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authorHans-Kristian Arntzen <post@arntzen-software.no>2019-10-31 16:07:02 +0300
committerAlexandre Julliard <julliard@winehq.org>2019-10-31 21:25:04 +0300
commit1b66138006c25ae921bedd868dc05fdf98c52c3f (patch)
treed18a958b36ac4dfd6668189e0e0725afebba6eda
parent6c65f1b8142b1a6a86e314ffab81f4c0e5ce635a (diff)
tests: Test ClearUnorderedAccessView() with placed resources.
Catches certain implementation issues which committed resources do not. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-rw-r--r--tests/d3d12.c14
-rw-r--r--tests/d3d12_test_utils.h27
2 files changed, 40 insertions, 1 deletions
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 999e22cc..6e0617d8 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -4688,11 +4688,14 @@ static void test_clear_unordered_access_view(void)
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
+ D3D12_HEAP_DESC heap_desc;
ID3D12Resource *buffer;
ID3D12Device *device;
UINT clear_value[4];
unsigned int i, j;
+ ID3D12Heap *heap;
D3D12_BOX box;
+ HRESULT hr;
#define BUFFER_SIZE (1024 * 1024)
static const struct
@@ -4749,11 +4752,19 @@ static void test_clear_unordered_access_view(void)
cpu_heap = create_cpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2);
gpu_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2);
+ heap_desc.SizeInBytes = 2 * BUFFER_SIZE;
+ memset(&heap_desc.Properties, 0, sizeof(heap_desc.Properties));
+ heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
+ heap_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
+ heap_desc.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
+ hr = ID3D12Device_CreateHeap(device, &heap_desc, &IID_ID3D12Heap, (void **)&heap);
+ ok(hr == S_OK, "Failed to create heap, hr %#x.\n", hr);
+
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
- buffer = create_default_buffer(device, BUFFER_SIZE,
+ buffer = create_placed_buffer(device, heap, BUFFER_SIZE, BUFFER_SIZE,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
for (j = 0; j < ARRAY_SIZE(clear_value); ++j)
@@ -4810,6 +4821,7 @@ static void test_clear_unordered_access_view(void)
ID3D12DescriptorHeap_Release(cpu_heap);
ID3D12DescriptorHeap_Release(gpu_heap);
+ ID3D12Heap_Release(heap);
destroy_test_context(&context);
#undef BUFFER_SIZE
}
diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h
index ec6f839d..024cf87a 100644
--- a/tests/d3d12_test_utils.h
+++ b/tests/d3d12_test_utils.h
@@ -111,6 +111,33 @@ static inline void queue_wait_(unsigned int line, ID3D12CommandQueue *queue, ID3
ok_(line)(hr == S_OK, "Failed to submit wait operation to queue, hr %#x.\n", hr);
}
+#define create_placed_buffer(a, b, c, d, e, f) create_placed_buffer_(__LINE__, a, b, c, d, e, f)
+static inline ID3D12Resource *create_placed_buffer_(unsigned int line, ID3D12Device *device,
+ ID3D12Heap *heap, size_t offset, size_t size, D3D12_RESOURCE_FLAGS resource_flags,
+ D3D12_RESOURCE_STATES initial_resource_state)
+{
+ D3D12_RESOURCE_DESC resource_desc;
+ ID3D12Resource *buffer;
+ HRESULT hr;
+
+ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
+ resource_desc.Alignment = 0;
+ resource_desc.Width = size;
+ resource_desc.Height = 1;
+ resource_desc.DepthOrArraySize = 1;
+ resource_desc.MipLevels = 1;
+ resource_desc.Format = DXGI_FORMAT_UNKNOWN;
+ resource_desc.SampleDesc.Count = 1;
+ resource_desc.SampleDesc.Quality = 0;
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
+ resource_desc.Flags = resource_flags;
+
+ hr = ID3D12Device_CreatePlacedResource(device, heap, offset, &resource_desc,
+ initial_resource_state, NULL, &IID_ID3D12Resource, (void **)&buffer);
+ assert_that_(line)(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ return buffer;
+}
+
#define create_buffer(a, b, c, d, e) create_buffer_(__LINE__, a, b, c, d, e)
static ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device,
D3D12_HEAP_TYPE heap_type, size_t size, D3D12_RESOURCE_FLAGS resource_flags,