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2019-12-09Allocate one large buffer for a heap and offset into it.proton_4.11Hans-Kristian Arntzen
2019-12-09Update to current vkd3d master (a59f198)Andrew Eikum
2019-12-09Revert "vkd3d: Allocate one large buffer for a heap and offset into it."Andrew Eikum
2019-12-09Revert "Revert "vkd3d: Bump RootSignature version to 1.1.""Andrew Eikum
2019-12-06vkd3d: Remove redundant GetCopyableFootprints() resource size alignment checks.Conor McCarthy
2019-12-06vkd3d-shader: Handle VKD3DSPR_GSINSTID in vkd3d_dxbc_compiler_get_register_na...Henri Verbeet
2019-12-06vkd3d-shader: Avoid declaring outputs multiple times with incompatible types.Henri Verbeet
2019-12-06vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().Henri Verbeet
2019-12-06vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().Conor McCarthy
2019-12-06vkd3d/tests: Add tests for ID3D12GraphicsCommandList2::WriteBufferImmediate().Conor McCarthy
2019-12-06vkd3d: Add SetViewInstanceMask() to the ID3D12GraphicsCommandList1 interface.Conor McCarthy
2019-11-28vkd3d/tests: Add and modify tests for GetResourceAllocationInfo().Conor McCarthy
2019-11-28vkd3d: Remove alignment validation from GetResourceAllocationInfo().Conor McCarthy
2019-11-28vkd3d/tests: Add tests for block-compressed texture dimensions.Conor McCarthy
2019-11-28vkd3d: Validate dimension alignments for block-compressed textures.Conor McCarthy
2019-11-28vkd3d: Validate texture resource alignments.Conor McCarthy
2019-11-25vkd3d: Return valid node masks in external resource heap properties.Conor McCarthy
2019-11-25vkd3d: Add tests for external resource heap properties.Conor McCarthy
2019-11-25vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnordere...Philip Rebohle
2019-11-25vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().Philip Rebohle
2019-11-25vkd3d: Set VK_IMAGE_MUTABLE_FORMAT_BIT for UAV images with non-UINT formats.Philip Rebohle
2019-11-25vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().Philip Rebohle
2019-11-25vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.Hans-Kristian Arntzen
2019-11-20tests: Add a test for image UAV clears.Philip Rebohle
2019-11-20tests: Test more view formats in the UAV clear test.Philip Rebohle
2019-11-15vkd3d: Properly check for program_invocation_name.Henri Verbeet
2019-11-13vkd3d: Factor out root parameter invalidation.Philip Rebohle
2019-11-13vkd3d: Defer compute pipeline update to Dispatch time.Philip Rebohle
2019-11-13vkd3d: Store view object type in vkd3d_view.Philip Rebohle
2019-11-13vkd3d: Store view properties in vkd3d_view.Philip Rebohle
2019-11-07vkd3d: Implement d3d12_device_GetCustomHeapProperties().Derek Lesho
2019-11-04Revert "vkd3d: Bump RootSignature version to 1.1."HEADproton_4.11-nextAndrew Eikum
2019-11-04vkd3d: Allocate one large buffer for a heap and offset into it.Hans-Kristian Arntzen
2019-10-31vkd3d: Do not report a root signature version higher than requested.Rémi Bernon
2019-10-31tests: Test ClearUnorderedAccessView() with placed resources.Hans-Kristian Arntzen
2019-10-31vkd3d-shader: Support vicp inputs for hull shader fork/join phases.Philip Rebohle
2019-10-31tests: Test bindings after changing root signature.Philip Rebohle
2019-10-31vkd3d: Keep active bindings after changing root signature.Philip Rebohle
2019-10-27vkd3d/tests: Add tests for D3D12_HEAP_TYPE_CUSTOM.Conor McCarthy
2019-10-27vkd3d: Add support for custom heap properties.Conor McCarthy
2019-10-27vkd3d: Clamp buffer image copy size to subresource dimensions.Rémi Bernon
2019-10-27vkd3d-shader: Don't redundantly override shader output info.Philip Rebohle
2019-10-27vkd3d-shader: Handle tessellation factor built-ins in emit_output.Philip Rebohle
2019-10-27vkd3d-shader: Compute correct output array index for line tess factors.Philip Rebohle
2019-10-27vkd3d-shader: Use full write mask for variables for array built-ins.Philip Rebohle
2019-10-27vkd3d-shader: Use private array variable for patch constant outputs.Philip Rebohle
2019-10-27vkd3d-shader: Add array index field to private output variable info.Philip Rebohle
2019-10-27vkd3d-shader: Don't fetch output variable id before writing output info.Philip Rebohle
2019-10-27vkd3d: Optimise the GPU VA allocator.Hans-Kristian Arntzen
2019-10-27vkd3d: Align allocated GPU address ranges to the requested resource alignment.Hans-Kristian Arntzen