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github.com/ValveSoftware/vkd3d.git
deathloop-broken-barriers-workaround
experimental_7.0
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proton_4.11-next
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2019-12-09
Allocate one large buffer for a heap and offset into it.
proton_4.11
Hans-Kristian Arntzen
2019-12-09
Update to current vkd3d master (a59f198)
Andrew Eikum
2019-12-09
Revert "vkd3d: Allocate one large buffer for a heap and offset into it."
Andrew Eikum
2019-12-09
Revert "Revert "vkd3d: Bump RootSignature version to 1.1.""
Andrew Eikum
2019-12-06
vkd3d: Remove redundant GetCopyableFootprints() resource size alignment checks.
Conor McCarthy
2019-12-06
vkd3d-shader: Handle VKD3DSPR_GSINSTID in vkd3d_dxbc_compiler_get_register_na...
Henri Verbeet
2019-12-06
vkd3d-shader: Avoid declaring outputs multiple times with incompatible types.
Henri Verbeet
2019-12-06
vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
Henri Verbeet
2019-12-06
vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().
Conor McCarthy
2019-12-06
vkd3d/tests: Add tests for ID3D12GraphicsCommandList2::WriteBufferImmediate().
Conor McCarthy
2019-12-06
vkd3d: Add SetViewInstanceMask() to the ID3D12GraphicsCommandList1 interface.
Conor McCarthy
2019-11-28
vkd3d/tests: Add and modify tests for GetResourceAllocationInfo().
Conor McCarthy
2019-11-28
vkd3d: Remove alignment validation from GetResourceAllocationInfo().
Conor McCarthy
2019-11-28
vkd3d/tests: Add tests for block-compressed texture dimensions.
Conor McCarthy
2019-11-28
vkd3d: Validate dimension alignments for block-compressed textures.
Conor McCarthy
2019-11-28
vkd3d: Validate texture resource alignments.
Conor McCarthy
2019-11-25
vkd3d: Return valid node masks in external resource heap properties.
Conor McCarthy
2019-11-25
vkd3d: Add tests for external resource heap properties.
Conor McCarthy
2019-11-25
vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnordere...
Philip Rebohle
2019-11-25
vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().
Philip Rebohle
2019-11-25
vkd3d: Set VK_IMAGE_MUTABLE_FORMAT_BIT for UAV images with non-UINT formats.
Philip Rebohle
2019-11-25
vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().
Philip Rebohle
2019-11-25
vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.
Hans-Kristian Arntzen
2019-11-20
tests: Add a test for image UAV clears.
Philip Rebohle
2019-11-20
tests: Test more view formats in the UAV clear test.
Philip Rebohle
2019-11-15
vkd3d: Properly check for program_invocation_name.
Henri Verbeet
2019-11-13
vkd3d: Factor out root parameter invalidation.
Philip Rebohle
2019-11-13
vkd3d: Defer compute pipeline update to Dispatch time.
Philip Rebohle
2019-11-13
vkd3d: Store view object type in vkd3d_view.
Philip Rebohle
2019-11-13
vkd3d: Store view properties in vkd3d_view.
Philip Rebohle
2019-11-07
vkd3d: Implement d3d12_device_GetCustomHeapProperties().
Derek Lesho
2019-11-04
Revert "vkd3d: Bump RootSignature version to 1.1."
HEAD
proton_4.11-next
Andrew Eikum
2019-11-04
vkd3d: Allocate one large buffer for a heap and offset into it.
Hans-Kristian Arntzen
2019-10-31
vkd3d: Do not report a root signature version higher than requested.
Rémi Bernon
2019-10-31
tests: Test ClearUnorderedAccessView() with placed resources.
Hans-Kristian Arntzen
2019-10-31
vkd3d-shader: Support vicp inputs for hull shader fork/join phases.
Philip Rebohle
2019-10-31
tests: Test bindings after changing root signature.
Philip Rebohle
2019-10-31
vkd3d: Keep active bindings after changing root signature.
Philip Rebohle
2019-10-27
vkd3d/tests: Add tests for D3D12_HEAP_TYPE_CUSTOM.
Conor McCarthy
2019-10-27
vkd3d: Add support for custom heap properties.
Conor McCarthy
2019-10-27
vkd3d: Clamp buffer image copy size to subresource dimensions.
Rémi Bernon
2019-10-27
vkd3d-shader: Don't redundantly override shader output info.
Philip Rebohle
2019-10-27
vkd3d-shader: Handle tessellation factor built-ins in emit_output.
Philip Rebohle
2019-10-27
vkd3d-shader: Compute correct output array index for line tess factors.
Philip Rebohle
2019-10-27
vkd3d-shader: Use full write mask for variables for array built-ins.
Philip Rebohle
2019-10-27
vkd3d-shader: Use private array variable for patch constant outputs.
Philip Rebohle
2019-10-27
vkd3d-shader: Add array index field to private output variable info.
Philip Rebohle
2019-10-27
vkd3d-shader: Don't fetch output variable id before writing output info.
Philip Rebohle
2019-10-27
vkd3d: Optimise the GPU VA allocator.
Hans-Kristian Arntzen
2019-10-27
vkd3d: Align allocated GPU address ranges to the requested resource alignment.
Hans-Kristian Arntzen
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