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2019-11-04
Revert "vkd3d: Bump RootSignature version to 1.1."
HEAD
proton_4.11-next
Andrew Eikum
2019-11-04
vkd3d: Allocate one large buffer for a heap and offset into it.
Hans-Kristian Arntzen
2019-10-31
vkd3d: Do not report a root signature version higher than requested.
Rémi Bernon
2019-10-31
tests: Test ClearUnorderedAccessView() with placed resources.
Hans-Kristian Arntzen
2019-10-31
vkd3d-shader: Support vicp inputs for hull shader fork/join phases.
Philip Rebohle
2019-10-31
tests: Test bindings after changing root signature.
Philip Rebohle
2019-10-31
vkd3d: Keep active bindings after changing root signature.
Philip Rebohle
2019-10-27
vkd3d/tests: Add tests for D3D12_HEAP_TYPE_CUSTOM.
Conor McCarthy
2019-10-27
vkd3d: Add support for custom heap properties.
Conor McCarthy
2019-10-27
vkd3d: Clamp buffer image copy size to subresource dimensions.
Rémi Bernon
2019-10-27
vkd3d-shader: Don't redundantly override shader output info.
Philip Rebohle
2019-10-27
vkd3d-shader: Handle tessellation factor built-ins in emit_output.
Philip Rebohle
2019-10-27
vkd3d-shader: Compute correct output array index for line tess factors.
Philip Rebohle
2019-10-27
vkd3d-shader: Use full write mask for variables for array built-ins.
Philip Rebohle
2019-10-27
vkd3d-shader: Use private array variable for patch constant outputs.
Philip Rebohle
2019-10-27
vkd3d-shader: Add array index field to private output variable info.
Philip Rebohle
2019-10-27
vkd3d-shader: Don't fetch output variable id before writing output info.
Philip Rebohle
2019-10-27
vkd3d: Optimise the GPU VA allocator.
Hans-Kristian Arntzen
2019-10-27
vkd3d: Align allocated GPU address ranges to the requested resource alignment.
Hans-Kristian Arntzen
2019-10-27
vkd3d: Add support for multiplanar depth/stencil state transitions.
Conor McCarthy
2019-10-22
vkd3d-shader: Don't shift output array component write mask.
Philip Rebohle
2019-10-22
vkd3d: Bump RootSignature version to 1.1.
Hans-Kristian Arntzen
2019-10-18
vkd3d: Introduce vkd3d_format_get_data_offset().
Henri Verbeet
2019-10-18
vkd3d: Introduce vkd3d_format_copy_data().
Rémi Bernon
2019-10-18
vkd3d: Introduce d3d12_box_is_empty().
Henri Verbeet
2019-10-18
vkd3d: Introduce d3d12_resource_get_level_box().
Henri Verbeet
2019-10-04
vkd3d: Implement ID3D12Resource::WriteToSubresource().
Rémi Bernon
2019-10-01
build: Enable -Wpointer-arith.
Henri Verbeet
2019-10-01
vkd3d-shader: Always emit the invocation count for geometry shaders.
Henri Verbeet
2019-10-01
vkd3d: Fix MSVC build in tests/d3d12.c.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Add MSVC path for atomic_add_fetch.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Do not use RESET_COMMAND_BUFFERS_BIT.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Do not release resources in vkResetCommandPool.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Add test case for undisclosed CPU VA in Map.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Deal with Map out parameter being NULL.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Fix MSVC build of state.c.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Fix non-standard pointer arithmetic on void-pointer.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Fix use of non-standard vararg macros.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Fix stray semicolon in vulkan_procs.h.
Hans-Kristian Arntzen
2019-10-01
vkd3d-shader: Fix MSVC build.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Add MSVC path for vkd3d_log2i.
Hans-Kristian Arntzen
2019-10-01
vkd3d: Add MSVC path for popcount.
Hans-Kristian Arntzen
2019-10-01
tests: Add tests for sample_l instruction.
Jactry Zeng
2019-10-01
tests: Add tests for bufinfo instructions.
Jactry Zeng
2019-09-24
vkd3d: Make all descriptor reads and writes atomic.
Conor McCarthy
2019-09-13
vkd3d-shader: Enable DemoteToHelperInvocation capability.
Philip Rebohle
2019-08-12
tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage.
Józef Kucia
2019-08-12
vkd3d: Validate src_box in ReadFromSubresource().
Józef Kucia
2019-08-12
tests: Add more tests for ReadFromSubresource().
Conor McCarthy
2019-08-12
vkd3d: Implement ID3D12Resource::ReadFromSubresource().
Conor McCarthy
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