diff options
author | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2019-10-24 20:28:15 +0300 |
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committer | Alexandre Julliard <julliard@winehq.org> | 2019-10-27 21:17:29 +0300 |
commit | 7ac0873b4a75dde9de2b01ca11fb97aac0ffc128 (patch) | |
tree | 73edf4e014d5257f932a2c71d38e98e4d0bfbf7b | |
parent | a08ee1e2dfd60f519275ef41600dbb5d78970f82 (diff) |
vkd3d-shader: Use full write mask for variables for array built-ins.
Private variables are always vec4, so using a sparse write mask here
will lead to invalid code being generated when accessing the variable.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
-rw-r--r-- | libs/vkd3d-shader/spirv.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 6a3eb10c..936b014e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4320,7 +4320,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler storage_class = SpvStorageClassOutput; if ((use_private_variable = builtin && builtin->spirv_array_size)) - write_mask = dst->write_mask; + write_mask = VKD3DSP_WRITEMASK_ALL; else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE || needs_private_io_variable(shader_signature, signature_element->register_index, builtin, &output_component_count, &write_mask) |