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authorConor McCarthy <cmccarthy@codeweavers.com>2019-10-25 04:13:22 +0300
committerAlexandre Julliard <julliard@winehq.org>2019-10-27 21:20:52 +0300
commita38ee68f93450adfbd119b88c82a8e9d8e0073b7 (patch)
tree79b550c26a8733ee399e2b47a5aad78b7bb17538
parent87cc75b7e6c7692c5f2f236f63b3839d1ab4aebe (diff)
vkd3d/tests: Add tests for D3D12_HEAP_TYPE_CUSTOM.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-rw-r--r--tests/d3d12.c65
1 files changed, 64 insertions, 1 deletions
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 9fe47c6c..2ec74a1e 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -697,6 +697,22 @@ static bool is_standard_swizzle_64kb_supported(ID3D12Device *device)
return options.StandardSwizzle64KBSupported;
}
+static bool is_memory_pool_L1_supported(ID3D12Device *device)
+{
+ D3D12_FEATURE_DATA_ARCHITECTURE architecture;
+ HRESULT hr;
+
+ memset(&architecture, 0, sizeof(architecture));
+ if (FAILED(hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
+ &architecture, sizeof(architecture))))
+ {
+ trace("Failed to check feature support, hr %#x.\n", hr);
+ return false;
+ }
+
+ return !architecture.UMA;
+}
+
#define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e)
static ID3D12RootSignature *create_cb_root_signature_(unsigned int line,
ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility,
@@ -1962,10 +1978,11 @@ static void test_create_heap(void)
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
D3D12_HEAP_DESC desc, result_desc;
ID3D12Device *device, *tmp_device;
+ bool is_pool_L1_supported;
+ HRESULT hr, expected_hr;
unsigned int i, j;
ID3D12Heap *heap;
ULONG refcount;
- HRESULT hr;
static const struct
{
@@ -1991,6 +2008,27 @@ static void test_create_heap(void)
{D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES, "textures"},
{D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES, "rt_ds_textures"},
};
+ static const struct
+ {
+ D3D12_CPU_PAGE_PROPERTY page_property;
+ D3D12_MEMORY_POOL pool_preference;
+ HRESULT expected_hr;
+ }
+ custom_tests[] =
+ {
+ {D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, E_INVALIDARG},
+ {D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE, D3D12_MEMORY_POOL_UNKNOWN, E_INVALIDARG},
+ {D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE, D3D12_MEMORY_POOL_UNKNOWN, E_INVALIDARG},
+ {D3D12_CPU_PAGE_PROPERTY_WRITE_BACK, D3D12_MEMORY_POOL_UNKNOWN, E_INVALIDARG},
+ {D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_L0, E_INVALIDARG},
+ {D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE, D3D12_MEMORY_POOL_L0, S_OK},
+ {D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE, D3D12_MEMORY_POOL_L0, S_OK},
+ {D3D12_CPU_PAGE_PROPERTY_WRITE_BACK, D3D12_MEMORY_POOL_L0, S_OK},
+ {D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_L1, E_INVALIDARG},
+ {D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE, D3D12_MEMORY_POOL_L1, S_OK},
+ {D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE, D3D12_MEMORY_POOL_L1, E_INVALIDARG},
+ {D3D12_CPU_PAGE_PROPERTY_WRITE_BACK, D3D12_MEMORY_POOL_L1, E_INVALIDARG},
+ };
if (!(device = create_device()))
{
@@ -2083,6 +2121,31 @@ static void test_create_heap(void)
refcount = ID3D12Heap_Release(heap);
ok(!refcount, "ID3D12Heap has %u references left.\n", (unsigned int)refcount);
+ is_pool_L1_supported = is_memory_pool_L1_supported(device);
+ desc.Properties.Type = D3D12_HEAP_TYPE_CUSTOM;
+ desc.Properties.CreationNodeMask = 1;
+ desc.Properties.VisibleNodeMask = 1;
+ for (i = 0; i < ARRAY_SIZE(custom_tests); ++i)
+ {
+ vkd3d_test_set_context("Test %u", i);
+
+ desc.Properties.CPUPageProperty = custom_tests[i].page_property;
+ desc.Properties.MemoryPoolPreference = custom_tests[i].pool_preference;
+ hr = ID3D12Device_CreateHeap(device, &desc, &IID_ID3D12Heap, (void **)&heap);
+ expected_hr = (custom_tests[i].pool_preference != D3D12_MEMORY_POOL_L1 || is_pool_L1_supported) ? custom_tests[i].expected_hr : E_INVALIDARG;
+ ok(hr == expected_hr, "Test %u, page_property %u, pool_preference %u: Got hr %#x, expected %#x.\n",
+ i, custom_tests[i].page_property, custom_tests[i].pool_preference, hr, expected_hr);
+ if (FAILED(hr))
+ continue;
+
+ result_desc = ID3D12Heap_GetDesc(heap);
+ check_heap_desc(&result_desc, &desc);
+
+ refcount = ID3D12Heap_Release(heap);
+ ok(!refcount, "ID3D12Heap has %u references left.\n", (unsigned int)refcount);
+ }
+ vkd3d_test_set_context(NULL);
+
done:
refcount = ID3D12Device_Release(device);
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);