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authorHans-Kristian Arntzen <post@arntzen-software.no>2019-10-01 13:33:47 +0300
committerAlexandre Julliard <julliard@winehq.org>2019-10-01 20:15:56 +0300
commit0282b2643cc2ae3b7a00af96ceec052e2508296d (patch)
tree0b8084ae5e897610fa449f0fd230b1557b5bef1f
parent25c11733edf76f4933fb9c389e1ccafd187724c1 (diff)
vkd3d: Fix MSVC build of state.c.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-rw-r--r--libs/vkd3d/state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 12a711b4..9dc5cffa 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1342,7 +1342,7 @@ static HRESULT create_shader_stage(struct d3d12_device *device,
struct vkd3d_shader_code dxbc = {code->pShaderBytecode, code->BytecodeLength};
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkShaderModuleCreateInfo shader_desc;
- struct vkd3d_shader_code spirv = {};
+ struct vkd3d_shader_code spirv = {0};
VkResult vr;
int ret;