;
+ stbi_uc *scanline;
+ float *hdr_data;
+ int len;
+ unsigned char count, value;
+ int i, j, k, c1, c2, z;
+ const char *headerToken;
+ STBI_NOTUSED( ri );
+
+ // Check identifier
+ headerToken = stbi__hdr_gettoken( s, buffer );
+ if ( strcmp( headerToken, "#?RADIANCE" ) != 0 && strcmp( headerToken, "#?RGBE" ) != 0 )
+ return stbi__errpf( "not HDR", "Corrupt HDR image" );
+
+ // Parse header
+ for ( ;;) {
+ token = stbi__hdr_gettoken( s, buffer );
+ if ( token[0] == 0 ) break;
+ if ( strcmp( token, "FORMAT=32-bit_rle_rgbe" ) == 0 ) valid = 1;
+ }
+
+ if ( !valid ) return stbi__errpf( "unsupported format", "Unsupported HDR format" );
+
+ // Parse width and height
+ // can't use sscanf() if we're not using stdio!
+ token = stbi__hdr_gettoken( s, buffer );
+ if ( strncmp( token, "-Y ", 3 ) ) return stbi__errpf( "unsupported data layout", "Unsupported HDR format" );
+ token += 3;
+ height = (int)strtol( token, &token, 10 );
+ while ( *token == ' ' ) ++token;
+ if ( strncmp( token, "+X ", 3 ) ) return stbi__errpf( "unsupported data layout", "Unsupported HDR format" );
+ token += 3;
+ width = (int)strtol( token, NULL, 10 );
+
+ *x = width;
+ *y = height;
+
+ if ( comp ) *comp = 3;
+ if ( req_comp == 0 ) req_comp = 3;
+
+ if ( !stbi__mad4sizes_valid( width, height, req_comp, sizeof( float ), 0 ) )
+ return stbi__errpf( "too large", "HDR image is too large" );
+
+ // Read data
+ hdr_data = (float *)stbi__malloc_mad4( width, height, req_comp, sizeof( float ), 0 );
+ if ( !hdr_data )
+ return stbi__errpf( "outofmem", "Out of memory" );
+
+ // Load image data
+ // image data is stored as some number of sca
+ if ( width < 8 || width >= 32768 ) {
+ // Read flat data
+ for ( j = 0; j < height; ++j ) {
+ for ( i = 0; i < width; ++i ) {
+ stbi_uc rgbe[4];
+ main_decode_loop:
+ stbi__getn( s, rgbe, 4 );
+ stbi__hdr_convert( hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp );
+ }
+ }
+ }
+ else {
+ // Read RLE-encoded data
+ scanline = NULL;
+
+ for ( j = 0; j < height; ++j ) {
+ c1 = stbi__get8( s );
+ c2 = stbi__get8( s );
+ len = stbi__get8( s );
+ if ( c1 != 2 || c2 != 2 || (len & 0x80) ) {
+ // not run-length encoded, so we have to actually use THIS data as a decoded
+ // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+ stbi_uc rgbe[4];
+ rgbe[0] = (stbi_uc)c1;
+ rgbe[1] = (stbi_uc)c2;
+ rgbe[2] = (stbi_uc)len;
+ rgbe[3] = (stbi_uc)stbi__get8( s );
+ stbi__hdr_convert( hdr_data, rgbe, req_comp );
+ i = 1;
+ j = 0;
+ STBI_FREE( scanline );
+ goto main_decode_loop; // yes, this makes no sense
+ }
+ len <<= 8;
+ len |= stbi__get8( s );
+ if ( len != width ) { STBI_FREE( hdr_data ); STBI_FREE( scanline ); return stbi__errpf( "invalid decoded scanline length", "corrupt HDR" ); }
+ if ( scanline == NULL ) {
+ scanline = (stbi_uc *)stbi__malloc_mad2( width, 4, 0 );
+ if ( !scanline ) {
+ STBI_FREE( hdr_data );
+ return stbi__errpf( "outofmem", "Out of memory" );
+ }
+ }
+
+ for ( k = 0; k < 4; ++k ) {
+ int nleft;
+ i = 0;
+ while ( (nleft = width - i) > 0 ) {
+ count = stbi__get8( s );
+ if ( count > 128 ) {
+ // Run
+ value = stbi__get8( s );
+ count -= 128;
+ if ( count > nleft ) { STBI_FREE( hdr_data ); STBI_FREE( scanline ); return stbi__errpf( "corrupt", "bad RLE data in HDR" ); }
+ for ( z = 0; z < count; ++z )
+ scanline[i++ * 4 + k] = value;
+ }
+ else {
+ // Dump
+ if ( count > nleft ) { STBI_FREE( hdr_data ); STBI_FREE( scanline ); return stbi__errpf( "corrupt", "bad RLE data in HDR" ); }
+ for ( z = 0; z < count; ++z )
+ scanline[i++ * 4 + k] = stbi__get8( s );
+ }
+ }
+ }
+ for ( i = 0; i < width; ++i )
+ stbi__hdr_convert( hdr_data + (j*width + i)*req_comp, scanline + i * 4, req_comp );
+ }
+ if ( scanline )
+ STBI_FREE( scanline );
+ }
+
+ return hdr_data;
+}
+
+static int stbi__hdr_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ char buffer[STBI__HDR_BUFLEN];
+ char *token;
+ int valid = 0;
+ int dummy;
+
+ if ( !x ) x = &dummy;
+ if ( !y ) y = &dummy;
+ if ( !comp ) comp = &dummy;
+
+ if ( stbi__hdr_test( s ) == 0 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ for ( ;;) {
+ token = stbi__hdr_gettoken( s, buffer );
+ if ( token[0] == 0 ) break;
+ if ( strcmp( token, "FORMAT=32-bit_rle_rgbe" ) == 0 ) valid = 1;
+ }
+
+ if ( !valid ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token = stbi__hdr_gettoken( s, buffer );
+ if ( strncmp( token, "-Y ", 3 ) ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token += 3;
+ *y = (int)strtol( token, &token, 10 );
+ while ( *token == ' ' ) ++token;
+ if ( strncmp( token, "+X ", 3 ) ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ token += 3;
+ *x = (int)strtol( token, NULL, 10 );
+ *comp = 3;
+ return 1;
+}
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ void *p;
+ stbi__bmp_data info;
+
+ info.all_a = 255;
+ p = stbi__bmp_parse_header( s, &info );
+ stbi__rewind( s );
+ if ( p == NULL )
+ return 0;
+ if ( x ) *x = s->img_x;
+ if ( y ) *y = s->img_y;
+ if ( comp ) *comp = info.ma ? 4 : 3;
+ return 1;
+}
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ int channelCount, dummy, depth;
+ if ( !x ) x = &dummy;
+ if ( !y ) y = &dummy;
+ if ( !comp ) comp = &dummy;
+ if ( stbi__get32be( s ) != 0x38425053 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if ( stbi__get16be( s ) != 1 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip( s, 6 );
+ channelCount = stbi__get16be( s );
+ if ( channelCount < 0 || channelCount > 16 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ *y = stbi__get32be( s );
+ *x = stbi__get32be( s );
+ depth = stbi__get16be( s );
+ if ( depth != 8 && depth != 16 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if ( stbi__get16be( s ) != 3 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ *comp = 4;
+ return 1;
+}
+
+static int stbi__psd_is16( stbi__context *s )
+{
+ int channelCount, depth;
+ if ( stbi__get32be( s ) != 0x38425053 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if ( stbi__get16be( s ) != 1 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ stbi__skip( s, 6 );
+ channelCount = stbi__get16be( s );
+ if ( channelCount < 0 || channelCount > 16 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ (void)stbi__get32be( s );
+ (void)stbi__get32be( s );
+ depth = stbi__get16be( s );
+ if ( depth != 16 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ int act_comp = 0, num_packets = 0, chained, dummy;
+ stbi__pic_packet packets[10];
+
+ if ( !x ) x = &dummy;
+ if ( !y ) y = &dummy;
+ if ( !comp ) comp = &dummy;
+
+ if ( !stbi__pic_is4( s, "\x53\x80\xF6\x34" ) ) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ stbi__skip( s, 88 );
+
+ *x = stbi__get16be( s );
+ *y = stbi__get16be( s );
+ if ( stbi__at_eof( s ) ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if ( (*x) != 0 && (1 << 28) / (*x) < (*y) ) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ stbi__skip( s, 8 );
+
+ do {
+ stbi__pic_packet *packet;
+
+ if ( num_packets == sizeof( packets ) / sizeof( packets[0] ) )
+ return 0;
+
+ packet = &packets[num_packets++];
+ chained = stbi__get8( s );
+ packet->size = stbi__get8( s );
+ packet->type = stbi__get8( s );
+ packet->channel = stbi__get8( s );
+ act_comp |= packet->channel;
+
+ if ( stbi__at_eof( s ) ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ if ( packet->size != 8 ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ } while ( chained );
+
+ *comp = (act_comp & 0x10 ? 4 : 3);
+
+ return 1;
+}
+#endif
+
+// *************************************************************************************************
+// Portable Gray Map and Portable Pixel Map loader
+// by Ken Miller
+//
+// PGM: http://netpbm.sourceforge.net/doc/pgm.html
+// PPM: http://netpbm.sourceforge.net/doc/ppm.html
+//
+// Known limitations:
+// Does not support comments in the header section
+// Does not support ASCII image data (formats P2 and P3)
+// Does not support 16-bit-per-channel
+
+#ifndef STBI_NO_PNM
+
+static int stbi__pnm_test( stbi__context *s )
+{
+ char p, t;
+ p = (char)stbi__get8( s );
+ t = (char)stbi__get8( s );
+ if ( p != 'P' || (t != '5' && t != '6') ) {
+ stbi__rewind( s );
+ return 0;
+ }
+ return 1;
+}
+
+static void *stbi__pnm_load( stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri )
+{
+ stbi_uc *out;
+ STBI_NOTUSED( ri );
+
+ if ( !stbi__pnm_info( s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n ) )
+ return 0;
+
+ *x = s->img_x;
+ *y = s->img_y;
+ if ( comp ) *comp = s->img_n;
+
+ if ( !stbi__mad3sizes_valid( s->img_n, s->img_x, s->img_y, 0 ) )
+ return stbi__errpuc( "too large", "PNM too large" );
+
+ out = (stbi_uc *)stbi__malloc_mad3( s->img_n, s->img_x, s->img_y, 0 );
+ if ( !out ) return stbi__errpuc( "outofmem", "Out of memory" );
+ stbi__getn( s, out, s->img_n * s->img_x * s->img_y );
+
+ if ( req_comp && req_comp != s->img_n ) {
+ out = stbi__convert_format( out, s->img_n, req_comp, s->img_x, s->img_y );
+ if ( out == NULL ) return out; // stbi__convert_format frees input on failure
+ }
+ return out;
+}
+
+static int stbi__pnm_isspace( char c )
+{
+ return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
+}
+
+static void stbi__pnm_skip_whitespace( stbi__context *s, char *c )
+{
+ for ( ;;) {
+ while ( !stbi__at_eof( s ) && stbi__pnm_isspace( *c ) )
+ *c = (char)stbi__get8( s );
+
+ if ( stbi__at_eof( s ) || *c != '#' )
+ break;
+
+ while ( !stbi__at_eof( s ) && *c != '\n' && *c != '\r' )
+ *c = (char)stbi__get8( s );
+ }
+}
+
+static int stbi__pnm_isdigit( char c )
+{
+ return c >= '0' && c <= '9';
+}
+
+static int stbi__pnm_getinteger( stbi__context *s, char *c )
+{
+ int value = 0;
+
+ while ( !stbi__at_eof( s ) && stbi__pnm_isdigit( *c ) ) {
+ value = value * 10 + (*c - '0');
+ *c = (char)stbi__get8( s );
+ }
+
+ return value;
+}
+
+static int stbi__pnm_info( stbi__context *s, int *x, int *y, int *comp )
+{
+ int maxv, dummy;
+ char c, p, t;
+
+ if ( !x ) x = &dummy;
+ if ( !y ) y = &dummy;
+ if ( !comp ) comp = &dummy;
+
+ stbi__rewind( s );
+
+ // Get identifier
+ p = (char)stbi__get8( s );
+ t = (char)stbi__get8( s );
+ if ( p != 'P' || (t != '5' && t != '6') ) {
+ stbi__rewind( s );
+ return 0;
+ }
+
+ *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm
+
+ c = (char)stbi__get8( s );
+ stbi__pnm_skip_whitespace( s, &c );
+
+ *x = stbi__pnm_getinteger( s, &c ); // read width
+ stbi__pnm_skip_whitespace( s, &c );
+
+ *y = stbi__pnm_getinteger( s, &c ); // read height
+ stbi__pnm_skip_whitespace( s, &c );
+
+ maxv = stbi__pnm_getinteger( s, &c ); // read max value
+
+ if ( maxv > 255 )
+ return stbi__err( "max value > 255", "PPM image not 8-bit" );
+ else
+ return 1;
+}
+#endif
+
+static int stbi__info_main( stbi__context *s, int *x, int *y, int *comp )
+{
+#ifndef STBI_NO_JPEG
+ if ( stbi__jpeg_info( s, x, y, comp ) ) return 1;
+#endif
+
+#ifndef STBI_NO_PNG
+ if ( stbi__png_info( s, x, y, comp ) ) return 1;
+#endif
+
+#ifndef STBI_NO_GIF
+ if ( stbi__gif_info( s, x, y, comp ) ) return 1;
+#endif
+
+#ifndef STBI_NO_BMP
+ if ( stbi__bmp_info( s, x, y, comp ) ) return 1;
+#endif
+
+#ifndef STBI_NO_PSD
+ if ( stbi__psd_info( s, x, y, comp ) ) return 1;
+#endif
+
+#ifndef STBI_NO_PIC
+ if ( stbi__pic_info( s, x, y, comp ) ) return 1;
+#endif
+
+#ifndef STBI_NO_PNM
+ if ( stbi__pnm_info( s, x, y, comp ) ) return 1;
+#endif
+
+#ifndef STBI_NO_HDR
+ if ( stbi__hdr_info( s, x, y, comp ) ) return 1;
+#endif
+
+ // test tga last because it's a crappy test!
+#ifndef STBI_NO_TGA
+ if ( stbi__tga_info( s, x, y, comp ) )
+ return 1;
+#endif
+ return stbi__err( "unknown image type", "Image not of any known type, or corrupt" );
+}
+
+static int stbi__is_16_main( stbi__context *s )
+{
+#ifndef STBI_NO_PNG
+ if ( stbi__png_is16( s ) ) return 1;
+#endif
+
+#ifndef STBI_NO_PSD
+ if ( stbi__psd_is16( s ) ) return 1;
+#endif
+
+ return 0;
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info( char const *filename, int *x, int *y, int *comp )
+{
+ FILE *f = stbi__fopen( filename, "rb" );
+ int result;
+ if ( !f ) return stbi__err( "can't fopen", "Unable to open file" );
+ result = stbi_info_from_file( f, x, y, comp );
+ fclose( f );
+ return result;
+}
+
+STBIDEF int stbi_info_from_file( FILE *f, int *x, int *y, int *comp )
+{
+ int r;
+ stbi__context s;
+ long pos = ftell( f );
+ stbi__start_file( &s, f );
+ r = stbi__info_main( &s, x, y, comp );
+ fseek( f, pos, SEEK_SET );
+ return r;
+}
+
+STBIDEF int stbi_is_16_bit( char const *filename )
+{
+ FILE *f = stbi__fopen( filename, "rb" );
+ int result;
+ if ( !f ) return stbi__err( "can't fopen", "Unable to open file" );
+ result = stbi_is_16_bit_from_file( f );
+ fclose( f );
+ return result;
+}
+
+STBIDEF int stbi_is_16_bit_from_file( FILE *f )
+{
+ int r;
+ stbi__context s;
+ long pos = ftell( f );
+ stbi__start_file( &s, f );
+ r = stbi__is_16_main( &s );
+ fseek( f, pos, SEEK_SET );
+ return r;
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_info_from_memory( stbi_uc const *buffer, int len, int *x, int *y, int *comp )
+{
+ stbi__context s;
+ stbi__start_mem( &s, buffer, len );
+ return stbi__info_main( &s, x, y, comp );
+}
+
+STBIDEF int stbi_info_from_callbacks( stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp )
+{
+ stbi__context s;
+ stbi__start_callbacks( &s, (stbi_io_callbacks *)c, user );
+ return stbi__info_main( &s, x, y, comp );
+}
+
+STBIDEF int stbi_is_16_bit_from_memory( stbi_uc const *buffer, int len )
+{
+ stbi__context s;
+ stbi__start_mem( &s, buffer, len );
+ return stbi__is_16_main( &s );
+}
+
+STBIDEF int stbi_is_16_bit_from_callbacks( stbi_io_callbacks const *c, void *user )
+{
+ stbi__context s;
+ stbi__start_callbacks( &s, (stbi_io_callbacks *)c, user );
+ return stbi__is_16_main( &s );
+}
+
+#endif // STB_IMAGE_IMPLEMENTATION
+
+/*
+ revision history:
+ 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 2.19 (2018-02-11) fix warning
+ 2.18 (2018-01-30) fix warnings
+ 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
+ 1-bit BMP
+ *_is_16_bit api
+ avoid warnings
+ 2.16 (2017-07-23) all functions have 16-bit variants;
+ STBI_NO_STDIO works again;
+ compilation fixes;
+ fix rounding in unpremultiply;
+ optimize vertical flip;
+ disable raw_len validation;
+ documentation fixes
+ 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode;
+ warning fixes; disable run-time SSE detection on gcc;
+ uniform handling of optional "return" values;
+ thread-safe initialization of zlib tables
+ 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
+ 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now
+ 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+ 2.11 (2016-04-02) allocate large structures on the stack
+ remove white matting for transparent PSD
+ fix reported channel count for PNG & BMP
+ re-enable SSE2 in non-gcc 64-bit
+ support RGB-formatted JPEG
+ read 16-bit PNGs (only as 8-bit)
+ 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
+ 2.09 (2016-01-16) allow comments in PNM files
+ 16-bit-per-pixel TGA (not bit-per-component)
+ info() for TGA could break due to .hdr handling
+ info() for BMP to shares code instead of sloppy parse
+ can use STBI_REALLOC_SIZED if allocator doesn't support realloc
+ code cleanup
+ 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+ 2.07 (2015-09-13) fix compiler warnings
+ partial animated GIF support
+ limited 16-bpc PSD support
+ #ifdef unused functions
+ bug with < 92 byte PIC,PNM,HDR,TGA
+ 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value
+ 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning
+ 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+ 2.03 (2015-04-12) extra corruption checking (mmozeiko)
+ stbi_set_flip_vertically_on_load (nguillemot)
+ fix NEON support; fix mingw support
+ 2.02 (2015-01-19) fix incorrect assert, fix warning
+ 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
+ 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+ 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
+ progressive JPEG (stb)
+ PGM/PPM support (Ken Miller)
+ STBI_MALLOC,STBI_REALLOC,STBI_FREE
+ GIF bugfix -- seemingly never worked
+ STBI_NO_*, STBI_ONLY_*
+ 1.48 (2014-12-14) fix incorrectly-named assert()
+ 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
+ optimize PNG (ryg)
+ fix bug in interlaced PNG with user-specified channel count (stb)
+ 1.46 (2014-08-26)
+ fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
+ 1.45 (2014-08-16)
+ fix MSVC-ARM internal compiler error by wrapping malloc
+ 1.44 (2014-08-07)
+ various warning fixes from Ronny Chevalier
+ 1.43 (2014-07-15)
+ fix MSVC-only compiler problem in code changed in 1.42
+ 1.42 (2014-07-09)
+ don't define _CRT_SECURE_NO_WARNINGS (affects user code)
+ fixes to stbi__cleanup_jpeg path
+ added STBI_ASSERT to avoid requiring assert.h
+ 1.41 (2014-06-25)
+ fix search&replace from 1.36 that messed up comments/error messages
+ 1.40 (2014-06-22)
+ fix gcc struct-initialization warning
+ 1.39 (2014-06-15)
+ fix to TGA optimization when req_comp != number of components in TGA;
+ fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
+ add support for BMP version 5 (more ignored fields)
+ 1.38 (2014-06-06)
+ suppress MSVC warnings on integer casts truncating values
+ fix accidental rename of 'skip' field of I/O
+ 1.37 (2014-06-04)
+ remove duplicate typedef
+ 1.36 (2014-06-03)
+ convert to header file single-file library
+ if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
+ 1.35 (2014-05-27)
+ various warnings
+ fix broken STBI_SIMD path
+ fix bug where stbi_load_from_file no longer left file pointer in correct place
+ fix broken non-easy path for 32-bit BMP (possibly never used)
+ TGA optimization by Arseny Kapoulkine
+ 1.34 (unknown)
+ use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
+ 1.33 (2011-07-14)
+ make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+ 1.32 (2011-07-13)
+ support for "info" function for all supported filetypes (SpartanJ)
+ 1.31 (2011-06-20)
+ a few more leak fixes, bug in PNG handling (SpartanJ)
+ 1.30 (2011-06-11)
+ added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+ removed deprecated format-specific test/load functions
+ removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+ error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+ fix inefficiency in decoding 32-bit BMP (David Woo)
+ 1.29 (2010-08-16)
+ various warning fixes from Aurelien Pocheville
+ 1.28 (2010-08-01)
+ fix bug in GIF palette transparency (SpartanJ)
+ 1.27 (2010-08-01)
+ cast-to-stbi_uc to fix warnings
+ 1.26 (2010-07-24)
+ fix bug in file buffering for PNG reported by SpartanJ
+ 1.25 (2010-07-17)
+ refix trans_data warning (Won Chun)
+ 1.24 (2010-07-12)
+ perf improvements reading from files on platforms with lock-heavy fgetc()
+ minor perf improvements for jpeg
+ deprecated type-specific functions so we'll get feedback if they're needed
+ attempt to fix trans_data warning (Won Chun)
+ 1.23 fixed bug in iPhone support
+ 1.22 (2010-07-10)
+ removed image *writing* support
+ stbi_info support from Jetro Lauha
+ GIF support from Jean-Marc Lienher
+ iPhone PNG-extensions from James Brown
+ warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
+ 1.21 fix use of 'stbi_uc' in header (reported by jon blow)
+ 1.20 added support for Softimage PIC, by Tom Seddon
+ 1.19 bug in interlaced PNG corruption check (found by ryg)
+ 1.18 (2008-08-02)
+ fix a threading bug (local mutable static)
+ 1.17 support interlaced PNG
+ 1.16 major bugfix - stbi__convert_format converted one too many pixels
+ 1.15 initialize some fields for thread safety
+ 1.14 fix threadsafe conversion bug
+ header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+ 1.13 threadsafe
+ 1.12 const qualifiers in the API
+ 1.11 Support installable IDCT, colorspace conversion routines
+ 1.10 Fixes for 64-bit (don't use "unsigned long")
+ optimized upsampling by Fabian "ryg" Giesen
+ 1.09 Fix format-conversion for PSD code (bad global variables!)
+ 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+ 1.07 attempt to fix C++ warning/errors again
+ 1.06 attempt to fix C++ warning/errors again
+ 1.05 fix TGA loading to return correct *comp and use good luminance calc
+ 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free
+ 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+ 1.02 support for (subset of) HDR files, float interface for preferred access to them
+ 1.01 fix bug: possible bug in handling right-side up bmps... not sure
+ fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
+ 1.00 interface to zlib that skips zlib header
+ 0.99 correct handling of alpha in palette
+ 0.98 TGA loader by lonesock; dynamically add loaders (untested)
+ 0.97 jpeg errors on too large a file; also catch another malloc failure
+ 0.96 fix detection of invalid v value - particleman@mollyrocket forum
+ 0.95 during header scan, seek to markers in case of padding
+ 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+ 0.93 handle jpegtran output; verbose errors
+ 0.92 read 4,8,16,24,32-bit BMP files of several formats
+ 0.91 output 24-bit Windows 3.0 BMP files
+ 0.90 fix a few more warnings; bump version number to approach 1.0
+ 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd
+ 0.60 fix compiling as c++
+ 0.59 fix warnings: merge Dave Moore's -Wall fixes
+ 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian
+ 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+ 0.56 fix bug: zlib uncompressed mode len vs. nlen
+ 0.55 fix bug: restart_interval not initialized to 0
+ 0.54 allow NULL for 'int *comp'
+ 0.53 fix bug in png 3->4; speedup png decoding
+ 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+ 0.51 obey req_comp requests, 1-component jpegs return as 1-component,
+ on 'test' only check type, not whether we support this variant
+ 0.50 (2006-11-19)
+ first released version
+*/
+
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/samples/hmd_opencv_sandbox/stb_image_write.h b/samples/hmd_opencv_sandbox/stb_image_write.h
new file mode 100644
index 0000000..a19b548
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/stb_image_write.h
@@ -0,0 +1,1622 @@
+/* stb_image_write - v1.13 - public domain - http://nothings.org/stb/stb_image_write.h
+ writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
+ no warranty implied; use at your own risk
+
+ Before #including,
+
+ #define STB_IMAGE_WRITE_IMPLEMENTATION
+
+ in the file that you want to have the implementation.
+
+ Will probably not work correctly with strict-aliasing optimizations.
+
+ If using a modern Microsoft Compiler, non-safe versions of CRT calls may cause
+ compilation warnings or even errors. To avoid this, also before #including,
+
+ #define STBI_MSC_SECURE_CRT
+
+ABOUT:
+
+ This header file is a library for writing images to C stdio or a callback.
+
+ The PNG output is not optimal; it is 20-50% larger than the file
+ written by a decent optimizing implementation; though providing a custom
+ zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that.
+ This library is designed for source code compactness and simplicity,
+ not optimal image file size or run-time performance.
+
+BUILDING:
+
+ You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h.
+ You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace
+ malloc,realloc,free.
+ You can #define STBIW_MEMMOVE() to replace memmove()
+ You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress function
+ for PNG compression (instead of the builtin one), it must have the following signature:
+ unsigned char * my_compress(unsigned char *data, int data_len, int *out_len, int quality);
+ The returned data will be freed with STBIW_FREE() (free() by default),
+ so it must be heap allocated with STBIW_MALLOC() (malloc() by default),
+
+UNICODE:
+
+ If compiling for Windows and you wish to use Unicode filenames, compile
+ with
+ #define STBIW_WINDOWS_UTF8
+ and pass utf8-encoded filenames. Call stbiw_convert_wchar_to_utf8 to convert
+ Windows wchar_t filenames to utf8.
+
+USAGE:
+
+ There are five functions, one for each image file format:
+
+ int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+ int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+ int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+ int stbi_write_jpg(char const *filename, int w, int h, int comp, const void *data, int quality);
+ int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+
+ void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip data vertically
+
+ There are also five equivalent functions that use an arbitrary write function. You are
+ expected to open/close your file-equivalent before and after calling these:
+
+ int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
+ int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+ int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+ int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+ int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
+
+ where the callback is:
+ void stbi_write_func(void *context, void *data, int size);
+
+ You can configure it with these global variables:
+ int stbi_write_tga_with_rle; // defaults to true; set to 0 to disable RLE
+ int stbi_write_png_compression_level; // defaults to 8; set to higher for more compression
+ int stbi_write_force_png_filter; // defaults to -1; set to 0..5 to force a filter mode
+
+
+ You can define STBI_WRITE_NO_STDIO to disable the file variant of these
+ functions, so the library will not use stdio.h at all. However, this will
+ also disable HDR writing, because it requires stdio for formatted output.
+
+ Each function returns 0 on failure and non-0 on success.
+
+ The functions create an image file defined by the parameters. The image
+ is a rectangle of pixels stored from left-to-right, top-to-bottom.
+ Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+ per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
+ monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
+ The *data pointer points to the first byte of the top-left-most pixel.
+ For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
+ a row of pixels to the first byte of the next row of pixels.
+
+ PNG creates output files with the same number of components as the input.
+ The BMP format expands Y to RGB in the file format and does not
+ output alpha.
+
+ PNG supports writing rectangles of data even when the bytes storing rows of
+ data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+ by supplying the stride between the beginning of adjacent rows. The other
+ formats do not. (Thus you cannot write a native-format BMP through the BMP
+ writer, both because it is in BGR order and because it may have padding
+ at the end of the line.)
+
+ PNG allows you to set the deflate compression level by setting the global
+ variable 'stbi_write_png_compression_level' (it defaults to 8).
+
+ HDR expects linear float data. Since the format is always 32-bit rgb(e)
+ data, alpha (if provided) is discarded, and for monochrome data it is
+ replicated across all three channels.
+
+ TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
+ data, set the global variable 'stbi_write_tga_with_rle' to 0.
+
+ JPEG does ignore alpha channels in input data; quality is between 1 and 100.
+ Higher quality looks better but results in a bigger image.
+ JPEG baseline (no JPEG progressive).
+
+CREDITS:
+
+
+ Sean Barrett - PNG/BMP/TGA
+ Baldur Karlsson - HDR
+ Jean-Sebastien Guay - TGA monochrome
+ Tim Kelsey - misc enhancements
+ Alan Hickman - TGA RLE
+ Emmanuel Julien - initial file IO callback implementation
+ Jon Olick - original jo_jpeg.cpp code
+ Daniel Gibson - integrate JPEG, allow external zlib
+ Aarni Koskela - allow choosing PNG filter
+
+ bugfixes:
+ github:Chribba
+ Guillaume Chereau
+ github:jry2
+ github:romigrou
+ Sergio Gonzalez
+ Jonas Karlsson
+ Filip Wasil
+ Thatcher Ulrich
+ github:poppolopoppo
+ Patrick Boettcher
+ github:xeekworx
+ Cap Petschulat
+ Simon Rodriguez
+ Ivan Tikhonov
+ github:ignotion
+ Adam Schackart
+
+LICENSE
+
+ See end of file for license information.
+
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+#include <stdlib.h>
+
+// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline' or 'static inline'
+#ifndef STBIWDEF
+#ifdef STB_IMAGE_WRITE_STATIC
+#define STBIWDEF static
+#else
+#ifdef __cplusplus
+#define STBIWDEF extern "C"
+#else
+#define STBIWDEF extern
+#endif
+#endif
+#endif
+
+#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations
+extern int stbi_write_tga_with_rle;
+extern int stbi_write_png_compression_level;
+extern int stbi_write_force_png_filter;
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality);
+
+#ifdef STBI_WINDOWS_UTF8
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+#endif
+#endif
+
+typedef void stbi_write_func(void *context, void *data, int size);
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data);
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
+
+STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
+
+#endif//INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#ifdef _WIN32
+ #ifndef _CRT_SECURE_NO_WARNINGS
+ #define _CRT_SECURE_NO_WARNINGS
+ #endif
+ #ifndef _CRT_NONSTDC_NO_DEPRECATE
+ #define _CRT_NONSTDC_NO_DEPRECATE
+ #endif
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+#include <stdio.h>
+#endif // STBI_WRITE_NO_STDIO
+
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
+// ok
+#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)."
+#endif
+
+#ifndef STBIW_MALLOC
+#define STBIW_MALLOC(sz) malloc(sz)
+#define STBIW_REALLOC(p,newsz) realloc(p,newsz)
+#define STBIW_FREE(p) free(p)
+#endif
+
+#ifndef STBIW_REALLOC_SIZED
+#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
+#endif
+
+
+#ifndef STBIW_MEMMOVE
+#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz)
+#endif
+
+
+#ifndef STBIW_ASSERT
+#include <assert.h>
+#define STBIW_ASSERT(x) assert(x)
+#endif
+
+#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
+
+#ifdef STB_IMAGE_WRITE_STATIC
+static int stbi__flip_vertically_on_write=0;
+static int stbi_write_png_compression_level = 8;
+static int stbi_write_tga_with_rle = 1;
+static int stbi_write_force_png_filter = -1;
+#else
+int stbi_write_png_compression_level = 8;
+int stbi__flip_vertically_on_write=0;
+int stbi_write_tga_with_rle = 1;
+int stbi_write_force_png_filter = -1;
+#endif
+
+STBIWDEF void stbi_flip_vertically_on_write(int flag)
+{
+ stbi__flip_vertically_on_write = flag;
+}
+
+typedef struct
+{
+ stbi_write_func *func;
+ void *context;
+} stbi__write_context;
+
+// initialize a callback-based context
+static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)
+{
+ s->func = c;
+ s->context = context;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbi__stdio_write(void *context, void *data, int size)
+{
+ fwrite(data,1,size,(FILE*) context);
+}
+
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+#ifdef __cplusplus
+#define STBIW_EXTERN extern "C"
+#else
+#define STBIW_EXTERN extern
+#endif
+STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
+STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+{
+ return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE *stbiw__fopen(char const *filename, char const *mode)
+{
+ FILE *f;
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+ wchar_t wMode[64];
+ wchar_t wFilename[1024];
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
+ return 0;
+
+ if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
+ return 0;
+
+#if _MSC_VER >= 1400
+ if (0 != _wfopen_s(&f, wFilename, wMode))
+ f = 0;
+#else
+ f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+ if (0 != fopen_s(&f, filename, mode))
+ f=0;
+#else
+ f = fopen(filename, mode);
+#endif
+ return f;
+}
+
+static int stbi__start_write_file(stbi__write_context *s, const char *filename)
+{
+ FILE *f = stbiw__fopen(filename, "wb");
+ stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f);
+ return f != NULL;
+}
+
+static void stbi__end_write_file(stbi__write_context *s)
+{
+ fclose((FILE *)s->context);
+}
+
+#endif // !STBI_WRITE_NO_STDIO
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
+
+static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
+{
+ while (*fmt) {
+ switch (*fmt++) {
+ case ' ': break;
+ case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int));
+ s->func(s->context,&x,1);
+ break; }
+ case '2': { int x = va_arg(v,int);
+ unsigned char b[2];
+ b[0] = STBIW_UCHAR(x);
+ b[1] = STBIW_UCHAR(x>>8);
+ s->func(s->context,b,2);
+ break; }
+ case '4': { stbiw_uint32 x = va_arg(v,int);
+ unsigned char b[4];
+ b[0]=STBIW_UCHAR(x);
+ b[1]=STBIW_UCHAR(x>>8);
+ b[2]=STBIW_UCHAR(x>>16);
+ b[3]=STBIW_UCHAR(x>>24);
+ s->func(s->context,b,4);
+ break; }
+ default:
+ STBIW_ASSERT(0);
+ return;
+ }
+ }
+}
+
+static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
+{
+ va_list v;
+ va_start(v, fmt);
+ stbiw__writefv(s, fmt, v);
+ va_end(v);
+}
+
+static void stbiw__putc(stbi__write_context *s, unsigned char c)
+{
+ s->func(s->context, &c, 1);
+}
+
+static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
+{
+ unsigned char arr[3];
+ arr[0] = a; arr[1] = b; arr[2] = c;
+ s->func(s->context, arr, 3);
+}
+
+static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
+{
+ unsigned char bg[3] = { 255, 0, 255}, px[3];
+ int k;
+
+ if (write_alpha < 0)
+ s->func(s->context, &d[comp - 1], 1);
+
+ switch (comp) {
+ case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case
+ case 1:
+ if (expand_mono)
+ stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
+ else
+ s->func(s->context, d, 1); // monochrome TGA
+ break;
+ case 4:
+ if (!write_alpha) {
+ // composite against pink background
+ for (k = 0; k < 3; ++k)
+ px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
+ stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
+ break;
+ }
+ /* FALLTHROUGH */
+ case 3:
+ stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
+ break;
+ }
+ if (write_alpha > 0)
+ s->func(s->context, &d[comp - 1], 1);
+}
+
+static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
+{
+ stbiw_uint32 zero = 0;
+ int i,j, j_end;
+
+ if (y <= 0)
+ return;
+
+ if (stbi__flip_vertically_on_write)
+ vdir *= -1;
+
+ if (vdir < 0) {
+ j_end = -1; j = y-1;
+ } else {
+ j_end = y; j = 0;
+ }
+
+ for (; j != j_end; j += vdir) {
+ for (i=0; i < x; ++i) {
+ unsigned char *d = (unsigned char *) data + (j*x+i)*comp;
+ stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
+ }
+ s->func(s->context, &zero, scanline_pad);
+ }
+}
+
+static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
+{
+ if (y < 0 || x < 0) {
+ return 0;
+ } else {
+ va_list v;
+ va_start(v, fmt);
+ stbiw__writefv(s, fmt, v);
+ va_end(v);
+ stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono);
+ return 1;
+ }
+}
+
+static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
+{
+ int pad = (-x*3) & 3;
+ return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad,
+ "11 4 22 4" "4 44 22 444444",
+ 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header
+ 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header
+}
+
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s;
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_bmp_core(&s, x, y, comp, data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s;
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_bmp_core(&s, x, y, comp, data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif //!STBI_WRITE_NO_STDIO
+
+static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)
+{
+ int has_alpha = (comp == 2 || comp == 4);
+ int colorbytes = has_alpha ? comp-1 : comp;
+ int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
+
+ if (y < 0 || x < 0)
+ return 0;
+
+ if (!stbi_write_tga_with_rle) {
+ return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0,
+ "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+ } else {
+ int i,j,k;
+ int jend, jdir;
+
+ stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+
+ if (stbi__flip_vertically_on_write) {
+ j = 0;
+ jend = y;
+ jdir = 1;
+ } else {
+ j = y-1;
+ jend = -1;
+ jdir = -1;
+ }
+ for (; j != jend; j += jdir) {
+ unsigned char *row = (unsigned char *) data + j * x * comp;
+ int len;
+
+ for (i = 0; i < x; i += len) {
+ unsigned char *begin = row + i * comp;
+ int diff = 1;
+ len = 1;
+
+ if (i < x - 1) {
+ ++len;
+ diff = memcmp(begin, row + (i + 1) * comp, comp);
+ if (diff) {
+ const unsigned char *prev = begin;
+ for (k = i + 2; k < x && len < 128; ++k) {
+ if (memcmp(prev, row + k * comp, comp)) {
+ prev += comp;
+ ++len;
+ } else {
+ --len;
+ break;
+ }
+ }
+ } else {
+ for (k = i + 2; k < x && len < 128; ++k) {
+ if (!memcmp(begin, row + k * comp, comp)) {
+ ++len;
+ } else {
+ break;
+ }
+ }
+ }
+ }
+
+ if (diff) {
+ unsigned char header = STBIW_UCHAR(len - 1);
+ s->func(s->context, &header, 1);
+ for (k = 0; k < len; ++k) {
+ stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
+ }
+ } else {
+ unsigned char header = STBIW_UCHAR(len - 129);
+ s->func(s->context, &header, 1);
+ stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+ }
+ }
+ }
+ }
+ return 1;
+}
+
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s;
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_tga_core(&s, x, y, comp, (void *) data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
+{
+ stbi__write_context s;
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_tga_core(&s, x, y, comp, (void *) data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR writer
+// by Baldur Karlsson
+
+#define stbiw__max(a, b) ((a) > (b) ? (a) : (b))
+
+static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
+{
+ int exponent;
+ float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
+
+ if (maxcomp < 1e-32f) {
+ rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+ } else {
+ float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp;
+
+ rgbe[0] = (unsigned char)(linear[0] * normalize);
+ rgbe[1] = (unsigned char)(linear[1] * normalize);
+ rgbe[2] = (unsigned char)(linear[2] * normalize);
+ rgbe[3] = (unsigned char)(exponent + 128);
+ }
+}
+
+static void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)
+{
+ unsigned char lengthbyte = STBIW_UCHAR(length+128);
+ STBIW_ASSERT(length+128 <= 255);
+ s->func(s->context, &lengthbyte, 1);
+ s->func(s->context, &databyte, 1);
+}
+
+static void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)
+{
+ unsigned char lengthbyte = STBIW_UCHAR(length);
+ STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
+ s->func(s->context, &lengthbyte, 1);
+ s->func(s->context, data, length);
+}
+
+static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)
+{
+ unsigned char scanlineheader[4] = { 2, 2, 0, 0 };
+ unsigned char rgbe[4];
+ float linear[3];
+ int x;
+
+ scanlineheader[2] = (width&0xff00)>>8;
+ scanlineheader[3] = (width&0x00ff);
+
+ /* skip RLE for images too small or large */
+ if (width < 8 || width >= 32768) {
+ for (x=0; x < width; x++) {
+ switch (ncomp) {
+ case 4: /* fallthrough */
+ case 3: linear[2] = scanline[x*ncomp + 2];
+ linear[1] = scanline[x*ncomp + 1];
+ linear[0] = scanline[x*ncomp + 0];
+ break;
+ default:
+ linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+ break;
+ }
+ stbiw__linear_to_rgbe(rgbe, linear);
+ s->func(s->context, rgbe, 4);
+ }
+ } else {
+ int c,r;
+ /* encode into scratch buffer */
+ for (x=0; x < width; x++) {
+ switch(ncomp) {
+ case 4: /* fallthrough */
+ case 3: linear[2] = scanline[x*ncomp + 2];
+ linear[1] = scanline[x*ncomp + 1];
+ linear[0] = scanline[x*ncomp + 0];
+ break;
+ default:
+ linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+ break;
+ }
+ stbiw__linear_to_rgbe(rgbe, linear);
+ scratch[x + width*0] = rgbe[0];
+ scratch[x + width*1] = rgbe[1];
+ scratch[x + width*2] = rgbe[2];
+ scratch[x + width*3] = rgbe[3];
+ }
+
+ s->func(s->context, scanlineheader, 4);
+
+ /* RLE each component separately */
+ for (c=0; c < 4; c++) {
+ unsigned char *comp = &scratch[width*c];
+
+ x = 0;
+ while (x < width) {
+ // find first run
+ r = x;
+ while (r+2 < width) {
+ if (comp[r] == comp[r+1] && comp[r] == comp[r+2])
+ break;
+ ++r;
+ }
+ if (r+2 >= width)
+ r = width;
+ // dump up to first run
+ while (x < r) {
+ int len = r-x;
+ if (len > 128) len = 128;
+ stbiw__write_dump_data(s, len, &comp[x]);
+ x += len;
+ }
+ // if there's a run, output it
+ if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd
+ // find next byte after run
+ while (r < width && comp[r] == comp[x])
+ ++r;
+ // output run up to r
+ while (x < r) {
+ int len = r-x;
+ if (len > 127) len = 127;
+ stbiw__write_run_data(s, len, comp[x]);
+ x += len;
+ }
+ }
+ }
+ }
+ }
+}
+
+static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)
+{
+ if (y <= 0 || x <= 0 || data == NULL)
+ return 0;
+ else {
+ // Each component is stored separately. Allocate scratch space for full output scanline.
+ unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4);
+ int i, len;
+ char buffer[128];
+ char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
+ s->func(s->context, header, sizeof(header)-1);
+
+#ifdef __STDC_WANT_SECURE_LIB__
+ len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#else
+ len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#endif
+ s->func(s->context, buffer, len);
+
+ for(i=0; i < y; i++)
+ stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*x*(stbi__flip_vertically_on_write ? y-1-i : i));
+ STBIW_FREE(scratch);
+ return 1;
+ }
+}
+
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
+{
+ stbi__write_context s;
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
+{
+ stbi__write_context s;
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif // STBI_WRITE_NO_STDIO
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PNG writer
+//
+
+#ifndef STBIW_ZLIB_COMPRESS
+// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
+#define stbiw__sbraw(a) ((int *) (a) - 2)
+#define stbiw__sbm(a) stbiw__sbraw(a)[0]
+#define stbiw__sbn(a) stbiw__sbraw(a)[1]
+
+#define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a))
+#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0)
+#define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+
+#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v))
+#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0)
+#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0)
+
+static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
+{
+ int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1;
+ void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2);
+ STBIW_ASSERT(p);
+ if (p) {
+ if (!*arr) ((int *) p)[1] = 0;
+ *arr = (void *) ((int *) p + 2);
+ stbiw__sbm(*arr) = m;
+ }
+ return *arr;
+}
+
+static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
+{
+ while (*bitcount >= 8) {
+ stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
+ *bitbuffer >>= 8;
+ *bitcount -= 8;
+ }
+ return data;
+}
+
+static int stbiw__zlib_bitrev(int code, int codebits)
+{
+ int res=0;
+ while (codebits--) {
+ res = (res << 1) | (code & 1);
+ code >>= 1;
+ }
+ return res;
+}
+
+static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit)
+{
+ int i;
+ for (i=0; i < limit && i < 258; ++i)
+ if (a[i] != b[i]) break;
+ return i;
+}
+
+static unsigned int stbiw__zhash(unsigned char *data)
+{
+ stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+ hash ^= hash << 3;
+ hash += hash >> 5;
+ hash ^= hash << 4;
+ hash += hash >> 17;
+ hash ^= hash << 25;
+ hash += hash >> 6;
+ return hash;
+}
+
+#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbiw__zlib_add(code,codebits) \
+ (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
+#define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c)
+// default huffman tables
+#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8)
+#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9)
+#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7)
+#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8)
+#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
+#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n))
+
+#define stbiw__ZHASH 16384
+
+#endif // STBIW_ZLIB_COMPRESS
+
+STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+{
+#ifdef STBIW_ZLIB_COMPRESS
+ // user provided a zlib compress implementation, use that
+ return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality);
+#else // use builtin
+ static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
+ static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
+ static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
+ static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+ unsigned int bitbuf=0;
+ int i,j, bitcount=0;
+ unsigned char *out = NULL;
+ unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**));
+ if (hash_table == NULL)
+ return NULL;
+ if (quality < 5) quality = 5;
+
+ stbiw__sbpush(out, 0x78); // DEFLATE 32K window
+ stbiw__sbpush(out, 0x5e); // FLEVEL = 1
+ stbiw__zlib_add(1,1); // BFINAL = 1
+ stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman
+
+ for (i=0; i < stbiw__ZHASH; ++i)
+ hash_table[i] = NULL;
+
+ i=0;
+ while (i < data_len-3) {
+ // hash next 3 bytes of data to be compressed
+ int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3;
+ unsigned char *bestloc = 0;
+ unsigned char **hlist = hash_table[h];
+ int n = stbiw__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32768) { // if entry lies within window
+ int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i);
+ if (d >= best) { best=d; bestloc=hlist[j]; }
+ }
+ }
+ // when hash table entry is too long, delete half the entries
+ if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) {
+ STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality);
+ stbiw__sbn(hash_table[h]) = quality;
+ }
+ stbiw__sbpush(hash_table[h],data+i);
+
+ if (bestloc) {
+ // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+ h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1);
+ hlist = hash_table[h];
+ n = stbiw__sbcount(hlist);
+ for (j=0; j < n; ++j) {
+ if (hlist[j]-data > i-32767) {
+ int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1);
+ if (e > best) { // if next match is better, bail on current match
+ bestloc = NULL;
+ break;
+ }
+ }
+ }
+ }
+
+ if (bestloc) {
+ int d = (int) (data+i - bestloc); // distance back
+ STBIW_ASSERT(d <= 32767 && best <= 258);
+ for (j=0; best > lengthc[j+1]-1; ++j);
+ stbiw__zlib_huff(j+257);
+ if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
+ for (j=0; d > distc[j+1]-1; ++j);
+ stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5);
+ if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]);
+ i += best;
+ } else {
+ stbiw__zlib_huffb(data[i]);
+ ++i;
+ }
+ }
+ // write out final bytes
+ for (;i < data_len; ++i)
+ stbiw__zlib_huffb(data[i]);
+ stbiw__zlib_huff(256); // end of block
+ // pad with 0 bits to byte boundary
+ while (bitcount)
+ stbiw__zlib_add(0,1);
+
+ for (i=0; i < stbiw__ZHASH; ++i)
+ (void) stbiw__sbfree(hash_table[i]);
+ STBIW_FREE(hash_table);
+
+ {
+ // compute adler32 on input
+ unsigned int s1=1, s2=0;
+ int blocklen = (int) (data_len % 5552);
+ j=0;
+ while (j < data_len) {
+ for (i=0; i < blocklen; ++i) { s1 += data[j+i]; s2 += s1; }
+ s1 %= 65521; s2 %= 65521;
+ j += blocklen;
+ blocklen = 5552;
+ }
+ stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(s2));
+ stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
+ stbiw__sbpush(out, STBIW_UCHAR(s1));
+ }
+ *out_len = stbiw__sbn(out);
+ // make returned pointer freeable
+ STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
+ return (unsigned char *) stbiw__sbraw(out);
+#endif // STBIW_ZLIB_COMPRESS
+}
+
+static unsigned int stbiw__crc32(unsigned char *buffer, int len)
+{
+#ifdef STBIW_CRC32
+ return STBIW_CRC32(buffer, len);
+#else
+ static unsigned int crc_table[256] =
+ {
+ 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
+ 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
+ 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
+ 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
+ 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
+ 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
+ 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
+ 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
+ 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+ 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
+ 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
+ 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
+ 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
+ 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
+ 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
+ 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
+ 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
+ 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+ 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
+ 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
+ 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
+ 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
+ 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
+ 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
+ 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
+ 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
+ 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+ 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
+ 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
+ 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
+ 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
+ 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
+ };
+
+ unsigned int crc = ~0u;
+ int i;
+ for (i=0; i < len; ++i)
+ crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+ return ~crc;
+#endif
+}
+
+#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4)
+#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
+#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3])
+
+static void stbiw__wpcrc(unsigned char **data, int len)
+{
+ unsigned int crc = stbiw__crc32(*data - len - 4, len+4);
+ stbiw__wp32(*data, crc);
+}
+
+static unsigned char stbiw__paeth(int a, int b, int c)
+{
+ int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c);
+ if (pa <= pb && pa <= pc) return STBIW_UCHAR(a);
+ if (pb <= pc) return STBIW_UCHAR(b);
+ return STBIW_UCHAR(c);
+}
+
+// @OPTIMIZE: provide an option that always forces left-predict or paeth predict
+static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer)
+{
+ static int mapping[] = { 0,1,2,3,4 };
+ static int firstmap[] = { 0,1,0,5,6 };
+ int *mymap = (y != 0) ? mapping : firstmap;
+ int i;
+ int type = mymap[filter_type];
+ unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y);
+ int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes;
+
+ if (type==0) {
+ memcpy(line_buffer, z, width*n);
+ return;
+ }
+
+ // first loop isn't optimized since it's just one pixel
+ for (i = 0; i < n; ++i) {
+ switch (type) {
+ case 1: line_buffer[i] = z[i]; break;
+ case 2: line_buffer[i] = z[i] - z[i-signed_stride]; break;
+ case 3: line_buffer[i] = z[i] - (z[i-signed_stride]>>1); break;
+ case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-signed_stride],0)); break;
+ case 5: line_buffer[i] = z[i]; break;
+ case 6: line_buffer[i] = z[i]; break;
+ }
+ }
+ switch (type) {
+ case 1: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-n]; break;
+ case 2: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-signed_stride]; break;
+ case 3: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - ((z[i-n] + z[i-signed_stride])>>1); break;
+ case 4: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-signed_stride], z[i-signed_stride-n]); break;
+ case 5: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - (z[i-n]>>1); break;
+ case 6: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break;
+ }
+}
+
+STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+{
+ int force_filter = stbi_write_force_png_filter;
+ int ctype[5] = { -1, 0, 4, 2, 6 };
+ unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
+ unsigned char *out,*o, *filt, *zlib;
+ signed char *line_buffer;
+ int j,zlen;
+
+ if (stride_bytes == 0)
+ stride_bytes = x * n;
+
+ if (force_filter >= 5) {
+ force_filter = -1;
+ }
+
+ filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0;
+ line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
+ for (j=0; j < y; ++j) {
+ int filter_type;
+ if (force_filter > -1) {
+ filter_type = force_filter;
+ stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer);
+ } else { // Estimate the best filter by running through all of them:
+ int best_filter = 0, best_filter_val = 0x7fffffff, est, i;
+ for (filter_type = 0; filter_type < 5; filter_type++) {
+ stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer);
+
+ // Estimate the entropy of the line using this filter; the less, the better.
+ est = 0;
+ for (i = 0; i < x*n; ++i) {
+ est += abs((signed char) line_buffer[i]);
+ }
+ if (est < best_filter_val) {
+ best_filter_val = est;
+ best_filter = filter_type;
+ }
+ }
+ if (filter_type != best_filter) { // If the last iteration already got us the best filter, don't redo it
+ stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer);
+ filter_type = best_filter;
+ }
+ }
+ // when we get here, filter_type contains the filter type, and line_buffer contains the data
+ filt[j*(x*n+1)] = (unsigned char) filter_type;
+ STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n);
+ }
+ STBIW_FREE(line_buffer);
+ zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, stbi_write_png_compression_level);
+ STBIW_FREE(filt);
+ if (!zlib) return 0;
+
+ // each tag requires 12 bytes of overhead
+ out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12);
+ if (!out) return 0;
+ *out_len = 8 + 12+13 + 12+zlen + 12;
+
+ o=out;
+ STBIW_MEMMOVE(o,sig,8); o+= 8;
+ stbiw__wp32(o, 13); // header length
+ stbiw__wptag(o, "IHDR");
+ stbiw__wp32(o, x);
+ stbiw__wp32(o, y);
+ *o++ = 8;
+ *o++ = STBIW_UCHAR(ctype[n]);
+ *o++ = 0;
+ *o++ = 0;
+ *o++ = 0;
+ stbiw__wpcrc(&o,13);
+
+ stbiw__wp32(o, zlen);
+ stbiw__wptag(o, "IDAT");
+ STBIW_MEMMOVE(o, zlib, zlen);
+ o += zlen;
+ STBIW_FREE(zlib);
+ stbiw__wpcrc(&o, zlen);
+
+ stbiw__wp32(o,0);
+ stbiw__wptag(o, "IEND");
+ stbiw__wpcrc(&o,0);
+
+ STBIW_ASSERT(o == out + *out_len);
+
+ return out;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
+{
+ FILE *f;
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len);
+ if (png == NULL) return 0;
+
+ f = stbiw__fopen(filename, "wb");
+ if (!f) { STBIW_FREE(png); return 0; }
+ fwrite(png, 1, len, f);
+ fclose(f);
+ STBIW_FREE(png);
+ return 1;
+}
+#endif
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)
+{
+ int len;
+ unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len);
+ if (png == NULL) return 0;
+ func(context, png, len);
+ STBIW_FREE(png);
+ return 1;
+}
+
+
+/* ***************************************************************************
+ *
+ * JPEG writer
+ *
+ * This is based on Jon Olick's jo_jpeg.cpp:
+ * public domain Simple, Minimalistic JPEG writer - http://www.jonolick.com/code.html
+ */
+
+static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18,
+ 24,31,40,44,53,10,19,23,32,39,45,52,54,20,22,33,38,46,51,55,60,21,34,37,47,50,56,59,61,35,36,48,49,57,58,62,63 };
+
+static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) {
+ int bitBuf = *bitBufP, bitCnt = *bitCntP;
+ bitCnt += bs[1];
+ bitBuf |= bs[0] << (24 - bitCnt);
+ while(bitCnt >= 8) {
+ unsigned char c = (bitBuf >> 16) & 255;
+ stbiw__putc(s, c);
+ if(c == 255) {
+ stbiw__putc(s, 0);
+ }
+ bitBuf <<= 8;
+ bitCnt -= 8;
+ }
+ *bitBufP = bitBuf;
+ *bitCntP = bitCnt;
+}
+
+static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) {
+ float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p;
+ float z1, z2, z3, z4, z5, z11, z13;
+
+ float tmp0 = d0 + d7;
+ float tmp7 = d0 - d7;
+ float tmp1 = d1 + d6;
+ float tmp6 = d1 - d6;
+ float tmp2 = d2 + d5;
+ float tmp5 = d2 - d5;
+ float tmp3 = d3 + d4;
+ float tmp4 = d3 - d4;
+
+ // Even part
+ float tmp10 = tmp0 + tmp3; // phase 2
+ float tmp13 = tmp0 - tmp3;
+ float tmp11 = tmp1 + tmp2;
+ float tmp12 = tmp1 - tmp2;
+
+ d0 = tmp10 + tmp11; // phase 3
+ d4 = tmp10 - tmp11;
+
+ z1 = (tmp12 + tmp13) * 0.707106781f; // c4
+ d2 = tmp13 + z1; // phase 5
+ d6 = tmp13 - z1;
+
+ // Odd part
+ tmp10 = tmp4 + tmp5; // phase 2
+ tmp11 = tmp5 + tmp6;
+ tmp12 = tmp6 + tmp7;
+
+ // The rotator is modified from fig 4-8 to avoid extra negations.
+ z5 = (tmp10 - tmp12) * 0.382683433f; // c6
+ z2 = tmp10 * 0.541196100f + z5; // c2-c6
+ z4 = tmp12 * 1.306562965f + z5; // c2+c6
+ z3 = tmp11 * 0.707106781f; // c4
+
+ z11 = tmp7 + z3; // phase 5
+ z13 = tmp7 - z3;
+
+ *d5p = z13 + z2; // phase 6
+ *d3p = z13 - z2;
+ *d1p = z11 + z4;
+ *d7p = z11 - z4;
+
+ *d0p = d0; *d2p = d2; *d4p = d4; *d6p = d6;
+}
+
+static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) {
+ int tmp1 = val < 0 ? -val : val;
+ val = val < 0 ? val-1 : val;
+ bits[1] = 1;
+ while(tmp1 >>= 1) {
+ ++bits[1];
+ }
+ bits[0] = val & ((1<<bits[1])-1);
+}
+
+static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {
+ const unsigned short EOB[2] = { HTAC[0x00][0], HTAC[0x00][1] };
+ const unsigned short M16zeroes[2] = { HTAC[0xF0][0], HTAC[0xF0][1] };
+ int dataOff, i, diff, end0pos;
+ int DU[64];
+
+ // DCT rows
+ for(dataOff=0; dataOff<64; dataOff+=8) {
+ stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+1], &CDU[dataOff+2], &CDU[dataOff+3], &CDU[dataOff+4], &CDU[dataOff+5], &CDU[dataOff+6], &CDU[dataOff+7]);
+ }
+ // DCT columns
+ for(dataOff=0; dataOff<8; ++dataOff) {
+ stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff+8], &CDU[dataOff+16], &CDU[dataOff+24], &CDU[dataOff+32], &CDU[dataOff+40], &CDU[dataOff+48], &CDU[dataOff+56]);
+ }
+ // Quantize/descale/zigzag the coefficients
+ for(i=0; i<64; ++i) {
+ float v = CDU[i]*fdtbl[i];
+ // DU[stbiw__jpg_ZigZag[i]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f));
+ // ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway?
+ DU[stbiw__jpg_ZigZag[i]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
+ }
+
+ // Encode DC
+ diff = DU[0] - DC;
+ if (diff == 0) {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[0]);
+ } else {
+ unsigned short bits[2];
+ stbiw__jpg_calcBits(diff, bits);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[bits[1]]);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+ }
+ // Encode ACs
+ end0pos = 63;
+ for(; (end0pos>0)&&(DU[end0pos]==0); --end0pos) {
+ }
+ // end0pos = first element in reverse order !=0
+ if(end0pos == 0) {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+ return DU[0];
+ }
+ for(i = 1; i <= end0pos; ++i) {
+ int startpos = i;
+ int nrzeroes;
+ unsigned short bits[2];
+ for (; DU[i]==0 && i<=end0pos; ++i) {
+ }
+ nrzeroes = i-startpos;
+ if ( nrzeroes >= 16 ) {
+ int lng = nrzeroes>>4;
+ int nrmarker;
+ for (nrmarker=1; nrmarker <= lng; ++nrmarker)
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes);
+ nrzeroes &= 15;
+ }
+ stbiw__jpg_calcBits(DU[i], bits);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes<<4)+bits[1]]);
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+ }
+ if(end0pos != 63) {
+ stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+ }
+ return DU[0];
+}
+
+static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) {
+ // Constants that don't pollute global namespace
+ static const unsigned char std_dc_luminance_nrcodes[] = {0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0};
+ static const unsigned char std_dc_luminance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
+ static const unsigned char std_ac_luminance_nrcodes[] = {0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d};
+ static const unsigned char std_ac_luminance_values[] = {
+ 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
+ 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
+ 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
+ 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
+ 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
+ 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
+ 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
+ };
+ static const unsigned char std_dc_chrominance_nrcodes[] = {0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0};
+ static const unsigned char std_dc_chrominance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11};
+ static const unsigned char std_ac_chrominance_nrcodes[] = {0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77};
+ static const unsigned char std_ac_chrominance_values[] = {
+ 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
+ 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
+ 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
+ 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
+ 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
+ 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
+ 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
+ };
+ // Huffman tables
+ static const unsigned short YDC_HT[256][2] = { {0,2},{2,3},{3,3},{4,3},{5,3},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9}};
+ static const unsigned short UVDC_HT[256][2] = { {0,2},{1,2},{2,2},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9},{1022,10},{2046,11}};
+ static const unsigned short YAC_HT[256][2] = {
+ {10,4},{0,2},{1,2},{4,3},{11,4},{26,5},{120,7},{248,8},{1014,10},{65410,16},{65411,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {12,4},{27,5},{121,7},{502,9},{2038,11},{65412,16},{65413,16},{65414,16},{65415,16},{65416,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {28,5},{249,8},{1015,10},{4084,12},{65417,16},{65418,16},{65419,16},{65420,16},{65421,16},{65422,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {58,6},{503,9},{4085,12},{65423,16},{65424,16},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {59,6},{1016,10},{65430,16},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {122,7},{2039,11},{65438,16},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {123,7},{4086,12},{65446,16},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {250,8},{4087,12},{65454,16},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {504,9},{32704,15},{65462,16},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {505,9},{65470,16},{65471,16},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {506,9},{65479,16},{65480,16},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {1017,10},{65488,16},{65489,16},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {1018,10},{65497,16},{65498,16},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {2040,11},{65506,16},{65507,16},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {65515,16},{65516,16},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {2041,11},{65525,16},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0}
+ };
+ static const unsigned short UVAC_HT[256][2] = {
+ {0,2},{1,2},{4,3},{10,4},{24,5},{25,5},{56,6},{120,7},{500,9},{1014,10},{4084,12},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {11,4},{57,6},{246,8},{501,9},{2038,11},{4085,12},{65416,16},{65417,16},{65418,16},{65419,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {26,5},{247,8},{1015,10},{4086,12},{32706,15},{65420,16},{65421,16},{65422,16},{65423,16},{65424,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {27,5},{248,8},{1016,10},{4087,12},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{65430,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {58,6},{502,9},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{65438,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {59,6},{1017,10},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{65446,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {121,7},{2039,11},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{65454,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {122,7},{2040,11},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{65462,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {249,8},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{65470,16},{65471,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {503,9},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{65479,16},{65480,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {504,9},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{65488,16},{65489,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {505,9},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{65497,16},{65498,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {506,9},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{65506,16},{65507,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {2041,11},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{65515,16},{65516,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {16352,14},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{65525,16},{0,0},{0,0},{0,0},{0,0},{0,0},
+ {1018,10},{32707,15},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0}
+ };
+ static const int YQT[] = {16,11,10,16,24,40,51,61,12,12,14,19,26,58,60,55,14,13,16,24,40,57,69,56,14,17,22,29,51,87,80,62,18,22,
+ 37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99};
+ static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99,
+ 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99};
+ static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f,
+ 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f };
+
+ int row, col, i, k;
+ float fdtbl_Y[64], fdtbl_UV[64];
+ unsigned char YTable[64], UVTable[64];
+
+ if(!data || !width || !height || comp > 4 || comp < 1) {
+ return 0;
+ }
+
+ quality = quality ? quality : 90;
+ quality = quality < 1 ? 1 : quality > 100 ? 100 : quality;
+ quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
+
+ for(i = 0; i < 64; ++i) {
+ int uvti, yti = (YQT[i]*quality+50)/100;
+ YTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (yti < 1 ? 1 : yti > 255 ? 255 : yti);
+ uvti = (UVQT[i]*quality+50)/100;
+ UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (uvti < 1 ? 1 : uvti > 255 ? 255 : uvti);
+ }
+
+ for(row = 0, k = 0; row < 8; ++row) {
+ for(col = 0; col < 8; ++col, ++k) {
+ fdtbl_Y[k] = 1 / (YTable [stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+ fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+ }
+ }
+
+ // Write Headers
+ {
+ static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 };
+ static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 };
+ const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width),
+ 3,1,0x11,0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 };
+ s->func(s->context, (void*)head0, sizeof(head0));
+ s->func(s->context, (void*)YTable, sizeof(YTable));
+ stbiw__putc(s, 1);
+ s->func(s->context, UVTable, sizeof(UVTable));
+ s->func(s->context, (void*)head1, sizeof(head1));
+ s->func(s->context, (void*)(std_dc_luminance_nrcodes+1), sizeof(std_dc_luminance_nrcodes)-1);
+ s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values));
+ stbiw__putc(s, 0x10); // HTYACinfo
+ s->func(s->context, (void*)(std_ac_luminance_nrcodes+1), sizeof(std_ac_luminance_nrcodes)-1);
+ s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values));
+ stbiw__putc(s, 1); // HTUDCinfo
+ s->func(s->context, (void*)(std_dc_chrominance_nrcodes+1), sizeof(std_dc_chrominance_nrcodes)-1);
+ s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values));
+ stbiw__putc(s, 0x11); // HTUACinfo
+ s->func(s->context, (void*)(std_ac_chrominance_nrcodes+1), sizeof(std_ac_chrominance_nrcodes)-1);
+ s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values));
+ s->func(s->context, (void*)head2, sizeof(head2));
+ }
+
+ // Encode 8x8 macroblocks
+ {
+ static const unsigned short fillBits[] = {0x7F, 7};
+ const unsigned char *imageData = (const unsigned char *)data;
+ int DCY=0, DCU=0, DCV=0;
+ int bitBuf=0, bitCnt=0;
+ // comp == 2 is grey+alpha (alpha is ignored)
+ int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0;
+ int x, y, pos;
+ for(y = 0; y < height; y += 8) {
+ for(x = 0; x < width; x += 8) {
+ float YDU[64], UDU[64], VDU[64];
+ for(row = y, pos = 0; row < y+8; ++row) {
+ // row >= height => use last input row
+ int clamped_row = (row < height) ? row : height - 1;
+ int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp;
+ for(col = x; col < x+8; ++col, ++pos) {
+ float r, g, b;
+ // if col >= width => use pixel from last input column
+ int p = base_p + ((col < width) ? col : (width-1))*comp;
+
+ r = imageData[p+0];
+ g = imageData[p+ofsG];
+ b = imageData[p+ofsB];
+ YDU[pos]=+0.29900f*r+0.58700f*g+0.11400f*b-128;
+ UDU[pos]=-0.16874f*r-0.33126f*g+0.50000f*b;
+ VDU[pos]=+0.50000f*r-0.41869f*g-0.08131f*b;
+ }
+ }
+
+ DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+ DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+ DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+ }
+ }
+
+ // Do the bit alignment of the EOI marker
+ stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits);
+ }
+
+ // EOI
+ stbiw__putc(s, 0xFF);
+ stbiw__putc(s, 0xD9);
+
+ return 1;
+}
+
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality)
+{
+ stbi__write_context s;
+ stbi__start_write_callbacks(&s, func, context);
+ return stbi_write_jpg_core(&s, x, y, comp, (void *) data, quality);
+}
+
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality)
+{
+ stbi__write_context s;
+ if (stbi__start_write_file(&s,filename)) {
+ int r = stbi_write_jpg_core(&s, x, y, comp, data, quality);
+ stbi__end_write_file(&s);
+ return r;
+ } else
+ return 0;
+}
+#endif
+
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+ 1.10 (2019-02-07)
+ support utf8 filenames in Windows; fix warnings and platform ifdefs
+ 1.09 (2018-02-11)
+ fix typo in zlib quality API, improve STB_I_W_STATIC in C++
+ 1.08 (2018-01-29)
+ add stbi__flip_vertically_on_write, external zlib, zlib quality, choose PNG filter
+ 1.07 (2017-07-24)
+ doc fix
+ 1.06 (2017-07-23)
+ writing JPEG (using Jon Olick's code)
+ 1.05 ???
+ 1.04 (2017-03-03)
+ monochrome BMP expansion
+ 1.03 ???
+ 1.02 (2016-04-02)
+ avoid allocating large structures on the stack
+ 1.01 (2016-01-16)
+ STBIW_REALLOC_SIZED: support allocators with no realloc support
+ avoid race-condition in crc initialization
+ minor compile issues
+ 1.00 (2015-09-14)
+ installable file IO function
+ 0.99 (2015-09-13)
+ warning fixes; TGA rle support
+ 0.98 (2015-04-08)
+ added STBIW_MALLOC, STBIW_ASSERT etc
+ 0.97 (2015-01-18)
+ fixed HDR asserts, rewrote HDR rle logic
+ 0.96 (2015-01-17)
+ add HDR output
+ fix monochrome BMP
+ 0.95 (2014-08-17)
+ add monochrome TGA output
+ 0.94 (2014-05-31)
+ rename private functions to avoid conflicts with stb_image.h
+ 0.93 (2014-05-27)
+ warning fixes
+ 0.92 (2010-08-01)
+ casts to unsigned char to fix warnings
+ 0.91 (2010-07-17)
+ first public release
+ 0.90 first internal release
+*/
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
diff --git a/samples/hmd_opencv_sandbox/vlinterm.c b/samples/hmd_opencv_sandbox/vlinterm.c
new file mode 100644
index 0000000..4b53f64
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/vlinterm.c
@@ -0,0 +1,672 @@
+#define _GNU_SOURCE
+
+#include "vlinterm.h"
+#include <stdio.h>
+#include <string.h>
+#if defined( WIN32 ) || defined( WINDOWS )
+#include <malloc.h>
+#else
+#include <termios.h>
+#include <sys/ioctl.h>
+#endif
+#include <fcntl.h>
+
+//#define DEBUG_VLINTERM
+
+//TODO: Memoize ts->charx
+
+static void BufferSet( struct TermStructure * ts, int start, int value, int length )
+{
+ int cx = ts->charx;
+ int cy = ts->chary;
+ uint32_t v = value | ts->current_attributes << 8 | ts->current_color << 16 | 1<<24;
+ int i;
+ length+=start;
+ if( start < 0 ) start = 0;
+ if( length >= cx*cy ) length = cx*cy;
+ for( i = start; i < length; i++ )
+ {
+ ts->termbuffer[i] = v;
+ }
+
+ start /= cx;
+ length = (length-1) / cx;
+ for( i = start; i <= length; i++ )
+ {
+ ts->linetaint[i] = 1;
+ }
+
+ ts->tainted = 1;
+}
+
+static void BufferCopy( struct TermStructure * ts, int dest, int src, int length )
+{
+ int cx = ts->charx;
+ int cy = ts->chary;
+ int minimum = (cy-ts->historyy)*cx;
+ if( src < minimum ) {
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "invalid buffer copy [0]\n" );
+#endif
+ return;
+ }
+ if( dest < minimum ) {
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "invalid buffer copy [1]\n" );
+#endif
+ return;
+ }
+ if( src + length > cx*cy )
+ {
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "invalid buffer copy [2]\n" );
+#endif
+ return;
+ }
+ if( dest + length > cx*cy ) {
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "invalid buffer copy [3]\n" );
+#endif
+ return;
+ }
+
+ if( length < 0 )
+ {
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "Warning! Negative len copy\n" );
+#endif
+ return;
+ }
+
+ //Detect if we have overlapping regions, if so we must use a temporary buffer.
+ if( ( dest > src && src + length >= dest ) ||
+ ( src > dest && dest + length >= src ) )
+ {
+ char * temp = (char*)alloca(length * 4);
+ memcpy( temp, ts->termbuffer + src, length*4 );
+ memcpy( ts->termbuffer + dest, temp, length*4 );
+ }
+ else
+ {
+ memcpy( ts->termbuffer + dest, ts->termbuffer + src, length*4 );
+ }
+ int i;
+ for( i = 0; i < length; i++ ) ts->termbuffer[i+dest] |= (1<<24);
+
+ //Yugh... this is dirty, probably should rewrite these last few lines.
+ length = (length-1) / cx;
+ dest /= cx;
+ for( i = 0; i <= length && (i+dest) < cy; i++ ) if( i+dest >= 0 ) ts->linetaint[i+dest] = 1;
+
+
+ ts->tainted = 1;
+}
+
+static void UpdateTopBottom( struct TermStructure * ts )
+{
+ ts->top = (ts->scroll_top<0)?0:(ts->scroll_top);
+ ts->bottom = (ts->scroll_bottom<0)?ts->chary:(ts->scroll_bottom+1);
+}
+
+void ResetTerminal( struct TermStructure * ts )
+{
+ ts->dec_private_mode = /*(1<<12) |*/ (1<<25); //Enable cursor.
+ ts->dec_mode = 0;
+ ts->scrollback = 0;
+ if ( ts->charx == 0 || ts->chary == 0 )
+ {
+ ts->charx = 80;
+ ts->chary = 25;
+ }
+ if ( ts->historyy == 0 )
+ {
+ ts->historyy = 1000;
+ }
+ ts->curx = ts->cury = 0;
+ ts->echo = 0;
+ ts->escapestate = 0;
+
+ ts->current_color = 7;
+ ts->current_attributes = 0;
+
+ ts->scroll_top = -1;
+ ts->scroll_bottom = -1;
+
+ if( !ts->termbuffer )
+ ResizeScreen( ts, ts->charx, ts->chary );
+ BufferSet( ts, 0, 0, ts->charx * ts->chary );
+}
+
+
+int FeedbackTerminal( struct TermStructure * ts, const uint8_t * data, int len )
+{
+#if defined(WINDOWS) || defined(WIN32)
+ //XXX TODO
+ return len;
+#else
+ return write( ts->ptspipe, data, len );
+#endif
+}
+
+static void InsertBlankLines( struct TermStructure * ts, int l )
+{
+ if( l > ts->scroll_bottom - ts->cury ) l = ts->scroll_bottom - ts->cury;
+ if( l > 0 )
+ {
+ int lines_need_to_move = ts->scroll_bottom - ts->cury - l;
+ //printf( "PUSHING %d LINES / %d * %d\n", l, lines_need_to_move, ts->cury );
+ if( lines_need_to_move > 0 )
+ BufferCopy( ts, (l+ts->cury)*ts->charx, ts->cury*ts->charx, ts->charx * ( ts->scroll_bottom - l - ts->cury ) );
+ BufferSet( ts, ts->cury*ts->charx, 0, ts->charx * l );
+ }
+}
+
+static int ScrollDown( struct TermStructure * ts, int lines )
+{
+ BufferCopy( ts, (ts->top+lines)*ts->charx, ts->top*ts->charx, (ts->bottom-ts->top-lines)*ts->charx );
+ BufferSet( ts, (ts->top)*ts->charx, 0, ts->charx*lines );
+ return 0;
+}
+
+static int ScrollUp( struct TermStructure * ts, int lines )
+{
+ if( ts->scroll_top > 0 || ( ts->scroll_bottom < ts->chary - 1 && ts->scroll_bottom >= 0 ) )
+ {
+ //Do a limited scroll
+ BufferCopy( ts, ts->top*ts->charx, (ts->top+lines)*ts->charx, (ts->bottom-ts->top-lines)*ts->charx );
+ BufferSet( ts, (ts->bottom-lines)*ts->charx, 0, ts->charx*lines );
+ }
+ else
+ {
+ //Scroll up into the history buffer...
+ int dest = (ts->chary-ts->historyy)*ts->charx;
+ BufferCopy( ts, dest, dest+lines*ts->charx, (ts->historyy-lines)*ts->charx );
+ BufferSet( ts, (ts->bottom-lines)*ts->charx, 0, ts->charx*lines );
+ }
+ return 0;
+}
+
+static void HandleNewline( struct TermStructure * ts, int advance )
+{
+ if( advance && ( ts->dec_private_mode & (1<<12) ) )
+ {
+ InsertBlankLines( ts, 1 );
+ }
+ if( ts->cury >= ts->bottom )
+ {
+ ScrollUp( ts, 1 );
+ ts->cury--;
+ }
+}
+
+void EmitChar( struct TermStructure * ts, int crx )
+{
+#ifdef DEBUG_VLINTERM
+// fprintf( stderr, "(%d %d %c)", crx, ts->curx, crx );
+#endif
+ int cx = ts->charx;
+
+ OGLockMutex( ts->screen_mutex );
+ if( crx == '\r' ) { goto linefeed; }
+ else if( crx == '\n' ) { goto newline; }
+ else if( crx == 7 && ts->escapestate != 3 /* Make sure we're not in the OSC CSI */ ) { HandleBell( ts ); }
+ else if( crx == 8 ) {
+ if( ts->curx ) ts->curx--;
+ }
+ else if( crx == 9 ) { /*tabstop*/
+ ts->curx = (ts->curx & (~7)) + 8;
+ if( ts->curx >= cx )
+ ts->curx = cx-1;
+ }
+ else if( crx == 0x0f || crx == 0x0e ) { /*Activate other charsets (unimplemented)*/ }
+ else if( crx == 0x18 || crx == 0x1a ) ts->escapestate = 0;
+ else if( crx == 0x1b ) ts->escapestate = 1;
+ else if( crx == 0x9b ) goto csi_state_start;
+ else if( ts->escapestate )
+ {
+ if( ts->escapestate == 1 )
+ {
+ ts->escapestate = 0;
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "{E: %d[%c] (%d %d %d %d)}", crx, crx, ts->curx, ts->cury, ts->savex, ts->savey );
+#endif
+ switch( crx )
+ {
+ case 'c': ResetTerminal(ts); break;
+ case 'D': goto linefeed;
+ case 'E': goto newline;
+ //case 'H': break; //Set tabstop
+ case 'M': //Reverse linefeed.
+ ts->cury--;
+ if( ts->cury < ts->top )
+ {
+ BufferCopy( ts, cx*(ts->top+1), cx*ts->top, (ts->bottom - ts->top - 1) * cx );
+ BufferSet( ts, cx*ts->top, 0, cx );
+ ts->cury = ts->top;
+ }
+ break;
+ //case 'Z': FeedbackTerminal( ts, "\x1b[?6c", 5 ); break;
+ case '7': ts->savex = ts->curx; ts->savey = ts->cury; break;
+ case '8': ts->curx = ts->savex; ts->cury = ts->savey; break;
+ case '[': goto csi_state_start;
+ case '=': ts->dec_keypad_mode = 1; break;
+ case '>': ts->dec_keypad_mode = 2; break;
+ case ']': goto csi_state_start;
+ case '(': ts->escapestate = 4; break; //Start sequence defining G0 character set (Currently not implemented)
+ //case ')':
+ //case '%': break; //Select unicode/ISO 646, ISO 8859-1 charsets, but it doens't seem people follow this rule.
+ //case '(': ts->escapestate = 5; break;
+ default:
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "UNHANDLED Esape: %c %d [%d]\n", crx, ts->whichcsi, ts->csistate[0] );
+#endif
+ break;
+ }
+ }
+ else if( ts->escapestate == 2 )
+ {
+ if( crx == ';' && ts->escapestart == ']' ) //XXX This looks WRONG
+ {
+ //ESC ] ### ; For an OSC command.
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "];command\n" );
+#endif
+ ts->escapestate = 3;
+ ts->osc_command_place = 0;
+ }
+ else if( crx == '?' && ts->whichcsi == 0 )
+ {
+ ts->dec_priv_csi = 1;
+ }
+ else if( crx >= '0' && crx <= '9' ) //A CSI control message, but the numbers part
+ {
+ if( ts->csistate[ts->whichcsi] < 0 ) ts->csistate[ts->whichcsi] = 0;
+ ts->csistate[ts->whichcsi] *= 10;
+ ts->csistate[ts->whichcsi] += crx - '0';
+ }
+ else if( ts->escapestate == 4 )
+ {
+ //Charset or other escape sequence (Not implemented yet)
+ ts->escapestate = 0;
+ }
+ else
+ {
+ ts->escapestate = 0;
+ int is_seq_default = ts->csistate[ts->whichcsi] < 0;
+ if( is_seq_default ) ts->csistate[ts->whichcsi] = 1; //Default
+ int cs0 = ts->csistate[0];
+ int cs1 = ts->csistate[1];
+
+#ifdef DEBUG_VLINTERM
+ if( crx != ';' ) fprintf( stderr, "CRX: %d %d %d %d %c\n", cs0, cs1, ts->curx, ts->cury, crx );
+#endif
+ //This is the big list of CSI escapes.
+ switch( crx )
+ {
+ case '@':
+ {
+ //Insert specified # of characters.
+ int chars = cs0;
+ int start = cx*ts->cury+ts->curx;
+ BufferCopy( ts, start + chars, start, cx-chars-ts->curx );
+ BufferSet( ts, start, 0, chars );
+ break;
+ }
+ case 'F': ts->curx = 0; //Don't break! This F does A as well.
+ case 'A': ts->cury -= cs0; break;
+ case 'E': ts->curx = 0; //Don't break! This E does B as well.
+ case 'B': ts->cury += cs0; break; //CUD—Cursor Down
+ case 'C': ts->curx += cs0; break; //CUF—Cursor Forward
+ case 'D': ts->curx -= cs0; ts->curx = 0; break;
+ case 'G': ts->curx = cs0 - 1; break;
+ case 'd': ts->cury = cs0 - 1; break;
+ case ';': ts->escapestate = 2; if( ts->whichcsi < MAX_CSI_PARAMS ) { ts->whichcsi++; ts->csistate[ts->whichcsi] = -1; } break;
+ case 'h':
+ case 'l': //set or clear DEC or DEC private modes.
+ {
+ int i;
+ int set = crx == 'h';
+ uint32_t dec = (ts->dec_priv_csi)?ts->dec_private_mode:ts->dec_mode;
+
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "DEC CSI[%d]: '%c' %d %d / %d[%c]\n", ts->dec_priv_csi, crx, ts->csistate[0], ts->csistate[1], ts->dec_priv_csi, ts->dec_priv_csi );
+#endif
+ for( i = 0; i <= ts->whichcsi; i++ ) //Tricky: We want to do this for all parameters.
+ {
+ int bit = ts->csistate[i];
+ if( ts->dec_priv_csi ) switch( bit )
+ {
+ case 1049: bit = 29; break;//Scroll wheel does arrows.
+ case 1000: bit = 30; break;//X11 mouse reporting.
+ }
+ if( bit > 31|| bit < 0 )
+ {
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "Error: Unknown DEC Private type %d\n", bit );
+#endif
+ }
+ else
+ {
+ if( set )
+ dec |= 1<<bit;
+ else
+ dec &= ~(1<<bit);
+ }
+ }
+ if( ts->dec_priv_csi )
+ ts->dec_private_mode = dec;
+ else
+ ts->dec_mode = dec;
+ break;
+ }
+ case 's': ts->savex = ts->curx; ts->savey = ts->cury; break;
+ case 'u': ts->curx = ts->savex; ts->cury = ts->savey; break;
+ case 'S': //Scroll up
+ ScrollUp( ts, cs0 );
+ break;
+ case 'T': //Scroll down
+ ScrollDown( ts, cs0 );
+ break;
+ case 'f':
+ case 'H': //CUP - Cursor Position
+ if( cs0 <= 0 ) cs0 = 1;
+ if( cs1 <= 0 ) cs1 = 1;
+ ts->curx = cs1 - 1;
+ ts->cury = cs0 - 1;
+ break;
+ case 'J': //DECSED - Selective Erase in Display
+ {
+ int pos = ts->curx+ts->cury*cx;
+ int end = cx * ts->chary;
+ if( is_seq_default ) cs0 = 0;
+ switch( cs0 )
+ {
+ case 0: BufferSet( ts, pos, 0, end-pos ); break;
+ case 1: BufferSet( ts, 0, 0, pos ); break;
+ case 2: case 3: BufferSet( ts, 0, 0, end ); break;
+ }
+ ts->curx = 0;
+ }
+ break;
+ case 'K': //DECSEL - Selective Erase in Line
+ if( is_seq_default ) cs0 = 0;
+ switch( cs0 )
+ {
+ case 0: BufferSet( ts, ts->curx+ts->cury*cx, 0, cx-ts->curx ); break;
+ case 1: BufferSet( ts, ts->cury*cx, 0, ts->curx ); break;
+ case 2: BufferSet( ts, ts->cury*cx, 0, cx ); break;
+ }
+ break;
+ case 'L': //Inset blank lines.
+ {
+ int l = cs0;
+ InsertBlankLines( ts, l );
+ }
+ break;
+ case 'M': //Delete the specified number of lines.
+ {
+ if( cs0 > 0 )
+ {
+ int lines = cs0;
+ int startcopy = ts->cury;
+ int stopcopy = ts->scroll_bottom - lines;
+ if( startcopy < ts->scroll_top ) startcopy = ts->scroll_top;
+ if( stopcopy > startcopy )
+ {
+ BufferCopy( ts, startcopy*cx, (lines+startcopy)*cx, cx*(stopcopy-startcopy) );
+ BufferSet( ts, stopcopy*cx, 0, cx * lines );
+ }
+ }
+ ts->curx = 0;
+ break;
+ }
+
+ case 'P': //DCH "Delete Character" "
+ {
+ //"As characters are deleted, the remaining characters between the cursor and right margin move to the left."
+ int chars_to_del = (cs0<0)?1:cs0;
+ int remain_in_line = cx - ts->curx;
+ if( chars_to_del > remain_in_line ) remain_in_line = remain_in_line;
+ int start = ts->cury*cx + ts->curx;
+ int nr_after_shift = remain_in_line - chars_to_del-1;
+ BufferCopy( ts, start, start+chars_to_del, nr_after_shift+1 );
+ BufferSet( ts, start+nr_after_shift, 0, remain_in_line-nr_after_shift );
+ }
+ break;
+ case 'X': //Erase # of characters on current line.
+ if( cs0 < 1 ) cs0 = 1;
+ if( cs0 > cx-ts->curx ) cs0 = cx-ts->curx;
+ BufferSet( ts, ts->cury*cx + ts->curx, 0, cs0 );
+ break;
+ case 'r': //DECSTBM
+ ts->scroll_top = cs0-1;
+ ts->scroll_bottom = cs1-1;
+ ts->curx = 0;
+ ts->cury = ts->scroll_top;
+ UpdateTopBottom( ts );
+ break;
+ case 'm':
+ {
+ int i;
+ //SGR (set attributes)
+ for( i = 0; i < ts->whichcsi+1; i++ )
+ {
+ int k = ts->csistate[i];
+ if( is_seq_default ) k = 0;
+ if( k == 0 ) { ts->current_color = 7; ts->current_attributes = 0; }
+ else if( k == 1 ) { ts->current_attributes |= 1<<0; }
+ else if( k == 2 ) { ts->current_attributes |= 1<<1; }
+ else if( k == 4 ) { ts->current_attributes |= 1<<2; }
+ else if( k == 5 ) { ts->current_attributes |= 1<<3; }
+ else if( k == 7 ) { ts->current_attributes |= 1<<4; }
+ else if( k == 21 ) { ts->current_attributes &= ~(1<<0); }
+ else if( k == 22 ) { ts->current_attributes &= ~(1<<1); }
+ else if( k == 24 ) { ts->current_attributes &= ~(1<<2); }
+ else if( k == 25 ) { ts->current_attributes &= ~(1<<3); }
+ else if( k == 27 ) { ts->current_attributes &= ~(1<<4); }
+ else if( k >= 30 && k < 37 ) { ts->current_color = (ts->current_color&0xf0) | ( k - 30 ); }
+ else if( k >= 40 && k < 47 ) { ts->current_color = (ts->current_color&0x0f) | ( ( k - 40 ) << 4 ); }
+ else if( k == 38 ) { ts->current_attributes |= 1<<4; ts->current_color = (ts->current_color&0xf0) | 7; }
+ else if( k == 39 ) { ts->current_attributes &= ~(1<<4); ts->current_color = (ts->current_color&0xf0) | 7; }
+ else if( k == 49 ) { ts->current_color = (ts->current_color&0x0f) | (0<<4); }
+ }
+ break;
+ }
+ default:
+#ifdef DEBUG_VLINTERM
+ fprintf( stderr, "UNHANDLED CSI Esape: %c [%d]\n", crx, cs0 );
+#endif
+ break;
+ }
+ }
+ }
+ else if( ts->escapestate == 3 )
+ {
+ //Processing ESC ] (OSC)
+ if( crx == 0x07 )
+ {
+ ts->osc_command[ts->osc_command_place] = 0;
+ HandleOSCCommand( ts, ts->csistate[0], ts->osc_command );
+ ts->escapestate = 0;
+ }
+ else if( ts->osc_command_place < sizeof( ts->osc_command ) - 1 )
+ {
+ ts->osc_command[ts->osc_command_place++] = (char)crx;
+ }
+ }
+ else if( ts->escapestate == 5 )
+ {
+ ts->escapestate ++;
+ }
+ else if( ts->escapestate == 6 )
+ {
+ ts->escapestate = 0;
+ }
+
+ int top = (ts->scroll_top<0)?0:ts->scroll_top;
+ int bottom = (ts->scroll_bottom<0)?ts->chary:(ts->scroll_bottom+1);
+ if( ts->cury < top ) ts->cury = top;
+ if( ts->curx < 0 ) ts->curx = 0;
+ if( ts->cury >= bottom ) ts->cury = bottom-1;
+ if( ts->curx >= cx ) ts->curx = cx-1; //XXX DUBIOUS
+ }
+ else
+ {
+ //No escape sequence. Just handle the character.
+ //XXX TODO: Handle insert mode (DEC mode 4h)
+ if( ts->curx >= cx ) { ts->curx = 0; ts->cury++; HandleNewline( ts, 0 ); }
+ BufferSet( ts, ts->curx+ts->cury*cx, crx, 1 );
+ ts->curx++;
+#ifdef DEBUG_VLINTERM
+ if( crx < 32 || crx < 0 ) fprintf( stderr, "C-X %d\n", (uint8_t)crx );
+#endif
+ }
+ goto end;
+
+linefeed:
+ ts->curx = 0;
+ HandleNewline( ts, 0 );
+ goto end;
+
+newline:
+ ts->cury ++;
+ if( !( ts->dec_private_mode & 0x80 ) ) //XXX: This is PROBABLY wrong, but seems to fix SL and some other things like it.
+ {
+ ts->curx = 0;
+ }
+ HandleNewline( ts, 1 );
+ goto end;
+
+csi_state_start:
+ ts->escapestart = crx;
+ ts->escapestate = 2;
+ ts->csistate[0] = -1;
+ ts->csistate[1] = -1;
+ ts->dec_priv_csi = 0;
+ ts->whichcsi = 0;
+ goto end;
+end:
+ OGUnlockMutex( ts->screen_mutex );
+}
+
+void TermScroll( struct TermStructure * ts, int amount )
+{
+ int sb = ts->scrollback + amount;
+ if( sb < 0 ) sb = 0;
+ if( sb >= ts->historyy-ts->chary ) sb = ts->historyy-ts->chary-1;;
+ ts->scrollback = sb;
+}
+
+void ResizeScreen( struct TermStructure * ts, int neww, int newh )
+{
+ if( neww < 1 || newh < 1 ) return;
+ OGLockMutex( ts->screen_mutex );
+ int line;
+ uint32_t * oldbuffer = ts->termbuffer_raw;
+
+ if ( ts->linetaint ) free( ts->linetaint );
+ uint8_t * linetaint = ts->linetaint = (uint8_t*)malloc( ts->historyy );
+ uint32_t * newbuffer = ts->termbuffer_raw = (uint32_t*)malloc( neww * ts->historyy * 4 );
+ ts->termbuffer = newbuffer + (ts->historyy-newh)*neww;
+ memset( linetaint, 0, ts->historyy );
+ memset( newbuffer, 0, neww * ts->historyy * 4 );
+ if( oldbuffer )
+ {
+ int ch;
+ for( line = 0; line < ts->historyy; line++ )
+ {
+ for( ch = 0; ch < neww; ch++ )
+ {
+ uint32_t och = 1<<24; //1<<24 is the 'taint' flag
+ if( ch < ts->charx )
+ och = oldbuffer[line*ts->charx + ch];
+ newbuffer[line*neww+ch] = och | 1<<24;
+ }
+ }
+ free( oldbuffer );
+ }
+
+ for( line = 0; line < ts->historyy; line++ )
+ {
+ linetaint[line] = 1;
+ }
+
+ if( ts->ptspipe )
+ {
+#if defined(WIN32) || defined( WINDOWS )
+ //XXX TODO
+#else
+ struct winsize tsize;
+ tsize.ws_col = neww;
+ tsize.ws_row = newh;
+ tsize.ws_xpixel = neww;
+ tsize.ws_ypixel = newh;
+ ioctl(ts->ptspipe, TIOCSWINSZ, &tsize);
+#endif
+ }
+ ts->cury += newh-ts->chary;
+ ts->charx = neww;
+ ts->chary = newh;
+
+ ts->tainted = 1;
+ UpdateTopBottom( ts );
+
+ OGUnlockMutex( ts->screen_mutex );
+}
+
+int spawn_process_with_pts( const char * execparam, char * const argv[], int * pid )
+{
+#if defined(WIN32) || defined( WINDOWS )
+ //XXX TODO
+ return -1;
+#else
+ int r = getpt();
+ if( r <= 0 ) return -1;
+ if( grantpt(r) ) return -2;
+ if( unlockpt( r ) ) return -3;
+ char slavepath[64];
+ if(ptsname_r(r, slavepath, sizeof(slavepath)) < 0)
+ {
+ return -4;
+ }
+
+ int rforkv = fork();
+ if (rforkv == 0)
+ {
+ close( r ); //Close master
+ close( 0 );
+ close( 1 );
+ close( 2 );
+ r = open( slavepath, O_RDWR | O_NOCTTY ); //Why did the previous example have the O_NOCTTY flag?
+ //if (ioctl(r, TIOCSCTTY, NULL) < 0)
+ // fprintf(stderr, "ioctl TIOCSCTTY failed: %s\n", strerror(errno));
+ dup2( r, 0 );
+ dup2( r, 1 );
+ dup2( r, 2 );
+ setsid();
+ setenv("TERM", "xterm", 1);
+ execvp( execparam, argv );
+ }
+ else
+ {
+ //https://stackoverflow.com/questions/13849582/sending-signal-to-a-forked-process-that-calls-exec
+ //setpgid(rforkv, 0); //Why is this mutually exclusive with setsid()?
+ if( rforkv < 0 )
+ {
+ close( r );
+ return -10;
+ }
+ *pid = rforkv;
+ return r;
+ }
+#endif
+}
+
+
+void DestroyTerminal( struct TermStructure * ts )
+{
+ free( ts->termbuffer_raw );
+ free( ts->linetaint );
+ OGDeleteMutex( ts->screen_mutex );
+}
+
diff --git a/samples/hmd_opencv_sandbox/vlinterm.h b/samples/hmd_opencv_sandbox/vlinterm.h
new file mode 100644
index 0000000..1443ce9
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/vlinterm.h
@@ -0,0 +1,86 @@
+#ifndef _VLINTERM_H
+#define _VLINTERM_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+#include "os_generic.h"
+
+
+#define MAX_CSI_PARAMS 8
+
+struct TermStructure
+{
+ int ptspipe;
+
+ uint8_t * linetaint; //One for each line, indicating that particular line is tainted.
+
+ uint32_t * termbuffer;
+ uint32_t * termbuffer_raw;
+ // text <<lsB
+ // attrib
+ // color
+ // taint <<msB (Could also contain more attirbutes if needed)
+ int current_color;
+ int current_attributes;
+
+ int scrollback; //Not actually used by vlinterm, you can use it for yourself.
+ int historyy;
+ int savex, savey;
+ int curx, cury;
+ int charx, chary;
+ int echo;
+
+ int csistate[MAX_CSI_PARAMS];
+ int whichcsi;
+ int escapestart; // [ or ]
+ int escapestate;
+ int dec_priv_csi;
+
+ int dec_mode; // ECMA-48 Mode Switches (Need to implement 4 (insert mode) as well as Auto-follow LF, VT, FF with CR (TODO)
+ int dec_private_mode;
+
+ int dec_keypad_mode;
+
+ int osc_command_place;
+ char osc_command[128];
+
+ int pid;
+
+ int scroll_top;
+ int scroll_bottom;
+
+ //Must update these from charx, chary.
+ int top;
+ int bottom; //XXX TODO: make sure scroll_top and scroll_bottom shouldn't be this elsewhere in code.
+
+ og_mutex_t screen_mutex;
+ uint8_t tainted;
+
+ void * user;
+
+};
+
+void EmitChar( struct TermStructure * ts, int crx );
+void ResetTerminal( struct TermStructure * ts );
+int FeedbackTerminal( struct TermStructure * ts, const uint8_t * data, int len );
+void ResizeScreen( struct TermStructure * ts, int neww, int newh );
+void TermScroll( struct TermStructure * ts, int amount );
+void DestroyTerminal( struct TermStructure * ts );
+
+//Use this in conjunction with setting the terminal pid setting.
+int spawn_process_with_pts( const char * execparam, char * const argv[], int * pid );
+
+//You must implement this.
+void HandleOSCCommand( struct TermStructure * ts, int parameter, const char * value );
+void HandleBell( struct TermStructure * ts );
+
+
+#ifdef __cplusplus
+};
+#endif
+#endif
+
diff --git a/samples/hmd_opencv_sandbox/vrterminal.cpp b/samples/hmd_opencv_sandbox/vrterminal.cpp
new file mode 100644
index 0000000..91c2c5a
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/vrterminal.cpp
@@ -0,0 +1,115 @@
+#include "vrterminal.h"
+#include "chew.h"
+#include "common_hello.h"
+#include "vlinterm.h"
+
+GeometryObject VRTerminal::m_geoTerm( "GeoTerm" );
+ShaderFile VRTerminal::m_shdTerm( CONTENT_FOLDER"/terminal" );
+bool VRTerminal::m_bDidInit;
+
+//Callbacks from vlinterm.
+void HandleOSCCommand( struct TermStructure * ts, int parameter, const char * value )
+{
+}
+
+void HandleBell( struct TermStructure * ts )
+{
+}
+
+
+VRTerminal::VRTerminal()
+{
+ memset( &m_ts, 0, sizeof( m_ts ) );
+ m_ts.screen_mutex = OGCreateMutex();
+ ResetTerminal( &m_ts );
+ Append( "Terminal is reset.\nOk.\n" );
+ ResizeScreen( &m_ts, 40, 25 );
+ m_xformTerm.identity();
+ m_xformTermPre.identity();
+}
+
+VRTerminal::~VRTerminal()
+{
+ DestroyTerminal( &m_ts );
+}
+
+void VRTerminal::Resize( int cols, int rows )
+{
+ ResizeScreen( &m_ts, cols, rows );
+}
+
+void VRTerminal::Prerender()
+{
+ if ( !m_bDidInit )
+ {
+ m_geoTerm.MakeUnitSquare( 0 );
+ m_geoTerm.LoadTextureFile( CONTENT_FOLDER"/codepage437.png" );
+ m_geoTerm.Check();
+ m_bDidInit = true;
+
+ glGenTextures( 1, &m_unDataTexture );
+ }
+ if ( lastRows != m_ts.chary || lastCols != m_ts.charx )
+ {
+ lastRows = m_ts.chary;
+ lastCols = m_ts.charx;
+ glBindTexture( GL_TEXTURE_2D, m_unDataTexture );
+
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, lastCols, lastRows,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, m_ts.termbuffer );
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ }
+ if ( m_ts.tainted )
+ {
+ m_ts.tainted = 0;
+ glBindTexture( GL_TEXTURE_2D, m_unDataTexture );
+ glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, lastCols, lastRows, GL_RGBA, GL_UNSIGNED_BYTE, m_ts.termbuffer );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ }
+ std::stringstream errors;
+ if ( m_shdTerm.CheckShader( errors ) < 0 )
+ {
+ dprintf( 0, "Error compiling shader: %s\n", errors.str().c_str() );
+ return;
+ }
+}
+
+void VRTerminal::Render( )
+{
+ glEnable( GL_SAMPLE_ALPHA_TO_COVERAGE );
+
+ m_shdTerm.Use();
+ glUniformMatrix4fv( UNIFORM_MODELVIEWPERSPECTIVE, 1, GL_FALSE, gCurrentViewProjection.get() );
+ glUniformMatrix4fv( UNIFORM_MODELVIEW, 1, GL_FALSE, m_xformTerm.get() );
+ glUniformMatrix4fv( 21, 1, GL_FALSE, m_xformTermPre.get() );
+ glUniform1i( UNIFORM_TS0, 0 );
+ glUniform1i( UNIFORM_TS1, 1 );
+ glUniform1i( UNIFORM_TS2, 2 );
+
+ glUniform4f( 20, (float)m_geoTerm.GetTextureWidth(), (float)m_geoTerm.GetTextureHeight(),
+ (float)m_ts.charx, (float)m_ts.chary );
+
+ glEnable( GL_TEXTURE_2D );
+ glActiveTextureCHEW( GL_TEXTURE0 + 1 );
+ glBindTexture( GL_TEXTURE_2D, m_unDataTexture );
+ m_geoTerm.Render();
+ glActiveTextureCHEW( GL_TEXTURE0 + 1 );
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ glActiveTextureCHEW( GL_TEXTURE0 + 0 );
+
+ glDisable( GL_SAMPLE_ALPHA_TO_COVERAGE );
+}
+
+void VRTerminal::Append( const std::string & appenddata )
+{
+ for ( const char & c : appenddata )
+ {
+ EmitChar( &m_ts, c );
+ }
+}
diff --git a/samples/hmd_opencv_sandbox/vrterminal.h b/samples/hmd_opencv_sandbox/vrterminal.h
new file mode 100644
index 0000000..f9aa625
--- /dev/null
+++ b/samples/hmd_opencv_sandbox/vrterminal.h
@@ -0,0 +1,35 @@
+#ifndef _VRTERMINAL_H
+#define _VRTERMINAL_H
+
+#include "geometry_object.h"
+#include "shader_file.h"
+#include "vlinterm.h"
+
+struct TermStructure;
+
+class VRTerminal
+{
+public:
+ VRTerminal();
+ ~VRTerminal();
+
+ void Resize( int cols, int rows );
+ void Prerender();
+ void Render( );
+ inline void SetXForm( const Matrix4 & xform ) { m_xformTerm = xform; }
+ inline void SetXFormPre( const Matrix4 & xform ) { m_xformTermPre = xform; }
+ void Append( const std::string & appenddata );
+private:
+ Matrix4 m_xformTerm, m_xformTermPre;
+ static GeometryObject m_geoTerm;
+ static ShaderFile m_shdTerm;
+ static bool m_bDidInit;
+ struct TermStructure m_ts;
+ unsigned int m_unDataTexture;
+ int lastCols;
+ int lastRows;
+ int font_w;
+ int font_h;
+};
+
+#endif