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authorHenri Verbeet <hverbeet@codeweavers.com>2019-10-01 19:52:52 +0300
committerAlexandre Julliard <julliard@winehq.org>2019-10-01 20:16:48 +0300
commita6f6d4fbb160df2db8ec3bc2a476c86ac69066ce (patch)
treeb4f2ad6c432f802a9114c3f1fedd3bad258ccf1a
parent6b6bcaf1a3d9fca2cd2d6c863236570da97547c1 (diff)
vkd3d-shader: Always emit the invocation count for geometry shaders.
Even if the shader doesn't explicitly declare it. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-rw-r--r--libs/vkd3d-shader/spirv.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 580230f5..75a3a4f3 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -268,6 +268,7 @@ struct vkd3d_spirv_builder
uint64_t capability_draw_parameters : 1;
uint64_t capability_demote_to_helper_invocation : 1;
uint32_t ext_instr_set_glsl_450;
+ uint32_t invocation_count;
SpvExecutionModel execution_model;
uint32_t current_id;
@@ -1731,6 +1732,9 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
"main", builder->iface, builder->iface_element_count);
/* execution mode declarations */
+ if (builder->invocation_count)
+ vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
+ builder->main_function_id, SpvExecutionModeInvocations, &builder->invocation_count, 1);
vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream);
vkd3d_spirv_stream_append(&stream, &builder->debug_stream);
@@ -4643,6 +4647,7 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
break;
case VKD3D_SHADER_TYPE_GEOMETRY:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelGeometry);
+ builder->invocation_count = 1;
break;
case VKD3D_SHADER_TYPE_PIXEL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelFragment);
@@ -5421,8 +5426,7 @@ static void vkd3d_dxbc_compiler_emit_dcl_output_topology(struct vkd3d_dxbc_compi
static void vkd3d_dxbc_compiler_emit_dcl_gs_instances(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
- vkd3d_dxbc_compiler_emit_execution_mode1(compiler,
- SpvExecutionModeInvocations, instruction->declaration.count);
+ compiler->spirv_builder.invocation_count = instruction->declaration.count;
}
static void vkd3d_dxbc_compiler_emit_dcl_tessellator_domain(struct vkd3d_dxbc_compiler *compiler,