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2019-11-04Revert "vkd3d: Bump RootSignature version to 1.1."HEADproton_4.11-nextAndrew Eikum
2019-11-04vkd3d: Allocate one large buffer for a heap and offset into it.Hans-Kristian Arntzen
2019-10-31vkd3d: Do not report a root signature version higher than requested.Rémi Bernon
2019-10-31tests: Test ClearUnorderedAccessView() with placed resources.Hans-Kristian Arntzen
2019-10-31vkd3d-shader: Support vicp inputs for hull shader fork/join phases.Philip Rebohle
2019-10-31tests: Test bindings after changing root signature.Philip Rebohle
2019-10-31vkd3d: Keep active bindings after changing root signature.Philip Rebohle
2019-10-27vkd3d/tests: Add tests for D3D12_HEAP_TYPE_CUSTOM.Conor McCarthy
2019-10-27vkd3d: Add support for custom heap properties.Conor McCarthy
2019-10-27vkd3d: Clamp buffer image copy size to subresource dimensions.Rémi Bernon
2019-10-27vkd3d-shader: Don't redundantly override shader output info.Philip Rebohle
2019-10-27vkd3d-shader: Handle tessellation factor built-ins in emit_output.Philip Rebohle
2019-10-27vkd3d-shader: Compute correct output array index for line tess factors.Philip Rebohle
2019-10-27vkd3d-shader: Use full write mask for variables for array built-ins.Philip Rebohle
2019-10-27vkd3d-shader: Use private array variable for patch constant outputs.Philip Rebohle
2019-10-27vkd3d-shader: Add array index field to private output variable info.Philip Rebohle
2019-10-27vkd3d-shader: Don't fetch output variable id before writing output info.Philip Rebohle
2019-10-27vkd3d: Optimise the GPU VA allocator.Hans-Kristian Arntzen
2019-10-27vkd3d: Align allocated GPU address ranges to the requested resource alignment.Hans-Kristian Arntzen
2019-10-27vkd3d: Add support for multiplanar depth/stencil state transitions.Conor McCarthy
2019-10-22vkd3d-shader: Don't shift output array component write mask.Philip Rebohle
2019-10-22vkd3d: Bump RootSignature version to 1.1.Hans-Kristian Arntzen
2019-10-18vkd3d: Introduce vkd3d_format_get_data_offset().Henri Verbeet
2019-10-18vkd3d: Introduce vkd3d_format_copy_data().Rémi Bernon
2019-10-18vkd3d: Introduce d3d12_box_is_empty().Henri Verbeet
2019-10-18vkd3d: Introduce d3d12_resource_get_level_box().Henri Verbeet
2019-10-04vkd3d: Implement ID3D12Resource::WriteToSubresource().Rémi Bernon
2019-10-01build: Enable -Wpointer-arith.Henri Verbeet
2019-10-01vkd3d-shader: Always emit the invocation count for geometry shaders.Henri Verbeet
2019-10-01vkd3d: Fix MSVC build in tests/d3d12.c.Hans-Kristian Arntzen
2019-10-01vkd3d: Add MSVC path for atomic_add_fetch.Hans-Kristian Arntzen
2019-10-01vkd3d: Do not use RESET_COMMAND_BUFFERS_BIT.Hans-Kristian Arntzen
2019-10-01vkd3d: Do not release resources in vkResetCommandPool.Hans-Kristian Arntzen
2019-10-01vkd3d: Add test case for undisclosed CPU VA in Map.Hans-Kristian Arntzen
2019-10-01vkd3d: Deal with Map out parameter being NULL.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix MSVC build of state.c.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix non-standard pointer arithmetic on void-pointer.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix use of non-standard vararg macros.Hans-Kristian Arntzen
2019-10-01vkd3d: Fix stray semicolon in vulkan_procs.h.Hans-Kristian Arntzen
2019-10-01vkd3d-shader: Fix MSVC build.Hans-Kristian Arntzen
2019-10-01vkd3d: Add MSVC path for vkd3d_log2i.Hans-Kristian Arntzen
2019-10-01vkd3d: Add MSVC path for popcount.Hans-Kristian Arntzen
2019-10-01tests: Add tests for sample_l instruction.Jactry Zeng
2019-10-01tests: Add tests for bufinfo instructions.Jactry Zeng
2019-09-24vkd3d: Make all descriptor reads and writes atomic.Conor McCarthy
2019-09-13vkd3d-shader: Enable DemoteToHelperInvocation capability.Philip Rebohle
2019-08-12tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage.Józef Kucia
2019-08-12vkd3d: Validate src_box in ReadFromSubresource().Józef Kucia
2019-08-12tests: Add more tests for ReadFromSubresource().Conor McCarthy
2019-08-12vkd3d: Implement ID3D12Resource::ReadFromSubresource().Conor McCarthy