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authorPhilip Rebohle <philip.rebohle@tu-dortmund.de>2019-10-24 20:28:17 +0300
committerAlexandre Julliard <julliard@winehq.org>2019-10-27 21:17:34 +0300
commit0e0044822974e368c4c9b0911f621f9bf7398e74 (patch)
tree477c235759fe13023f9d571da2fffe43d2f20474
parent306acf21936ec4b4a73f949cd2a2e132a1d5c43a (diff)
vkd3d-shader: Handle tessellation factor built-ins in emit_output.
Uses the private patch constant array for tessellation factor built-ins. Fixes two separate issues encountered in Shadow of the Tomb Raider: - The output registers that have one component mapped to any of the TESS_FACTOR sysvals can have their other components mapped to a regular patch constant output, in which case we need to use a private io variable. - The tessellation factor outputs are not necessarily dynamically indexed within shader code. Previously, this did not work correctly and lead to invalid store operations in the generated SPIR-V. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-rw-r--r--libs/vkd3d-shader/spirv.c110
1 files changed, 64 insertions, 46 deletions
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 22fbcd66..62910365 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4188,6 +4188,34 @@ static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signa
*mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * e->semantic_index);
}
+static uint32_t calculate_sysval_array_mask(struct vkd3d_dxbc_compiler *compiler,
+ const struct vkd3d_shader_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval)
+{
+ const struct vkd3d_shader_signature_element *e;
+ const struct vkd3d_spirv_builtin *sig_builtin;
+ const struct vkd3d_spirv_builtin *builtin;
+ uint32_t signature_idx, mask = 0;
+
+ if (!(builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
+ {
+ FIXME("Unhandled sysval %#x.\n", sysval);
+ return 0;
+ }
+
+ for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
+ {
+ e = &signature->elements[signature_idx];
+
+ sig_builtin = get_spirv_builtin_for_sysval(compiler,
+ vkd3d_siv_from_sysval_indexed(e->sysval_semantic, e->semantic_index));
+
+ if (sig_builtin && sig_builtin->spirv_builtin == builtin->spirv_builtin)
+ mask |= (e->mask & VKD3DSP_WRITEMASK_ALL) << (VKD3D_VEC4_SIZE * sig_builtin->member_idx);
+ }
+
+ return mask;
+}
+
/* Emits arrayed SPIR-V built-in variables. */
static void vkd3d_dxbc_compiler_emit_shader_signature_outputs(struct vkd3d_dxbc_compiler *compiler)
{
@@ -4283,6 +4311,31 @@ static void vkd3d_dxbc_compiler_emit_output_register(struct vkd3d_dxbc_compiler
vkd3d_dxbc_compiler_emit_register_debug_name(builder, output_id, reg);
}
+static uint32_t vkd3d_dxbc_compiler_emit_shader_phase_builtin_variable(struct vkd3d_dxbc_compiler *compiler,
+ const struct vkd3d_shader_phase *phase, const struct vkd3d_spirv_builtin *builtin)
+{
+ struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
+ uint32_t *variable_id, id;
+
+ variable_id = NULL;
+
+ if (builtin->spirv_builtin == SpvBuiltInTessLevelOuter)
+ variable_id = &compiler->hs.tess_level_outer_id;
+ else if (builtin->spirv_builtin == SpvBuiltInTessLevelInner)
+ variable_id = &compiler->hs.tess_level_inner_id;
+
+ if (variable_id && *variable_id)
+ return *variable_id;
+
+ id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
+ if (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE)
+ vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationPatch, NULL, 0);
+
+ if (variable_id)
+ *variable_id = id;
+ return id;
+}
+
static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
@@ -4367,8 +4420,17 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
{
if (builtin)
{
- id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
+ if (phase)
+ id = vkd3d_dxbc_compiler_emit_shader_phase_builtin_variable(compiler, phase, builtin);
+ else
+ id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, storage_class, array_size);
+
+ if (builtin->spirv_array_size)
+ compiler->output_info[signature_idx].array_element_mask =
+ calculate_sysval_array_mask(compiler, shader_signature, sysval);
+
vkd3d_dxbc_compiler_emit_register_execution_mode(compiler, &dst->reg);
+
if (component_idx)
FIXME("Unhandled component index %u.\n", component_idx);
}
@@ -4452,46 +4514,6 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
}
}
-static void vkd3d_dxbc_compiler_emit_shader_phase_output(struct vkd3d_dxbc_compiler *compiler,
- const struct vkd3d_shader_phase *phase, const struct vkd3d_shader_dst_param *dst,
- enum vkd3d_shader_input_sysval_semantic sysval)
-{
- struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
- const struct vkd3d_shader_register *reg = &dst->reg;
- const struct vkd3d_spirv_builtin *builtin;
- struct vkd3d_symbol reg_symbol;
- uint32_t *variable_id;
-
- variable_id = NULL;
- if ((builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
- {
- if (builtin->spirv_builtin == SpvBuiltInTessLevelOuter)
- variable_id = &compiler->hs.tess_level_outer_id;
- else if (builtin->spirv_builtin == SpvBuiltInTessLevelInner)
- variable_id = &compiler->hs.tess_level_inner_id;
- }
-
- if (!variable_id)
- {
- FIXME("Unhandled shader phase output register %#x, sysval %#x.\n", reg->type, sysval);
- return;
- }
-
- if (!*variable_id)
- {
- *variable_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
- if (phase->type == VKD3DSIH_HS_FORK_PHASE || phase->type == VKD3DSIH_HS_JOIN_PHASE)
- vkd3d_spirv_build_op_decorate(builder, *variable_id, SpvDecorationPatch, NULL, 0);
- }
-
- vkd3d_symbol_make_register(&reg_symbol, reg);
- vkd3d_symbol_set_register_info(&reg_symbol, *variable_id, SpvStorageClassOutput,
- builtin->component_type, vkd3d_write_mask_from_component_count(builtin->component_count));
- reg_symbol.info.reg.member_idx = builtin->member_idx;
- reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
- vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
-}
-
static uint32_t vkd3d_dxbc_compiler_get_output_array_index(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_signature_element *e)
{
@@ -5350,15 +5372,11 @@ static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *
{
enum vkd3d_shader_input_sysval_semantic sysval;
const struct vkd3d_shader_dst_param *dst;
- const struct vkd3d_shader_phase *phase;
dst = &instruction->declaration.register_semantic.reg;
sysval = instruction->declaration.register_semantic.sysval_semantic;
- if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
- vkd3d_dxbc_compiler_emit_shader_phase_output(compiler, phase, dst, sysval);
- else
- vkd3d_dxbc_compiler_emit_output(compiler, dst, sysval);
+ vkd3d_dxbc_compiler_emit_output(compiler, dst, sysval);
}
static bool vkd3d_dxbc_compiler_check_index_range(struct vkd3d_dxbc_compiler *compiler,